eco2d/code/apps/client/source/game.c

179 lines
4.9 KiB
C

#include "game.h"
#include "zpl.h"
#include "platform.h"
#include "world/world.h"
#include "packet.h"
#include "signal_handling.h"
#include "network.h"
#include "entity.h"
#include "world_view.h"
#include "entity_view.h"
#include "camera.h"
#include "flecs/flecs.h"
#include "flecs/flecs_dash.h"
#include "flecs/flecs_systems_civetweb.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "modules/general.h"
#include "modules/physics.h"
#include "modules/controllers.h"
#include "packets/pkt_00_init.h"
#include "packets/pkt_01_welcome.h"
#include "packets/pkt_send_keystate.h"
static int8_t is_viewer_only;
static world_view *world_viewers;
static world_view *active_viewer;
static WORLD_PKT_READER(pkt_reader) {
pkt_header header = {0};
uint32_t ok = pkt_header_decode(&header, data, datalen);
header.udata = udata;
if (ok && header.ok) {
return pkt_handlers[header.id].handler(&header) >= 0;
} else {
zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
}
return -1;
}
static WORLD_PKT_WRITER(sp_pkt_writer) {
return world_read(pkt->data, pkt->datalen, (void*)game_world_view_get_active()->owner_id);
}
static WORLD_PKT_WRITER(mp_pkt_writer) {
if (pkt->is_reliable) {
return network_msg_send(pkt->data, pkt->datalen);
}
else {
return network_msg_send_unreliable(pkt->data, pkt->datalen);
}
}
void world_viewers_init(uint32_t num_viewers) {
zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
for (uint32_t i = 0; i < num_viewers; i++) {
zpl_buffer_append(world_viewers, world_view_create(i));
}
}
void world_viewers_destroy() {
for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) {
world_view_destroy(&world_viewers[i]);
}
zpl_buffer_free(world_viewers);
}
world_view *game_world_view_get(uint16_t idx) {
return &world_viewers[idx];
}
world_view *game_world_view_get_active(void) {
return active_viewer;
}
void game_world_view_cycle_active(uint8_t dir) {
uint16_t idx = (uint16_t)(active_viewer - world_viewers);
game_world_view_set_active_by_idx((idx+dir)%zpl_buffer_count(world_viewers));
}
void game_world_view_set_active_by_idx(uint16_t idx) {
ZPL_ASSERT(idx >= 0 && idx < zpl_buffer_count(world_viewers));
game_world_view_set_active(&world_viewers[idx]);
}
void game_world_view_set_active(world_view *view) {
active_viewer = view;
camera_set_follow(view->owner_id);
}
void flecs_dash_init() {
ECS_IMPORT(world_ecs(), FlecsDash);
ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
ecs_set_target_fps(world_ecs(), 60);
}
void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
is_viewer_only = play_mode;
platform_init();
world_viewers_init(num_viewers);
active_viewer = &world_viewers[0];
camera_reset();
if (is_viewer_only) {
world_setup_pkt_handlers(pkt_reader, mp_pkt_writer);
network_init();
network_client_connect("127.0.0.1", 27000);
} else {
stdcpp_set_os_api();
world_setup_pkt_handlers(pkt_reader, sp_pkt_writer);
world_init(seed, block_size, chunk_size, chunk_amount);
if (is_dash_enabled) flecs_dash_init();
}
for (uint32_t i = 0; i < num_viewers; i++) {
pkt_00_init_send(i);
}
// TODO(zaklaus): VERY TEMPORARY -- SPAWN SOME NPCS THAT RANDOMLY MOVE
{
ECS_IMPORT(world_ecs(), General);
ECS_IMPORT(world_ecs(), Controllers);
ECS_IMPORT(world_ecs(), Physics);
uint16_t half_world_dim = world_dim() / 2;
for (int i = 0; i < 100; i++) {
uint64_t e = entity_spawn(NULL);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim() - half_world_dim;
pos->y=rand() % world_dim() - half_world_dim;
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 100;
v->y = (rand()%3-1) * 100;
}
}
}
int8_t game_is_networked() {
return is_viewer_only;
}
void game_shutdown() {
world_viewers_destroy();
if (is_viewer_only) {
network_client_disconnect();
network_destroy();
} else {
world_destroy();
}
}
uint8_t game_is_running() {
return platform_is_running();
}
void game_input() {
platform_input();
}
void game_update() {
if (is_viewer_only) network_client_tick();
else world_update();
}
void game_render() {
camera_update();
platform_render();
}
void game_action_send_keystate(float x, float y, uint8_t use, uint8_t sprint) {
pkt_send_keystate_send(active_viewer->view_id, x, y, use, sprint);
}