v4k-git-backup/demos/art/fx/fxPixelate.fs

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uniform float xCellSize = 2.5;
uniform float yCellSize = 2.5;
void main() {
float xPixels = iWidth/xCellSize, yPixels = iHeight/yCellSize;
vec2 uv = vec2(floor(texcoord.s * xPixels) / xPixels, floor(texcoord.t * yPixels) / yPixels);
FRAGCOLOR = texture(iChannel0, uv);
}