31 lines
1.1 KiB
CMake
31 lines
1.1 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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cmake_policy(SET CMP0057 NEW)
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project(eco2d)
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include(cmake/utils.cmake)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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if (EMSCRIPTEN)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
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set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
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set(CMAKE_CXX_)
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endif ()
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include_directories(code/common code/vendors code/vendors/flecs)
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include(cmake/FindRaylib.cmake)
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add_subdirectory(code/modules)
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add_subdirectory(code/vendors)
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add_subdirectory(code/game)
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