eco2d/CMakeLists.txt

31 lines
1.1 KiB
CMake

cmake_minimum_required(VERSION 3.0)
cmake_policy(SET CMP0057 NEW)
project(eco2d)
include(cmake/utils.cmake)
set(CMAKE_C_STANDARD 11)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if (EMSCRIPTEN)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html")
set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
set(CMAKE_CXX_)
endif ()
include_directories(code/common code/vendors code/vendors/flecs)
include(cmake/FindRaylib.cmake)
add_subdirectory(code/modules)
add_subdirectory(code/vendors)
add_subdirectory(code/game)