2024-08-12 15:11:25 +00:00
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// -----------------------------------------------------------------------------
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// window framework
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// - rlyeh, public domain
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//
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// @todo: window_cursor(ico);
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// @todo: if WINDOW_PORTRAIT && exist portrait monitor, use that instead of primary one
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// @todo: WINDOW_TRAY
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enum WINDOW_FLAGS {
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WINDOW_MSAA2 = 0x02,
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WINDOW_MSAA4 = 0x04,
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WINDOW_MSAA8 = 0x08,
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WINDOW_SQUARE = 0x20,
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WINDOW_PORTRAIT = 0x40,
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WINDOW_LANDSCAPE = 0x80,
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WINDOW_ASPECT = 0x100, // keep aspect
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WINDOW_FIXED = 0x200, // disable resizing
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WINDOW_TRANSPARENT = 0x400,
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WINDOW_BORDERLESS = 0x800,
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2024-08-15 17:49:41 +00:00
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WINDOW_TRUE_BORDERLESS = 0x4000,
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2024-08-12 15:11:25 +00:00
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WINDOW_VSYNC_DISABLED = 0,
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WINDOW_VSYNC_ADAPTIVE = 0x1000,
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WINDOW_VSYNC = 0x2000,
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};
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API bool window_create(float scale, unsigned flags);
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API bool window_create_from_handle(void *handle, float scale, unsigned flags);
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2024-08-16 09:27:47 +00:00
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API void window_destroy();
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2024-08-12 15:11:25 +00:00
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API void window_reload();
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API int window_frame_begin();
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API void window_frame_end();
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API void window_frame_swap();
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API int window_swap(); // single function that combines above functions (desktop only)
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API void window_loop(void (*function)(void* loopArg), void* loopArg ); // run main loop function continuously (emscripten only)
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API void window_loop_exit(); // exit from main loop function (emscripten only)
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API void window_title(const char *title);
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API void window_color(unsigned color);
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2024-08-27 10:46:11 +00:00
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API char window_msaa();
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2024-08-12 15:11:25 +00:00
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API vec2 window_canvas();
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API void* window_handle();
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API char* window_stats();
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API uint64_t window_frame();
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API int window_width();
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API int window_height();
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API double window_time();
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API double window_delta();
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// API bool window_hook(void (*func)(), void* userdata); // deprecated
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// API void window_unhook(void (*func)()); // deprecated
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API void window_focus(); // window attribute api using haz catz language for now
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API int window_has_focus();
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API void window_fullscreen(int enabled);
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API int window_has_fullscreen();
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API void window_cursor(int visible);
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API int window_has_cursor();
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API void window_pause(int paused);
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API int window_has_pause();
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API void window_visible(int visible);
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API int window_has_visible();
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API void window_maximize(int enabled);
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API int window_has_maximize();
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API void window_transparent(int enabled);
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API int window_has_transparent();
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API void window_icon(const char *file_icon);
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API int window_has_icon();
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API void window_debug(int visible);
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API int window_has_debug();
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API double window_aspect();
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API void window_aspect_lock(unsigned numer, unsigned denom);
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API void window_aspect_unlock();
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API double window_fps();
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API double window_fps_target();
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API void window_fps_lock(float fps);
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API void window_fps_unlock();
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API void window_fps_vsync(int vsync);
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API void window_screenshot(const char* outfile_png); // , bool record_cursor
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API int window_record(const char *outfile_mp4); // , bool record_cursor
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API vec2 window_dpi();
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enum CURSOR_SHAPES {
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CURSOR_NONE,
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CURSOR_HW_ARROW, // default
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CURSOR_HW_IBEAM, // i-beam text cursor
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CURSOR_HW_HDRAG, // horizontal drag/resize
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CURSOR_HW_VDRAG, // vertical drag/resize
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CURSOR_HW_HAND, // hand, clickable
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CURSOR_HW_CROSS, // crosshair
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CURSOR_SW_AUTO, // software cursor, ui driven. note: this is the only icon that may be recorded or snapshotted
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};
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API void window_cursor_shape(unsigned shape);
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API const char *window_clipboard();
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API void window_setclipboard(const char *text);
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