#define ZPL_IMPL
#include "zpl.h"
#include "game.h"
#include "signal_handling.h"
int main(void)
{
sighandler_register();
game_init();
while (game_is_running())
game_input();
game_update();
game_render();
}
game_shutdown();
sighandler_unregister();
return 0;