269 lines
10 KiB
C
269 lines
10 KiB
C
static Camera2D render_camera;
|
|
static float zoom_overlay_tran = 0.0f;
|
|
|
|
#define CAM_OVERLAY_ZOOM_LEVEL 0.15f
|
|
#define ALPHA(x) ColorAlpha(x, data->tran_time)
|
|
|
|
float zpl_lerp(float,float,float);
|
|
float zpl_to_degrees(float);
|
|
|
|
void DrawNametag(const char* name, uint64_t key, entity_view *data, float x, float y) {
|
|
float size = 16.f;
|
|
float font_size = lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
|
|
float font_spacing = 1.1f;
|
|
float title_bg_offset = 4;
|
|
float fixed_title_offset = 8.f;
|
|
float health = (data->hp / data->max_hp);
|
|
const char *title = TextFormat("%s %llu", name, key);
|
|
float title_w = MeasureTextEco(title, font_size, font_spacing);
|
|
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
|
|
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
|
|
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
|
|
}
|
|
|
|
void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
|
|
switch (data->kind) {
|
|
case EKIND_CHUNK: {
|
|
world_view *view = game_world_view_get_active();
|
|
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
|
|
float offset = 0.0;
|
|
|
|
float x = data->x * size + offset;
|
|
float y = data->y * size + offset;
|
|
|
|
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
|
|
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
|
|
}break;
|
|
|
|
default:break;
|
|
}
|
|
}
|
|
|
|
extern bool inv_is_open;
|
|
|
|
void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entry* entry) {
|
|
float size = 16.f;
|
|
|
|
switch (data->kind) {
|
|
case EKIND_CHUNK: {
|
|
world_view *view = game_world_view_get_active();
|
|
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
|
|
float offset = 0.0;
|
|
|
|
float x = data->x * size + offset;
|
|
float y = data->y * size + offset;
|
|
|
|
if (entry == NULL) {
|
|
RenderTexture2D tex = GetChunkTexture(key);
|
|
float scale = (size)/(float)(tex.texture.width);
|
|
tex.texture.width *= (int32_t)scale;
|
|
tex.texture.height *= (int32_t)scale;
|
|
DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
|
|
} else {
|
|
Texture2D tex = GetBlockImage(entry->blk_id);
|
|
DrawTextureRec(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), (Vector2){entry->x-tex.width/2.0f, entry->y-(tex.height-WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time));
|
|
}
|
|
}break;
|
|
case EKIND_VEHICLE: {
|
|
float x = data->x;
|
|
float y = data->y;
|
|
float const w = (float)(data->veh_kind == 0 ? 80 : data->veh_kind == 1 ? 120 : 135);
|
|
float const h = 50;
|
|
Color color = data->veh_kind == 0 ? RED : data->veh_kind == 1 ? GREEN : BLUE;
|
|
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(color, data->tran_time));
|
|
}break;
|
|
case EKIND_SPRITE:
|
|
case EKIND_WEAPON: {
|
|
float x = data->x - 32.f;
|
|
float y = data->y - 32.f;
|
|
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
|
} break;
|
|
case EKIND_DEVICE:{
|
|
Texture2D tex = GetSpriteTexture2D(assets_find(data->asset));
|
|
float x = data->x - tex.width/2;
|
|
float y = data->y - (tex.height-WORLD_BLOCK_SIZE/2);
|
|
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x,y, tex.width, tex.height), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
|
|
|
if (data->progress_active) {
|
|
float w = 64.f;
|
|
float h = 8.f;
|
|
float p = data->progress_value;
|
|
float x = data->x - w/2.f;
|
|
float y = data->y - (tex.height-WORLD_BLOCK_SIZE/2) - h;
|
|
DrawRectangleEco(x, y, w, h, ColorAlpha(BLACK, data->tran_time));
|
|
DrawRectangleEco(x, y, w*p, h, ColorAlpha(GREEN, data->tran_time));
|
|
}
|
|
}break;
|
|
case EKIND_DEMO_NPC: {
|
|
float x = data->x;
|
|
float y = data->y;
|
|
if (!data->inside_vehicle) {
|
|
DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
|
|
} else {
|
|
y -= 32.f;
|
|
}
|
|
DrawNametag("Demo", key, data, x, y);
|
|
}break;
|
|
case EKIND_PLAYER: {
|
|
float x = data->x;
|
|
float y = data->y;
|
|
float health = (data->hp / data->max_hp);
|
|
|
|
if (!data->inside_vehicle) {
|
|
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
|
|
} else {
|
|
y -= 32.f;
|
|
}
|
|
|
|
DrawNametag("Player", key, data, x, y);
|
|
|
|
if (data->has_items && !data->inside_vehicle) {
|
|
float ix = data->x;
|
|
float iy = data->y;
|
|
if (data->items[data->selected_item].quantity > 0) {
|
|
