eco2d/code/vendors/flecs/flecs.h

13139 lines
395 KiB
C++

#define flecs_STATIC
/**
* @file flecs.h
* @brief Flecs public API.
*
* This file contains the public API for Flecs.
*/
#ifndef FLECS_H
#define FLECS_H
/* FLECS_LEGACY should be defined when building for C89 */
// #define FLECS_LEGACY
/* FLECS_NO_CPP should be defined when building for C++ without the C++ API */
// #define FLECS_NO_CPP
/* FLECS_CUSTOM_BUILD should be defined when manually selecting features */
// #define FLECS_CUSTOM_BUILD
#ifndef FLECS_CUSTOM_BUILD
/* Modules */
#define FLECS_SYSTEM
#define FLECS_PIPELINE
#define FLECS_TIMER
/* Addons */
#define FLECS_BULK
#define FLECS_DBG
#define FLECS_MODULE
#define FLECS_QUEUE
#define FLECS_READER_WRITER
#define FLECS_SNAPSHOT
#define FLECS_DIRECT_ACCESS
#define FLECS_STATS
#endif
/* Set to double or int to increase accuracy of time keeping. Note that when
* using an integer type, an application has to provide the delta_time values
* to the progress() function, as the code that measures time requires a
* floating point type. */
#ifndef FLECS_FLOAT
#define FLECS_FLOAT float
#endif
/**
* @file api_defines.h
* @brief Supporting defines for the public API.
*
* This file contains constants / macro's that are typically not used by an
* application but support the public API, and therefore must be exposed. This
* header should not be included by itself.
*/
#ifndef FLECS_API_DEFINES_H
#define FLECS_API_DEFINES_H
/* Standard library dependencies */
#include <time.h>
#include <stdlib.h>
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdio.h>
#include <limits.h>
#include <string.h>
/* Non-standard but required. If not provided by platform, add manually. */
#include <stdint.h>
/* Contains macro's for importing / exporting symbols */
/*
)
(.)
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| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef FLECS_BAKE_CONFIG_H
#define FLECS_BAKE_CONFIG_H
/* Headers of public dependencies */
/* No dependencies */
/* Convenience macro for exporting symbols */
#ifndef flecs_STATIC
#if flecs_EXPORTS && (defined(_MSC_VER) || defined(__MINGW32__))
#define FLECS_API __declspec(dllexport)
#elif flecs_EXPORTS
#define FLECS_API __attribute__((__visibility__("default")))
#elif defined _MSC_VER
#define FLECS_API __declspec(dllimport)
#else
#define FLECS_API
#endif
#else
#define FLECS_API
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __BAKE_LEGACY__
#define FLECS_LEGACY
#endif
////////////////////////////////////////////////////////////////////////////////
//// Language support defines
////////////////////////////////////////////////////////////////////////////////
#ifndef FLECS_LEGACY
#include <stdbool.h>
#endif
/* The API uses the native bool type in C++, or a custom one in C */
#if !defined(__cplusplus) && !defined(__bool_true_false_are_defined)
#undef bool
#undef true
#undef false
typedef char bool;
#define false 0
#define true !false
#endif
typedef uint32_t ecs_flags32_t;
typedef uint64_t ecs_flags64_t;
/* Keep unsigned integers out of the codebase as they do more harm than good */
typedef int32_t ecs_size_t;
#define ECS_SIZEOF(T) (ecs_size_t)sizeof(T)
/* Use alignof in C++, or a trick in C. */
#ifdef __cplusplus
#define ECS_ALIGNOF(T) (int64_t)alignof(T)
#elif defined(_MSC_VER)
#define ECS_ALIGNOF(T) (int64_t)__alignof(T)
#elif defined(__GNUC__)
#define ECS_ALIGNOF(T) (int64_t)__alignof__(T)
#else
#define ECS_ALIGNOF(T) ((int64_t)&((struct { char c; T d; } *)0)->d)
#endif
#if defined(__GNUC__)
#define ECS_UNUSED __attribute__((unused))
#else
#define ECS_UNUSED
#endif
#define ECS_ALIGN(size, alignment) (ecs_size_t)((((((size_t)size) - 1) / ((size_t)alignment)) + 1) * ((size_t)alignment))
/* Simple utility for determining the max of two values */
#define ECS_MAX(a, b) ((a > b) ? a : b)
////////////////////////////////////////////////////////////////////////////////
//// Reserved component ids
////////////////////////////////////////////////////////////////////////////////
/** Builtin component ids */
#define FLECS__EEcsComponent (1)
#define FLECS__EEcsComponentLifecycle (2)
#define FLECS__EEcsType (3)
#define FLECS__EEcsName (6)
/** System module component ids */
#define FLECS__EEcsTrigger (4)
#define FLECS__EEcsSystem (5)
#define FLECS__EEcsTickSource (7)
#define FLECS__EEcsSignatureExpr (8)
#define FLECS__EEcsSignature (9)
#define FLECS__EEcsQuery (10)
#define FLECS__EEcsIterAction (11)
#define FLECS__EEcsContext (12)
/** Pipeline module component ids */
#define FLECS__EEcsPipelineQuery (13)
/** Timer module component ids */
#define FLECS__EEcsTimer (14)
#define FLECS__EEcsRateFilter (15)
////////////////////////////////////////////////////////////////////////////////
//// Entity id macro's
////////////////////////////////////////////////////////////////////////////////
#define ECS_ROLE_MASK ((ecs_entity_t)0xFF << 56)
#define ECS_ENTITY_MASK ((uint64_t)0xFFFFFFFF)
#define ECS_GENERATION_MASK ((uint64_t)0xFFFF << 32)
#define ECS_GENERATION(e) ((e & ECS_GENERATION_MASK) >> 32)
#define ECS_GENERATION_INC(e) ((e & ~ECS_GENERATION_MASK) | ((ECS_GENERATION(e) + 1) << 32))
#define ECS_COMPONENT_MASK ((ecs_entity_t)~ECS_ROLE_MASK)
#define ECS_TYPE_ROLE_START ECS_CHILDOF
#define ECS_HAS_ROLE(e, role) ((e & ECS_ROLE_MASK) == ECS_##role)
////////////////////////////////////////////////////////////////////////////////
//// Convert between C typenames and variables
////////////////////////////////////////////////////////////////////////////////
/** Translate C type to ecs_type_t variable. */
#define ecs_type(T) FLECS__T##T
/** Translate C type to entity id. */
#define ecs_typeid(T) FLECS__E##T
/* DEPRECATED: old way to get entity id from type */
#define ecs_entity(T) ecs_typeid(T)
/** Translate C type to module struct. */
#define ecs_module(T) FLECS__M##T
/** Translate C type to module struct. */
#define ecs_module_ptr(T) FLECS__M##T##_ptr
/** Translate C type to module struct. */
#define ecs_iter_action(T) FLECS__F##T
#ifndef FLECS_LEGACY
////////////////////////////////////////////////////////////////////////////////
//// Utilities for working with trait identifiers
////////////////////////////////////////////////////////////////////////////////
#define ecs_entity_t_lo(value) ((uint32_t)(value))
#define ecs_entity_t_hi(value) ((uint32_t)((value) >> 32))
#define ecs_entity_t_comb(v1, v2) (((uint64_t)(v2) << 32) + (uint32_t)(v1))
#define ecs_trait(comp, trait) ECS_TRAIT | ecs_entity_t_comb(comp, trait)
////////////////////////////////////////////////////////////////////////////////
//// Convenience macro's for ctor, dtor, move and copy
////////////////////////////////////////////////////////////////////////////////
/* Constructor / destructor convenience macro */
#define ECS_XTOR_IMPL(type, postfix, var, ...)\
void type##_##postfix(\
ecs_world_t *world,\
ecs_entity_t component,\
const ecs_entity_t *entity_ptr,\
void *_ptr,\
size_t _size,\
int32_t _count,\
void *ctx)\
{\
(void)world;\
(void)component;\
(void)entity_ptr;\
(void)_ptr;\
(void)_size;\
(void)_count;\
(void)ctx;\
for (int32_t i = 0; i < _count; i ++) {\
ecs_entity_t entity = entity_ptr[i];\
type *var = &((type*)_ptr)[i];\
(void)entity;\
(void)var;\
__VA_ARGS__\
}\
}
/* Copy convenience macro */
#define ECS_COPY_IMPL(type, dst_var, src_var, ...)\
void type##_##copy(\
ecs_world_t *world,\
ecs_entity_t component,\
const ecs_entity_t *dst_entities,\
const ecs_entity_t *src_entities,\
void *_dst_ptr,\
const void *_src_ptr,\
size_t _size,\
int32_t _count,\
void *ctx)\
{\
(void)world;\
(void)component;\
(void)dst_entities;\
(void)src_entities;\
(void)_dst_ptr;\
(void)_src_ptr;\
(void)_size;\
(void)_count;\
(void)ctx;\
for (int32_t i = 0; i < _count; i ++) {\
ecs_entity_t dst_entity = dst_entities[i];\
ecs_entity_t src_entity = src_entities[i];\
type *dst_var = &((type*)_dst_ptr)[i];\
type *src_var = &((type*)_src_ptr)[i];\
(void)dst_entity;\
(void)src_entity;\
(void)dst_var;\
(void)src_var;\
__VA_ARGS__\
}\
}
/* Move convenience macro */
#define ECS_MOVE_IMPL(type, dst_var, src_var, ...)\
void type##_##move(\
ecs_world_t *world,\
ecs_entity_t component,\
const ecs_entity_t *dst_entities,\
const ecs_entity_t *src_entities,\
void *_dst_ptr,\
void *_src_ptr,\
size_t _size,\
int32_t _count,\
void *ctx)\
{\
(void)world;\
(void)component;\
(void)dst_entities;\
(void)src_entities;\
(void)_dst_ptr;\
(void)_src_ptr;\
(void)_size;\
(void)_count;\
(void)ctx;\
for (int32_t i = 0; i < _count; i ++) {\
ecs_entity_t dst_entity = dst_entities[i];\
ecs_entity_t src_entity = src_entities[i];\
type *dst_var = &((type*)_dst_ptr)[i];\
type *src_var = &((type*)_src_ptr)[i];\
(void)dst_entity;\
(void)src_entity;\
(void)dst_var;\
(void)src_var;\
__VA_ARGS__\
}\
}
#endif
#ifdef __cplusplus
}
#endif
#endif
/**
* @file vector.h
* @brief Vector datastructure.
*
* This is an implementation of a simple vector type. The vector is allocated in
* a single block of memory, with the element count, and allocated number of
* elements encoded in the block. As this vector is used for user-types it has
* been designed to support alignments higher than 8 bytes. This makes the size
* of the vector header variable in size. To reduce the overhead associated with
* retrieving or computing this size, the functions are wrapped in macro calls
* that compute the header size at compile time.
*
* The API provides a number of _t macro's, which accept a size and alignment.
* These macro's are used when no compile-time type is available.
*
* The vector guarantees contiguous access to its elements. When an element is
* removed from the vector, the last element is copied to the removed element.
*
* The API requires passing in the type of the vector. This type is used to test
* whether the size of the provided type equals the size of the type with which
* the vector was created. In release mode this check is not performed.
*
* When elements are added to the vector, it will automatically resize to the
* next power of two. This can change the pointer of the vector, which is why
* operations that can increase the vector size, accept a double pointer to the
* vector.
*/
#ifndef FLECS_VECTOR_H
#define FLECS_VECTOR_H
#ifdef __cplusplus
extern "C" {
#endif
/* Public, so we can do compile-time header size calculation */
struct ecs_vector_t {
int32_t count;
int32_t size;
#ifndef NDEBUG
int64_t elem_size;
#endif
};
/* Compute the header size of the vector from size & alignment */
#define ECS_VECTOR_U(size, alignment) size, ECS_MAX(ECS_SIZEOF(ecs_vector_t), alignment)
/* Compute the header size of the vector from a provided compile-time type */
#define ECS_VECTOR_T(T) ECS_VECTOR_U(ECS_SIZEOF(T), ECS_ALIGNOF(T))
/* Utility macro's for creating vector on stack */
#ifndef NDEBUG
#define ECS_VECTOR_VALUE(T, elem_count)\
{\
.elem_size = (int32_t)(ECS_SIZEOF(T)),\
.count = elem_count,\
.size = elem_count\
}
#else
#define ECS_VECTOR_VALUE(T, elem_count)\
{\
.count = elem_count,\
.size = elem_count\
}
#endif
#define ECS_VECTOR_DECL(name, T, elem_count)\
struct {\
union {\
ecs_vector_t vector;\
uint64_t align;\
} header;\
T array[elem_count];\
} __##name##_value = {\
.header.vector = ECS_VECTOR_VALUE(T, elem_count)\
};\
const ecs_vector_t *name = (ecs_vector_t*)&__##name##_value
#define ECS_VECTOR_IMPL(name, T, elems, elem_count)\
ecs_os_memcpy(__##name##_value.array, elems, sizeof(T) * elem_count)
#define ECS_VECTOR_STACK(name, T, elems, elem_count)\
ECS_VECTOR_DECL(name, T, elem_count);\
ECS_VECTOR_IMPL(name, T, elems, elem_count)
typedef struct ecs_vector_t ecs_vector_t;
typedef int (*ecs_comparator_t)(
const void* p1,
const void *p2);
/** Create new vector. */
FLECS_API
ecs_vector_t* _ecs_vector_new(
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_new(T, elem_count) \
_ecs_vector_new(ECS_VECTOR_T(T), elem_count)
#define ecs_vector_new_t(size, alignment, elem_count) \
_ecs_vector_new(ECS_VECTOR_U(size, alignment), elem_count)
/* Create new vector, initialize it with provided array */
FLECS_API
ecs_vector_t* _ecs_vector_from_array(
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count,
void *array);
#define ecs_vector_from_array(T, elem_count, array)\
_ecs_vector_from_array(ECS_VECTOR_T(T), elem_count, array)
/* Initialize vector with zero's */
FLECS_API
void _ecs_vector_zero(
ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_zero(vector, T) \
_ecs_vector_zero(vector, ECS_VECTOR_T(T))
/** Free vector */
FLECS_API
void ecs_vector_free(
ecs_vector_t *vector);
/** Clear values in vector */
FLECS_API
void ecs_vector_clear(
ecs_vector_t *vector);
/** Assert when the provided size does not match the vector type. */
FLECS_API
void ecs_vector_assert_size(
ecs_vector_t* vector_inout,
ecs_size_t elem_size);
/** Assert when the provided alignment does not match the vector type. */
FLECS_API
void ecs_vector_assert_alignment(
ecs_vector_t* vector,
ecs_size_t elem_alignment);
/** Add element to vector. */
FLECS_API
void* _ecs_vector_add(
ecs_vector_t **array_inout,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_add(vector, T) \
((T*)_ecs_vector_add(vector, ECS_VECTOR_T(T)))
#define ecs_vector_add_t(vector, size, alignment) \
_ecs_vector_add(vector, ECS_VECTOR_U(size, alignment))
/** Add n elements to the vector. */
FLECS_API
void* _ecs_vector_addn(
ecs_vector_t **array_inout,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_addn(vector, T, elem_count) \
((T*)_ecs_vector_addn(vector, ECS_VECTOR_T(T), elem_count))
#define ecs_vector_addn_t(vector, size, alignment, elem_count) \
_ecs_vector_addn(vector, ECS_VECTOR_U(size, alignment), elem_count)
/** Get element from vector. */
FLECS_API
void* _ecs_vector_get(
const ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset,
int32_t index);
#define ecs_vector_get(vector, T, index) \
((T*)_ecs_vector_get(vector, ECS_VECTOR_T(T), index))
#define ecs_vector_get_t(vector, size, alignment, index) \
_ecs_vector_get(vector, ECS_VECTOR_U(size, alignment), index)
/** Get last element from vector. */
FLECS_API
void* _ecs_vector_last(
const ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_last(vector, T) \
(T*)_ecs_vector_last(vector, ECS_VECTOR_T(T))
/** Set minimum size for vector. If the current size of the vector is larger,
* the function will have no side effects. */
FLECS_API
int32_t _ecs_vector_set_min_size(
ecs_vector_t **array_inout,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_set_min_size(vector, T, size) \
_ecs_vector_set_min_size(vector, ECS_VECTOR_T(T), size)
/** Set minimum count for vector. If the current count of the vector is larger,
* the function will have no side effects. */
FLECS_API
int32_t _ecs_vector_set_min_count(
ecs_vector_t **vector_inout,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_set_min_count(vector, T, size) \
_ecs_vector_set_min_count(vector, ECS_VECTOR_T(T), size)
/** Remove last element. This operation requires no swapping of values. */
FLECS_API
void ecs_vector_remove_last(
ecs_vector_t *vector);
/** Remove last value, store last element in provided value. */
FLECS_API
bool _ecs_vector_pop(
ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset,
void *value);
#define ecs_vector_pop(vector, T, value) \
_ecs_vector_pop(vector, ECS_VECTOR_T(T), value)
/** Append element at specified index to another vector. */
FLECS_API
int32_t _ecs_vector_move_index(
ecs_vector_t **dst,
ecs_vector_t *src,
ecs_size_t elem_size,
int16_t offset,
int32_t index);
#define ecs_vector_move_index(dst, src, T, index) \
_ecs_vector_move_index(dst, src, ECS_VECTOR_T(T), index)
/** Remove element at specified index. Moves the last value to the index. */
FLECS_API
int32_t _ecs_vector_remove_index(
ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset,
int32_t index);
#define ecs_vector_remove_index(vector, T, index) \
_ecs_vector_remove_index(vector, ECS_VECTOR_T(T), index)
#define ecs_vector_remove_index_t(vector, size, alignment, index) \
_ecs_vector_remove_index(vector, ECS_VECTOR_U(size, alignment), index)
/** Shrink vector to make the size match the count. */
FLECS_API
void _ecs_vector_reclaim(
ecs_vector_t **vector,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_reclaim(vector, T)\
_ecs_vector_reclaim(vector, ECS_VECTOR_T(T))
/** Grow size of vector with provided number of elements. */
FLECS_API
int32_t _ecs_vector_grow(
ecs_vector_t **vector,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_grow(vector, T, size) \
_ecs_vector_grow(vector, ECS_VECTOR_T(T), size)
/** Set allocation size of vector. */
FLECS_API
int32_t _ecs_vector_set_size(
ecs_vector_t **vector,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_set_size(vector, T, elem_count) \
_ecs_vector_set_size(vector, ECS_VECTOR_T(T), elem_count)
#define ecs_vector_set_size_t(vector, size, alignment, elem_count) \
_ecs_vector_set_size(vector, ECS_VECTOR_U(size, alignment), elem_count)
/** Set count of vector. If the size of the vector is smaller than the provided
* count, the vector is resized. */
FLECS_API
int32_t _ecs_vector_set_count(
ecs_vector_t **vector,
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_vector_set_count(vector, T, elem_count) \
_ecs_vector_set_count(vector, ECS_VECTOR_T(T), elem_count)
#define ecs_vector_set_count_t(vector, size, alignment, elem_count) \
_ecs_vector_set_count(vector, ECS_VECTOR_U(size, alignment), elem_count)
/** Return number of elements in vector. */
FLECS_API
int32_t ecs_vector_count(
const ecs_vector_t *vector);
/** Return size of vector. */
FLECS_API
int32_t ecs_vector_size(
const ecs_vector_t *vector);
/** Return first element of vector. */
FLECS_API
void* _ecs_vector_first(
const ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_first(vector, T) \
((T*)_ecs_vector_first(vector, ECS_VECTOR_T(T)))
#define ecs_vector_first_t(vector, size, alignment) \
_ecs_vector_first(vector, ECS_VECTOR_U(size, alignment))
/** Sort elements in vector. */
FLECS_API
void _ecs_vector_sort(
ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset,
ecs_comparator_t compare_action);
#define ecs_vector_sort(vector, T, compare_action) \
_ecs_vector_sort(vector, ECS_VECTOR_T(T), compare_action)
/** Return memory occupied by vector. */
FLECS_API
void _ecs_vector_memory(
const ecs_vector_t *vector,
ecs_size_t elem_size,
int16_t offset,
int32_t *allocd,
int32_t *used);
#define ecs_vector_memory(vector, T, allocd, used) \
_ecs_vector_memory(vector, ECS_VECTOR_T(T), allocd, used)
#define ecs_vector_memory_t(vector, size, alignment, allocd, used) \
_ecs_vector_memory(vector, ECS_VECTOR_U(size, alignment), allocd, used)
/** Copy vectors */
FLECS_API
ecs_vector_t* _ecs_vector_copy(
const ecs_vector_t *src,
ecs_size_t elem_size,
int16_t offset);
#define ecs_vector_copy(src, T) \
_ecs_vector_copy(src, ECS_VECTOR_T(T))
#define ecs_vector_copy_t(src, size, alignment) \
_ecs_vector_copy(src, ECS_VECTOR_U(size, alignment))
#ifndef FLECS_LEGACY
#define ecs_vector_each(vector, T, var, ...)\
{\
int var##_i, var##_count = ecs_vector_count(vector);\
T* var##_array = ecs_vector_first(vector, T);\
for (var##_i = 0; var##_i < var##_count; var##_i ++) {\
T* var = &var##_array[var##_i];\
__VA_ARGS__\
}\
}
#endif
#ifdef __cplusplus
}
#endif
/** C++ wrapper for vector class. */
#ifdef __cplusplus
#ifndef FLECS_NO_CPP
#include <iostream>
namespace flecs {
template <typename T>
class vector_iterator
{
public:
explicit vector_iterator(T* value, int index) {
m_value = value;
m_index = index;
}
bool operator!=(vector_iterator const& other) const
{
return m_index != other.m_index;
}
T const& operator*() const
{
return m_value[m_index];
}
vector_iterator& operator++()
{
++m_index;
return *this;
}
private:
T* m_value;
int m_index;
};
template <typename T>
class vector {
public:
explicit vector(ecs_vector_t *v) : m_vector( v ) { }
vector(int32_t count = 0) : m_vector( nullptr ) {
if (count) {
init(count);
}
}
vector(std::initializer_list<T> elems) : m_vector( nullptr) {
init(elems.size());
*this = elems;
}
void operator=(std::initializer_list<T> elems) {
for (auto elem : elems) {
this->add(elem);
}
}
T& operator[](size_t index) {
return ecs_vector_get(m_vector, T, index)[0];
}
vector_iterator<T> begin() {
return vector_iterator<T>(
ecs_vector_first(m_vector, T), 0);
}
vector_iterator<T> end() {
return vector_iterator<T>(
ecs_vector_last(m_vector, T),
ecs_vector_count(m_vector));
}
void clear() {
ecs_vector_clear(m_vector);
}
void add(T& value) {
T* elem = ecs_vector_add(&m_vector, T);
*elem = value;
}
void add(T&& value) {
T* elem = ecs_vector_add(&m_vector, T);
*elem = value;
}
T& get(int32_t index) {
return ecs_vector_get(m_vector, T, index);
}
T& first() {
return ecs_vector_first(m_vector, T);
}
T& last() {
return ecs_vector_last(m_vector, T);
}
int32_t count() {
return ecs_vector_count(m_vector);
}
int32_t size() {
return ecs_vector_size(m_vector);
}
ecs_vector_t *ptr() {
return m_vector;
}
void ptr(ecs_vector_t *ptr) {
m_vector = ptr;
}
private:
void init(int32_t count) {
m_vector = ecs_vector_new(T, count);
}
ecs_vector_t *m_vector;
};
}
#endif
#endif
#endif
/**
* @file sparse.h
* @brief Sparse set datastructure.
