63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
#include "platform.h"
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#include "raylib.h"
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#include "network.h"
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#include "game.h"
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#include "entity_view.h"
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#include "camera.h"
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const uint16_t screenWidth = 800;
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const uint16_t screenHeight = 450;
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static Camera2D render_camera;
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void platform_init() {
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InitWindow(screenWidth, screenHeight, "eco2d - client");
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SetTargetFPS(60);
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
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render_camera.rotation = 0.0f;
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render_camera.zoom = 1.0f;
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}
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void platform_shutdown() {
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CloseWindow();
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}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
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}
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void display_conn_status();
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void DEBUG_draw_entities(uint64_t key, entity_view data);
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void platform_render() {
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camera game_camera = camera_get();
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render_camera.target = (Vector2){game_camera.x, game_camera.y};
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BeginDrawing();
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ClearBackground(BLACK);
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BeginMode2D(render_camera);
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DrawRectangleV((Vector2){0,0}, (Vector2){40,40}, RED);
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entity_view_map(DEBUG_draw_entities);
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EndMode2D();
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display_conn_status();
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EndDrawing();
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}
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void display_conn_status() {
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if (game_is_networked()) {
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if (network_client_is_connected()) {
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DrawText("Connection: online", 5, 5, 12, GREEN);
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} else {
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DrawText("Connection: offline", 5, 5, 12, RED);
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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}
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void DEBUG_draw_entities(uint64_t key, entity_view data) {
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DrawCircle(data.x, data.y, 15.0f, RAYWHITE);
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} |