asset_id it_kind = data->items[data->selected_item].kind;
|
|
uint32_t qty = data->items[data->selected_item].quantity;
|
|
Texture2D tex = GetSpriteTexture2D(assets_find(it_kind));
|
|
float aspect = tex.width/(float)tex.height;
|
|
float size = WORLD_BLOCK_SIZE/2.0f * aspect;
|
|
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ((Rectangle){ix, iy, size, WORLD_BLOCK_SIZE/2.0f}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
|
|
|
if (!inv_is_open)
|
|
DrawTextEco(zpl_bprintf("%d", qty), x+24, y+24, 8, RAYWHITE, 0.0f);
|
|
}
|
|
}
|
|
}break;
|
|
case EKIND_MACRO_BOT: {
|
|
float x = data->x;
|
|
float y = data->y;
|
|
if (!data->inside_vehicle) {
|
|
DrawCircleEco(x, y, size, ColorAlpha(GREEN, data->tran_time));
|
|
} else {
|
|
y -= 32.f;
|
|
}
|
|
DrawNametag("Bot", key, data, x, y);
|
|
}break;
|
|
case EKIND_ITEM: {
|
|
Texture2D tex = GetSpriteTexture2D(assets_find(data->asset));
|
|
float x = data->x - (WORLD_BLOCK_SIZE/2.0F);
|
|
float y = data->y - (WORLD_BLOCK_SIZE/2.0F);
|
|
float aspect = tex.width/(float)tex.height;
|
|
float size = WORLD_BLOCK_SIZE/2.0f * aspect;
|
|
float ofs_x = (WORLD_BLOCK_SIZE-size)/2.0f;
|
|
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x+ofs_x,y,size,WORLD_BLOCK_SIZE/2.0f), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
|
|
|
if (data->quantity > 1) {
|
|
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
|
|
}
|
|
|
|
if (data->durability < 1.0f) {
|
|
DrawRectangleEco(x, y+32, 4, 32, BlendColor(RED, GREEN, data->durability));
|
|
DrawRectangleEco(x, y+32, 4, 32*(1.0f-data->durability), ColorAlpha(BLACK, data->tran_time));
|
|
}
|
|
}break;
|
|
default:break;
|
|
}
|
|
}
|
|
|
|
void renderer_draw(void) {
|
|
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
|
|
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
|
|
camera_update();
|
|
|
|
camera game_camera = camera_get();
|
|
render_camera.target = (Vector2){(float)game_camera.x, (float)game_camera.y};
|
|
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
|
|
|
|
|
|
ClearBackground(GetColor(0x222034));
|
|
BeginMode2D(render_camera);
|
|
|
|
game_world_view_render_world();
|
|
|
|
if (zoom_overlay_tran > 0.02f) {
|
|
game_world_view_active_entity_map(DEBUG_draw_overlay);
|
|
}
|
|
EndMode2D();
|
|
}
|
|
|
|
float renderer_zoom_get(void) {
|
|
return render_camera.zoom;
|
|
}
|
|
|
|
void renderer_init(void) {
|
|
render_camera.target = (Vector2){0.0f,0.0f};
|
|
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
|
|
render_camera.rotation = 0.0f;
|
|
render_camera.zoom = 2.9f;
|
|
|
|
// NOTE(zaklaus): Paint the screen before we load the game
|
|
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
|
|
|
|
BeginDrawing();
|
|
ClearBackground(GetColor(0x222034));
|
|
|
|
char const *loading_text = "zpl.eco2d is loading...";
|
|
int text_w = MeasureText(loading_text, 120);
|
|
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
|
|
EndDrawing();
|
|
|
|
blocks_setup();
|
|
assets_setup();
|
|
}
|
|
|
|
void renderer_shutdown(void) {
|
|
blocks_destroy();
|
|
assets_destroy();
|
|
}
|
|
|
|
void renderer_debug_draw(void) {
|
|
BeginMode2D(render_camera);
|
|
debug_draw_queue *que = debug_draw_samples();
|
|
|
|
for (size_t i = 0; i < que->num_entries; i += 1) {
|
|
debug_draw_entry *e = &que->entries[i];
|
|
Color color = GetColor(e->color);
|
|
|
|
switch (e->kind) {
|
|
case DDRAW_LINE: {
|
|
float x = e->a.x;
|
|
float y = e->a.y;
|
|
float x2 = e->b.x;
|
|
float y2 = e->b.y;
|
|
DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
|
|
}break;
|
|
|
|
case DDRAW_CIRCLE:{
|
|
float x = e->a.x;
|
|
float y = e->a.y;
|
|
DrawCircleLinesEco(x, y, e->radius, color);
|
|
}break;
|
|
|
|
case DDRAW_RECT:{
|
|
float x = e->bmin.x;
|
|
float y = e->bmin.y;
|
|
float w = e->bmax.x - e->bmin.x;
|
|
float h = e->bmax.y - e->bmin.y;
|
|
DrawRectangleLinesEco(x, y, w, h, color);
|
|
}break;
|
|
|
|
default: {
|
|
|
|
}break;
|
|
}
|
|
}
|
|
|
|
EndMode2D();
|
|
}
|
|
|
|
void renderer_draw_single(float x1, float y1, asset_id id, Color color) {
|
|
BeginMode2D(render_camera);
|
|
|
|
Texture2D tex = GetSpriteTexture2D(assets_find(id));
|
|
float x = x1 - tex.width/2;
|
|
float y = y1 - (tex.height-WORLD_BLOCK_SIZE/2);
|
|
DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x,y, tex.width, tex.height), (Vector2){0.5f,0.5f}, 0.0f, color);
|
|
|
|
EndMode2D();
|
|
}
|