*
* This is an implementation of a paged sparse set that stores the payload in
* the sparse array.
*
* A sparse set has a dense and a sparse array. The sparse array is directly
* indexed by a 64 bit identifier. The sparse element is linked with a dense
* element, which allows for liveliness checking. The liveliness check itself
* can be performed by doing (psuedo code):
* dense[sparse[sparse_id].dense] == sparse_id
*
* To ensure that the sparse array doesn't have to grow to a large size when
* using large sparse_id's, the sparse set uses paging. This cuts up the array
* into several pages of 4096 elements. When an element is set, the sparse set
* ensures that the corresponding page is created. The page associated with an
* id is determined by shifting a bit 12 bits to the right.
*
* The sparse set keeps track of a generation count per id, which is increased
* each time an id is deleted. The generation is encoded in the returned id.
*
* This sparse set implementation stores payload in the sparse array, which is
* not typical. The reason for this is to guarantee that (in combination with
* paging) the returned payload pointers are stable. This allows for various
* optimizations in the parts of the framework that uses the sparse set.
*
* The sparse set has been designed so that new ids can be generated in bulk, in
* an O(1) operation. The way this works is that once a dense-sparse pair is
* created, it is never unpaired. Instead it is moved to the end of the dense
* array, and the sparse set stores an additional count to keep track of the
* last alive id in the sparse set. To generate new ids in bulk, the sparse set
* only needs to increase this count by the number of requested ids.
*/
#ifndef FLECS_SPARSE_H
#define FLECS_SPARSE_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ecs_sparse_t ecs_sparse_t;
/** Create new sparse set */
FLECS_API ecs_sparse_t* _ecs_sparse_new(
ecs_size_t elem_size);
#define ecs_sparse_new(type)\
_ecs_sparse_new(sizeof(type))
/** Set id source. This allows the sparse set to use an external variable for
* issuing and increasing new ids. */
FLECS_API void ecs_sparse_set_id_source(
ecs_sparse_t *sparse,
uint64_t *id_source);
/** Free sparse set */
FLECS_API void ecs_sparse_free(
ecs_sparse_t *sparse);
/** Remove all elements from sparse set */
FLECS_API void ecs_sparse_clear(
ecs_sparse_t *sparse);
/** Add element to sparse set, this generates or recycles an id */
FLECS_API void* _ecs_sparse_add(
ecs_sparse_t *sparse,
ecs_size_t elem_size);
#define ecs_sparse_add(sparse, type)\
((type*)_ecs_sparse_add(sparse, sizeof(type)))
/** Get last issued id. */
FLECS_API uint64_t ecs_sparse_last_id(
ecs_sparse_t *sparse);
/** Generate or recycle a new id. */
FLECS_API uint64_t ecs_sparse_new_id(
ecs_sparse_t *sparse);
/** Generate or recycle new ids in bulk. The returned pointer points directly to
* the internal dense array vector with sparse ids. Operations on the sparse set
* can (and likely will) modify the contents of the buffer. */
FLECS_API const uint64_t* ecs_sparse_new_ids(
ecs_sparse_t *sparse,
int32_t count);
/** Remove an element */
FLECS_API void ecs_sparse_remove(
ecs_sparse_t *sparse,
uint64_t index);
/** Remove an element, return pointer to the value in the sparse array */
FLECS_API void* _ecs_sparse_remove_get(
ecs_sparse_t *sparse,
ecs_size_t elem_size,
uint64_t index);
#define ecs_sparse_remove_get(sparse, type, index)\
((type*)_ecs_sparse_remove_get(sparse, sizeof(type), index))
/** Override the generation count for a specific id */
FLECS_API void ecs_sparse_set_generation(
ecs_sparse_t *sparse,
uint64_t index);
/** Check whether an id has ever been issued. */
FLECS_API bool ecs_sparse_exists(
ecs_sparse_t *sparse,
uint64_t index);
/** Test if id is alive, which requires the generation count tp match. */
FLECS_API bool ecs_sparse_is_alive(
const ecs_sparse_t *sparse,
uint64_t index);
/** Get value from sparse set by dense id. This function is useful in
* combination with ecs_sparse_count for iterating all values in the set. */
FLECS_API void* _ecs_sparse_get(
const ecs_sparse_t *sparse,
ecs_size_t elem_size,
int32_t index);
#define ecs_sparse_get(sparse, type, index)\
((type*)_ecs_sparse_get(sparse, sizeof(type), index))
/** Get the number of alive elements in the sparse set. */
FLECS_API int32_t ecs_sparse_count(
const ecs_sparse_t *sparse);
/** Return total number of allocated elements in the dense array */
FLECS_API int32_t ecs_sparse_size(
const ecs_sparse_t *sparse);
/** Get element by (sparse) id. The returned pointer is stable for the duration
* of the sparse set, as it is stored in the sparse array. */
FLECS_API void* _ecs_sparse_get_sparse(
const ecs_sparse_t *sparse,
ecs_size_t elem_size,
uint64_t index);
#define ecs_sparse_get_sparse(sparse, type, index)\
((type*)_ecs_sparse_get_sparse(sparse, sizeof(type), index))
/** Like get_sparse, but don't care whether element is alive or not. */
FLECS_API void* _ecs_sparse_get_sparse_any(
ecs_sparse_t *sparse,
ecs_size_t elem_size,
uint64_t index);
#define ecs_sparse_get_sparse_any(sparse, type, index)\
((type*)_ecs_sparse_get_sparse_any(sparse, sizeof(type), index))
/** Get or create element by (sparse) id. */
FLECS_API void* _ecs_sparse_get_or_create(
ecs_sparse_t *sparse,
ecs_size_t elem_size,
uint64_t index);
#define ecs_sparse_get_or_create(sparse, type, index)\
((type*)_ecs_sparse_get_or_create(sparse, sizeof(type), index))
/** Set value. */
FLECS_API void* _ecs_sparse_set(
ecs_sparse_t *sparse,
ecs_size_t elem_size,
uint64_t index,
void *value);
#define ecs_sparse_set(sparse, type, index, value)\
((type*)_ecs_sparse_set(sparse, sizeof(type), index, value))
/** Get pointer to ids (alive and not alive). Use with count() or size(). */
FLECS_API const uint64_t* ecs_sparse_ids(
const ecs_sparse_t *sparse);
/** Set size of the dense array. */
FLECS_API void ecs_sparse_set_size(
ecs_sparse_t *sparse,
int32_t elem_count);
/** Copy sparse set into a new sparse set. */
FLECS_API ecs_sparse_t* ecs_sparse_copy(
const ecs_sparse_t *src);
/** Restore sparse set into destination sparse set. */
FLECS_API void ecs_sparse_restore(
ecs_sparse_t *dst,
const ecs_sparse_t *src);
/** Get memory usage of sparse set. */
FLECS_API void ecs_sparse_memory(
ecs_sparse_t *sparse,
int32_t *allocd,
int32_t *used);
#ifndef FLECS_LEGACY
#define ecs_sparse_each(sparse, T, var, ...)\
{\
int var##_i, var##_count = ecs_sparse_count(sparse);\
for (var##_i = 0; var##_i < var##_count; var##_i ++) {\
T* var = ecs_sparse_get(sparse, T, var##_i);\
__VA_ARGS__\
}\
}
#endif
#ifdef __cplusplus
}
#endif
#endif
/**
* @file bitset.h
* @brief Bitset datastructure.
*
* Simple bitset implementation. The bitset allows for storage of arbitrary
* numbers of bits.
*/
#ifndef FLECS_BITSET_H
#define FLECS_BITSET_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ecs_bitset_t {
uint64_t *data;
int32_t count;
ecs_size_t size;
} ecs_bitset_t;
/** Initialize bitset. */
void ecs_bitset_init(
ecs_bitset_t *bs);
/** Deinialize bitset. */
void ecs_bitset_deinit(
ecs_bitset_t *bs);
/** Add n elements to bitset. */
void ecs_bitset_addn(
ecs_bitset_t *bs,
int32_t count);
/** Ensure element exists. */
void ecs_bitset_ensure(
ecs_bitset_t *bs,
int32_t count);
/** Set element. */
void ecs_bitset_set(
ecs_bitset_t *bs,
int32_t elem,
bool value);
/** Get element. */
bool ecs_bitset_get(
const ecs_bitset_t *bs,
int32_t elem);
/** Return number of elements. */
int32_t ecs_bitset_count(
const ecs_bitset_t *bs);
/** Remove from bitset. */
void ecs_bitset_remove(
ecs_bitset_t *bs,
int32_t elem);
/** Swap values in bitset. */
void ecs_bitset_swap(
ecs_bitset_t *bs,
int32_t elem_a,
int32_t elem_b);
#ifdef __cplusplus
}
#endif
#endif
/**
* @file map.h
* @brief Map datastructure.
*
* Key-value datastructure. The map allows for fast retrieval of a payload for
* a 64-bit key. While it is not as fast as the sparse set, it is better at
* handling randomly distributed values.
*
* Payload is stored in bucket arrays. A bucket is computed from an id by
* using the (bucket_count - 1) as an AND-mask. The number of buckets is always
* a power of 2. Multiple keys will be stored in the same bucket. As a result
* the worst case retrieval performance of the map is O(n), though this is rare.
* On average lookup performance should equal O(1).
*
* The datastructure will automatically grow the number of buckets when the
* ratio between elements and buckets exceeds a certain threshold (LOAD_FACTOR).
*
* Note that while the implementation is a hashmap, it can only compute hashes
* for the provided 64 bit keys. This means that the provided keys must always
* be unique. If the provided keys are hashes themselves, it is the
* responsibility of the user to ensure that collisions are handled.
*
* In debug mode the map verifies that the type provided to the map functions
* matches the one used at creation time.
*/
#ifndef FLECS_MAP_H
#define FLECS_MAP_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ecs_map_t ecs_map_t;
typedef struct ecs_bucket_t ecs_bucket_t;
typedef uint64_t ecs_map_key_t;
typedef struct ecs_map_iter_t {
const ecs_map_t *map;
ecs_bucket_t *bucket;
int32_t bucket_index;
int32_t element_index;
void *payload;
} ecs_map_iter_t;
/** Create new map. */
FLECS_API
ecs_map_t * _ecs_map_new(
ecs_size_t elem_size,
ecs_size_t alignment,
int32_t elem_count);
#define ecs_map_new(T, elem_count)\
_ecs_map_new(sizeof(T), ECS_ALIGNOF(T), elem_count)
/** Get element for key, returns NULL if they key doesn't exist. */
FLECS_API
void * _ecs_map_get(
const ecs_map_t *map,
ecs_size_t elem_size,
ecs_map_key_t key);
#define ecs_map_get(map, T, key)\
(T*)_ecs_map_get(map, sizeof(T), (ecs_map_key_t)key)
/** Get pointer element. This dereferences the map element as a pointer. This
* operation returns NULL when either the element does not exist or whether the
* pointer is NULL, and should therefore only be used when the application knows
* for sure that a pointer should never be NULL. */
FLECS_API
void * _ecs_map_get_ptr(
const ecs_map_t *map,
ecs_map_key_t key);
#define ecs_map_get_ptr(map, T, key)\
(T)_ecs_map_get_ptr(map, key)
/** Get or create element for key. */
FLECS_API
void * _ecs_map_ensure(
ecs_map_t *map,
ecs_size_t elem_size,
ecs_map_key_t key);
#define ecs_map_ensure(map, T, key)\
(T*)_ecs_map_ensure(map, sizeof(T), (ecs_map_key_t)key)
/** Set element. */
FLECS_API
void* _ecs_map_set(
ecs_map_t *map,
ecs_size_t elem_size,
ecs_map_key_t key,
const void *payload);
#define ecs_map_set(map, key, payload)\
_ecs_map_set(map, sizeof(*payload), (ecs_map_key_t)key, payload);
/** Free map. */
FLECS_API
void ecs_map_free(
ecs_map_t *map);
/** Remove key from map. */
FLECS_API
void ecs_map_remove(
ecs_map_t *map,
ecs_map_key_t key);
/** Remove all elements from map. */
FLECS_API
void ecs_map_clear(
ecs_map_t *map);
/** Return number of elements in map. */
FLECS_API
int32_t ecs_map_count(
const ecs_map_t *map);
/** Return number of buckets in map. */
FLECS_API
int32_t ecs_map_bucket_count(
const ecs_map_t *map);
/** Return iterator to map contents. */
FLECS_API
ecs_map_iter_t ecs_map_iter(
const ecs_map_t *map);
/** Obtain next element in map from iterator. */
FLECS_API
void* _ecs_map_next(
ecs_map_iter_t* iter,
ecs_size_t elem_size,
ecs_map_key_t *key);
#define ecs_map_next(iter, T, key) \
(T*)_ecs_map_next(iter, sizeof(T), key)
/** Obtain next pointer element from iterator. See ecs_map_get_ptr. */
FLECS_API
void* _ecs_map_next_ptr(
ecs_map_iter_t* iter,
ecs_map_key_t *key);
#define ecs_map_next_ptr(iter, T, key) \
(T)_ecs_map_next_ptr(iter, key)
/** Grow number of buckets in the map for specified number of elements. */
FLECS_API
void ecs_map_grow(
ecs_map_t *map,
int32_t elem_count);
/** Set number of buckets in the map for specified number of elements. */
FLECS_API
void ecs_map_set_size(
ecs_map_t *map,
int32_t elem_count);
/** Return memory occupied by map. */
FLECS_API
void ecs_map_memory(
ecs_map_t *map,
int32_t *allocd,
int32_t *used);
#ifndef FLECS_LEGACY
#define ecs_map_each(map, T, key, var, ...)\
{\
ecs_map_iter_t it = ecs_map_iter(map);\
ecs_map_key_t key;\
T* var;\
(void)key;\
(void)var;\
while ((var = ecs_map_next(&it, T, &key))) {\
__VA_ARGS__\
}\
}
#endif
#ifdef __cplusplus
}
#endif
/** C++ wrapper for map. */
#ifdef __cplusplus
#ifndef FLECS_NO_CPP
#include <iostream>
namespace flecs {
template <typename K, typename T>
class map {
public:
map(int32_t count = 0) {
init(count);
}
map(std::initializer_list<std::pair<K, T>> elems) {
init(elems.size());
*this = elems;
}
void operator=(std::initializer_list<std::pair<K, T>> elems) {
for (auto elem : elems) {
this->set(elem.first, elem.second);
}
}
void clear() {
ecs_map_clear(m_map);
}
int32_t count() {
return ecs_map_count(m_map);
}
void set(K& key, T& value) {
ecs_map_set(m_map, reinterpret_cast<ecs_map_key_t>(key), &value);
}
T& get(K& key) {
*(T*)ecs_map_get(m_map, T, reinterpret_cast<ecs_map_key_t>(key));
}
private:
void init(int32_t count) {
m_map = ecs_map_new(T, count);
}
ecs_map_t *m_map;
};
}
#endif
#endif
#endif
/**
* @file switch_list.h
* @brief Interleaved linked list for storing mutually exclusive values.
*
* Datastructure that stores N interleaved linked lists in an array.
* This allows for efficient storage of elements with mutually exclusive values.
* Each linked list has a header element which points to the index in the array
* that stores the first node of the list. Each list node points to the next
* array element.
*
* The datastructure needs to be created with min and max values, so that it can
* allocate an array of headers that can be directly indexed by the value. The
* values are stored in a contiguous array, which allows for the values to be
* iterated without having to follow the linked list nodes.
*
* The datastructure allows for efficient storage and retrieval for values with
* mutually exclusive values, such as enumeration values. The linked list allows
* an application to obtain all elements for a given (enumeration) value without
* having to search.
*
* While the list accepts 64 bit values, it only uses the lower 32bits of the
* value for selecting the correct linked list.
*/
#ifndef FLECS_SWITCH_LIST_H
#define FLECS_SWITCH_LIST_H
typedef struct ecs_switch_header_t {
int32_t element; /* First element for value */
int32_t count; /* Number of elements for value */
} ecs_switch_header_t;
typedef struct ecs_switch_node_t {
int32_t next; /* Next node in list */
int32_t prev; /* Prev node in list */
} ecs_switch_node_t;
typedef struct ecs_switch_t {
uint64_t min; /* Minimum value the switch can store */
uint64_t max; /* Maximum value the switch can store */
ecs_switch_header_t *headers; /* Array with headers, indexed by value */
ecs_vector_t *nodes; /* Vector with nodes, of type ecs_switch_node_t */
ecs_vector_t *values; /* Vector with values, of type uint64_t */
} ecs_switch_t;
/** Create new switch. */
ecs_switch_t* ecs_switch_new(
uint64_t min,
uint64_t max,
int32_t elements);
/** Free switch. */
void ecs_switch_free(
ecs_switch_t *sw);
/** Add element to switch, initialize value to 0 */
void ecs_switch_add(
ecs_switch_t *sw);
/** Set number of elements in switch list */
void ecs_switch_set_count(
ecs_switch_t *sw,
int32_t count);
/** Ensure that element exists. */
void ecs_switch_ensure(
ecs_switch_t *sw,
int32_t count);
/** Add n elements. */
void ecs_switch_addn(
ecs_switch_t *sw,
int32_t count);
/** Set value of element. */
void ecs_switch_set(
ecs_switch_t *sw,
int32_t element,
uint64_t value);
/** Remove element. */
void ecs_switch_remove(
ecs_switch_t *sw,
int32_t element);
/** Get value for element. */
uint64_t ecs_switch_get(
const ecs_switch_t *sw,
int32_t element);
/** Swap element. */
void ecs_switch_swap(
ecs_switch_t *sw,
int32_t elem_1,
int32_t elem_2);
/** Get vector with all values. Use together with count(). */
ecs_vector_t* ecs_switch_values(
const ecs_switch_t *sw);
/** Return number of different values. */
int32_t ecs_switch_case_count(
const ecs_switch_t *sw,
uint64_t value);
/** Return first element for value. */
int32_t ecs_switch_first(
const ecs_switch_t *sw,
uint64_t value);
/** Return next element for value. Use with first(). */
int32_t ecs_switch_next(
const ecs_switch_t *sw,
int32_t elem);
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif
/**
* @file strbuf.h
* @brief Utility for constructing strings.
