150 lines
3.6 KiB
C
150 lines
3.6 KiB
C
#include "platform.h"
|
|
#include "raylib.h"
|
|
#include "raymath.h"
|
|
#include "network.h"
|
|
#include "game.h"
|
|
#include "entity_view.h"
|
|
#include "prediction.h"
|
|
#include "camera.h"
|
|
#include "math.h"
|
|
#include "world/blocks.h"
|
|
#include "assets.h"
|
|
#include "profiler.h"
|
|
#include "debug_ui.h"
|
|
#include "utils/raylib_helpers.h"
|
|
|
|
static uint16_t screenWidth = 1600;
|
|
static uint16_t screenHeight = 900;
|
|
static float target_zoom = 1.5f;
|
|
static bool request_shutdown;
|
|
|
|
#define GFX_KIND 2
|
|
#include "renderer_bridge.c"
|
|
|
|
void platform_init() {
|
|
InitWindow(screenWidth, screenHeight, "eco2d");
|
|
SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
|
|
SetTargetFPS(60);
|
|
|
|
screenWidth = GetScreenWidth();
|
|
screenHeight = GetScreenHeight();
|
|
|
|
renderer_init();
|
|
}
|
|
|
|
void display_conn_status() {
|
|
if (game_is_networked()) {
|
|
if (network_client_is_connected()) {
|
|
DrawText("Connection: online", 5, 5, 12, GREEN);
|
|
} else {
|
|
DrawText("Connection: offline", 5, 5, 12, RED);
|
|
}
|
|
} else {
|
|
DrawText("Connection: single-player", 5, 5, 12, BLUE);
|
|
}
|
|
}
|
|
|
|
void platform_shutdown() {
|
|
renderer_shutdown();
|
|
CloseWindow();
|
|
}
|
|
|
|
uint8_t platform_is_running() {
|
|
return !WindowShouldClose();
|
|
}
|
|
|
|
void platform_input() {
|
|
float mouse_z = (GetMouseWheelMove()*0.5f);
|
|
|
|
if (mouse_z != 0.0f) {
|
|
target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
|
|
}
|
|
|
|
// NOTE(zaklaus): keystate handling
|
|
{
|
|
float x=0.0f, y=0.0f;
|
|
uint8_t use, sprint;
|
|
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
|
|
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
|
|
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
|
|
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
|
|
|
|
use = IsKeyPressed(KEY_SPACE);
|
|
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
|
|
|
|
// NOTE(zaklaus): NEW! mouse movement
|
|
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
|
|
Vector2 mouse_pos = GetMousePosition();
|
|
mouse_pos.x /= screenWidth;
|
|
mouse_pos.y /= screenHeight;
|
|
mouse_pos.x -= 0.5f;
|
|
mouse_pos.y -= 0.5f;
|
|
mouse_pos = Vector2Normalize(mouse_pos);
|
|
x = mouse_pos.x;
|
|
y = -mouse_pos.y;
|
|
}
|
|
|
|
game_action_send_keystate(x, y, use, sprint);
|
|
}
|
|
|
|
// NOTE(zaklaus): cycle through viewers
|
|
{
|
|
if (IsKeyPressed(KEY_Q)) {
|
|
game_world_view_cycle_active(-1);
|
|
}
|
|
else if (IsKeyPressed(KEY_E)) {
|
|
game_world_view_cycle_active(1);
|
|
}
|
|
}
|
|
|
|
// NOTE(zaklaus): switch render modes
|
|
{
|
|
if (IsKeyPressed(KEY_O)) {
|
|
renderer_switch(1-gfx_kind);
|
|
}
|
|
}
|
|
|
|
// NOTE(zaklaus): toggle debug drawing
|
|
#ifndef ECO2D_PROD
|
|
{
|
|
if (IsKeyPressed(KEY_T)) {
|
|
debug_draw_enable(!debug_draw_state());
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void platform_render() {
|
|
profile(PROF_ENTITY_LERP) {
|
|
game_world_view_active_entity_map(lerp_entity_positions);
|
|
game_world_view_active_entity_map(do_entity_fadeinout);
|
|
}
|
|
|
|
BeginDrawing();
|
|
{
|
|
profile (PROF_RENDER) {
|
|
renderer_draw();
|
|
}
|
|
renderer_debug_draw();
|
|
debug_draw();
|
|
display_conn_status();
|
|
}
|
|
EndDrawing();
|
|
|
|
if (request_shutdown) {
|
|
CloseWindow();
|
|
}
|
|
}
|
|
|
|
float platform_frametime() {
|
|
return GetFrameTime();
|
|
}
|
|
|
|
float platform_zoom_get(void) {
|
|
return target_zoom;
|
|
}
|
|
|
|
void platform_request_close(void) {
|
|
request_shutdown = true;
|
|
}
|