2023-08-11 00:09:08 +00:00
|
|
|
// render sponza
|
|
|
|
|
|
|
|
#include "v4k.h"
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
window_create(80, WINDOW_MSAA8);
|
|
|
|
window_title(__FILE__);
|
2023-09-10 13:03:01 +00:00
|
|
|
window_fps_unlock();
|
2023-08-11 00:09:08 +00:00
|
|
|
|
|
|
|
// load all fx files
|
|
|
|
fx_load("fx**.fs");
|
|
|
|
|
|
|
|
// load skybox
|
|
|
|
skybox_t sky = skybox(flag("--mie") ? 0 : "cubemaps/stardust", 0); // --mie for rayleigh/mie scattering
|
|
|
|
|
|
|
|
// load static scene
|
|
|
|
model_t sponza;
|
|
|
|
sponza = model("sponza.obj", 0); // MODEL_NO_TEXTURES);
|
|
|
|
translation44(sponza.pivot, 0,-1,0);
|
|
|
|
rotate44(sponza.pivot, -90,1,0,0);
|
|
|
|
scale44(sponza.pivot, 10,10,10);
|
|
|
|
|
|
|
|
// camera
|
|
|
|
camera_t cam = camera();
|
|
|
|
cam.speed = 0.2f;
|
|
|
|
|
2023-09-10 13:03:01 +00:00
|
|
|
double sky_update_until = 0.0;
|
|
|
|
|
2023-08-11 00:09:08 +00:00
|
|
|
// demo loop
|
|
|
|
while (window_swap())
|
|
|
|
{
|
|
|
|
// input
|
|
|
|
if( input_down(KEY_ESC) ) break;
|
|
|
|
if( input_down(KEY_F5) ) window_reload();
|
|
|
|
if( input_down(KEY_F11) ) window_fullscreen( window_has_fullscreen() ^ 1 );
|
|
|
|
if( input_down(KEY_X) ) window_screenshot(__FILE__ ".png");
|
|
|
|
if( input_down(KEY_Z) ) window_record(__FILE__ ".mp4");
|
|
|
|
|
2023-09-10 13:03:01 +00:00
|
|
|
// initialize SH coefficients from rayleigh skybox
|
|
|
|
if (flag("--mie") && sky_update_until <= window_time()) {
|
|
|
|
shader_bind(sky.program);
|
2023-09-11 11:41:56 +00:00
|
|
|
shader_vec3("uSunPos", vec3(0, (cosf((float)window_time()*0.25)*0.3)+0.2, -1));
|
2023-09-11 13:16:16 +00:00
|
|
|
skybox_mie_calc_sh(&sky, 2.0f);
|
2023-09-10 13:03:01 +00:00
|
|
|
sky_update_until = window_time() + 0.02;
|
|
|
|
}
|
|
|
|
|
2023-08-11 00:09:08 +00:00
|
|
|
// fps camera
|
|
|
|
bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
|
|
|
|
if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
|
|
|
|
vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
|
|
|
|
vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed);
|
|
|
|
camera_move(&cam, wasdecq.x,wasdecq.y,wasdecq.z);
|
|
|
|
camera_fps(&cam, mouse.x,mouse.y);
|
|
|
|
window_cursor( !active );
|
|
|
|
|
|
|
|
// draw skybox
|
|
|
|
profile("Skybox") {
|
|
|
|
skybox_render(&sky, cam.proj, cam.view);
|
|
|
|
}
|
|
|
|
|
|
|
|
// apply post-fxs from here
|
|
|
|
fx_begin();
|
|
|
|
|
|
|
|
float scale = 1.00;
|
|
|
|
mat44 M; copy44(M, sponza.pivot); translate44(M, 0,0,0); scale44(M, scale,scale,scale);
|
2023-09-10 13:03:01 +00:00
|
|
|
|
|
|
|
shader_bind(sponza.program);
|
|
|
|
shader_vec3v("u_coefficients_sh", 9, sky.cubemap.sh);
|
|
|
|
|
2023-08-11 00:09:08 +00:00
|
|
|
model_render(sponza, cam.proj, cam.view, M, 0);
|
|
|
|
|
|
|
|
// post-fxs end here
|
2023-09-23 16:23:38 +00:00
|
|
|
fx_end();
|
2023-08-11 00:09:08 +00:00
|
|
|
}
|
|
|
|
}
|