*
* A buffer builds up a list of elements which individually can be up to N bytes
* large. While appending, data is added to these elements. More elements are
* added on the fly when needed. When an application calls ecs_strbuf_get, all
* elements are combined in one string and the element administration is freed.
*
* This approach prevents reallocs of large blocks of memory, and therefore
* copying large blocks of memory when appending to a large buffer. A buffer
* preallocates some memory for the element overhead so that for small strings
* there is hardly any overhead, while for large strings the overhead is offset
* by the reduced time spent on copying memory.
*/
#ifndef FLECS_STRBUF_H_
#define FLECS_STRBUF_H_
#ifdef __cplusplus
extern "C" {
#endif
#define ECS_STRBUF_INIT (ecs_strbuf_t){0}
#define ECS_STRBUF_ELEMENT_SIZE (511)
#define ECS_STRBUF_MAX_LIST_DEPTH (32)
typedef struct ecs_strbuf_element {
bool buffer_embedded;
int32_t pos;
char *buf;
struct ecs_strbuf_element *next;
} ecs_strbuf_element;
typedef struct ecs_strbuf_element_embedded {
ecs_strbuf_element super;
char buf[ECS_STRBUF_ELEMENT_SIZE + 1];
} ecs_strbuf_element_embedded;
typedef struct ecs_strbuf_element_str {
ecs_strbuf_element super;
char *alloc_str;
} ecs_strbuf_element_str;
typedef struct ecs_strbuf_list_elem {
int32_t count;
const char *separator;
} ecs_strbuf_list_elem;
typedef struct ecs_strbuf_t {
/* When set by an application, append will write to this buffer */
char *buf;
/* The maximum number of characters that may be printed */
int32_t max;
/* Size of elements minus current element */
int32_t size;
/* The number of elements in use */
int32_t elementCount;
/* Always allocate at least one element */
ecs_strbuf_element_embedded firstElement;
/* The current element being appended to */
ecs_strbuf_element *current;
/* Stack that keeps track of number of list elements, used for conditionally
* inserting a separator */
ecs_strbuf_list_elem list_stack[ECS_STRBUF_MAX_LIST_DEPTH];
int32_t list_sp;
} ecs_strbuf_t;
/* Append format string to a buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_append(
ecs_strbuf_t *buffer,
const char *fmt,
...);
/* Append format string with argument list to a buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_vappend(
ecs_strbuf_t *buffer,
const char *fmt,
va_list args);
/* Append string to buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_appendstr(
ecs_strbuf_t *buffer,
const char *str);
/* Append source buffer to destination buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_mergebuff(
ecs_strbuf_t *dst_buffer,
ecs_strbuf_t *src_buffer);
/* Append string to buffer, transfer ownership to buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_appendstr_zerocpy(
ecs_strbuf_t *buffer,
char *str);
/* Append string to buffer, do not free/modify string.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_appendstr_zerocpy_const(
ecs_strbuf_t *buffer,
const char *str);
/* Append n characters to buffer.
* Returns false when max is reached, true when there is still space */
FLECS_API
bool ecs_strbuf_appendstrn(
ecs_strbuf_t *buffer,
const char *str,
int32_t n);
/* Return result string (also resets buffer) */
FLECS_API
char *ecs_strbuf_get(
ecs_strbuf_t *buffer);
/* Reset buffer without returning a string */
FLECS_API
void ecs_strbuf_reset(
ecs_strbuf_t *buffer);
/* Push a list */
FLECS_API
void ecs_strbuf_list_push(
ecs_strbuf_t *buffer,
const char *list_open,
const char *separator);
/* Pop a new list */
FLECS_API
void ecs_strbuf_list_pop(
ecs_strbuf_t *buffer,
const char *list_close);
/* Insert a new element in list */
FLECS_API
void ecs_strbuf_list_next(
ecs_strbuf_t *buffer);
/* Append formatted string as a new element in list */
FLECS_API
bool ecs_strbuf_list_append(
ecs_strbuf_t *buffer,
const char *fmt,
...);
/* Append string as a new element in list */
FLECS_API
bool ecs_strbuf_list_appendstr(
ecs_strbuf_t *buffer,
const char *str);
#ifdef __cplusplus
}
#endif
#endif
/**
* @file os_api.h
* @brief Operationg system abstractions.
*
* This file contains the operating system abstraction API. The flecs core
* library avoids OS/runtime specific API calls as much as possible. Instead it
* provides an interface that can be implemented by applications.
*
* Examples for how to implement this interface can be found in the
* examples/os_api folder.
*/
#ifndef FLECS_OS_API_H
#define FLECS_OS_API_H
#include <stdarg.h>
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <malloc.h>
#elif defined(__FreeBSD__)
#include <stdlib.h>
#else
#include <alloca.h>
#endif
#if defined(_WIN32)
#define ECS_OS_WINDOWS
#elif defined(__linux__)
#define ECS_OS_LINUX
#elif defined(__APPLE__) && defined(__MACH__)
#define ECS_OS_DARWIN
#else
/* Unknown OS */
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ecs_time_t {
uint32_t sec;
uint32_t nanosec;
} ecs_time_t;
/* Allocation counters (not thread safe) */
extern int64_t ecs_os_api_malloc_count;
extern int64_t ecs_os_api_realloc_count;
extern int64_t ecs_os_api_calloc_count;
extern int64_t ecs_os_api_free_count;
/* Use handle types that _at least_ can store pointers */
typedef uintptr_t ecs_os_thread_t;
typedef uintptr_t ecs_os_cond_t;
typedef uintptr_t ecs_os_mutex_t;
typedef uintptr_t ecs_os_dl_t;
/* Generic function pointer type */
typedef void (*ecs_os_proc_t)(void);
/* OS API init */
typedef
void (*ecs_os_api_init_t)(void);
/* OS API deinit */
typedef
void (*ecs_os_api_fini_t)(void);
/* Memory management */
typedef
void* (*ecs_os_api_malloc_t)(
ecs_size_t size);
typedef
void (*ecs_os_api_free_t)(
void *ptr);
typedef
void* (*ecs_os_api_realloc_t)(
void *ptr,
ecs_size_t size);
typedef
void* (*ecs_os_api_calloc_t)(
ecs_size_t size);
typedef
char* (*ecs_os_api_strdup_t)(
const char *str);
/* Threads */
typedef
void* (*ecs_os_thread_callback_t)(
void*);
typedef
ecs_os_thread_t (*ecs_os_api_thread_new_t)(
ecs_os_thread_callback_t callback,
void *param);
typedef
void* (*ecs_os_api_thread_join_t)(
ecs_os_thread_t thread);
/* Atomic increment / decrement */
typedef
int (*ecs_os_api_ainc_t)(
int32_t *value);
/* Mutex */
typedef
ecs_os_mutex_t (*ecs_os_api_mutex_new_t)(
void);
typedef
void (*ecs_os_api_mutex_lock_t)(
ecs_os_mutex_t mutex);
typedef
void (*ecs_os_api_mutex_unlock_t)(
ecs_os_mutex_t mutex);
typedef
void (*ecs_os_api_mutex_free_t)(
ecs_os_mutex_t mutex);
/* Condition variable */
typedef
ecs_os_cond_t (*ecs_os_api_cond_new_t)(
void);
typedef
void (*ecs_os_api_cond_free_t)(
ecs_os_cond_t cond);
typedef
void (*ecs_os_api_cond_signal_t)(
ecs_os_cond_t cond);
typedef
void (*ecs_os_api_cond_broadcast_t)(
ecs_os_cond_t cond);
typedef
void (*ecs_os_api_cond_wait_t)(
ecs_os_cond_t cond,
ecs_os_mutex_t mutex);
typedef
void (*ecs_os_api_sleep_t)(
int32_t sec,
int32_t nanosec);
typedef
void (*ecs_os_api_get_time_t)(
ecs_time_t *time_out);
/* Logging */
typedef
void (*ecs_os_api_log_t)(
const char *fmt,
va_list args);
/* Application termination */
typedef
void (*ecs_os_api_abort_t)(
void);
/* Dynamic libraries */
typedef
ecs_os_dl_t (*ecs_os_api_dlopen_t)(
const char *libname);
typedef
ecs_os_proc_t (*ecs_os_api_dlproc_t)(
ecs_os_dl_t lib,
const char *procname);
typedef
void (*ecs_os_api_dlclose_t)(
ecs_os_dl_t lib);
typedef
char* (*ecs_os_api_module_to_path_t)(
const char *module_id);
/* Prefix members of struct with 'ecs_' as some system headers may define
* macro's for functions like "strdup", "log" or "_free" */
typedef struct ecs_os_api_t {
/* API init / deinit */
ecs_os_api_init_t init_;
ecs_os_api_fini_t fini_;
/* Memory management */
ecs_os_api_malloc_t malloc_;
ecs_os_api_realloc_t realloc_;
ecs_os_api_calloc_t calloc_;
ecs_os_api_free_t free_;
/* Strings */
ecs_os_api_strdup_t strdup_;
/* Threads */
ecs_os_api_thread_new_t thread_new_;
ecs_os_api_thread_join_t thread_join_;
/* Atomic incremenet / decrement */
ecs_os_api_ainc_t ainc_;
ecs_os_api_ainc_t adec_;
/* Mutex */
ecs_os_api_mutex_new_t mutex_new_;
ecs_os_api_mutex_free_t mutex_free_;
ecs_os_api_mutex_lock_t mutex_lock_;
ecs_os_api_mutex_lock_t mutex_unlock_;
/* Condition variable */
ecs_os_api_cond_new_t cond_new_;
ecs_os_api_cond_free_t cond_free_;
ecs_os_api_cond_signal_t cond_signal_;
ecs_os_api_cond_broadcast_t cond_broadcast_;
ecs_os_api_cond_wait_t cond_wait_;
/* Time */
ecs_os_api_sleep_t sleep_;
ecs_os_api_get_time_t get_time_;
/* Logging */
ecs_os_api_log_t log_;
ecs_os_api_log_t log_error_;
ecs_os_api_log_t log_debug_;
ecs_os_api_log_t log_warning_;
/* Application termination */
ecs_os_api_abort_t abort_;
/* Dynamic library loading */
ecs_os_api_dlopen_t dlopen_;
ecs_os_api_dlproc_t dlproc_;
ecs_os_api_dlclose_t dlclose_;
/* Overridable function that translates from a logical module id to a
* shared library filename */
ecs_os_api_module_to_path_t module_to_dl_;
/* Overridable function that translates from a logical module id to a
* path that contains module-specif resources or assets */
ecs_os_api_module_to_path_t module_to_etc_;
} ecs_os_api_t;
FLECS_API
extern ecs_os_api_t ecs_os_api;
FLECS_API
void ecs_os_init(void);
FLECS_API
void ecs_os_fini(void);
FLECS_API
void ecs_os_set_api(
ecs_os_api_t *os_api);
FLECS_API
void ecs_os_set_api_defaults(void);
/* Memory management */
#define ecs_os_malloc(size) ecs_os_api.malloc_(size);
#define ecs_os_free(ptr) ecs_os_api.free_(ptr);
#define ecs_os_realloc(ptr, size) ecs_os_api.realloc_(ptr, size)
#define ecs_os_calloc(size) ecs_os_api.calloc_(size)
#if defined(_MSC_VER) || defined(__MINGW32__)
#define ecs_os_alloca(size) _alloca((size_t)(size))
#else
#define ecs_os_alloca(size) alloca((size_t)(size))
#endif
/* Strings */
#define ecs_os_strdup(str) ecs_os_api.strdup_(str)
#define ecs_os_strlen(str) (ecs_size_t)strlen(str)
#define ecs_os_strcmp(str1, str2) strcmp(str1, str2)
#define ecs_os_strncmp(str1, str2, num) strncmp(str1, str2, (size_t)(num))
#define ecs_os_memcmp(ptr1, ptr2, num) memcmp(ptr1, ptr2, (size_t)(num))
#define ecs_os_memcpy(ptr1, ptr2, num) memcpy(ptr1, ptr2, (size_t)(num))
#define ecs_os_memset(ptr, value, num) memset(ptr, value, (size_t)(num))
#define ecs_os_memmove(ptr, value, num) memmove(ptr, value, (size_t)(num))
#if defined(_MSC_VER)
#define ecs_os_strcat(str1, str2) strcat_s(str1, INT_MAX, str2)
#define ecs_os_sprintf(ptr, ...) sprintf_s(ptr, INT_MAX, __VA_ARGS__)
#define ecs_os_vsprintf(ptr, fmt, args) vsprintf_s(ptr, INT_MAX, fmt, args)
#define ecs_os_strcpy(str1, str2) strcpy_s(str1, INT_MAX, str2)
#define ecs_os_strncpy(str1, str2, num) strncpy_s(str1, INT_MAX, str2, (size_t)(num))
#else
#define ecs_os_strcat(str1, str2) strcat(str1, str2)
#define ecs_os_sprintf(ptr, ...) sprintf(ptr, __VA_ARGS__)
#define ecs_os_vsprintf(ptr, fmt, args) vsprintf(ptr, fmt, args)
#define ecs_os_strcpy(str1, str2) strcpy(str1, str2)
#define ecs_os_strncpy(str1, str2, num) strncpy(str1, str2, (size_t)(num))
#endif
/* Threads */
#define ecs_os_thread_new(callback, param) ecs_os_api.thread_new_(callback, param)
#define ecs_os_thread_join(thread) ecs_os_api.thread_join_(thread)
/* Atomic increment / decrement */
#define ecs_os_ainc(value) ecs_os_api.ainc_(value)
#define ecs_os_adec(value) ecs_os_api.adec_(value)
/* Mutex */
#define ecs_os_mutex_new() ecs_os_api.mutex_new_()
#define ecs_os_mutex_free(mutex) ecs_os_api.mutex_free_(mutex)
#define ecs_os_mutex_lock(mutex) ecs_os_api.mutex_lock_(mutex)
#define ecs_os_mutex_unlock(mutex) ecs_os_api.mutex_unlock_(mutex)
/* Condition variable */
#define ecs_os_cond_new() ecs_os_api.cond_new_()
#define ecs_os_cond_free(cond) ecs_os_api.cond_free_(cond)
#define ecs_os_cond_signal(cond) ecs_os_api.cond_signal_(cond)
#define ecs_os_cond_broadcast(cond) ecs_os_api.cond_broadcast_(cond)
#define ecs_os_cond_wait(cond, mutex) ecs_os_api.cond_wait_(cond, mutex)
/* Time */
#define ecs_os_sleep(sec, nanosec) ecs_os_api.sleep_(sec, nanosec)
#define ecs_os_get_time(time_out) ecs_os_api.get_time_(time_out)
/* Logging (use functions to avoid using variadic macro arguments) */
FLECS_API
void ecs_os_log(const char *fmt, ...);
FLECS_API
void ecs_os_warn(const char *fmt, ...);
FLECS_API
void ecs_os_err(const char *fmt, ...);
FLECS_API
void ecs_os_dbg(const char *fmt, ...);
/* Application termination */
#define ecs_os_abort() ecs_os_api.abort_()
/* Dynamic libraries */
#define ecs_os_dlopen(libname) ecs_os_api.dlopen_(libname)
#define ecs_os_dlproc(lib, procname) ecs_os_api.dlproc_(lib, procname)
#define ecs_os_dlclose(lib) ecs_os_api.dlclose_(lib)
/* Module id translation */
#define ecs_os_module_to_dl(lib) ecs_os_api.module_to_dl_(lib)
#define ecs_os_module_to_etc(lib) ecs_os_api.module_to_etc_(lib)
/* Sleep with floating point time */
FLECS_API
void ecs_sleepf(
double t);
/* Measure time since provided timestamp */
FLECS_API
double ecs_time_measure(
ecs_time_t *start);
/* Calculate difference between two timestamps */
FLECS_API
ecs_time_t ecs_time_sub(
ecs_time_t t1,
ecs_time_t t2);
/* Convert time value to a double */
FLECS_API
double ecs_time_to_double(
ecs_time_t t);
FLECS_API
void* ecs_os_memdup(
const void *src,
ecs_size_t size);
/** Are heap functions available? */
FLECS_API
bool ecs_os_has_heap(void);
/** Are threading functions available? */
FLECS_API
bool ecs_os_has_threading(void);
/** Are time functions available? */
FLECS_API
bool ecs_os_has_time(void);
/** Are logging functions available? */
FLECS_API
bool ecs_os_has_logging(void);
/** Are dynamic library functions available? */
FLECS_API
bool ecs_os_has_dl(void);
/** Are module path functions available? */
FLECS_API
bool ecs_os_has_modules(void);
#ifdef __cplusplus
}
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* @defgroup api_types Basic API types
* @{
*/
/** An entity identifier. */
typedef uint64_t ecs_entity_t;
/** A vector containing component identifiers used to describe a type. */
typedef const ecs_vector_t* ecs_type_t;
/** An ECS world is the container for all ECS data and supporting features. */
typedef struct ecs_world_t ecs_world_t;
/** A snapshot stores the state of a world in a particular point in time. */
typedef struct ecs_snapshot_t ecs_snapshot_t;
/** Queries are the primary mechanism for iterating (prematched) entities. */
typedef struct ecs_query_t ecs_query_t;
/* An iterator lets an application iterate entities across tables. */
typedef struct ecs_iter_t ecs_iter_t;
/** Refs cache data that lets them access components faster than ecs_get. */
typedef struct ecs_ref_t ecs_ref_t;
/** Describes how a filter should match components with a table. */
typedef enum ecs_match_kind_t {
EcsMatchDefault = 0,
EcsMatchAll, /**< Match all components in a type */
EcsMatchAny, /**< Match one of the components in a type */
EcsMatchExact /**< Match the type exactly */
} ecs_match_kind_t;
/** Filters alllow for ad-hoc quick filtering of entity tables. */
typedef struct ecs_filter_t {
ecs_type_t include; /**< Components that should match */
ecs_type_t exclude; /**< Components that should not match */
ecs_match_kind_t include_kind; /**< Match kind for include components */
ecs_match_kind_t exclude_kind; /**< Match kind for exclude components */
} ecs_filter_t;
/** Type that contains information about the world. */
typedef struct ecs_world_info_t {
ecs_entity_t last_component_id; /**< Last issued component entity id */
ecs_entity_t last_id; /**< Last issued entity id */
ecs_entity_t min_id; /**< First allowed entity id */
ecs_entity_t max_id; /**< Last allowed entity id */
FLECS_FLOAT delta_time_raw; /**< Raw delta time (no time scaling) */
FLECS_FLOAT delta_time; /**< Time passed to or computed by ecs_progress */
FLECS_FLOAT time_scale; /**< Time scale applied to delta_time */
FLECS_FLOAT target_fps; /**< Target fps */
FLECS_FLOAT frame_time_total; /**< Total time spent processing a frame */
FLECS_FLOAT system_time_total; /**< Total time spent in systems */
FLECS_FLOAT merge_time_total; /**< Total time spent in merges */
FLECS_FLOAT world_time_total; /**< Time elapsed in simulation */
FLECS_FLOAT world_time_total_raw; /**< Time elapsed in simulation (no scaling) */
FLECS_FLOAT sleep_err; /**< Measured sleep error */
int32_t frame_count_total; /**< Total number of frames */
int32_t merge_count_total; /**< Total number of merges */
int32_t pipeline_build_count_total; /**< Total number of pipeline builds */
int32_t systems_ran_frame; /**< Total number of systems ran in last frame */
} ecs_world_info_t;
/** @} */
/**
* @defgroup function_types Function Types
* @{
*/
/** Action callback for systems and triggers */
typedef void (*ecs_iter_action_t)(
ecs_iter_t *it);
typedef bool (*ecs_iter_next_action_t)(
ecs_iter_t *it);
/** Compare callback used for sorting */
typedef int (*ecs_compare_action_t)(
ecs_entity_t e1,
const void *ptr1,
ecs_entity_t e2,
const void *ptr2);
/** Compare callback used for sorting */
typedef int32_t (*ecs_rank_type_action_t)(
ecs_world_t *world,
ecs_entity_t rank_component,
ecs_type_t type);
/** Initialization action for modules */
typedef void (*ecs_module_action_t)(
ecs_world_t *world);
/** Action callback on world exit */
typedef void (*ecs_fini_action_t)(
ecs_world_t *world,
void *ctx);
/**
* @file api_types.h
* @brief Supporting types for the public API.
