585 lines
16 KiB
C
585 lines
16 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Archiving: SaveGame I/O.
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//
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//-----------------------------------------------------------------------------
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#include "doom_config.h"
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#include "i_system.h"
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#include "z_zone.h"
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#include "p_local.h"
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#include "doomstat.h" // State.
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#include "r_state.h" // State.
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// Pads save_p to a 4-byte boundary
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// so that the load/save works on SGI&Gecko.
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#define PADSAVEP() save_p += (4 - ((long long)save_p & 3)) & 3
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byte* save_p;
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// TODO: [pd] We are loading/saving raw pointers. It will not work with saves from 32bits system. We need to rewrite those functions.
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//
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// P_ArchivePlayers
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//
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void P_ArchivePlayers(void)
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{
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int i;
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int j;
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player_t* dest;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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PADSAVEP();
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dest = (player_t*)save_p;
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doom_memcpy(dest, &players[i], sizeof(player_t));
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save_p += sizeof(player_t);
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for (j = 0; j < NUMPSPRITES; j++)
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{
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if (dest->psprites[j].state)
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{
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dest->psprites[j].state
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= (state_t*)(dest->psprites[j].state - states);
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}
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}
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}
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}
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//
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// P_UnArchivePlayers
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//
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void P_UnArchivePlayers(void)
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{
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int i;
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int j;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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PADSAVEP();
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doom_memcpy(&players[i], save_p, sizeof(player_t));
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save_p += sizeof(player_t);
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// will be set when unarc thinker
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players[i].mo = 0;
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players[i].message = 0;
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players[i].attacker = 0;
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for (j = 0; j < NUMPSPRITES; j++)
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{
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if (players[i].psprites[j].state)
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{
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players[i].psprites[j].state
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= &states[(long long)players[i].psprites[j].state];
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}
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}
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}
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}
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//
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// P_ArchiveWorld
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//
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void P_ArchiveWorld(void)
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{
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int i;
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int j;
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sector_t* sec;
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line_t* li;
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side_t* si;
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short* put;
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put = (short*)save_p;
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// do sectors
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for (i = 0, sec = sectors; i < numsectors; i++, sec++)
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{
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*put++ = sec->floorheight >> FRACBITS;
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*put++ = sec->ceilingheight >> FRACBITS;
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*put++ = sec->floorpic;
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*put++ = sec->ceilingpic;
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*put++ = sec->lightlevel;
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*put++ = sec->special; // needed?
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*put++ = sec->tag; // needed?
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}
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// do lines
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for (i = 0, li = lines; i < numlines; i++, li++)
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{
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*put++ = li->flags;
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*put++ = li->special;
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*put++ = li->tag;
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for (j = 0; j < 2; j++)
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{
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if (li->sidenum[j] == -1)
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continue;
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si = &sides[li->sidenum[j]];
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*put++ = si->textureoffset >> FRACBITS;
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*put++ = si->rowoffset >> FRACBITS;
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*put++ = si->toptexture;
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*put++ = si->bottomtexture;
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*put++ = si->midtexture;
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}
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}
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save_p = (byte*)put;
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}
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//
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// P_UnArchiveWorld
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//
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void P_UnArchiveWorld(void)
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{
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int i;
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int j;
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sector_t* sec;
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line_t* li;
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side_t* si;
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short* get;
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get = (short*)save_p;
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// do sectors
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for (i = 0, sec = sectors; i < numsectors; i++, sec++)
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{
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sec->floorheight = *get++ << FRACBITS;
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sec->ceilingheight = *get++ << FRACBITS;
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sec->floorpic = *get++;
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sec->ceilingpic = *get++;
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sec->lightlevel = *get++;
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sec->special = *get++; // needed?
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sec->tag = *get++; // needed?
