167 lines
3.8 KiB
Lua
167 lines
3.8 KiB
Lua
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-- mod-version:1 -- lite-xl 1.16
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local core = require "core"
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local common = require "core.common"
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local command = require "core.command"
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local fsutils = {}
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function fsutils.iterdir(dir)
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local stack = { dir }
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return function()
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local path = table.remove(stack)
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if not path then return end
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for _, file in ipairs(system.list_dir(path) or {}) do
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stack[#stack + 1] = path .. PATHSEP .. file
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end
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return path, system.get_file_info(path)
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end
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end
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function fsutils.delete(dir, yield)
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local dirs = {}
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local n = 0
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for filename, stat in fsutils.iterdir(dir) do
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if stat.type == "dir" then
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-- this will later allow us to delete the dirs in correct sequence
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table.insert(dirs, filename)
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else
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os.remove(filename)
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if yield then
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n = n + 1
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coroutine.yield(n)
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end
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end
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end
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for i = #dirs, 1, -1 do
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os.remove(dirs[i])
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if yield then
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n = n + 1
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coroutine.yield(n)
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end
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end
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end
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function fsutils.move(oldname, newname)
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os.rename(oldname, newname)
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end
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function fsutils.split(path)
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local segments = {}
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local pos = 1
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while true do
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local s, e = string.find(path, "[/\\]+", pos)
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if not s then break end
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table.insert(segments, string.sub(path, pos, s - 1))
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pos = e + 1
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end
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table.insert(list, string.sub(path, pos))
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if segments[#segments] == '' then
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table.remove(segments)
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end
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return segments
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end
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function fsutils.normalize(path)
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return table.concat(fsutils.split(path), PATHSEP)
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end
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function fsutils.normalize_posix(path)
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return table.concat(fsutils.split(path), '/')
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end
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function fsutils.mkdir(path)
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local segments = fsutils.split(path)
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if system.mkdir then
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local p = ""
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for i = 1, #segments do
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p = table.concat(segments, PATHSEP, 1, i)
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end
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if p == "" then
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return nil, "path empty", p
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end
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local stat = system.get_file_info(p)
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if stat and stat.type == "file" then
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return nil, "path exists as a file", p
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end
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local ok, err = system.mkdir(p)
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if not ok then
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return nil, err, p
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end
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else
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-- just wing it lol
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system.exec(string.format(PLATFORM == "Windows" and "setlocal enableextensions & mkdir %q" or "mkdir -p %q", fsutils.normalize(path)))
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end
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end
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local function async_exec(f, cb)
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cb = cb or function() end
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local co = coroutine.create(f)
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local function resolve(...)
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local ok, exec_body = coroutine.resume(co, ...)
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if not ok then
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error(debug.traceback(co, exec_body))
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end
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if coroutine.status(co) ~= "dead" then
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exec_body(resolve)
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end
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end
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resolve(cb)
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end
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local function prompt(text, suggest)
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return coroutine.yield(function(resolve)
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core.command_view:enter(text, resolve, suggest)
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end)
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end
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command.add(nil, {
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["files:delete"] = function()
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async_exec(function()
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local path = prompt("Delete", common.path_suggest)
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core.add_thread(function()
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-- we use a wrapping coroutine to get status
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local function delete()
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return coroutine.wrap(function() fsutils.delete(path, true) end)
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end
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for n in delete() do
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if n % 100 == 0 then
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core.log("Deleted %d items...", n)
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coroutine.yield()
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end
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end
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core.log("%q deleted.", path)
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end)
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end)
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end,
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["files:move"] = function()
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async_exec(function()
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local oldname = prompt("Move", common.path_suggest)
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local newname = prompt("To", common.path_suggest)
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fsutils.move(oldname, newname)
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core.log("Moved %q to %q", oldname, newname)
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end)
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end
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})
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if not command.map["files:create-directory"] then
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command.add(nil, {
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["files:create-directory"] = function()
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async_exec(function()
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local path = prompt("Name", common.path_suggest)
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fsutils.mkdir(path)
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core.log("%q created.", path)
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end)
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end
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})
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end
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return fsutils
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