*
* This file contains types that are typically not used by an application but
* support the public API, and therefore must be exposed. This header should not
* be included by itself.
*/
#ifndef FLECS_API_TYPES_H
#define FLECS_API_TYPES_H
#ifdef __cplusplus
extern "C" {
#endif
////////////////////////////////////////////////////////////////////////////////
//// Opaque types
////////////////////////////////////////////////////////////////////////////////
/** A stage enables modification while iterating and from multiple threads */
typedef struct ecs_stage_t ecs_stage_t;
/** A table is where entities and components are stored */
typedef struct ecs_table_t ecs_table_t;
/** A record stores data to map an entity id to a location in a table */
typedef struct ecs_record_t ecs_record_t;
/** Table column */
typedef struct ecs_column_t ecs_column_t;
/** Table data */
typedef struct ecs_data_t ecs_data_t;
////////////////////////////////////////////////////////////////////////////////
//// Non-opaque types
////////////////////////////////////////////////////////////////////////////////
struct ecs_record_t {
ecs_table_t *table; /* Identifies a type (and table) in world */
int32_t row; /* Table row of the entity */
};
/** Cached reference. */
struct ecs_ref_t {
ecs_entity_t entity; /**< Entity of the reference */
ecs_entity_t component; /**< Component of the reference */
void *table; /**< Last known table */
int32_t row; /**< Last known location in table */
int32_t alloc_count; /**< Last known alloc count of table */
ecs_record_t *record; /**< Pointer to record, if in main stage */
const void *ptr; /**< Cached ptr */
};
/** Array of entity ids that, other than a type, can live on the stack */
typedef struct ecs_entities_t {
ecs_entity_t *array; /**< An array with entity ids */
int32_t count; /**< The number of entities in the array */
} ecs_entities_t;
typedef struct ecs_page_cursor_t {
int32_t first;
int32_t count;
} ecs_page_cursor_t;
typedef struct ecs_page_iter_t {
int32_t offset;
int32_t limit;
int32_t remaining;
} ecs_page_iter_t;
/** Table specific data for iterators */
typedef struct ecs_iter_table_t {
int32_t *columns; /**< Mapping from query columns to table columns */
ecs_table_t *table; /**< The current table. */
ecs_data_t *data; /**< Table component data */
ecs_entity_t *components; /**< Components in current table */
ecs_type_t *types; /**< Components in current table */
ecs_ref_t *references; /**< References to entities (from query) */
} ecs_iter_table_t;
/** Scope-iterator specific data */
typedef struct ecs_scope_iter_t {
ecs_filter_t filter;
ecs_vector_t *tables;
int32_t index;
ecs_iter_table_t table;
} ecs_scope_iter_t;
/** Filter-iterator specific data */
typedef struct ecs_filter_iter_t {
ecs_filter_t filter;
ecs_sparse_t *tables;
int32_t index;
ecs_iter_table_t table;
} ecs_filter_iter_t;
/** Iterator flags used to quickly select the optimal iterator algorithm */
typedef enum ecs_query_iter_kind_t {
EcsQuerySimpleIter, /**< No paging, sorting or sparse columns */
EcsQueryPagedIter, /**< Regular iterator with paging */
EcsQuerySortedIter, /**< Sorted iterator */
EcsQuerySwitchIter /**< Switch type iterator */
} ecs_query_iter_kind_t;
/** Query-iterator specific data */
typedef struct ecs_query_iter_t {
ecs_page_iter_t page_iter;
int32_t index;
int32_t sparse_smallest;
int32_t sparse_first;
int32_t bitset_first;
} ecs_query_iter_t;
/** Query-iterator specific data */
typedef struct ecs_snapshot_iter_t {
ecs_filter_t filter;
ecs_vector_t *tables; /* ecs_table_leaf_t */
int32_t index;
ecs_iter_table_t table;
} ecs_snapshot_iter_t;
/** The ecs_iter_t struct allows applications to iterate tables.
* Queries and filters, among others, allow an application to iterate entities
* that match a certain set of components. Because of how data is stored
* internally, entities with a given set of components may be stored in multiple
* consecutive arrays, stored across multiple tables. The ecs_iter_t type
* enables iteration across tables. */
struct ecs_iter_t {
ecs_world_t *world; /**< The world */
ecs_world_t *real_world; /**< Actual world. This differs from world when using threads. */
ecs_entity_t system; /**< The current system (if applicable) */
ecs_query_iter_kind_t kind;
ecs_iter_table_t *table; /**< Table related data */
ecs_query_t *query; /**< Current query being evaluated */
int32_t table_count; /**< Active table count for query */
int32_t inactive_table_count; /**< Inactive table count for query */
int32_t column_count; /**< Number of columns for system */
void *table_columns; /**< Table component data */
ecs_entity_t *entities; /**< Entity identifiers */
void *param; /**< User data (EcsContext or param argument) */
FLECS_FLOAT delta_time; /**< Time elapsed since last frame */
FLECS_FLOAT delta_system_time;/**< Time elapsed since last system invocation */
FLECS_FLOAT world_time; /**< Time elapsed since start of simulation */
int32_t frame_offset; /**< Offset relative to frame */
int32_t offset; /**< Offset relative to current table */
int32_t count; /**< Number of entities to process by system */
int32_t total_count; /**< Total number of entities in table */
ecs_entities_t *triggered_by; /**< Component(s) that triggered the system */
ecs_entity_t interrupted_by; /**< When set, system execution is interrupted */
union {
ecs_scope_iter_t parent;
ecs_filter_iter_t filter;
ecs_query_iter_t query;
ecs_snapshot_iter_t snapshot;
} iter; /**< Iterator specific data */
};
typedef enum EcsMatchFailureReason {
EcsMatchOk,
EcsMatchNotASystem,
EcsMatchSystemIsATask,
EcsMatchEntityIsDisabled,
EcsMatchEntityIsPrefab,
EcsMatchFromSelf,
EcsMatchFromOwned,
EcsMatchFromShared,
EcsMatchFromContainer,
EcsMatchFromEntity,
EcsMatchOrFromSelf,
EcsMatchOrFromOwned,
EcsMatchOrFromShared,
EcsMatchOrFromContainer,
EcsMatchNotFromSelf,
EcsMatchNotFromOwned,
EcsMatchNotFromShared,
EcsMatchNotFromContainer,
} EcsMatchFailureReason;
typedef struct ecs_match_failure_t {
EcsMatchFailureReason reason;
int32_t column;
} ecs_match_failure_t;
////////////////////////////////////////////////////////////////////////////////
//// Function types
////////////////////////////////////////////////////////////////////////////////
/** Constructor/destructor. Used for initializing / deinitializing components. */
typedef void (*ecs_xtor_t)(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *entity_ptr,
void *ptr,
size_t size,
int32_t count,
void *ctx);
/** Copy is invoked when a component is copied into another component. */
typedef void (*ecs_copy_t)(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *dst_entity,
const ecs_entity_t *src_entity,
void *dst_ptr,
const void *src_ptr,
size_t size,
int32_t count,
void *ctx);
/** Move is invoked when a component is moved to another component. */
typedef void (*ecs_move_t)(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *dst_entity,
const ecs_entity_t *src_entity,
void *dst_ptr,
void *src_ptr,
size_t size,
int32_t count,
void *ctx);
#ifdef __cplusplus
}
#endif
#endif
/**
* @file api_support.h
* @brief Support functions and constants.
*
* Supporting types and functions that need to be exposed either in support of
* the public API or for unit tests, but that may change between minor / patch
* releases.
*/
#ifndef FLECS_API_SUPPORT_H
#define FLECS_API_SUPPORT_H
#ifdef __cplusplus
extern "C" {
#endif
/** This reserves entity ids for components. Regular entity ids will start after
* this constant. This affects performance of table traversal, as edges with ids
* lower than this constant are looked up in an array, whereas constants higher
* than this id are looked up in a map. Increasing this value can improve
* performance at the cost of (significantly) higher memory usage. */
#define ECS_HI_COMPONENT_ID (256) /* Maximum number of components */
////////////////////////////////////////////////////////////////////////////////
//// Global type handles
////////////////////////////////////////////////////////////////////////////////
/** Type handles to builtin components */
FLECS_API
extern ecs_type_t
ecs_type(EcsComponent),
ecs_type(EcsComponentLifecycle),
ecs_type(EcsType),
ecs_type(EcsName);
/** This allows passing 0 as type to functions that accept types */
#define FLECS__TNULL 0
#define FLECS__T0 0
////////////////////////////////////////////////////////////////////////////////
//// Functions used in declarative (macro) API
////////////////////////////////////////////////////////////////////////////////
FLECS_API
ecs_entity_t ecs_new_entity(
ecs_world_t *world,
ecs_entity_t e,
const char *id,
const char *components);
FLECS_API
ecs_entity_t ecs_new_component(
ecs_world_t *world,
ecs_entity_t e,
const char *id,
size_t size,
size_t alignment);
FLECS_API
ecs_entity_t ecs_new_module(
ecs_world_t *world,
ecs_entity_t e,
const char *name,
size_t size,
size_t alignment);
FLECS_API
ecs_entity_t ecs_new_type(
ecs_world_t *world,
ecs_entity_t e,
const char *id,
const char *components);
FLECS_API
ecs_entity_t ecs_new_prefab(
ecs_world_t *world,
ecs_entity_t e,
const char *id,
const char *sig);
FLECS_API
ecs_entity_t ecs_new_system(
ecs_world_t *world,
ecs_entity_t e,
const char *name,
ecs_entity_t phase,
const char *signature,
ecs_iter_action_t action);
FLECS_API
ecs_entity_t ecs_new_trigger(
ecs_world_t *world,
ecs_entity_t e,
const char *name,
ecs_entity_t kind,
const char *component,
ecs_iter_action_t action);
FLECS_API
ecs_entity_t ecs_new_pipeline(
ecs_world_t *world,
ecs_entity_t e,
const char *name,
const char *expr);
FLECS_API
char* ecs_module_path_from_c(
const char *c_name);
FLECS_API
bool ecs_component_has_actions(
ecs_world_t *world,
ecs_entity_t component);
////////////////////////////////////////////////////////////////////////////////
//// Signature API
////////////////////////////////////////////////////////////////////////////////
typedef enum ecs_sig_inout_kind_t {
EcsInOut,
EcsIn,
EcsOut
} ecs_sig_inout_kind_t;
/** Type that is used by systems to indicate where to fetch a component from */
typedef enum ecs_sig_from_kind_t {
EcsFromAny, /* Get component from self (default) */
EcsFromOwned, /* Get owned component from self */
EcsFromShared, /* Get shared component from self */
EcsFromParent, /* Get component from container */
EcsFromSystem, /* Get component from system */
EcsFromEmpty, /* Get entity handle by id */
EcsFromEntity, /* Get component from other entity */
EcsCascade /* Walk component in cascading (hierarchy) order */
} ecs_sig_from_kind_t;
/** Type describing an operator used in an signature of a system signature */
typedef enum ecs_sig_oper_kind_t {
EcsOperAnd = 0,
EcsOperOr = 1,
EcsOperNot = 2,
EcsOperOptional = 3,
EcsOperAll = 4,
EcsOperLast = 5
} ecs_sig_oper_kind_t;
/** Type that describes a single column in the system signature */
typedef struct ecs_sig_column_t {
ecs_sig_from_kind_t from_kind; /* Element kind (Entity, Component) */
ecs_sig_oper_kind_t oper_kind; /* Operator kind (AND, OR, NOT) */
ecs_sig_inout_kind_t inout_kind; /* Is component read or written */
union {
ecs_vector_t *type; /* Used for OR operator */
ecs_entity_t component; /* Used for AND operator */
} is;
ecs_entity_t source; /* Source entity (used with FromEntity) */
char *name; /* Name of column */
} ecs_sig_column_t;
/** Type that stores a parsed signature */
typedef struct ecs_sig_t {
const char *name; /* Optional name used for debugging */
char *expr; /* Original expression string */
ecs_vector_t *columns; /* Columns that contain parsed data */
} ecs_sig_t;
/** Parse signature. */
FLECS_API
void ecs_sig_init(
ecs_world_t *world,
const char *name,
const char *expr,
ecs_sig_t *sig);
/** Release signature resources */
FLECS_API
void ecs_sig_deinit(
ecs_sig_t *sig);
/** Add column to signature. */
FLECS_API
int ecs_sig_add(
ecs_world_t *world,
ecs_sig_t *sig,
ecs_sig_from_kind_t from_kind,
ecs_sig_oper_kind_t oper_kind,
ecs_sig_inout_kind_t access_kind,
ecs_entity_t component,
ecs_entity_t source,
const char *arg_name);
/** Create query based on signature object. */
FLECS_API
ecs_query_t* ecs_query_new_w_sig(
ecs_world_t *world,
ecs_entity_t system,
ecs_sig_t *sig);
/** Get signature object from query */
FLECS_API
ecs_sig_t* ecs_query_get_sig(
ecs_query_t *query);
#define ECS_INVALID_ENTITY (1)
#define ECS_INVALID_PARAMETER (2)
#define ECS_INVALID_COMPONENT_ID (3)
#define ECS_INVALID_EXPRESSION (4)
#define ECS_INVALID_TYPE_EXPRESSION (5)
#define ECS_INVALID_SIGNATURE (6)
#define ECS_UNKNOWN_COMPONENT_ID (7)
#define ECS_UNKNOWN_TYPE_ID (8)
#define ECS_TYPE_NOT_AN_ENTITY (9)
#define ECS_MISSING_SYSTEM_CONTEXT (10)
#define ECS_NOT_A_COMPONENT (11)
#define ECS_INTERNAL_ERROR (12)
#define ECS_MORE_THAN_ONE_PREFAB (13)
#define ECS_ALREADY_DEFINED (14)
#define ECS_INVALID_COMPONENT_SIZE (15)
#define ECS_INVALID_COMPONENT_ALIGNMENT (16)
#define ECS_OUT_OF_MEMORY (17)
#define ECS_MODULE_UNDEFINED (18)
#define ECS_COLUMN_INDEX_OUT_OF_RANGE (19)
#define ECS_COLUMN_IS_NOT_SHARED (20)
#define ECS_COLUMN_IS_SHARED (21)
#define ECS_COLUMN_HAS_NO_DATA (22)
#define ECS_COLUMN_TYPE_MISMATCH (23)
#define ECS_INVALID_WHILE_MERGING (24)
#define ECS_INVALID_WHILE_ITERATING (25)
#define ECS_INVALID_FROM_WORKER (26)
#define ECS_UNRESOLVED_IDENTIFIER (27)
#define ECS_OUT_OF_RANGE (28)
#define ECS_COLUMN_IS_NOT_SET (29)
#define ECS_UNRESOLVED_REFERENCE (30)
#define ECS_THREAD_ERROR (31)
#define ECS_MISSING_OS_API (32)
#define ECS_TYPE_TOO_LARGE (33)
#define ECS_INVALID_PREFAB_CHILD_TYPE (34)
#define ECS_UNSUPPORTED (35)
#define ECS_NO_OUT_COLUMNS (36)
#define ECS_COLUMN_ACCESS_VIOLATION (37)
#define ECS_DESERIALIZE_COMPONENT_ID_CONFLICT (38)
#define ECS_DESERIALIZE_COMPONENT_SIZE_CONFLICT (39)
#define ECS_DESERIALIZE_FORMAT_ERROR (40)
#define ECS_INVALID_REACTIVE_SIGNATURE (41)
#define ECS_INCONSISTENT_COMPONENT_NAME (42)
#define ECS_TYPE_CONSTRAINT_VIOLATION (43)
#define ECS_COMPONENT_NOT_REGISTERED (44)
#define ECS_INCONSISTENT_COMPONENT_ID (45)
#define ECS_INVALID_CASE (46)
#define ECS_COMPONENT_NAME_IN_USE (47)
#define ECS_INCONSISTENT_NAME (48)
#define ECS_INCONSISTENT_COMPONENT_ACTION (49)
#define ECS_INVALID_OPERATION (50)
/** Calculate offset from address */
#define ECS_OFFSET(o, offset) (void*)(((uintptr_t)(o)) + ((uintptr_t)(offset)))
#ifdef __cplusplus
}
#endif
#endif
/**
* @file log.h
* @brief Internal logging API.
*
* Internal utility functions for tracing, warnings and errors.
*/
#ifndef FLECS_LOG_H
#define FLECS_LOG_H
#ifdef __cplusplus
extern "C" {
#endif
////////////////////////////////////////////////////////////////////////////////
//// Color macro's
////////////////////////////////////////////////////////////////////////////////
#define ECS_BLACK "\033[1;30m"
#define ECS_RED "\033[0;31m"
#define ECS_GREEN "\033[0;32m"
#define ECS_YELLOW "\033[0;33m"
#define ECS_BLUE "\033[0;34m"
#define ECS_MAGENTA "\033[0;35m"
#define ECS_CYAN "\033[0;36m"
#define ECS_WHITE "\033[1;37m"
#define ECS_GREY "\033[0;37m"
#define ECS_NORMAL "\033[0;49m"
#define ECS_BOLD "\033[1;49m"
////////////////////////////////////////////////////////////////////////////////
//// Tracing
////////////////////////////////////////////////////////////////////////////////
FLECS_API
void _ecs_trace(
int level,
const char *file,
int32_t line,
const char *fmt,
...);
FLECS_API
void _ecs_warn(
const char *file,
int32_t line,
const char *fmt,
...);
FLECS_API
void _ecs_err(
const char *file,
int32_t line,
const char *fmt,
...);
FLECS_API
void ecs_log_push(void);
FLECS_API
void ecs_log_pop(void);
#ifndef FLECS_LEGACY
#define ecs_trace(lvl, ...)\
_ecs_trace(lvl, __FILE__, __LINE__, __VA_ARGS__)
#define ecs_warn(...)\
_ecs_warn(__FILE__, __LINE__, __VA_ARGS__)
#define ecs_err(...)\
_ecs_err(__FILE__, __LINE__, __VA_ARGS__)
/* If in debug mode and no tracing verbosity is defined, compile all tracing */
#if !defined(NDEBUG) && !(defined(ECS_TRACE_0) || defined(ECS_TRACE_1) || defined(ECS_TRACE_2) || defined(ECS_TRACE_3))
#define ECS_TRACE_3
#endif
#ifndef NDEBUG
#if defined(ECS_TRACE_3)
#define ecs_trace_1(...) ecs_trace(1, __VA_ARGS__);
#define ecs_trace_2(...) ecs_trace(2, __VA_ARGS__);
#define ecs_trace_3(...) ecs_trace(3, __VA_ARGS__);
#elif defined(ECS_TRACE_2)
#define ecs_trace_1(...) ecs_trace(1, __VA_ARGS__);
#define ecs_trace_2(...) ecs_trace(2, __VA_ARGS__);
#define ecs_trace_3(...)
#elif defined(ECS_TRACE_1)
#define ecs_trace_1(...) ecs_trace(1, __VA_ARGS__);
#define ecs_trace_2(...)
#define ecs_trace_3(...)
#endif
#else
#define ecs_trace_1(...)
#define ecs_trace_2(...)
#define ecs_trace_3(...)
#endif
#endif
////////////////////////////////////////////////////////////////////////////////
//// Exceptions
////////////////////////////////////////////////////////////////////////////////
/** Get description for error code */
FLECS_API
const char* ecs_strerror(
int32_t error_code);
/** Abort */
FLECS_API
void _ecs_abort(
int32_t error_code,
const char *param,
const char *file,
int32_t line);
#define ecs_abort(error_code, param)\
_ecs_abort(error_code, param, __FILE__, __LINE__); abort()
/** Assert */
FLECS_API
void _ecs_assert(
bool condition,
int32_t error_code,
const char *param,
const char *condition_str,
const char *file,
int32_t line);
#ifdef NDEBUG
#define ecs_assert(condition, error_code, param)
#else
#define ecs_assert(condition, error_code, param)\
_ecs_assert(condition, error_code, param, #condition, __FILE__, __LINE__);\
assert(condition)
#endif
FLECS_API
void _ecs_parser_error(
const char *name,
const char *expr,
int64_t column,
const char *fmt,
...);
#ifndef FLECS_LEGACY
#define ecs_parser_error(name, expr, column, ...)\
_ecs_parser_error(name, expr, column, __VA_ARGS__);\
abort()
#endif
#ifdef __cplusplus
}
#endif
#endif
/**
* @file type.h
* @brief Type API.
*
* This API contains utilities for working with types. Types are vectors of
* component ids, and are used most prominently in the API to construct filters.