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sec->specialdata = 0;
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sec->soundtarget = 0;
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}
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// do lines
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for (i = 0, li = lines; i < numlines; i++, li++)
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{
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li->flags = *get++;
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li->special = *get++;
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li->tag = *get++;
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for (j = 0; j < 2; j++)
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{
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if (li->sidenum[j] == -1)
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continue;
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si = &sides[li->sidenum[j]];
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si->textureoffset = *get++ << FRACBITS;
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si->rowoffset = *get++ << FRACBITS;
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si->toptexture = *get++;
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si->bottomtexture = *get++;
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si->midtexture = *get++;
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}
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}
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save_p = (byte*)get;
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}
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//
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// Thinkers
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//
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typedef enum
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{
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tc_end,
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tc_mobj
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} thinkerclass_t;
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//
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// P_ArchiveThinkers
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//
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void P_ArchiveThinkers(void)
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{
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thinker_t* th;
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mobj_t* mobj;
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// save off the current thinkers
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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*save_p++ = tc_mobj;
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PADSAVEP();
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mobj = (mobj_t*)save_p;
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doom_memcpy(mobj, th, sizeof(*mobj));
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save_p += sizeof(*mobj);
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mobj->state = (state_t*)(mobj->state - states);
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if (mobj->player)
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mobj->player = (player_t*)((mobj->player - players) + 1);
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continue;
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}
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// I_Error ("P_ArchiveThinkers: Unknown thinker function");
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}
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// add a terminating marker
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*save_p++ = tc_end;
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}
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//
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// P_UnArchiveThinkers
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//
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void P_UnArchiveThinkers(void)
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{
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byte tclass;
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thinker_t* currentthinker;
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thinker_t* next;
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mobj_t* mobj;
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// remove all the current thinkers
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currentthinker = thinkercap.next;
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while (currentthinker != &thinkercap)
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{
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next = currentthinker->next;
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
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P_RemoveMobj((mobj_t*)currentthinker);
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else
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Z_Free(currentthinker);
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currentthinker = next;
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}
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P_InitThinkers();
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// read in saved thinkers
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while (1)
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{
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tclass = *save_p++;
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switch (tclass)
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{
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case tc_end:
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return; // end of list
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case tc_mobj:
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PADSAVEP();
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mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, 0);
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doom_memcpy(mobj, save_p, sizeof(*mobj));
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save_p += sizeof(*mobj);
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mobj->state = &states[(long long)mobj->state];
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mobj->target = 0;
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if (mobj->player)
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{
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mobj->player = &players[(long long)mobj->player - 1];
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mobj->player->mo = mobj;
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}
