38 lines
992 B
C
38 lines
992 B
C
#include "entity.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_meta.h"
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#include "librg.h"
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#include "world/world.h"
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#include "modules/general.h"
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#include "modules/controllers.h"
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#include "modules/net.h"
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#include "modules/physics.h"
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#include "zpl.h"
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uint64_t entity_spawn(char *name) {
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ECS_IMPORT(world_ecs(), General);
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ECS_IMPORT(world_ecs(), Physics);
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ecs_entity_t e = ecs_new(world_ecs(), 0);
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if (!name) {
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name = zpl_bprintf("entity_%d", e);
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}
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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ecs_set(world_ecs(), e, Velocity, {0});
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ecs_set(world_ecs(), e, Position, {0});
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ecs_add(world_ecs(), e, Walking);
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librg_entity_track(world_tracker(), e);
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librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), 0, 0, 0));
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return (uint64_t)e;
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}
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void entity_despawn(uint64_t ent_id) {
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librg_entity_untrack(world_tracker(), ent_id);
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ecs_delete(world_ecs(), ent_id);
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}
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