*/
#ifndef FLECS_TYPE_H
#define FLECS_TYPE_H
#ifdef __cplusplus
extern "C" {
#endif
FLECS_API
ecs_type_t ecs_type_from_entity(
ecs_world_t *world,
ecs_entity_t entity);
FLECS_API
ecs_entity_t ecs_type_to_entity(
ecs_world_t *world,
ecs_type_t type);
FLECS_API
char* ecs_type_str(
ecs_world_t *world,
ecs_type_t type);
FLECS_API
ecs_type_t ecs_type_from_str(
ecs_world_t *world,
const char *expr);
FLECS_API
ecs_type_t ecs_type_find(
ecs_world_t *world,
ecs_entity_t *array,
int32_t count);
FLECS_API
ecs_type_t ecs_type_merge(
ecs_world_t *world,
ecs_type_t type,
ecs_type_t type_add,
ecs_type_t type_remove);
FLECS_API
ecs_type_t ecs_type_add(
ecs_world_t *world,
ecs_type_t type,
ecs_entity_t entity);
FLECS_API
ecs_type_t ecs_type_remove(
ecs_world_t *world,
ecs_type_t type,
ecs_entity_t entity);
FLECS_API
bool ecs_type_has_entity(
ecs_world_t *world,
ecs_type_t type,
ecs_entity_t entity);
FLECS_API
bool ecs_type_has_type(
ecs_world_t *world,
ecs_type_t type,
ecs_type_t has);
FLECS_API
bool ecs_type_owns_entity(
ecs_world_t *world,
ecs_type_t type,
ecs_entity_t entity,
bool owned);
FLECS_API
bool ecs_type_owns_type(
ecs_world_t *world,
ecs_type_t type,
ecs_type_t has,
bool owned);
FLECS_API
ecs_entity_t ecs_type_get_entity_for_xor(
ecs_world_t *world,
ecs_type_t type,
ecs_entity_t xor_tag);
FLECS_API
int32_t ecs_type_index_of(
ecs_type_t type,
ecs_entity_t component);
FLECS_API
int32_t ecs_type_trait_index_of(
ecs_type_t type,
int32_t start_index,
ecs_entity_t trait);
#ifdef __cplusplus
}
#endif
#endif
/** @} */
/**
* @defgroup builtin_types Builtin Types
* @{
*/
/** Entity name. */
typedef struct EcsName {
const char *value; /**< Entity name */
const char *symbol; /**< Optional symbol name, if it differs from name */
char *alloc_value; /**< If set, value will be freed on destruction */
} EcsName;
/** Component information. */
typedef struct EcsComponent {
ecs_size_t size; /**< Component size */
ecs_size_t alignment; /**< Component alignment */
} EcsComponent;
/** Component that stores an ecs_type_t.
* This component allows for the creation of entities that represent a type, and
* therefore the creation of named types. This component is typically
* instantiated by ECS_TYPE. */
typedef struct EcsType {
ecs_type_t type; /**< Preserved nested types */
ecs_type_t normalized; /**< Union of type and nested AND types */
} EcsType;
/** Component that contains lifecycle callbacks for a component. */
typedef struct EcsComponentLifecycle {
ecs_xtor_t ctor; /**< Component constructor */
ecs_xtor_t dtor; /**< Component destructor */
ecs_copy_t copy; /**< Component copy */
ecs_move_t move; /**< Component move */
void *ctx; /**< User defined context */
} EcsComponentLifecycle;
/** Component used for registering component triggers */
typedef struct EcsTrigger {
ecs_entity_t kind;
ecs_iter_action_t action;
ecs_entity_t component;
ecs_entity_t self;
void *ctx;
} EcsTrigger;
/** @} */
/**
* @defgroup type_roles Type Roles
* @{
*/
/* Type roles are used to indicate the role of an entity in a type. If no flag
* is specified, the entity is interpreted as a regular component or tag. Flags
* are added to an entity by using a bitwise OR (|). An example:
*
* ecs_entity_t parent = ecs_new(world, 0);
* ecs_entity_t child = ecs_add_entity(world, e, ECS_CHILDOF | parent);
*
* Type flags can also be used in type expressions, without the ECS prefix:
*
* ECS_ENTITY(world, Base, Position);
* ECS_TYPE(world, InstanceOfBase, INSTANCEOF | Base);
*/
/** Role bit added to roles to differentiate between roles and generations */
#define ECS_ROLE ((uint64_t)1 << 63)
/** The INSTANCEOF role indicates that the components from the entity should be
* shared with the entity that instantiates the type. */
#define ECS_INSTANCEOF (ECS_ROLE | ((ecs_entity_t)0x7E << 56))
/** The CHILDOF role indicates that the entity should be treated as a parent of
* the entity that instantiates the type. */
#define ECS_CHILDOF (ECS_ROLE | ((ecs_entity_t)0x7D << 56))
/** Cases are used to switch between mutually exclusive components */
#define ECS_CASE (ECS_ROLE | ((ecs_entity_t)0x7C << 56))
/** Switches allow for fast switching between mutually exclusive components */
#define ECS_SWITCH (ECS_ROLE | ((ecs_entity_t)0x7B << 56))
/** The TRAIT role indicates that the entity is a trait identifier. */
#define ECS_TRAIT (ECS_ROLE | ((ecs_entity_t)0x7A << 56))
/** Enforce that all entities of a type are present in the type.
* This flag can only be used in combination with an entity that has EcsType. */
#define ECS_AND (ECS_ROLE | ((ecs_entity_t)0x79 << 56))
/** Enforce that at least one entity of a type must be present in the type.
* This flag can only be used in combination with an entity that has EcsType. */
#define ECS_OR (ECS_ROLE | ((ecs_entity_t)0x78 << 56))
/** Enforce that exactly one entity of a type must be present in the type.
* This flag can only be used in combination with an entity that has EcsType.
* When another entity of the XOR'd type is added to an entity of this type, the
* previous entity is removed from the entity. This makes XOR useful for
* implementing state machines, as it allows for traversing states while
* ensuring that only one state is ever active at the same time. */
#define ECS_XOR (ECS_ROLE | ((ecs_entity_t)0x77 << 56))
/** None of the entities in a type may be added to the type.
* This flag can only be used in combination with an entity that has EcsType. */
#define ECS_NOT (ECS_ROLE | ((ecs_entity_t)0x76 << 56))
/** Enforce ownership of a component */
#define ECS_OWNED (ECS_ROLE | ((ecs_entity_t)0x75 << 56))
/** Track whether component is enabled or not */
#define ECS_DISABLED (ECS_ROLE | ((ecs_entity_t)0x74 << 56))
/** @} */
/**
* @defgroup builtin_tags Builtin Tags
* @{
*/
/* Builtin tag ids */
#define EcsModule (ECS_HI_COMPONENT_ID + 0)
#define EcsPrefab (ECS_HI_COMPONENT_ID + 1)
#define EcsHidden (ECS_HI_COMPONENT_ID + 2)
#define EcsDisabled (ECS_HI_COMPONENT_ID + 3)
#define EcsDisabledIntern (ECS_HI_COMPONENT_ID + 4)
#define EcsInactive (ECS_HI_COMPONENT_ID + 5)
#define EcsOnDemand (ECS_HI_COMPONENT_ID + 6)
#define EcsMonitor (ECS_HI_COMPONENT_ID + 7)
#define EcsPipeline (ECS_HI_COMPONENT_ID + 8)
/* Trigger tags */
#define EcsOnAdd (ECS_HI_COMPONENT_ID + 9)
#define EcsOnRemove (ECS_HI_COMPONENT_ID + 10)
/* Set system tags */
#define EcsOnSet (ECS_HI_COMPONENT_ID + 11)
#define EcsUnSet (ECS_HI_COMPONENT_ID + 12)
/* Builtin pipeline tags */
#define EcsPreFrame (ECS_HI_COMPONENT_ID + 13)
#define EcsOnLoad (ECS_HI_COMPONENT_ID + 14)
#define EcsPostLoad (ECS_HI_COMPONENT_ID + 15)
#define EcsPreUpdate (ECS_HI_COMPONENT_ID + 16)
#define EcsOnUpdate (ECS_HI_COMPONENT_ID + 17)
#define EcsOnValidate (ECS_HI_COMPONENT_ID + 18)
#define EcsPostUpdate (ECS_HI_COMPONENT_ID + 19)
#define EcsPreStore (ECS_HI_COMPONENT_ID + 20)
#define EcsOnStore (ECS_HI_COMPONENT_ID + 21)
#define EcsPostFrame (ECS_HI_COMPONENT_ID + 22)
/** Builtin entity ids */
#define EcsFlecs (ECS_HI_COMPONENT_ID + 23)
#define EcsFlecsCore (ECS_HI_COMPONENT_ID + 24)
#define EcsWorld (ECS_HI_COMPONENT_ID + 25)
#define EcsSingleton (ECS_HI_COMPONENT_ID + 26)
#define EcsWildcard (ECS_HI_COMPONENT_ID + 27)
/* Value used to quickly check if component is builtin. This is used to quickly
* filter out tables with builtin components (for example for ecs_delete) */
#define EcsLastInternalComponentId (ecs_typeid(EcsSystem))
/* The first user-defined component starts from this id. Ids up to this number
* are reserved for builtin components */
#define EcsFirstUserComponentId (32)
/* The first user-defined entity starts from this id. Ids up to this number
* are reserved for builtin components */
#define EcsFirstUserEntityId (ECS_HI_COMPONENT_ID + 32)
/** @} */
/**
* @defgroup convenience_macros Convenience Macro's
* @{
*/
/* Macro's rely on variadic arguments which are C99 and above */
#ifndef FLECS_LEGACY
/** Declare an extern component variable.
* Use this macro in a header when defining a component identifier globally.
* Must be used together with ECS_ENTITY_DECLARE.
*
* Example:
* ECS_COMPONENT_EXTERN(Position);
*/
#define ECS_ENTITY_EXTERN(id)\
extern ecs_entity_t id
/** Declare an entity variable outside the scope of a function.
* Use this macro in a header when defining a tag identifier globally.
* Must be used together with ECS_ENTITY_DEFINE.
*
* Example:
* ECS_ENTITY_DECLARE(Position);
*/
#define ECS_ENTITY_DECLARE(id)\
ecs_entity_t id
/** Define a component, store in variable outside of the current scope.
* Use this macro in a header when defining a component identifier globally.
* Must be used together with ECS_ENTITY_DECLARE.
*
* Example:
* ECS_ENTITY_DEFINE(world, Position);
*/
#define ECS_ENTITY_DEFINE(world, id, ...)\
id = ecs_new_entity(world, id, #id, #__VA_ARGS__)
/** Declare a named entity with a type expression.
* Example:
* ECS_ENTITY(world, MyEntity, Position, Velocity);
*/
#define ECS_ENTITY(world, id, ...)\
ecs_entity_t id = ecs_new_entity(world, 0, #id, #__VA_ARGS__);\
(void)id
/** Declare a prefab with a type expression.
* Example:
* ECS_PREFAB(world, MyEntity, Position, Velocity);
*/
#define ECS_PREFAB(world, id, ...) \
ecs_entity_t id = ecs_new_prefab(world, 0, #id, #__VA_ARGS__);\
(void)id
/** Declare a component.
* Example:
* ECS_COMPONENT(world, Position);
*/
#define ECS_COMPONENT(world, id) \
ECS_ENTITY_VAR(id) = ecs_new_component(world, 0, #id, sizeof(id), ECS_ALIGNOF(id));\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &FLECS__E##id, 1);\
(void)ecs_typeid(id);\
(void)ecs_type(id)
/** Declare an extern component variable.
* Use this macro in a header when defining a component identifier globally.
* Must be used together with ECS_COMPONENT_DECLARE.
*
* Example:
* ECS_COMPONENT_EXTERN(Position);
*/
#define ECS_COMPONENT_EXTERN(id)\
extern ECS_ENTITY_VAR(id);\
extern ecs_type_t ecs_type(id)
/** Declare a component variable outside the scope of a function.
* Use this macro in a header when defining a component identifier globally.
* Must be used together with ECS_COMPONENT_DEFINE.
*
* Example:
* ECS_COMPONENT_IMPL(Position);
*/
#define ECS_COMPONENT_DECLARE(id)\
ECS_ENTITY_VAR(id);\
ecs_type_t ecs_type(id)
/** Define a component, store in variable outside of the current scope.
* Use this macro in a header when defining a component identifier globally.
* Must be used together with ECS_COMPONENT_DECLARE.
*
* Example:
* ECS_COMPONENT_DEFINE(world, Position);
*/
#define ECS_COMPONENT_DEFINE(world, id)\
ecs_typeid(id) = ecs_new_component(world, ecs_typeid(id), #id, sizeof(id), ECS_ALIGNOF(id));\
ecs_type(id) = ecs_type_from_entity(world, ecs_typeid(id))
/** Declare a tag.
* Example:
* ECS_TAG(world, MyTag);
*/
#define ECS_TAG(world, id)\
ECS_ENTITY(world, id, 0);\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &id, 1);\
(void)ecs_type(id)
/** Declare an extern tag variable.
* Use this macro in a header when defining a tag identifier globally.
* Must be used together with ECS_TAG_DECLARE.
*
* Example:
* ECS_TAG_EXTERN(Enemy);
*/
#define ECS_TAG_EXTERN(id)\
extern ecs_entity_t id;\
extern ecs_type_t ecs_type(id)
/** Declare a tag variable outside the scope of a function.
* Use this macro in a header when defining a tag identifier globally.
* Must be used together with ECS_TAG_DEFINE.
*
* Example:
* ECS_TAG_DECLARE(Enemy);
*/
#define ECS_TAG_DECLARE(id)\
ecs_entity_t id;\
ecs_type_t ecs_type(id)
/** Define a tag, store in variable outside of the current scope.
* Use this macro in a header when defining a tag identifier globally.
* Must be used together with ECS_TAG_DECLARE.
*
* Example:
* ECS_TAG_DEFINE(world, Enemy);
*/
#define ECS_TAG_DEFINE(world, id)\
id = ecs_new_entity(world, id, #id, 0);\
ecs_type(id) = ecs_type_from_entity(world, id)
/** Declare a type.
* Example:
* ECS_TYPE(world, MyType, Position, Velocity);
*/
#define ECS_TYPE(world, id, ...) \
ecs_entity_t id = ecs_new_type(world, 0, #id, #__VA_ARGS__);\
ECS_TYPE_VAR(id) = ecs_type_from_entity(world, id);\
(void)id;\
(void)ecs_type(id)
/** Declare an extern type variable.
* Use this macro in a header when defining a type globally.
* Must be used together with ECS_TYPE_DECLARE.
*
* Example:
* ECS_TYPE_EXTERN(Movable);
*/
#define ECS_TYPE_EXTERN(id)\
extern ecs_entity_t id;\
extern ecs_type_t ecs_type(id)
/** Declare a type variable outside the scope of a function.
* Use this macro in a header when defining a type globally.
* Must be used together with ECS_TYPE_DEFINE.
*
* Example:
* ECS_TYPE_DECLARE(Movable);
*/
#define ECS_TYPE_DECLARE(id)\
ecs_entity_t id;\
ecs_type_t ecs_type(id)
/** Define a type, store in variable outside of the current scope.
* Use this macro in a header when defining a type globally.
* Must be used together with ECS_TYPE_DECLARE.
*
* Example:
* ECS_TYPE_DEFINE(world, Movable, Position, Velocity);
*/
#define ECS_TYPE_DEFINE(world, id, ...)\
id = ecs_new_type(world, 0, #id, #__VA_ARGS__);\
ecs_type(id) = ecs_type_from_entity(world, id);\
/** Declare a constructor.
* Example:
* ECS_CTOR(MyType, ptr, { ptr->value = NULL; });
*/
#define ECS_CTOR(type, var, ...)\
ECS_XTOR_IMPL(type, ctor, var, __VA_ARGS__)
/** Declare a destructor.
* Example:
* ECS_DTOR(MyType, ptr, { free(ptr->value); });
*/
#define ECS_DTOR(type, var, ...)\
ECS_XTOR_IMPL(type, dtor, var, __VA_ARGS__)
/** Declare a copy action.
* Example:
* ECS_COPY(MyType, dst, src, { dst->value = strdup(src->value); });
*/
#define ECS_COPY(type, dst_var, src_var, ...)\
ECS_COPY_IMPL(type, dst_var, src_var, __VA_ARGS__)
/** Declare a move action.
* Example:
* ECS_MOVE(MyType, dst, src, { dst->value = src->value; src->value = 0; });
*/
#define ECS_MOVE(type, dst_var, src_var, ...)\
ECS_MOVE_IMPL(type, dst_var, src_var, __VA_ARGS__)
/* Map from typename to function name of component lifecycle action */
#define ecs_ctor(type) type##_ctor
#define ecs_dtor(type) type##_dtor
#define ecs_copy(type) type##_copy
#define ecs_move(type) type##_move
#endif /* FLECS_LEGACY */
/** @} */
/**
* @defgroup world_api World API
* @{
*/
/** Create a new world.
* A world manages all the ECS data and supporting infrastructure. Applications
* must have at least one world. Entities, component and system handles are
* local to a world and should not be shared between worlds.
*
* This operation creates a world with all builtin modules loaded.
*
* @return A new world object
*/
FLECS_API
ecs_world_t* ecs_init(void);
/** Same as ecs_init, but with minimal set of modules loaded.
*
* @return A new world object
*/
FLECS_API
ecs_world_t* ecs_mini(void);
/** Create a new world with arguments.
* Same as ecs_init, but allows passing in command line arguments. These can be
* used to dynamically enable flecs features to an application. Currently these
* arguments are not used.
*
* @return A new world object
*/
FLECS_API
ecs_world_t* ecs_init_w_args(
int argc,
char *argv[]);
/** Delete a world.
* This operation deletes the world, and everything it contains.
*
* @param world The world to delete.
* @return Zero if successful, non-zero if failed.
*/
FLECS_API
int ecs_fini(
ecs_world_t *world);
/** Register action to be executed when world is destroyed.
* Fini actions are typically used when a module needs to clean up before a
* world shuts down.
*
* @param world The world.
* @param action The function to execute.
* @param ctx Userdata to pass to the function */
FLECS_API
void ecs_atfini(
ecs_world_t *world,
ecs_fini_action_t action,
void *ctx);
/** Register action to be executed once after frame.
* Post frame actions are typically used for calling operations that cannot be
* invoked during iteration, such as changing the number of threads.
*
* @param world The world.
* @param action The function to execute.
* @param ctx Userdata to pass to the function */
FLECS_API
void ecs_run_post_frame(
ecs_world_t *world,
ecs_fini_action_t action,
void *ctx);
/** Register ctor, dtor, copy & move actions for component.
*
* @param world The world.
* @param component The component id for which to register the actions
* @param actions Type that contains the component actions.
*/
FLECS_API
void ecs_set_component_actions_w_entity(
ecs_world_t *world,
ecs_entity_t component,
EcsComponentLifecycle *actions);
#ifndef FLECS_LEGACY
#define ecs_set_component_actions(world, component, ...)\
ecs_set_component_actions_w_entity(world, ecs_typeid(component), &(EcsComponentLifecycle)__VA_ARGS__)
#endif
/** Set a world context.
* This operation allows an application to register custom data with a world
* that can be accessed anywhere where the application has the world object.
*
* @param world The world.
* @param ctx A pointer to a user defined structure.
*/
FLECS_API
void ecs_set_context(
ecs_world_t *world,
void *ctx);
/** Get the world context.
* This operation retrieves a previously set world context.
*
* @param world The world.
* @return The context set with ecs_set_context. If no context was set, the
* function returns NULL.
*/
FLECS_API
void* ecs_get_context(
ecs_world_t *world);
/** Get world info.
*
* @param world The world.
* @return Pointer to the world info. This pointer will remain valid for as long
* as the world is valid.
*/
FLECS_API
const ecs_world_info_t* ecs_get_world_info(
ecs_world_t *world);
/** Dimension the world for a specified number of entities.
* This operation will preallocate memory in the world for the specified number
* of entities. Specifying a number lower than the current number of entities in
* the world will have no effect. Note that this function does not allocate
* memory for components (use ecs_dim_type for that).
*
* @param world The world.
* @param entity_count The number of entities to preallocate.
*/
FLECS_API
void ecs_dim(
ecs_world_t *world,
int32_t entity_count);
/** Dimension a type for a specified number of entities.
* This operation will preallocate memory for a type (table) for the
* specified number of entities. Specifying a number lower than the current
* number of entities in the table will have no effect.
*
* @param world The world.
* @param type Handle to the type, as obtained by ecs_type_get.
* @param entity_count The number of entities to preallocate.
*/
FLECS_API
void ecs_dim_type(
ecs_world_t *world,
ecs_type_t type,
int32_t entity_count);
/** Set a range for issueing new entity ids.
