v4k-git-backup/demos/art/fx/fxContrast.fs

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uniform float contrast = 1.5; // > 1 to saturate, < 1 to bleach-to-gray
uniform float brightness = 0;
void main() {
vec4 pixelColor = texture(iChannel0, TEXCOORD.st);
pixelColor.rgb /= pixelColor.a;
pixelColor.rgb = ((pixelColor.rgb - 0.5f) * max(contrast, 0)) + 0.5f;
pixelColor.rgb += brightness;
pixelColor.rgb *= pixelColor.a;
FRAGCOLOR = pixelColor;
}