eco2d/code/game/source/main.c

101 lines
3.6 KiB
C

#define ZPL_IMPL
#include "zpl.h"
#include "system.h"
#include "game.h"
#include "entity.h"
#include "entity_view.h"
#include "utils/options.h"
#include "signal_handling.h"
#include "profiler.h"
#include "flecs/flecs.h"
#include "flecs/flecs_dash.h"
#include "flecs/flecs_systems_civetweb.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "modules/components.h"
#include "modules/systems.h"
#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
#define DEFAULT_WORLD_SIZE 32 /* amount of chunks within a world (single axis) */
int main(int argc, char** argv) {
zpl_opts opts={0};
zpl_opts_init(&opts, zpl_heap(), argv[0]);
zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "ed", "enable-dash", "enables flecs dash", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
//zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "n", "npc-count", "amount of demo npcs to spawn", ZPL_OPTS_INT);
uint32_t ok = zpl_opts_compile(&opts, argc, argv);
if (!ok) {
zpl_opts_print_errors(&opts);
zpl_opts_print_help(&opts);
return -1;
}
int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
int8_t is_dash_enabled = zpl_opts_has_arg(&opts, "enable-dash");
int32_t seed = zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t num_viewers = zpl_opts_integer(&opts, "viewer-count", 1);
uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
uint16_t world_size = zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
uint32_t npc_count = zpl_opts_integer(&opts, "npc-count", 10000);
if (zpl_opts_has_arg(&opts, "random-seed")) {
zpl_random rnd={0};
zpl_random_init(&rnd);
seed = zpl_random_gen_u32(&rnd);
zpl_printf("Seed: %u\n", seed);
}
if (zpl_opts_has_arg(&opts, "preview-map")) {
generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size);
return 0;
}
sighandler_register();
game_init(is_viewer_only, num_viewers, seed, chunk_size, world_size, is_dash_enabled);
// TODO(zaklaus): VERY TEMPORARY -- SPAWN SOME NPCS THAT RANDOMLY MOVE
{
ECS_IMPORT(world_ecs(), Components);
for (uint32_t i = 0; i < npc_count; i++) {
uint64_t e = entity_spawn(NULL, EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 100;
v->y = (rand()%3-1) * 100;
}
}
while (game_is_running()) {
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
game_shutdown();
sighandler_unregister();
zpl_opts_free(&opts);
return 0;
}