2024-03-26 16:15:02 +00:00
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// -----------------------------------------------------------------------------
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// sprites
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typedef enum SPRITE_FLAGS {
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SPRITE_PROJECTED = 1,
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SPRITE_ADDITIVE = 2,
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SPRITE_CENTERED = 4,
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SPRITE_RESOLUTION_INDEPENDANT = 128,
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} SPRITE_FLAGS;
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// texture id, position(x,y,depth sort), tint color, rotation angle
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API void sprite( texture_t texture, float position[3], float rotation /*0*/, unsigned color /*~0u*/, unsigned flags);
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// texture id, rect(x,y,w,h) is [0..1] normalized, then: pos(xyz,z-index), (scale.xy,offset.xy), rotation (degrees), color (rgba)
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API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
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// texture id, sheet(frameNumber,X,Y) (frame in a X*Y spritesheet), position(x,y,depth sort), rotation angle, offset(x,y), scale(x,y), is_additive, tint color
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API void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], unsigned rgba, unsigned flags);
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API void sprite_flush();
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// -----------------------------------------------------------------------------
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// tilemaps
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typedef struct tileset_t {
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texture_t tex; // spritesheet
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unsigned tile_w, tile_h; // dimensions per tile in pixels
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unsigned cols, rows; // tileset num_cols, num_rows
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unsigned selected; // active tile (while editing)
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} tileset_t;
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API tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
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API int ui_tileset( tileset_t t );
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typedef struct tilemap_t {
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int blank_chr; // transparent tile
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unsigned cols, rows; // map dimensions (in tiles)
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array(int) map;
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vec3 position; // x,y,scale
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float zindex;
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float tilt;
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unsigned tint;
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bool is_additive;
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} tilemap_t;
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API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
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API void tilemap_render( tilemap_t m, tileset_t style );
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API void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
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// -----------------------------------------------------------------------------
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// tiled maps
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typedef struct tiled_t {
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char *map_name;
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unsigned first_gid, tilew, tileh, w, h;
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bool parallax;
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vec3 position;
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array(bool) visible;
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array(tilemap_t) layers;
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array(tileset_t) sets;
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array(char*) names;
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} tiled_t;
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API tiled_t tiled(const char *file_tmx);
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API void tiled_render(tiled_t tmx, vec3 pos);
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API void ui_tiled(tiled_t *t);
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// -----------------------------------------------------------------------------
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// spines
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typedef struct spine_t spine_t;
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API spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
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API void spine_skin(spine_t *p, unsigned skin);
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API void spine_render(spine_t *p, vec3 offset, unsigned flags);
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API void spine_animate(spine_t *p, float delta);
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API void ui_spine(spine_t *p);
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// ----------------------------------------------------------------------------
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// atlas api
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typedef struct atlas_frame_t {
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unsigned delay;
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vec4 sheet;
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vec2 anchor; // @todo
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array(vec3i) indices;
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array(vec2) coords;
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array(vec2) uvs;
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} atlas_frame_t;
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typedef struct atlas_anim_t {
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unsigned name;
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array(unsigned) frames;
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} atlas_anim_t;
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typedef struct atlas_slice_frame_t {
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vec4 bounds;
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bool has_9slice;
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vec4 core;
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vec2 pivot;
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unsigned color;
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char *text;
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} atlas_slice_frame_t;
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typedef struct atlas_slice_t {
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unsigned name;
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array(unsigned) frames;
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} atlas_slice_t;
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typedef struct atlas_t {
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texture_t tex;
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array(atlas_frame_t) frames;
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array(atlas_anim_t) anims;
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array(atlas_slice_t) slices;
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array(atlas_slice_frame_t) slice_frames;
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quarks_db db;
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} atlas_t;
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API atlas_t atlas_create(const char *inifile, unsigned flags);
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API int ui_atlas(atlas_t *a);
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API int ui_atlas_frame(atlas_frame_t *f);
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API void atlas_destroy(atlas_t *a);
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// ----------------------------------------------------------------------------
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// sprite v2 api
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typedef struct sprite_t { OBJ
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vec4 gamepad; // up,down,left,right
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vec2 fire; // a,b
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vec4 pos;
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vec2 sca;
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float tilt;
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unsigned tint;
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unsigned frame;
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unsigned timer, timer_ms;
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unsigned flip_, flipped;
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unsigned play;
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bool paused;
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// array(unsigned) play_queue; or unsigned play_next;
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struct atlas_t *a; // shared
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//atlas_t own; // owned
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} sprite_t;
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OBJTYPEDEF(sprite_t,10);
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API void sprite_ctor(sprite_t *s);
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API void sprite_dtor(sprite_t *s);
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API void sprite_tick(sprite_t *s);
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API void sprite_draw(sprite_t *s);
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API void sprite_edit(sprite_t *s);
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API sprite_t*sprite_new(const char *ase, int bindings[6]);
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API void sprite_del(sprite_t *s);
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API void sprite_setanim(sprite_t *s, unsigned name);
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