eco2d/code/foundation/src/world/entity_view.h

143 lines
3.3 KiB
C

#pragma once
#include "platform/system.h"
#include "models/assets.h"
#include "models/items.h"
#define ZPL_PICO
#include "zpl.h"
#define MAX_CRAFTABLES 32
#define _CLASSES\
X(EKIND_SERVER)\
X(EKIND_PLAYER)\
X(EKIND_ITEM)\
X(EKIND_DEVICE)\
X(EKIND_SPRITE)\
X(EKIND_WEAPON)\
X(EKIND_VEHICLE)\
X(EKIND_DEMO_NPC)\
X(EKIND_MONSTER)\
X(EKIND_MACRO_BOT)\
X(EKIND_CHUNK)
typedef enum {
#define X(id) id,
_CLASSES
#undef X
FORCE_EKIND_UINT16 = UINT16_MAX
} entity_kind;
typedef enum {
EFLAG_INTERP = (1 << 0),
FORCE_EFLAG_UINT16 = UINT16_MAX
} entity_flag;
typedef enum {
ETRAN_NONE,
ETRAN_FADEOUT,
ETRAN_FADEIN,
ETRAN_REMOVE,
FORCE_ETRAN_UINT8 = UINT8_MAX
} entity_transition_effect;
extern const char *class_names[];
typedef struct entity_view {
int64_t ent_id;
entity_kind kind;
entity_flag flag;
float x;
float y;
float vx;
float vy;
float tx;
float ty;
float hx;
float hy;
float angle;
float hp;
float max_hp;
// TODO(zaklaus): Find a way to stream dynamic arrays
uint32_t chk_id;
uint8_t blocks_used;
block_id blocks[256];
block_id outer_blocks[256];
uint32_t color;
uint8_t is_dirty;
int64_t tex;
// NOTE(zaklaus): vehicle
float heading, theading;
bool inside_vehicle;
uint32_t veh_kind;
// NOTE(zaklaus): items, ...
asset_id asset;
uint32_t quantity;
float durability;
// NOTE(zaklaus): device progress bar
bool is_producer;
uint32_t progress_active;
float progress_value;
// sprite index
union {
struct {
uint32_t spritesheet;
uint32_t frame;
};
struct {
uint32_t sprite_id;
uint32_t sprite_data;
};
};
// NOTE(zaklaus): inventory
uint8_t has_items;
Item items[ITEMS_INVENTORY_SIZE];
uint8_t selected_item;
// NOTE(zaklaus): storage interface
uint8_t has_storage_items;
Item storage_items[ITEMS_CONTAINER_SIZE];
uint8_t storage_selected_item;
// NOTE(zaklaus): craftable recipes
uint16_t craftables[MAX_CRAFTABLES];
// NOTE(zaklaus): entity picking
uint64_t pick_ent;
uint64_t sel_ent;
// NOTE(zaklaus): internals
uint8_t layer_id;
uint64_t last_update;
// NOTE(zaklaus): fade in-out effect
entity_transition_effect tran_effect;
float tran_time;
} entity_view;
ZPL_TABLE_DECLARE(, entity_view_tbl, entity_view_tbl_, entity_view);
void entity_view_init(entity_view_tbl *map);
void entity_view_free(entity_view_tbl *map);
void entity_view_update_or_create(entity_view_tbl *map, uint64_t ent_id, entity_view data);
void entity_view_destroy(entity_view_tbl *map, uint64_t ent_id);
entity_view *entity_view_get(entity_view_tbl *map, uint64_t ent_id);
void entity_view_map(entity_view_tbl *map, void (*map_proc)(uint64_t key, entity_view *value));
size_t entity_view_pack_struct(void *data, size_t len, entity_view *view);
entity_view entity_view_unpack_struct(void *data, size_t len);
void entity_view_mark_for_removal(entity_view_tbl *map, uint64_t ent_id);
void entity_view_mark_for_fadein(entity_view_tbl *map, uint64_t ent_id);
void entity_view_update_chunk_texture(entity_view_tbl *map, uint64_t ent_id, void *view);
void entity_view_remove_chunk_texture(entity_view_tbl *map, uint64_t ent_id);