v4k-git-backup/_fwk/engine/art/shaders/vs_shadow_blur.glsl

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2023-10-22 15:46:06 +00:00
in vec3 position;
in vec2 texcoord;
out vec2 Texcoord;
void main() {
gl_Position = vec4(position, 1.0);
Texcoord = texcoord;
}