v4k-git-backup/tools/Luminance HDR/help/en/tonemapping_cli.html

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<h2>Tone Mapping from Console</h2>
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Below are listed the command line switches used to create an HDR image and tonemap it. The relevant parameters for tonemap an image are: -g to define a gamma value to be applied before tonemapping, -r to resize the image to a given value before tonemapping, --tmo to select a tonemapping operator, -o to specify the resulting output file
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<body dir="ltr" style="max-width:21.001cm;margin-top:2cm; margin-bottom:2cm; margin-left:2cm; margin-right:2cm; "><p class="P1"> </p><p class="P1">Usage: ./luminance-hdr-cli [OPTIONS]... [INPUTFILES]...:</p><p class="P1">  -h [ --help ]                 Display this help.</p><p class="P1">  -V [ --version ]              Display program version.</p><p class="P1">  -v [ --verbose ]              Print more messages during execution.</p><p class="P1">  -c [ --cameras ]              Print a list of all supported cameras.</p><p class="P1">  -a [ --align ] arg            [AIS|MTB]   Align Engine to use during HDR </p><p class="P1">                                creation (default: no alignment).</p><p class="P1">  -e [ --ev ] arg               EV1,EV2,... Specify numerical EV values (as </p><p class="P1">                                many as INPUTFILES).</p><p class="P1">  -d [ --savealigned ] arg      prefix Save aligned images to files which names</p><p class="P1">                                start with prefix</p><p class="P1">  -l [ --load ] arg             HDR_FILE Load an HDR instead of creating a new </p><p class="P1">                                one.</p><p class="P1">  -s [ --save ] arg             HDR_FILE Save to a HDR file format. (default: </p><p class="P1">                                don't save)</p><p class="P1">  -g [ --gamma ] arg            VALUE        Gamma value to use during tone </p><p class="P1">                                mapping. (default: 1) </p><p class="P1">  -r [ --resize ] arg           VALUE       Width you want to resize your HDR </p><p class="P1">                                to (resized before gamma and tone mapping)</p><p class="P1">  -o [ --output ] arg           LDR_FILE    File name you want to save your </p><p class="P1">                                tone mapped LDR to.</p><p class="P1">  -t [ --autoag ] arg           THRESHOLD   Enable auto anti-ghosting with </p><p class="P1">                                given threshold. (0.0-1.0)</p><p class="P1">  -b [ --autolevels ]           Apply autolevels correction after tonemapping.</p><p class="P1">  -w [ --createwebpage ]        Enable generation of a webpage with embedded </p><p class="P1">                                HDR viewer.</p><p class="P1"> </p><p class="P1">HDR creation parameters  - you must either load an existing HDR file (via the -l option) or specify INPUTFILES to create a new HDR:</p><p class="P1">  --hdrWeight arg               weight = triangular|gaussian|plateau|flat </p><p class="P1">                                (Default is triangular)</p><p class="P1">  --hdrResponseCurve arg        response curve = from_file|linear|gamma|log|srg</p><p class="P1">                                b (Default is linear)</p><p class="P1">  --hdrModel arg                model: robertson|robertsonauto|debevec (Default</p><p class="P1">                                is debevec)</p><p class="P1">  --hdrCurveFilename arg        curve filename = your_file_here.m</p><p class="P1"> </p><p class="P1">LDR output parameters:</p><p class="P1">  -q [ --ldrQuality ] arg       VALUE      Quality of the saved tone mapped </p><p class="P1">                                file (1-100).</p><p class="P1">  --ldrTiff arg                 Tiff format. Legal values are </p><p class="P1">                                [8b|16b|32b|logluv] (Default is 8b)</p><p class="P1">  --ldrTiffDeflate arg          Tiff deflate compression. true|false (Default </p><p class="P1">                                is true)</p><p class="P1"> </p><p class="P1">HTML output parameters:</p><p class="P1">  -k [ --htmlQuality ] arg      VALUE <20>