v4k-git-backup/engine/shaders/fs_0_0_shadowmap_unlit.glsl

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2023-08-10 21:53:51 +00:00
uniform vec3 lightPos = vec3(1.0);
uniform float doTexture = 0.;
uniform sampler2D shadowMap;
vec4 shadowmap(in vec4 vpeye, in vec4 vneye, in vec2 Texcoord, in vec4 sc) {
return vec4(1.);
};