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P_SetThingPosition(mobj);
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mobj->info = &mobjinfo[mobj->type];
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mobj->floorz = mobj->subsector->sector->floorheight;
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mobj->ceilingz = mobj->subsector->sector->ceilingheight;
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mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
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P_AddThinker(&mobj->thinker);
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break;
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default:
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{
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//I_Error("Error: Unknown tclass %i in savegame", tclass);
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doom_strcpy(error_buf, "Error: Unknown tclass ");
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doom_concat(error_buf, doom_itoa(tclass, 10));
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doom_concat(error_buf, " in savegame");
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I_Error(error_buf);
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}
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}
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}
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}
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//
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// P_ArchiveSpecials
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//
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enum
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{
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tc_ceiling,
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tc_door,
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tc_floor,
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tc_plat,
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tc_flash,
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tc_strobe,
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tc_glow,
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tc_endspecials
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} specials_e;
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//
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// Things to handle:
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//
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// T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
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// T_VerticalDoor, (vldoor_t: sector_t * swizzle),
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// T_MoveFloor, (floormove_t: sector_t * swizzle),
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// T_LightFlash, (lightflash_t: sector_t * swizzle),
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// T_StrobeFlash, (strobe_t: sector_t *),
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// T_Glow, (glow_t: sector_t *),
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// T_PlatRaise, (plat_t: sector_t *), - active list
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//
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void P_ArchiveSpecials(void)
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{
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thinker_t* th;
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ceiling_t* ceiling;
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vldoor_t* door;
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floormove_t* floor;
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plat_t* plat;
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lightflash_t* flash;
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strobe_t* strobe;
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glow_t* glow;
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int i;
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// save off the current thinkers
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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{
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if (th->function.acv == (actionf_v)0)
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{
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for (i = 0; i < MAXCEILINGS; i++)
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if (activeceilings[i] == (ceiling_t*)th)
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break;
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if (i < MAXCEILINGS)
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{
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*save_p++ = tc_ceiling;
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PADSAVEP();
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ceiling = (ceiling_t*)save_p;
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doom_memcpy(ceiling, th, sizeof(*ceiling));
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save_p += sizeof(*ceiling);
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ceiling->sector = (sector_t*)(ceiling->sector - sectors);
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}
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
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{
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*save_p++ = tc_ceiling;
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PADSAVEP();
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ceiling = (ceiling_t*)save_p;
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doom_memcpy(ceiling, th, sizeof(*ceiling));
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save_p += sizeof(*ceiling);
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ceiling->sector = (sector_t*)(ceiling->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_VerticalDoor)
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{
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*save_p++ = tc_door;
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PADSAVEP();
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door = (vldoor_t*)save_p;
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doom_memcpy(door, th, sizeof(*door));
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save_p += sizeof(*door);
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door->sector = (sector_t*)(door->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_MoveFloor)
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{
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*save_p++ = tc_floor;
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PADSAVEP();
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floor = (floormove_t*)save_p;
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doom_memcpy(floor, th, sizeof(*floor));