* This function constrains the entity identifiers returned by ecs_new to the
* specified range. This operation can be used to ensure that multiple processes
* can run in the same simulation without requiring a central service that
* coordinates issueing identifiers.
*
* If id_end is set to 0, the range is infinite. If id_end is set to a non-zero
* value, it has to be larger than id_start. If id_end is set and ecs_new is
* invoked after an id is issued that is equal to id_end, the application will
* abort.
*
* @param world The world.
* @param id_start The start of the range.
* @param id_end The end of the range.
*/
FLECS_API
void ecs_set_entity_range(
ecs_world_t *world,
ecs_entity_t id_start,
ecs_entity_t id_end);
/** Enable/disable range limits.
* When an application is both a receiver of range-limited entities and a
* producer of range-limited entities, range checking needs to be temporarily
* disabled when inserting received entities. Range checking is disabled on a
* stage, so setting this value is thread safe.
*
* @param world The world.
* @param enable True if range checking should be enabled, false to disable.
* @return The previous value.
*/
FLECS_API
bool ecs_enable_range_check(
ecs_world_t *world,
bool enable);
/** Enable world locking while in progress.
* When locking is enabled, Flecs will lock the world while in progress. This
* allows applications to interact with the world from other threads without
* running into race conditions.
*
* This is a better alternative to applications putting a lock around calls to
* ecs_progress, since ecs_progress can sleep when FPS control is enabled,
* which is time during which other threads could perform work.
*
* Locking must be enabled before applications can use the ecs_lock and
* ecs_unlock functions. Locking is turned off by default.
*
* @param world The world.
* @param enable True if locking is to be enabled.
* @result The previous value of the setting.
*/
FLECS_API
bool ecs_enable_locking(
ecs_world_t *world,
bool enable);
/** Locks the world.
* See ecs_enable_locking for details.
*
* @param world The world.
*/
FLECS_API
void ecs_lock(
ecs_world_t *world);
/** Unlocks the world.
* See ecs_enable_locking for details.
*
* @param world The world.
*/
FLECS_API
void ecs_unlock(
ecs_world_t *world);
/** Wait until world becomes available.
* When a non-flecs thread needs to interact with the world, it should invoke
* this function to wait until the world becomes available (as in, it is not
* progressing the frame). Invoking this function guarantees that the thread
* will not starve. (as opposed to simply taking the world lock).
*
* An application will have to invoke ecs_end_wait after this function returns.
*
* @param world The world.
*/
FLECS_API
void ecs_begin_wait(
ecs_world_t *world);
/** Release world after calling ecs_begin_wait.
* This operation should be invoked after invoking ecs_begin_wait, and will
* release the world back to the thread running the main loop.
*
* @param world The world.
*/
FLECS_API
void ecs_end_wait(
ecs_world_t *world);
/** Enable or disable tracing.
* This will enable builtin tracing. For tracing to work, it will have to be
* compiled in which requires defining one of the following macro's:
*
* ECS_TRACE_0 - All tracing is disabled
* ECS_TRACE_1 - Enable tracing level 1
* ECS_TRACE_2 - Enable tracing level 2 and below
* ECS_TRACE_3 - Enable tracing level 3 and below
*
* If no tracing level is defined and this is a debug build, ECS_TRACE_3 will
* have been automatically defined.
*
* The provided level corresponds with the tracing level. If -1 is provided as
* value, warnings are disabled. If -2 is provided, errors are disabled as well.
*
* @param level Desired tracing level.
*/
FLECS_API
void ecs_tracing_enable(
int level);
/** Measure frame time.
* Frame time measurements measure the total time passed in a single frame, and
* how much of that time was spent on systems and on merging.
*
* Frame time measurements add a small constant-time overhead to an application.
* When an application sets a target FPS, frame time measurements are enabled by
* default.
*
* @param world The world.
* @param enable Whether to enable or disable frame time measuring.
*/
FLECS_API void ecs_measure_frame_time(
ecs_world_t *world,
bool enable);
/** Measure system time.
* System time measurements measure the time spent in each system.
*
* System time measurements add overhead to every system invocation and
* therefore have a small but measurable impact on application performance.
* System time measurements must be enabled before obtaining system statistics.
*
* @param world The world.
* @param enable Whether to enable or disable system time measuring.
*/
FLECS_API void ecs_measure_system_time(
ecs_world_t *world,
bool enable);
/** Set target frames per second (FPS) for application.
* Setting the target FPS ensures that ecs_progress is not invoked faster than
* the specified FPS. When enabled, ecs_progress tracks the time passed since
* the last invocation, and sleeps the remaining time of the frame (if any).
*
* This feature ensures systems are ran at a consistent interval, as well as
* conserving CPU time by not running systems more often than required.
*
* Note that ecs_progress only sleeps if there is time left in the frame. Both
* time spent in flecs as time spent outside of flecs are taken into
* account.
*
* @param world The world.
* @param fps The target FPS.
*/
FLECS_API
void ecs_set_target_fps(
ecs_world_t *world,
FLECS_FLOAT fps);
/** Get current number of threads. */
FLECS_API
int32_t ecs_get_threads(
ecs_world_t *world);
/** Get current thread index */
FLECS_API
int32_t ecs_get_thread_index(
ecs_world_t *world);
/** @} */
/**
* @defgroup creating_entities Creating Entities
* @{
*/
/** Create new entity id.
* This operation returns an unused entity id.
*
* @param world The world.
* @return The new entity id.
*/
FLECS_API
ecs_entity_t ecs_new_id(
ecs_world_t *world);
/** Create new component id.
* This operation returns a new component id. Component ids are the same as
* entity ids, but can make use of the [1 .. ECS_HI_COMPONENT_ID] range.
*
* This operation does not recycle ids.
*
* @param world The world.
* @return The new component id.
*/
FLECS_API
ecs_entity_t ecs_new_component_id(
ecs_world_t *world);
/** Create new entity.
* This operation creates a new entity with a single entity in its type. The
* entity may contain type roles. This operation recycles ids.
*
* @param world The world.
* @param entity The entity to initialize the new entity with.
* @return The new entity.
*/
FLECS_API
ecs_entity_t ecs_new_w_entity(
ecs_world_t *world,
ecs_entity_t entity);
/** Create new entity.
* This operation creates a new entity initialized with a type. This operation
* recycles ids.
*
* @param world The world.
* @param type The type to initialize the new entity with.
* @return The new entity.
*/
FLECS_API
ecs_entity_t ecs_new_w_type(
ecs_world_t *world,
ecs_type_t type);
/** Create a new entity.
* This operation creates a new entity with a single component in its type. This
* operation accepts variables created with ECS_COMPONENT, ECS_TYPE and ECS_TAG.
* This operation recycles ids.
*
* @param world The world.
* @param type The component type.
* @return The new entity.
*/
#define ecs_new(world, type)\
ecs_new_w_type(world, ecs_type(type))
/** Create N new entities.
* This operation is the same as ecs_new_w_entity, but creates N entities
* instead of one and does not recycle ids.
*
* @param world The world.
* @param entity The entity.
* @param count The number of entities to create.
* @return The first entity id of the newly created entities.
*/
FLECS_API
const ecs_entity_t* ecs_bulk_new_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
int32_t count);
/** Create N new entities.
* This operation is the same as ecs_new_w_type, but creates N entities
* instead of one and does not recycle ids.
*
* @param world The world.
* @param type The type.
* @param count The number of entities to create.
* @return The first entity id of the newly created entities.
*/
FLECS_API
const ecs_entity_t* ecs_bulk_new_w_type(
ecs_world_t *world,
ecs_type_t type,
int32_t count);
/** Create N new entities and initialize components.
* This operation is the same as ecs_bulk_new_w_type, but initializes components
* with the provided component array. Instead of a type the operation accepts an
* array of component identifiers (entities). The component arrays need to be
* provided in the same order as the component identifiers.
*
* @param world The world.
* @param components Array with component identifiers.
* @param count The number of entities to create.
* @param data The data arrays to initialize the components with.
* @return The first entity id of the newly created entities.
*/
FLECS_API
const ecs_entity_t* ecs_bulk_new_w_data(
ecs_world_t *world,
int32_t count,
ecs_entities_t *component_ids,
void *data);
/** Create N new entities.
* This operation is the same as ecs_new, but creates N entities
* instead of one and does not recycle ids.
*
* @param world The world.
* @param component The component type.
* @param count The number of entities to create.
* @return The first entity id of the newly created entities.
*/
#define ecs_bulk_new(world, component, count)\
ecs_bulk_new_w_type(world, ecs_type(component), count)
/** Clone an entity
* This operation clones the components of one entity into another entity. If
* no destination entity is provided, a new entity will be created. Component
* values are not copied unless copy_value is true.
*
* @param world The world.
* @param dst The entity to copy the components to.
* @param src The entity to copy the components from.
* @param copy_value If true, the value of components will be copied to dst.
* @return The destination entity.
*/
FLECS_API
ecs_entity_t ecs_clone(
ecs_world_t *world,
ecs_entity_t dst,
ecs_entity_t src,
bool copy_value);
/** @} */
/**
* @defgroup adding_removing Adding & Removing
* @{
*/
/** Add an entity to an entity.
* This operation adds a single entity to the type of an entity. Type roles may
* be used in combination with the added entity. If the entity already has the
* entity, this operation will have no side effects.
*
* @param world The world.
* @param entity The entity.
* @param entity_add The entity to add.
*/
FLECS_API
void ecs_add_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t entity_add);
/** Add a type to an entity.
* This operation adds a type to an entity. The resulting type of the entity
* will be the union of the previous type and the provided type. If the added
* type did not have new components, this operation will have no side effects.
*
* @param world The world.
* @param entity The entity.
* @param type The type to add.
*/
FLECS_API
void ecs_add_type(
ecs_world_t *world,
ecs_entity_t entity,
ecs_type_t type);
/** Add a component, type or tag to an entity.
* This operation adds a type to an entity. The resulting type of the entity
* will be the union of the previous type and the provided type. If the added
* type did not have new components, this operation will have no side effects.
*
* This operation accepts variables declared by ECS_COMPONENT, ECS_TYPE and
* ECS_TAG.
*
* @param world The world.
* @param entity The entity.
* @param component The component, type or tag to add.
*/
#define ecs_add(world, entity, component)\
ecs_add_type(world, entity, ecs_type(component))
/** Remove an entity from an entity.
* This operation removes a single entity from the type of an entity. Type roles
* may be used in combination with the added entity. If the entity does not have
* the entity, this operation will have no side effects.
*
* @param world The world.
* @param entity The entity.
* @param entity_remove The entity to remove.
*/
FLECS_API
void ecs_remove_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t entity_remove);
/** Remove a type from an entity.
* This operation removes a type to an entity. The resulting type of the entity
* will be the difference of the previous type and the provided type. If the
* type did not overlap with the entity type, this operation has no side effects.
*
* @param world The world.
* @param entity The entity.
* @param type The type to remove.
*/
FLECS_API
void ecs_remove_type(
ecs_world_t *world,
ecs_entity_t entity,
ecs_type_t type);
/** Remove a component, type or tag from an entity.
* This operation removes a type to an entity. The resulting type of the entity
* will be the difference of the previous type and the provided type. If the
* type did not overlap with the entity type, this operation has no side effects.
*
* This operation accepts variables declared by ECS_COMPONENT, ECS_TYPE and
* ECS_TAG.
*
* @param world The world.
* @param entity The entity.
* @param component The component, type or tag to remove.
*/
#define ecs_remove(world, entity, type)\
ecs_remove_type(world, entity, ecs_type(type))
/** Add / remove entity from entities matching a filter.
* Combination of ecs_add_entity and ecs_remove_entity.
*
* @param world The world.
* @param entity The entity.
* @param to_add The entity to add.
* @param to_remove The entity to remove.
*/
FLECS_API
void ecs_add_remove_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t to_add,
ecs_entity_t to_remove);
/** Add / remove type from entities matching a filter.
* Combination of ecs_add_type and ecs_remove_type.
*
* @param world The world.
* @param entity The entity.
* @param to_add The type to add.
* @param to_remove The type to remove.
*/
FLECS_API
void ecs_add_remove_type(
ecs_world_t *world,
ecs_entity_t entity,
ecs_type_t to_add,
ecs_type_t to_remove);
/** Add / remove component, type or tag from entity.
* Combination of ecs_add and ecs_remove.
*
* @param world The world.
* @param entity The entity.
* @param to_add The component, type or tag to add.
* @param to_remove The component, type or tag to remove.
*/
#define ecs_add_remove(world, entity, to_add, to_remove)\
ecs_add_remove_type(world, entity, ecs_type(to_add), ecs_type(to_remove))
/** @} */
/**
* @defgroup enabling_disabling Enabling & Disabling components.
* @{
*/
/** Enable or disable component.
* Enabling or disabling a component does not add or remove a component from an
* entity, but prevents it from being matched with queries. This operation can
* be useful when a component must be temporarily disabled without destroying
* its value. It is also a more performant operation for when an application
* needs to add/remove components at high frequency, as enabling/disabling is
* cheaper than a regular add or remove.
*
* @param world The world.
* @param entity The entity.
* @param component The component.
* @param enable True to enable the component, false to disable.
*/
FLECS_API void ecs_enable_component_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component,
bool enable);
#define ecs_enable_component(world, entity, T, enable)\
ecs_enable_component_w_entity(world, entity, ecs_typeid(T), enable)
/** Test if component is enabled.
* Test whether a component is currently enabled or disabled. This operation
* will return true when the entity has the component and if it has not been
* disabled by ecs_enable_component.
*
* @param world The world.
* @param entity The entity.
* @param component The component.
* @return True if the component is enabled, otherwise false.
*/
FLECS_API bool ecs_is_component_enabled_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component);
#define ecs_is_component_enabled(world, entity, T)\
ecs_is_component_enabled_w_entity(world, entity, ecs_typeid(T))
/** @} */
/**
* @defgroup traits Traits
* @{
*/
/** Add a trait
* This operation adds a trait from an entity.
*
* @param world The world.
* @param entity The entity.
* @param component The entity for which to remove the trait.
* @param trait The trait to remove.
*/
#define ecs_add_trait(world, entity, component, trait)\
ecs_add_entity(world, entity, ecs_trait(component, trait))
/** Remove a trait
* This operation removes a trait from an entity.
*
* @param world The world.
* @param entity The entity.
* @param component The entity for which to remove the trait.
* @param trait The trait to remove.
*/
#define ecs_remove_trait(world, entity, component, trait)\
ecs_remove_entity(world, entity, ecs_trait(component, trait))
/** Test if an entity has a trait.
* This operation returns true if the entity has the provided trait for the
* specified component in its type.
*
* @param world The world.
* @param entity The entity.
* @param component The entity.
* @param trait The entity.
* @return True if the entity has the trait, false if not.
*/
#define ecs_has_trait(world, entity, component, trait)\
ecs_has_entity(world, entity, ecs_trait(component, trait))
#ifndef FLECS_LEGACY
/** Set trait for component.
* This operation adds a trait for an entity and component. Traits can be added
* multiple times to the same entity, as long as it is for different components.
*
* Traits can be matched with systems by providing the TRAIT role to the
* trait component in the system signature. A system will match multiple times
* with the same entity if the trait is added for multiple components.
*
* * This operation can only be used with traits that are components.
*
* @param world The world.
* @param e The entity.
* @param component The component for which to add the trait.
* @param trait The trait to add.
*/
#define ecs_set_trait(world, entity, component, trait, ...)\
ecs_set_ptr_w_entity(world, entity, ecs_trait(ecs_typeid(component), ecs_typeid(trait)), sizeof(trait), &(trait)__VA_ARGS__)
/** Set tag trait for component.
* This operation is similar to ecs_set_trait, but is used for trait tags. When
* a trait tag is set on an entity, the trait type is not used (tags have no
* type) and instead the component type is used.
*
* This operation can only be used with traits that are not components.
*
* @param world The world.
* @param e The entity.
* @param component The component for which to add the trait.
* @param trait The trait to add.
*/
#define ecs_set_trait_tag(world, entity, trait, component, ...)\
ecs_set_ptr_w_entity(world, entity, ecs_trait(ecs_typeid(component), trait), sizeof(component), &(component)__VA_ARGS__)
#endif
/** Get trait for component.
* This operation obtains the value of a trait for a componetn that has been
* added by ecs_set_trait.
*
* @param world The world.
* @param e The entity.
* @param component The component to which the trait was added.
* @param trait The trait that was added.
*/
#define ecs_get_trait(world, entity, component, trait)\
((trait*)ecs_get_w_entity(world, entity, ecs_trait(ecs_typeid(component), ecs_typeid(trait))))
/** Get trait tag for component.
* This operation obtains the value of a trait for a componetn that has been
* added by ecs_set_trait.
*
* @param world The world.
* @param e The entity.
* @param trait The trait that was added.
* @param component The component to which the trait was added.
*/
#define ecs_get_trait_tag(world, entity, trait, component)\
((component*)ecs_get_w_entity(world, entity, ecs_trait(ecs_typeid(component), trait)))
/** Get case for switch.
* This operation gets the current case for the specified switch. If the current
* switch is not set for the entity, the operation will return 0.
*
* @param world The world.
* @param e The entity.
* @param sw The switch for which to obtain the case.
* @return The current case for the specified switch.
*/
FLECS_API
ecs_entity_t ecs_get_case(
ecs_world_t *world,
ecs_entity_t e,
ecs_entity_t sw);
/** @} */
/**
* @defgroup deleting Deleting Entities and components
* @{
*/
/** Clear all components.
* This operation will clear all components from an entity but will not delete
* the entity itself. This effectively prevents the entity id from being
* recycled.
*
* @param world The world.
* @param entity The entity.
*/
FLECS_API
void ecs_clear(
ecs_world_t *world,
ecs_entity_t entity);
/** Delete an entity.
* This operation will delete an entity and all of its components. The entity id
* will be recycled. Repeatedly calling ecs_delete without ecs_new,
* ecs_new_w_entity or ecs_new_w_type will cause a memory leak as it will cause
* the list with ids that can be recycled to grow unbounded.
*
* @param world The world.
* @param entity The entity.
*/
FLECS_API
void ecs_delete(
ecs_world_t *world,
ecs_entity_t entity);
/** Delete children of an entity.
* This operation deletes all children of a parent entity. If a parent has no
* children this operation has no effect.
*
* @param world The world.
* @param parent The parent entity.
*/
FLECS_API
void ecs_delete_children(
ecs_world_t *world,
ecs_entity_t parent);
/** @} */
/**
* @defgroup getting Getting Components
* @{
*/
/** Get an immutable pointer to a component.
* This operation obtains a const pointer to the requested component. The
* operation accepts the component entity id.
*
* @param world The world.
* @param entity The entity.
* @param component The entity id of the component to obtain.
* @return The component pointer, NULL if the entity does not have the component.
*/
FLECS_API
const void* ecs_get_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component);
/** Get an immutable pointer to a component.
* Same as ecs_get_w_entity, but accepts the typename of a component.
*
* @param world The world.
* @param entity The entity.
* @param component The component to obtain.
* @return The component pointer, NULL if the entity does not have the component.
*/
#define ecs_get(world, entity, component)\
((const component*)ecs_get_w_entity(world, entity, ecs_typeid(component)))
/* -- Get cached pointer -- */
/** Get an immutable reference to a component.
* This operation is similar to ecs_get_w_entity but it stores temporary
* information in a `ecs_ref_t` value which allows subsequent lookups to be
* faster.
*
* @param world The world.
* @param ref Pointer to a ecs_ref_t value. Must be initialized.
* @param entity The entity.
* @param component The entity id of the component to obtain.
* @return The component pointer, NULL if the entity does not have the component.
*/
FLECS_API
const void* ecs_get_ref_w_entity(
ecs_world_t *world,
ecs_ref_t *ref,
ecs_entity_t entity,
ecs_entity_t component);
/** Get an immutable reference to a component.
* Same as ecs_get_ref_w_entity, but accepts the typename of a component.
*
* @param world The world.
* @param ref Pointer to a ecs_ref_t value. Must be initialized.
* @param entity The entity.
* @param component The component to obtain.
* @return The component pointer, NULL if the entity does not have the component.
*/
#define ecs_get_ref(world, ref, entity, component)\
((const component*)ecs_get_ref_w_entity(world, ref, entity, ecs_typeid(component)))
/** Get a mutable pointer to a component.
* This operation is similar to ecs_get_w_entity but it returns a mutable
* pointer. If this operation is invoked from inside a system, the entity will
* be staged and a pointer to the staged component will be returned.
*
* If the entity did not yet have the component, the component will be added by
* this operation. In this case the is_added out parameter will be set to true.
*
* @param world The world.
* @param entity The entity.
