2023-10-13 10:59:44 +00:00
|
|
|
#include "fwk.h"
|
2023-08-10 14:30:56 +00:00
|
|
|
#include "oscedit.h"
|
|
|
|
|
|
|
|
// game
|
|
|
|
|
|
|
|
struct player {
|
|
|
|
char *name;
|
|
|
|
int health;
|
|
|
|
bool visible;
|
|
|
|
float time;
|
|
|
|
};
|
|
|
|
|
|
|
|
void render_game(struct player *p) {
|
|
|
|
printf("%*.s\rgame: %s health=%d time=%f visible=%d", 30, "", p->name, p->health, p->time, p->visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
// demo
|
|
|
|
int main() {
|
|
|
|
do_once map_init(client_vars, less_str, hash_str);
|
|
|
|
do_once map_init(server_vars, less_str, hash_str);
|
|
|
|
|
|
|
|
int client_socket = osc_open("127.0.0.1", OSC_EDIT_PORT);
|
|
|
|
|
|
|
|
if( client_socket >= 0 ) {
|
|
|
|
struct player P1 = { STRDUP("Player 1"), 100, true };
|
|
|
|
|
|
|
|
while( GetAsyncKeyState(VK_ESCAPE) & 0x8000 ^ 0x8000 ) {
|
|
|
|
P1.time = time_ss(); // << this is the "game", it just advances "time"
|
|
|
|
|
|
|
|
osc_edit("/player/name", 's', &P1.name);
|
|
|
|
osc_edit("/player/health", 'i', &P1.health);
|
|
|
|
osc_edit("/player/time", 'f', &P1.time);
|
|
|
|
osc_edit("/player/visible", 'b', &P1.visible);
|
|
|
|
osc_edit_sync(-1, client_socket, 4);
|
|
|
|
|
|
|
|
render_game(&P1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|