eco2d/code/game/src
Dominik Madarász c7d251eb44 pkt: action-based entity stream throttling 2022-08-01 11:19:52 +02:00
..
gen animated tiles support 2021-11-04 13:34:15 +01:00
gui ui: remove inv header 2022-07-31 11:21:41 +02:00
packets code: update flecs to v3 2022-07-31 16:34:47 +02:00
utils code cleanup and fixes 2021-11-04 15:43:23 +01:00
world pkt: action-based entity stream throttling 2022-08-01 11:19:52 +02:00
asset_setup.h improve worldgen + conveyor belts 2021-11-02 18:09:54 +01:00
assets.c decrease anim framerat e 2021-11-07 15:23:12 +01:00
assets.h animated tiles support 2021-11-04 13:34:15 +01:00
assets_list.c animated tiles support 2021-11-04 13:34:15 +01:00
camera.c code cleanup and fixes 2021-11-04 15:43:23 +01:00
camera.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.c chore: reorganize source files 2021-07-28 11:49:09 +02:00
compress.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
debug_draw.c keystate activators 2021-11-02 10:22:04 +01:00
debug_draw.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_renderer.h debug drawing api + physics tweaks 2021-08-29 12:48:29 +02:00
debug_replay.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
debug_replay.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
debug_replay_compat_v2.c code cleanup and fixes 2021-11-04 15:43:23 +01:00
debug_ui.c network stats + tweaks 2021-11-07 14:41:13 +01:00
debug_ui.h inventory system 2021-08-30 17:50:05 +02:00
debug_ui_actions.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
debug_ui_helpers.c demo: ice rink test 2021-08-11 12:22:46 +02:00
debug_ui_widgets.c general improvements and cleanup 2021-11-08 16:54:41 +01:00
entity.c pkt: action-based entity stream throttling 2022-08-01 11:19:52 +02:00
entity.h pkt: action-based entity stream throttling 2022-08-01 11:19:52 +02:00
entity_view.c rewrite block system 2021-11-02 12:49:03 +01:00
entity_view.h code: update flecs to v3 2022-07-31 16:34:47 +02:00
game.c code: enable monitoring 2022-07-31 16:44:54 +02:00
game.h network: rework view_id 2022-07-31 12:24:31 +02:00
item_placement.h build mode 2021-11-01 18:35:33 +01:00
items.c pkt: action-based entity stream throttling 2022-08-01 11:19:52 +02:00
items.h introduce item_id + cleanup 2021-11-03 19:09:19 +01:00
items_list.c directional build mode 2021-11-02 18:58:55 +01:00
main.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
network.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
network.h network: rework view_id 2022-07-31 12:24:31 +02:00
packet.c world: send data only to active viewers 2022-07-31 14:21:40 +02:00
packet.h world: send data only to active viewers 2022-07-31 14:21:40 +02:00
packet_utils.h packets: rework encode func 2022-07-31 11:21:27 +02:00
platform.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
platform_raylib.c network: rework view_id 2022-07-31 12:24:31 +02:00
player.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
player.h code: demo record/playback feature 2021-08-10 17:21:25 +02:00
prediction.c code cleanup and fixes 2021-11-04 15:43:23 +01:00
prediction.h code cleanup and fixes 2021-11-04 15:43:23 +01:00
profiler.c CRLF to LF 2021-11-01 19:55:13 +01:00
profiler.h CRLF to LF 2021-11-01 19:55:13 +01:00
renderer_3d.c code cleanup and fixes 2021-11-04 15:43:23 +01:00
renderer_bridge.c code cleanup and fixes 2021-11-04 15:43:23 +01:00
renderer_v0.c adapt 2D view on window resolution changes 2021-11-29 09:23:08 +01:00
signal_handling.c many improvements for the upcoming networking support 2021-09-08 14:13:31 +02:00
signal_handling.h chore: reorganize source files 2021-07-28 11:49:09 +02:00
system.h code: fix macro warning 2022-07-31 11:31:19 +02:00
vehicle.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
vehicle.h code: various bits and pieces 2021-08-09 15:35:47 +02:00
world_view.c code: update flecs to v3 2022-07-31 16:34:47 +02:00
world_view.h code cleanup and fixes 2021-11-04 15:43:23 +01:00