* @param component The entity id of the component to obtain.
* @param is_added Out parameter that returns true if the component was added.
* @return The component pointer.
*/
FLECS_API
void* ecs_get_mut_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component,
bool *is_added);
/** Get a mutable pointer to a component.
* Same as ecs_get_mut_w_entity but accepts a component typename.
*
* @param world The world.
* @param entity The entity.
* @param component The component to obtain.
* @param is_added Out parameter that returns true if the component was added.
* @return The component pointer.
*/
#define ecs_get_mut(world, entity, component, is_added)\
((component*)ecs_get_mut_w_entity(world, entity, ecs_typeid(component), is_added))
/** Signal that a component has been modified.
* This operation allows an application to signal to Flecs that a component has
* been modified. As a result, OnSet systems will be invoked.
*
* This operation is commonly used together with ecs_get_mut.
*
* @param world The world.
* @param entity The entity.
* @param component The entity id of the component that was modified.
*/
FLECS_API
void ecs_modified_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component);
/** Signal that a component has been modified.
* Same as ecs_modified_w_entity but accepts a component typename.
*
* @param world The world.
* @param entity The entity.
* @param component The component that was modified.
*/
#define ecs_modified(world, entity, component)\
ecs_modified_w_entity(world, entity, ecs_typeid(component))
/** @} */
/**
* @defgroup setting Setting Components
* @{
*/
/** Set the value of a component.
* This operation allows an application to set the value of a component. The
* operation is equivalent to calling ecs_get_mut and ecs_modified.
*
* If the provided entity is 0, a new entity will be created.
*
* @param world The world.
* @param entity The entity.
* @param component The entity id of the component to set.
* @param size The size of the pointer to the value.
* @param ptr The pointer to the value.
* @return The entity. A new entity if no entity was provided.
*/
FLECS_API
ecs_entity_t ecs_set_ptr_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component,
size_t size,
const void *ptr);
/** Set the value of a component.
* Same as ecs_set_ptr_w_entity, but accepts a component typename and
* automatically determines the type size.
*
* @param world The world.
* @param entity The entity.
* @param component The component to set.
* @param size The size of the pointer to the value.
* @return The entity. A new entity if no entity was provided.
*/
#define ecs_set_ptr(world, entity, component, ptr)\
ecs_set_ptr_w_entity(world, entity, ecs_typeid(component), sizeof(component), ptr)
/* Conditionally skip macro's as compound literals and variadic arguments are
* not supported in C89 */
#ifndef FLECS_LEGACY
/** Set the value of a component.
* Same as ecs_set_ptr, but accepts a value instead of a pointer to a value.
*
* @param world The world.
* @param entity The entity.
* @param component The component to set.
* @param size The size of the pointer to the value.
* @return The entity. A new entity if no entity was provided.
*/
#define ecs_set(world, entity, component, ...)\
ecs_set_ptr_w_entity(world, entity, ecs_typeid(component), sizeof(component), &(component)__VA_ARGS__)
#endif
/** @} */
/**
* @defgroup singleton Singleton components
* @{
*/
#define ecs_singleton_get(world, comp)\
ecs_get(world, ecs_typeid(comp), comp)
#ifndef FLECS_LEGACY
#define ecs_singleton_set(world, comp, ...)\
ecs_set(world, ecs_typeid(comp), comp, __VA_ARGS__)
#endif
#define ecs_singleton_get_mut(world, comp)\
ecs_get_mut(world, ecs_typeid(comp), comp, NULL)
#define ecs_singleton_modified(world, comp)\
ecs_modified(world, ecs_typeid(comp), comp)
/**
* @defgroup testing Testing Components
* @{
*/
/** Test if an entity has an entity.
* This operation returns true if the entity has the provided entity in its
* type.
*
* @param world The world.
* @param entity The entity.
* @param to_check The entity to test for.
* @return True if the entity has the entity, false if not.
*/
FLECS_API
bool ecs_has_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t to_check);
/** Test if an entity has a type.
* This operation returns true if the entity has the provided type in its
* type.
*
* @param world The world.
* @param entity The entity.
* @param type The type to test for.
* @return True if the entity has the type, false if not.
*/
FLECS_API
bool ecs_has_type(
ecs_world_t *world,
ecs_entity_t entity,
ecs_type_t type);
/** Test if an entity has a component, type or tag.
* This operation returns true if the entity has the provided component, type or
* tag in its type.
*
* @param world The world.
* @param entity The entity.
* @param type The component, type or tag to test for.
* @return True if the entity has the type, false if not.
*/
#define ecs_has(world, entity, type)\
ecs_has_type(world, entity, ecs_type(type))
/** Test if an entity owns component, type or tag.
* This operation is similar to ecs_has, but will return false if the entity
* does not own the component, which is the case if the component is defined on
* a base entity with an INSTANCEOF role.
*
* @param world The world.
* @param entity The entity.
* @param type The component, type or tag to test for.
* @return True if the entity owns the component, type or tag, false if not.
*/
#define ecs_owns(world, entity, type, owned)\
ecs_type_owns_type(world, ecs_get_type(world, entity), ecs_type(type), owned)
/** Test if an entity owns an entity.
* This operation is similar to ecs_has, but will return false if the entity
* does not own the entity, which is the case if the entity is defined on
* a base entity with an INSTANCEOF role.
*
* @param world The world.
* @param entity The entity.
* @param type The entity to test for.
* @return True if the entity owns the entity, false if not.
*/
#define ecs_owns_entity(world, entity, has, owned)\
ecs_type_owns_entity(world, ecs_get_type(world, entity), has, owned)
/** @} */
/**
* @defgroup metadata Entity Metadata
* @{
*/
/** Test whether an entity is alive.
*
* @param world The world.
* @param e The entity.
* @return True if the entity is alive, false if the entity is not alive.
*/
FLECS_API
bool ecs_is_alive(
ecs_world_t *world,
ecs_entity_t e);
/** Test whether an entity exists.
* Similar as ecs_is_alive, but ignores entity generation count.
*
* @param world The world.
* @param e The entity.
* @return True if the entity exists, false if the entity does not exist.
*/
FLECS_API
bool ecs_exists(
ecs_world_t *world,
ecs_entity_t e);
/** Get the type of an entity.
*
* @param world The world.
* @param entity The entity.
* @return The type of the entity, NULL if the entity has no components.
*/
FLECS_API
ecs_type_t ecs_get_type(
ecs_world_t *world,
ecs_entity_t entity);
/** Get the typeid of an entity.
*
* @param world The world.
* @param entity The entity.
* @return The typeid of the entity.
*/
FLECS_API
ecs_entity_t ecs_get_typeid(
ecs_world_t *world,
ecs_entity_t e);
/** Get the name of an entity.
* This will return the name as specified in the EcsName component.
*
* @param world The world.
* @param entity The entity.
* @return The type of the entity, NULL if the entity has no name.
*/
FLECS_API
const char* ecs_get_name(
ecs_world_t *world,
ecs_entity_t entity);
/** Convert type role to string.
* This operation converts a type role to a string.
*
* @param world The world.
* @param entity The entity containing the type role.
* @return The type role string, or NULL if no type role is provided.
*/
FLECS_API
const char* ecs_role_str(
ecs_entity_t entity);
/** Convert entity identifier to string.
* This operation interprets type roles and translates them to a string.
*
* @param world The world.
* @param entity The entity to convert to a string.
* @param buffer The buffer in which to store the string.
* @param buffer_len The length of the provided buffer.
* @return The number of characters required to write the string.
*/
FLECS_API
size_t ecs_entity_str(
ecs_world_t *world,
ecs_entity_t entity,
char *buffer,
size_t buffer_len);
/** Get the parent of an entity.
* This will return a parent of the entity that has the specified component. If
* the component is 0, the operation will return the first parent that it finds
* in the entity type (an entity with a CHILDOF role).
*
* @param world The world.
* @param entity The entity.
* @param component The entity id of a component that the parent must have.
* @return The parent of the entity, 0 if no parent was found.
*/
FLECS_API
ecs_entity_t ecs_get_parent_w_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t component);
/** Get the parent of an entity.
* Same as ecs_get_parent_w_entity but accepts a component typename.
*
* @param world The world.
* @param entity The entity.
* @param component A component that the parent must have.
* @return The parent of the entity, 0 if no parent was found.
*/
#define ecs_get_parent(world, entity, component)\
ecs_get_parent_w_entity(world, entity, ecs_typeid(component))
/** Enable or disable an entity.
* This operation enables or disables an entity by adding or removing the
* EcsDisabled tag. A disabled entity will not be matched with any systems,
* unless the system explicitly specifies the EcsDisabled tag.
*
* @param world The world.
* @param entity The entity to enable or disable.
* @param enabled true to enable the entity, false to disable.
*/
FLECS_API
void ecs_enable(
ecs_world_t *world,
ecs_entity_t entity,
bool enabled);
/** Count entities that have an entity.
* Returns the number of entities that have the specified entity.
*
* @param world The world.
* @param entity The entity.
* @return The number of entities that have the entity.
*/
FLECS_API
int32_t ecs_count_entity(
ecs_world_t *world,
ecs_entity_t entity);
/** Count entities that have a type.
* Returns the number of entities that have the specified type.
*
* @param world The world.
* @param type The type.
* @return The number of entities that have the type.
*/
FLECS_API
int32_t ecs_count_type(
ecs_world_t *world,
ecs_type_t type);
/** Count entities that have a component, type or tag.
* Returns the number of entities that have the specified component, type or tag.
*
* @param world The world.
* @param type The component, type or tag.
* @return The number of entities that have the component, type or tag.
*/
#define ecs_count(world, type)\
ecs_count_type(world, ecs_type(type))
/** Count entities that match a filter.
* Returns the number of entities that match the specified filter.
*
* @param world The world.
* @param type The type.
* @return The number of entities that match the specified filter.
*/
FLECS_API
int32_t ecs_count_w_filter(
ecs_world_t *world,
const ecs_filter_t *filter);
/** @} */
/**
* @defgroup lookup Lookups
* @{
*/
/** Lookup an entity by name.
* Returns an entity that matches the specified name. Only looks for entities in
* the current scope (root if no scope is provided).
*
* @param world The world.
* @param name The entity name.
* @return The entity with the specified name, or 0 if no entity was found.
*/
FLECS_API
ecs_entity_t ecs_lookup(
ecs_world_t *world,
const char *name);
/** Lookup a child entity by name.
* Returns an entity that matches the specified name. Only looks for entities in
* the provided parent. If no parent is provided, look in the current scope (
* root if no scope is provided).
*
* @param world The world.
* @param name The entity name.
* @return The entity with the specified name, or 0 if no entity was found.
*/
FLECS_API
ecs_entity_t ecs_lookup_child(
ecs_world_t *world,
ecs_entity_t parent,
const char *name);
/** Lookup an entity from a path.
* Lookup an entity from a provided path, relative to the provided parent. The
* operation will use the provided separator to tokenize the path expression. If
* the provided path contains the prefix, the search will start from the root.
*
* If the entity is not found in the provided parent, the operation will
* continue to search in the parent of the parent, until the root is reached. If
* the entity is still not found, the lookup will search in the flecs.core
* scope. If the entity is not found there either, the function returns 0.
*
* @param world The world.
* @param parent The entity from which to resolve the path.
* @param path The path to resolve.
* @param sep The path separator.
* @param prefix The path prefix.
* @return The entity if found, else 0.
*/
FLECS_API
ecs_entity_t ecs_lookup_path_w_sep(
ecs_world_t *world,
ecs_entity_t parent,
const char *path,
const char *sep,
const char *prefix);
/** Lookup an entity from a path.
* Same as ecs_lookup_path_w_sep, but with defaults for the separator and
* prefix. These defaults are used when looking up identifiers in a type or
* signature expression.
*
* @param world The world.
* @param parent The entity from which to resolve the path.
* @param path The path to resolve.
* @return The entity if found, else 0.
*/
#define ecs_lookup_path(world, parent, path)\
ecs_lookup_path_w_sep(world, parent, path, ".", NULL)
/** Lookup an entity from a full path.
* Same as ecs_lookup_pat, but searches from the current scope, or root scope
* if no scope is set.
*
* @param world The world.
* @param path The path to resolve.
* @return The entity if found, else 0.
*/
#define ecs_lookup_fullpath(world, path)\
ecs_lookup_path_w_sep(world, 0, path, ".", NULL)
/** Lookup an entity by its symbol name.
* This looks up an entity by the symbol name that was provided in EcsName. The
* operation does not take into account scoping, which means it will search all
* entities that have an EcsName.
*
* This operation can be useful to resolve, for example, a type by its C
* identifier, which does not include the Flecs namespacing.
*/
FLECS_API
ecs_entity_t ecs_lookup_symbol(
ecs_world_t *world,
const char *name);
/* Add alias for entity to global scope */
FLECS_API
void ecs_use(
ecs_world_t *world,
ecs_entity_t entity,
const char *name);
/** @} */
/**
* @defgroup paths Paths
* @{
*/
/** Get a path identifier for an entity.
* This operation creates a path that contains the names of the entities from
* the specified parent to the provided entity, separated by the provided
* separator. If no parent is provided the path will be relative to the root. If
* a prefix is provided, the path will be prefixed by the prefix.
*
* If the parent is equal to the provided child, the operation will return an
* empty string. If a nonzero component is provided, the path will be created by
* looking for parents with that component.
*
* The returned path should be freed by the application.
*
* @param world The world.
* @param parent The entity from which to create the path.
* @param child The entity to which to create the path.
* @param component The component of the parent.
* @return The relative entity path.
*/
FLECS_API
char* ecs_get_path_w_sep(
ecs_world_t *world,
ecs_entity_t parent,
ecs_entity_t child,
ecs_entity_t component,
const char *sep,
const char *prefix);
/** Get a path identifier for an entity.
* Same as ecs_get_path_w_sep, but with default values for the separator and
* prefix. These defaults are used throughout Flecs whenever identifiers are
* used in type or signature expressions.
*
* @param world The world.
* @param parent The entity from which to create the path.
* @param child The entity to which to create the path.
* @return The relative entity path.
*/
#define ecs_get_path(world, parent, child)\
ecs_get_path_w_sep(world, parent, child, 0, ".", NULL)
/** Get a full path for an entity.
* Same as ecs_get_path, but with default values for the separator and
* prefix, and the path is created from the current scope, or root if no scope
* is provided.
*
* @param world The world.
* @param child The entity to which to create the path.
* @return The entity path.
*/
#define ecs_get_fullpath(world, child)\
ecs_get_path_w_sep(world, 0, child, 0, ".", NULL)
/** Find or create entity from path.
* This operation will find or create an entity from a path, and will create any
* intermediate entities if required. If the entity already exists, no entities
* will be created.
*
* If the path starts with the prefix, then the entity will be created from the
* root scope.
*
* @param world The world.
* @param parent The entity relative to which the entity should be created.
* @param path The path to create the entity for.
* @param sep The separator used in the path.
* @param prefix The prefix used in the path.
* @return The entity.
*/
FLECS_API
ecs_entity_t ecs_new_from_path_w_sep(
ecs_world_t *world,
ecs_entity_t parent,
const char *path,
const char *sep,
const char *prefix);
/** Find or create entity from path.
* Same as ecs_new_from_path_w_sep, but with defaults for sep and prefix.
*
* @param world The world.
* @param parent The entity relative to which the entity should be created.
* @param path The path to create the entity for.
* @return The entity.
*/
#define ecs_new_from_path(world, parent, path)\
ecs_new_from_path_w_sep(world, parent, path, ".", NULL)
/** Find or create entity from full path.
* Same as ecs_new_from_path, but entity will be created from the current scope,
* or root scope if no scope is set.
*
* @param world The world.
* @param path The path to create the entity for.
* @return The entity.
*/
#define ecs_new_from_fullpath(world, path)\
ecs_new_from_path_w_sep(world, 0, path, ".", NULL)
/** Add specified path to entity.
* This operation is similar to ecs_new_from_path, but will instead add the path
* to an existing entity.
*
* If an entity already exists for the path, it will be returned instead.
*
* @param world The world.
* @param entity The entity to which to add the path.
* @param parent The entity relative to which the entity should be created.
* @param path The path to create the entity for.
* @param sep The separator used in the path.
* @param prefix The prefix used in the path.
* @return The entity.
*/
FLECS_API
ecs_entity_t ecs_add_path_w_sep(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t parent,
const char *path,
const char *sep,
const char *prefix);
/** Add specified path to entity.
* Same as ecs_add_from_path_w_sep, but with defaults for sep and prefix.
*
* @param world The world.
* @param entity The entity to which to add the path.
* @param parent The entity relative to which the entity should be created.
* @param path The path to create the entity for.
* @return The entity.
*/
#define ecs_add_path(world, entity, parent, path)\
ecs_add_path_w_sep(world, entity, parent, path, ".", NULL)
/** Add specified path to entity.
* Same as ecs_add_from_path, but entity will be created from the current scope,
* or root scope if no scope is set.
*
* @param world The world.
* @param entity The entity to which to add the path.
* @param path The path to create the entity for.
* @return The entity.
*/
#define ecs_add_fullpath(world, entity, path)\
ecs_add_path_w_sep(world, entity, 0, path, ".", NULL)
/** @} */
/**
* @defgroup scopes Scopes
* @{
*/
/** Does entity have children.
*
* @param world The world
* @param entity The entity
* @return True if the entity has children, false if not.
*/
FLECS_API
int32_t ecs_get_child_count(
ecs_world_t *world,
ecs_entity_t entity);
/** Return a scope iterator.
* A scope iterator iterates over all the child entities of the specified
* parent.
*
* @param world The world.
* @param parent The parent entity for which to iterate the children.
* @return The iterator.
*/
FLECS_API
ecs_iter_t ecs_scope_iter(
ecs_world_t *world,
ecs_entity_t parent);
/** Return a filtered scope iterator.
* Same as ecs_scope_iter, but results will be filtered.
*
* @param world The world.
* @param parent The parent entity for which to iterate the children.
* @return The iterator.
*/
FLECS_API
ecs_iter_t ecs_scope_iter_w_filter(
ecs_world_t *world,
ecs_entity_t parent,
ecs_filter_t *filter);
/** Progress the scope iterator.
* This operation progresses the scope iterator to the next table. The iterator
* must have been initialized with `ecs_scope_iter`. This operation must be
* invoked at least once before interpreting the contents of the iterator.
*
* @param it The iterator
* @return True if more data is available, false if not.
*/
FLECS_API
bool ecs_scope_next(
ecs_iter_t *it);
/** Set the current scope.
* This operation sets the scope of the current stage to the provided entity.
* As a result new entities will be created in this scope, and lookups will be
* relative to the provided scope.
*
* It is considered good practice to restore the scope to the old value.
*
* @param world The world.
* @param scope The entity to use as scope.
* @return The previous scope.
*/
FLECS_API
ecs_entity_t ecs_set_scope(
ecs_world_t *world,
ecs_entity_t scope);
/** Get the current scope.
* Get the scope set by ecs_set_scope. If no scope is set, this operation will
* return 0.
*
* @param world The world.
* @return The current scope.
*/
FLECS_API
ecs_entity_t ecs_get_scope(
ecs_world_t *world);
/** Set a name prefix for newly created entities.
* This is a utility that lets C modules use prefixed names for C types and
* C functions, while using names for the entity names that do not have the
* prefix. The name prefix is currently only used by ECS_COMPONENT.
*
* @param world The world.
* @param prefix The name prefix to use.
* @return The previous prefix.
*/
FLECS_API
const char* ecs_set_name_prefix(
ecs_world_t *world,
const char *prefix);
/** @} */
/**
* @defgroup filters Filters
* @{
*/
/** Return a filter iterator.
* A filter iterator lets an application iterate over entities that match the
* specified filter. If NULL is provided for the filter, the iterator will
* iterate all tables in the world.
*
* @param world The world.
* @param filter The filter.
* @return An iterator that can be used with ecs_filter_next.
*/
FLECS_API
ecs_iter_t ecs_filter_iter(
ecs_world_t *world,
const ecs_filter_t *filter);
/** Iterate tables matched by filter.
* This operation progresses the filter iterator to the next table. The
* iterator must have been initialized with `ecs_filter_iter`. This operation
* must be invoked at least once before interpreting the contents of the
* iterator.
*
* @param it The iterator
* @return True if more data is available, false if not.
*/
FLECS_API
bool ecs_filter_next(
ecs_iter_t *iter);
/** @} */
/**
* @defgroup queries Queries
* @{
*/
/** Create a query.
* This operation creates a query. Queries are used to iterate over entities
* that match a signature expression and are the fastest way to find and iterate
* over entities and their components.
