48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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// hello ui: config, window, system, ui, video
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// - rlyeh, public domain.
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//
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// Compile with:
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// `make demos\01-ui.c` (windows)
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// `sh MAKE.bat demos/01-ui.c` (linux, osx)
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#include "v4k.h"
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int main() {
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window_create(80, 0);
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window_title(__FILE__);
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camera_t cam = camera();
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vec3 route[] = {
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vec3(0.0f, 0.0f, 5.0f),
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vec3(0.0f, 0.0f, 10.0f),
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vec3(0.0f, 2.0f, 20.0f),
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vec3(0.0f, 8.0f, 30.0f),
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vec3(0.0f, 12.0f, 40.0f),
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vec3(0.0f, 0.0f, 80.0f),
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};
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#define route_len (sizeof route / sizeof route[0])
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// app loop
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while( window_swap() ) {
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// input controls
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if( input(KEY_ESC) ) break;
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// fps camera
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bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
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if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
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vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
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vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed);
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camera_moveby(&cam, wasdecq);
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camera_fps(&cam, mouse.x,mouse.y);
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window_cursor( !active );
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ddraw_ground(0);
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for (int i = 0; i < route_len; i++) {
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}
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}
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}
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