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save_p += sizeof(*floor);
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floor->sector = (sector_t*)(floor->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_PlatRaise)
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{
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*save_p++ = tc_plat;
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PADSAVEP();
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plat = (plat_t*)save_p;
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doom_memcpy(plat, th, sizeof(*plat));
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save_p += sizeof(*plat);
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plat->sector = (sector_t*)(plat->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_LightFlash)
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{
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*save_p++ = tc_flash;
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PADSAVEP();
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flash = (lightflash_t*)save_p;
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doom_memcpy(flash, th, sizeof(*flash));
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save_p += sizeof(*flash);
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flash->sector = (sector_t*)(flash->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
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{
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*save_p++ = tc_strobe;
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PADSAVEP();
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strobe = (strobe_t*)save_p;
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doom_memcpy(strobe, th, sizeof(*strobe));
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save_p += sizeof(*strobe);
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strobe->sector = (sector_t*)(strobe->sector - sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_Glow)
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{
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*save_p++ = tc_glow;
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PADSAVEP();
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glow = (glow_t*)save_p;
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doom_memcpy(glow, th, sizeof(*glow));
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save_p += sizeof(*glow);
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glow->sector = (sector_t*)(glow->sector - sectors);
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continue;
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}
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}
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// add a terminating marker
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*save_p++ = tc_endspecials;
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}
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//
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// P_UnArchiveSpecials
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//
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|
void P_UnArchiveSpecials(void)
|
||
|
{
|
||
|
byte tclass;
|
||
|
ceiling_t* ceiling;
|
||
|
vldoor_t* door;
|
||
|
floormove_t* floor;
|
||
|
plat_t* plat;
|
||
|
lightflash_t* flash;
|
||
|
strobe_t* strobe;
|
||
|
glow_t* glow;
|
||
|
|
||
|
|
||
|
// read in saved thinkers
|
||
|
while (1)
|
||
|
{
|
||
|
tclass = *save_p++;
|
||
|
switch (tclass)
|
||
|
{
|
||
|
case tc_endspecials:
|
||
|
return; // end of list
|
||
|
|
||
|
case tc_ceiling:
|
||
|
PADSAVEP();
|
||
|
ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVEL, 0);
|
||
|
doom_memcpy(ceiling, save_p, sizeof(*ceiling));
|
||
|
save_p += sizeof(*ceiling);
|
||
|
ceiling->sector = §ors[(long long)ceiling->sector];
|
||
|
ceiling->sector->specialdata = ceiling;
|
||
|
|
||
|
if (ceiling->thinker.function.acp1)
|
||
|
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
|
||
|
|
||
|
P_AddThinker(&ceiling->thinker);
|
||
|
P_AddActiveCeiling(ceiling);
|
||
|
break;
|
||
|
|
||
|
case tc_door:
|
||
|
PADSAVEP();
|
||
|
door = Z_Malloc(sizeof(*door), PU_LEVEL, 0);
|
||
|
doom_memcpy(door, save_p, sizeof(*door));
|
||
|
save_p += sizeof(*door);
|
||
|
door->sector = §ors[(long long)door->sector];
|
||
|
door->sector->specialdata = door;
|
||
|
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
|
||
|
P_AddThinker(&door->thinker);
|
||
|
break;
|
||
|
|
||
|
case tc_floor:
|
||
|
PADSAVEP();
|
||
|
floor = Z_Malloc(sizeof(*floor), PU_LEVEL, 0);
|
||
|
doom_memcpy(floor, save_p, sizeof(*floor));
|
||
|
save_p += sizeof(*floor);
|
||
|
floor->sector = §ors[(long long)floor->sector];
|
||
|
floor->sector->specialdata = floor;
|
||
|
floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
|
||
|
P_AddThinker(&floor->thinker);
|
||
|
break;
|
||
|
|
||
|
case tc_plat:
|
||
|
PADSAVEP();
|
||
|
plat = Z_Malloc(sizeof(*plat), PU_LEVEL, 0);
|
||
|
doom_memcpy(plat, save_p, sizeof(*plat));
|
||
|
save_p += sizeof(*plat);
|
||
|
plat->sector = §ors[(long long)plat->sector];
|
||
|
plat->sector->specialdata = plat;
|
||
|
|
||
|
if (plat->thinker.function.acp1)
|
||
|
plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise;
|
||
|
|
||
|
P_AddThinker(&plat->thinker);
|
||
|
P_AddActivePlat(plat);
|
||
|
break;
|
||
|
|
||
|
case tc_flash:
|
||
|
PADSAVEP();
|
||
|
flash = Z_Malloc(sizeof(*flash), PU_LEVEL, 0);
|
||
|
doom_memcpy(flash, save_p, sizeof(*flash));
|
||
|
save_p += sizeof(*flash);
|
||
|
flash->sector = §ors[(long long)flash->sector];
|
||
|
flash->thinker.function.acp1 = (actionf_p1)T_LightFlash;
|
||
|
P_AddThinker(&flash->thinker);
|
||
|
break;
|
||
|
|
||
|
case tc_strobe:
|
||
|
PADSAVEP();
|
||
|
strobe = Z_Malloc(sizeof(*strobe), PU_LEVEL, 0);
|
||
|
doom_memcpy(strobe, save_p, sizeof(*strobe));
|
||
|
save_p += sizeof(*strobe);
|
||
|
strobe->sector = §ors[(long long)strobe->sector];
|
||
|
strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
|
||
|
P_AddThinker(&strobe->thinker);
|
||
|
break;
|
||
|
|
||
|
case tc_glow:
|
||
|
PADSAVEP();
|
||
|
glow = Z_Malloc(sizeof(*glow), PU_LEVEL, 0);
|
||
|
doom_memcpy(glow, save_p, sizeof(*glow));
|
||
|
save_p += sizeof(*glow);
|
||
|
glow->sector = §ors[(long long)glow->sector];
|
||
|
glow->thinker.function.acp1 = (actionf_p1)T_Glow;
|
||
|
P_AddThinker(&glow->thinker);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
{
|
||
|
//I_Error("Error: P_UnarchiveSpecials:Unknown tclass %i "
|
||
|
// "in savegame", tclass);
|
||
|
|
||
|
doom_strcpy(error_buf, "Error: P_UnarchiveSpecials:Unknown tclass ");
|
||
|
doom_concat(error_buf, doom_itoa(tclass, 10));
|
||
|
doom_concat(error_buf, " in savegame");
|
||
|
I_Error(error_buf);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|