70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
#include "core/game.h"
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#include "game.h"
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#include "world/world.h"
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#include "models/components.h"
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#include "systems/systems.h"
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#include "models/entity.h"
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#include "world/entity_view.h"
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#include "gui/notifications.h"
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static ecs_query_t *ecs_mobpos_query = NULL;
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// custom systems
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#include "system_mob.c"
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#include "system_weapon.c"
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void mob_systems(ecs_world_t *ecs) {
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ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob, !components.Dead);
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ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer, !components.Dead);
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ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee, !components.Dead);
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ECS_SYSTEM_TICKED(ecs, MobDespawnDead, EcsPostUpdate, components.Mob, components.Dead);
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//NOTE(DavoSK): weapons
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ecs_mobpos_query = ecs_query_new(world_ecs(), "components.Mob, components.Position, components.Health, components.Velocity, !components.Dead");
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ECS_SYSTEM_TICKED(ecs, WeaponKnifeMechanic, EcsPostUpdate, components.WeaponKnife, components.Position, components.Input, !components.Dead);
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ECS_SYSTEM_TICKED(ecs, WeaponProjectileHit, EcsPostUpdate, components.WeaponProjectile, components.Position, components.Rotation);
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ECS_SYSTEM_TICKED(ecs, WeaponProjectileExpire, EcsPostUpdate, components.WeaponProjectile, components.Position);
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ECS_OBSERVER(ecs, MobOnDead, EcsOnAdd, components.Mob, components.Sprite, components.Velocity, components.Dead);
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}
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void game_input() {
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game_core_input();
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}
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void game_update() {
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game_core_update();
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}
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void game_render() {
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game_core_render();
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}
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void game_setup_ecs() {
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mob_systems(world_ecs());
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}
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void game_player_joined(uint64_t ent) {
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notification_push("test1", "Hello World!");
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//NOTE(DavoSK): add weapon component for testing
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ecs_world_t* world = world_ecs();
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ecs_set(world, (ecs_entity_t)ent, WeaponKnife, {
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.projectile_count = 10,
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.damage = 10,
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.spawn_delay = WEAPON_KNIFE_SPAWN_DELAY
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});
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}
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void game_player_departed(uint64_t ent) {
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}
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void game_client_receive_code(pkt_send_code data) {
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switch (data.code) {
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case SURV_CODE_SHOW_NOTIF: {
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notification_push("TEST", data.data);
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} break;
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}
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}
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