47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
#include "modules/components.h"
|
|
|
|
void ComponentsImport(ecs_world_t *ecs) {
|
|
ECS_MODULE(ecs, Components);
|
|
ECS_IMPORT(ecs, FlecsMeta);
|
|
|
|
ECS_META(ecs, Position);
|
|
ECS_META(ecs, Chunk);
|
|
ECS_META(ecs, Vector2D);
|
|
ECS_META(ecs, Drawable);
|
|
ECS_META(ecs, ClientInfo);
|
|
ECS_META(ecs, Velocity);
|
|
ECS_META(ecs, Input);
|
|
|
|
ECS_TAG(ecs, Walking);
|
|
ECS_TAG(ecs, Flying);
|
|
ECS_TAG(ecs, EcsClient);
|
|
|
|
ECS_TAG(ecs, EcsActor);
|
|
ECS_TAG(ecs, EcsPlayer);
|
|
ECS_TAG(ecs, EcsBuilder);
|
|
ECS_TAG(ecs, EcsDemoNPC);
|
|
|
|
ECS_PREFAB(ecs, Base, Position, Velocity, Input, EcsActor);
|
|
ECS_TYPE(ecs, Movement, Walking, Flying);
|
|
ECS_TYPE(ecs, Player, INSTANCEOF | Base, SWITCH | Movement, CASE | Walking, EcsActor, EcsPlayer);
|
|
ECS_TYPE(ecs, Builder, INSTANCEOF | Base, SWITCH | Movement, CASE | Flying, EcsActor, EcsBuilder);
|
|
|
|
ECS_SET_COMPONENT(Chunk);
|
|
ECS_SET_COMPONENT(Vector2D);
|
|
ECS_SET_COMPONENT(Position);
|
|
ECS_SET_COMPONENT(Drawable);
|
|
ECS_SET_COMPONENT(Velocity);
|
|
ECS_SET_COMPONENT(ClientInfo);
|
|
ECS_SET_COMPONENT(Input);
|
|
ECS_SET_ENTITY(EcsClient);
|
|
ECS_SET_ENTITY(Walking);
|
|
ECS_SET_ENTITY(Flying);
|
|
ECS_SET_ENTITY(EcsActor);
|
|
ECS_SET_ENTITY(EcsPlayer);
|
|
ECS_SET_ENTITY(EcsBuilder);
|
|
ECS_SET_ENTITY(EcsDemoNPC);
|
|
ECS_SET_TYPE(Movement);
|
|
ECS_SET_TYPE(Builder);
|
|
ECS_SET_TYPE(Player);
|
|
}
|