*
* Queries should be created once, and reused multiple times. While iterating a
* query is a cheap operation, creating and deleting a query is expensive. The
* reason for this is that queries are "prematched", which means that a query
* stores state about which entities (or rather, tables) match with the query.
* Building up this state happens during query creation.
*
* Once a query is created, matching only happens when new tables are created.
* In most applications this is an infrequent process, since it only occurs when
* a new combination of components is introduced. While matching is expensive,
* it is importent to note that matching does not happen on a per-entity basis,
* but on a per-table basis. This means that the average time spent on matching
* per frame should rapidly approach zero over the lifetime of an application.
*
* A query provides direct access to the component arrays. When an application
* creates/deletes entities or adds/removes components, these arrays can shift
* component values around, or may grow in size. This can cause unexpected or
* undefined behavior to occur if these operations are performed while
* iterating. To prevent this from happening an application should either not
* perform these operations while iterating, or use deferred operations (see
* ecs_defer_begin and ecs_defer_end).
*
* Queries can be created and deleted dynamically. If a query was not deleted
* (using ecs_query_free) before the world is deleted, it will be deleted
* automatically.
*
* @param world The world.
* @param sig The query signature expression.
* @return The new query.
*/
FLECS_API
ecs_query_t* ecs_query_new(
ecs_world_t *world,
const char *sig);
/** Create a subquery.
* A subquery is just like a regular query, except that it is matched against
* the matched tables of a parent query. Reducing the number of global (normal)
* queries can improve performance, as new archetypes have to be matched against
* fewer queries.
*
* Subqueries are cheaper to create than regular queries, because the initial
* set of tables they have to match against is smaller. This makes subqueries
* more suitable for creating while the simulation.
*
* Subqueries are not registered with tables directly, and instead receive new
* table notifications from their parent query. This means that there is less
* administrative overhead associated with subqueries.
*
* Subqueries can be nested, which allows for the creation of increasingly more
* specific query hierarchies that are considerably more efficient than when all
* queries would be created as global queries.
*
* @param world The world.
* @param parent The parent query.
* @param sig The query signature expression.
* @return The new subquery.
*/
FLECS_API
ecs_query_t* ecs_subquery_new(
ecs_world_t *world,
ecs_query_t *parent,
const char *sig);
/** Cleanup a query.
* This operation frees a query.
*
* @param query The query.
*/
FLECS_API
void ecs_query_free(
ecs_query_t *query);
/** Return a query iterator.
* A query iterator lets an application iterate over entities that match the
* specified query. If a sorting function is specified, the query will check
* whether a resort is required upon creating the iterator.
*
* Creating a query iterator is a cheap operation that does not allocate any
* resources. An application does not need to deinitialize or free a query
* iterator before it goes out of scope.
*
* To iterate the iterator, an application should use ecs_query_next to progress
* the iterator and test if it has data.
*
* Query iteration requires an outer and an inner loop. The outer loop uses
* ecs_query_next to test if new tables are available. The inner loop iterates
* the entities in the table, and is usually a for loop that uses iter.count to
* loop through the entities and component arrays.
*
* The two loops are necessary because of how data is stored internally.
* Entities are grouped by the components they have, in tables. A single query
* can (and often does) match with multiple tables. Because each table has its
* own set of arrays, an application has to reobtain pointers to those arrays
* for each matching table.
*
* @param query The query to iterate.
* @return The query iterator.
*/
FLECS_API
ecs_iter_t ecs_query_iter(
ecs_query_t *query);
/** Iterate over a query.
* This operation is similar to ecs_query_iter, but starts iterating from a
* specified offset, and will not iterate more than limit entities.
*
* @param query The query to iterate.
* @param offset The number of entities to skip.
* @param limit The maximum number of entities to iterate.
* @return The query iterator.
*/
FLECS_API
ecs_iter_t ecs_query_iter_page(
ecs_query_t *query,
int32_t offset,
int32_t limit);
/** Progress the query iterator.
* This operation progresses the query iterator to the next table. The
* iterator must have been initialized with `ecs_query_iter`. This operation
* must be invoked at least once before interpreting the contents of the
* iterator.
*
* @param iter The iterator.
* @returns True if more data is available, false if not.
*/
FLECS_API
bool ecs_query_next(
ecs_iter_t *iter);
/** Progress the query iterator with filter.
* This operation is the same as ecs_query_next, but accepts a filter as an
* argument. Entities not matching the filter will be skipped by the iterator.
*
* @param iter The iterator.
* @param filter The filter to apply to the iterator.
* @returns True if more data is available, false if not.
*/
FLECS_API
bool ecs_query_next_w_filter(
ecs_iter_t *iter,
const ecs_filter_t *filter);
/** Progress the query iterator for a worker thread.
* This operation is similar to ecs_query_next, but provides the ability to
* divide entities up across multiple worker threads. The operation accepts a
* current thread id and a total thread id, which is used to determine which
* subset of entities should be assigned to the current thread.
*
* Current should be less than total, and there should be as many as total
* threads. If there are less entities in a table than there are threads, only
* as many threads as there are entities will iterate that table.
*
* @param it The iterator.
* @param current Thread id of current thread.
* @param total Total number of threads.
* @returns True if more data is available, false if not.
*/
bool ecs_query_next_worker(
ecs_iter_t *it,
int32_t current,
int32_t total);
/** Sort the output of a query.
* This enables sorting of entities across matched tables. As a result of this
* operation, the order of entities in the matched tables may be changed.
* Resorting happens when a query iterator is obtained, and only if the table
* data has changed.
*
* If multiple queries that match the same (sub)set of tables specify different
* sorting functions, resorting is likely to happen every time an iterator is
* obtained, which can significantly slow down iterations.
*
* The sorting function will be applied to the specified component. Resorting
* only happens if that component has changed, or when the entity order in the
* table has changed. If no component is provided, resorting only happens when
* the entity order changes.
*
* @param world The world.
* @param query The query.
* @param component The component used to sort.
* @param compare The compare function used to sort the components.
*/
FLECS_API
void ecs_query_order_by(
ecs_world_t *world,
ecs_query_t *query,
ecs_entity_t component,
ecs_compare_action_t compare);
/** Group and sort matched tables.
* Similar yo ecs_query_order_by, but instead of sorting individual entities, this
* operation only sorts matched tables. This can be useful of a query needs to
* enforce a certain iteration order upon the tables it is iterating, for
* example by giving a certain component or tag a higher priority.
*
* The sorting function assigns a "rank" to each type, which is then used to
* sort the tables. Tables with higher ranks will appear later in the iteration.
*
* Resorting happens when a query iterator is obtained, and only if the set of
* matched tables for a query has changed. If table sorting is enabled together
* with entity sorting, table sorting takes precedence, and entities will be
* sorted within each set of tables that are assigned the same rank.
*
* @param world The world.
* @param query The query.
* @param component The component used to determine the group rank.
* @param rank_action The rank action.
*/
FLECS_API
void ecs_query_group_by(
ecs_world_t *world,
ecs_query_t *query,
ecs_entity_t component,
ecs_rank_type_action_t rank_action);
/** Returns whether the query data changed since the last iteration.
* This operation must be invoked before obtaining the iterator, as this will
* reset the changed state. The operation will return true after:
* - new entities have been matched with
* - matched entities were deleted
* - matched components were changed
*
* @param query The query.
* @return true if entities changed, otherwise false.
*/
FLECS_API
bool ecs_query_changed(
ecs_query_t *query);
/** Returns whether query is orphaned.
* When the parent query of a subquery is deleted, it is left in an orphaned
* state. The only valid operation on an orphaned query is deleting it. Only
* subqueries can be orphaned.
*
* @param query The query.
* @return true if query is orphaned, otherwise false.
*/
FLECS_API
bool ecs_query_orphaned(
ecs_query_t *query);
/** @} */
/**
* @defgroup iterator Iterators
* @{
*/
/** Obtain column data.
* This operation is to be used to obtain a component array for a specific
* column in the system or query signature. The column is identified by the
* provided index. For example, if this is the provided signature:
*
* Position, Velocity
*
* Position is at index 1, and Velocity is at index 2.
*
* This operation may return NULL if the column is optional, and the current
* table does not have the data. Additionally, if the column points to a shared
* component or a reference, the returned value should be interpreted as a
* pointer instead of an array.
*
* The provided size must match the size of the component, otherwise the
* function may fail.
*
* @param it The iterator.
* @param size The size of the component.
* @param column The index identifying the column in a signature.
* @return A pointer to the column data.
*/
FLECS_API
void* ecs_column_w_size(
const ecs_iter_t *it,
size_t size,
int32_t column);
/** Obtain column data.
* This operation is similar to ecs_column_w_size, except that it accepts the
* component typename.
*
* @param it The iterator.
* @param type The typename of the component for which to obtain the data.
* @param column The index identifying the column in a signature.
* @return A pointer to the column data.
*/
#define ecs_column(it, type, column)\
((type*)ecs_column_w_size(it, sizeof(type), column))
/** Get column index by name.
* This function obtains a column index by name. This function can only be used
* if a query signature contains names.
*
* @param it The iterator.
* @param name The column name.
* @return Index of the column (to be used with ecs_column_* functions).
*/
FLECS_API
int32_t ecs_column_index_from_name(
const ecs_iter_t *it,
const char *name);
/** Test if column is owned or not.
* The following signature shows an example of one owned components and two
* components that are not owned by the current entity:
*
* Position, PARENT:Velocity, MyEntity:Mass
*
* Position is an owned component. Velocity and Mass both belong to a different
* entity. This operation will return false for Position, and true for Velocity
* and Mass. If a component is matched from a prefab, this operation will also
* return false.
*
* @param it The it parameter passed into the system.
* @param index The index identifying the column in a system signature.
* @return True if column is owned, false if column is not.
*/
FLECS_API
bool ecs_is_owned(
const ecs_iter_t *it,
int32_t column);
/** Obtain a single element.
* This operation is similar to ecs_column, but instead of an array it obtains
* a single element from a component array. The advantage of using ecs_element
* is that a system can be agnostic towards whether a component is owned or not,
* at the cost of some additional performance overhead.
*
* @param it The iterator.
* @param size The component size.
* @param column The index identifying the column in a signature.
* @param row The current row in the table.
* @return A pointer to the current element.
*/
FLECS_API
void *ecs_element_w_size(
const ecs_iter_t *it,
size_t size,
int32_t column,
int32_t row);
/** Obtain a single element.
* Same as ecs_element_w_size, but allows specifying a typename instead of a
* size.
*
* @param it The iterator.
* @param type The column type.
* @param column The index identifying the column in a signature.
* @param row The current row in the table.
* @return A pointer to the current element.
*/
#define ecs_element(it, type, column, row)\
((type*)ecs_element_w_size(it, sizeof(type), column, row))
/** Obtain the source of a signature column.
* This operation returns the source of a signature column. By default this will
* return 0 for regular columns, but for columns where the components are
* provided by entities other than the entity being iterated over, this will
* return the source of the component.
*
* @param it Pointer to the it object passed into the system callback.
* @param column The index identifying the column in a signature.
* @return The source entity for the column.
*/
FLECS_API
ecs_entity_t ecs_column_source(
const ecs_iter_t *it,
int32_t column);
/** Obtain the entity id of the signature column.
* This operation returns the entity id of the component or tag used in the
* system signature. For example, when provided this signature:
*
* Position, Velocity
*
* ecs_column_entity(world, 1) will return the component handle for Position and
* ecs_column_entity(world, 2) will return the componnet handle for Velocity.
*
* @param it The iterator.
* @param column The index identifying the column in a signature.
* @return The entity id of the signature column.
*/
FLECS_API
ecs_entity_t ecs_column_entity(
const ecs_iter_t *it,
int32_t column);
/** Obtain the type of a column from inside a system.
* This operation is equivalent to ecs_column_entity, except that it returns
* a type, instead of an entity handle. Invoking this function is the same as
* doing:
*
* ecs_type_from_entity( ecs_column_entity(it, index));
*
* @param it The iterator.
* @param column The index identifying the column in a signature.
* @return The type for the specified column, or NULL if failed.
*/
FLECS_API
ecs_type_t ecs_column_type(
const ecs_iter_t *it,
int32_t column);
/** Get the size of the component of the specified column.
*
* @param it The iterator.
* @param column The column for which to obtain the size.
*/
FLECS_API
size_t ecs_column_size(
const ecs_iter_t *it,
int32_t column);
/** Is the column readonly.
* This operation returns if the column is a readonly column. Readonly columns
* are marked in the system signature with the [in] modifier.
*
* @param it Pointer to the it object passed into the system callback.
* @param column An index identifying the column.
* @return True if the column is readonly, false otherwise. */
FLECS_API
bool ecs_is_readonly(
const ecs_iter_t *it,
int32_t column);
/** Get type of table that system is currently iterating over.
* This will return the type for all entities that are currently being iterated
* over, until ecs_iter_next is invoked.
*
* @param it The iterator.
* @return The type of the current table.
*/
FLECS_API
ecs_type_t ecs_iter_type(
const ecs_iter_t *it);
/** Get component array from table.
* In some cases an application may require access to the table component arrays
* directly instead of going through the signature to table mapping. A typical
* scenario where this would be used is when using a filter iterator, where
* there is no signature, and thus ecs_column cannot be used.
*
* @param it The iterator.
* @param column The index identifying the column in a table.
* @return The component array corresponding to the column index.
*/
FLECS_API
void* ecs_table_column(
const ecs_iter_t *it,
int32_t column);
/** Get the size of a table column.
*
* @param it The iterator.
* @param column The column for which to obtain the size.
*/
FLECS_API
size_t ecs_table_column_size(
const ecs_iter_t *it,
int32_t column);
/** Get the index of the table column for a component.
*
* @param it The iterator.
* @param component The component for which to obtain the index.
*/
FLECS_API
int32_t ecs_table_component_index(
const ecs_iter_t *it,
ecs_entity_t component);
/** Get a strongly typed pointer to a column (owned or shared). */
#define ECS_COLUMN(it, type, id, column)\
ECS_ENTITY_VAR(type) = ecs_column_entity(it, column);\
ECS_TYPE_VAR(type) = ecs_column_type(it, column);\
type *id = ecs_column(it, type, column);\
(void)ecs_typeid(type);\
(void)ecs_type(type);\
(void)id
/** Get a strongly typed pointer to a column (owned or shared). */
#define ECS_CONST_COLUMN(it, type, id, column)\
const type *id = ecs_const_column(it, type, column)
/** Obtain a handle to the component of a column */
#define ECS_COLUMN_COMPONENT(it, id, column)\
ECS_ENTITY_VAR(id) = ecs_column_entity(it, column);\
ECS_TYPE_VAR(id) = ecs_column_type(it, column);\
(void)ecs_typeid(id);\
(void)ecs_type(id)
/** Obtain a handle to the entity of a column */
#define ECS_COLUMN_ENTITY(it, id, column)\
ecs_entity_t id = ecs_column_entity(it, column);\
ECS_TYPE_VAR(id) = ecs_column_type(it, column);\
(void)id;\
(void)ecs_type(id)
/** Utility macro for importing all handles for a module from a system column */
#define ECS_IMPORT_COLUMN(it, module, column) \
module *ecs_module_ptr(module) = ecs_column(it, module, column);\
ecs_assert(ecs_module_ptr(module) != NULL, ECS_MODULE_UNDEFINED, #module);\
ecs_assert(!ecs_is_owned(it, column), ECS_COLUMN_IS_NOT_SHARED, NULL);\
module ecs_module(module) = *ecs_module_ptr(module);\
module##ImportHandles(ecs_module(module))
/** @} */
/**
* @defgroup staging Staging
* @{
*/
/** Begin frame. */
FLECS_API
FLECS_FLOAT ecs_frame_begin(
ecs_world_t *world,
FLECS_FLOAT delta_time);
/** End frame. */
FLECS_API
void ecs_frame_end(
ecs_world_t *world);
/** Begin staging.
* When staging is enabled, modifications to entities are stored to a stage.
* This ensures that arrays are not modified while iterating. Modifications are
* merged back to the "main stage" when ecs_staging_end is invoked.
*
* @param world The world
* @return Whether world is currently staged.
*/
FLECS_API
bool ecs_staging_begin(
ecs_world_t *world);
/** End staging.
* If any data was staged, this operation will merge that data back to the main
* stage.
*
* @param world The world
*/
FLECS_API
void ecs_staging_end(
ecs_world_t *world);
/** Manually merge.
* When automerging is set to false, an application can invoke this operation to
* force merging all stages.
*
* @param world The world.
*/
FLECS_API
void ecs_merge(
ecs_world_t *world);
/** Defer operations until end of frame.
* When this operation is invoked while iterating, operations inbetween the
* defer_begin and defer_end operations are executed at the end of the frame.
*
* This operation is thread safe.
*
* @param world The world.
* @return true if world changed from non-deferred mode to deferred mode.
*/
FLECS_API
bool ecs_defer_begin(
ecs_world_t *world);
/** End block of operations to defer.
* See defer_begin.
*
* This operation is thread safe.
*
* @param world The world.
* @return true if world changed from deferred mode to non-deferred mode.
*/
FLECS_API
bool ecs_defer_end(
ecs_world_t *world);
/** Enable / disable automerging.
* When automerging is enabled, running a pipeline will automatically merge when
* necessary. With automerging disabled, merging will not happen unless the
* application manually invokes ecs_merge.
*
* @param world The world.
*/
FLECS_API
void ecs_set_automerge(
ecs_world_t *world,
bool auto_merge);
/** @} */
/**
* @defgroup table_functions Public table operations
* @{
*/
/** Find or create table with specified component string.
* The provided string must be a comma-separated list of fully qualified
* component identifiers. The returned table will have the specified components.
* Two lists that are the same but specify components in a different order will
* return the same table.
*
* @param world The world.
* @param type The components.
* @return The new or existing table, or NULL if the string contains an error.
*/
FLECS_API
ecs_table_t* ecs_table_from_str(
ecs_world_t *world,
const char *type);
/** Find or create table from type.
* Same as ecs_table_from_str, but provides the type directly.
*
* @param world The world.
* @param type The type.
* @return The new or existing table.
*/
FLECS_API
ecs_table_t* ecs_table_from_type(
ecs_world_t *world,
ecs_type_t type);
/** Get type for table.
*
* @param table The table.
* @return The type of the table.
*/
FLECS_API
ecs_type_t ecs_table_get_type(
ecs_table_t *table);
/** Insert record into table.
* This will create a new record for the table, which inserts a value for each
* component. An optional entity and record can be provided.
*
* If a non-zero entity id is provided, a record must also be provided and vice
* versa. The record must be created by the entity index. If the provided record
* is not created for the specified entity, the behavior will be undefined.
*
* If the provided record is not managed by the entity index, the behavior will
* be undefined.
*
* The returned record contains a reference to the table and the table row. The
* data pointed to by the record is guaranteed not to move unless one or more
* rows are removed from this table. A row can be removed as result of a delete,
* or by adding/removing components from an entity stored in the table.
*
* @param world The world.
* @param table The table.
* @param entity The entity.
* @param record The entity-index record for the specified entity.
* @return A record containing the table and table row.
*/
FLECS_API
ecs_record_t ecs_table_insert(
ecs_world_t *world,
ecs_table_t *table,
ecs_entity_t entity,
ecs_record_t *record);
/** Returns the number of records in the table.
* This operation returns the number of records that have been populated through
* the regular (entity) API as well as the number of records that have been
* inserted using the direct access API.
*
* @param world The world.
* @param table The table.
* @return The number of records in a table.
*/
FLECS_API
int32_t ecs_table_count(
ecs_table_t *table);
/** @} */
/* Optional modules */
#ifdef FLECS_SYSTEM
/**
* @file system.h
* @brief System module.
*
* The system module allows for creating and running systems. A system is a
* query in combination with a callback function. In addition systems have
* support for time management and can be monitored by the stats addon.
*/
#ifdef FLECS_SYSTEM
#ifndef FLECS_MODULE
#define FLECS_MODULE
#endif
/**
* @file module.h
* @brief Module addon.
*
* The module addon allows for creating and importing modules. Flecs modules
* enable applications to organize components and systems into reusable units of
* code that can easily be across projects.
*/
#ifdef FLECS_MODULE
#ifndef FLECS_MODULE_H
#define FLECS_MODULE_H
#ifdef __cplusplus
extern "C" {
#endif
/** Import a module.
* This operation will load a modules and store the public module handles in the
* handles_out out parameter. The module name will be used to verify if the
* module was already loaded, in which case it won't be reimported. The name
* will be translated from PascalCase to an entity path (pascal.case) before the
* lookup occurs.
*
* Module contents will be stored as children of the module entity. This
* prevents modules from accidentally defining conflicting identifiers. This is
* enforced by setting the scope before and after loading the module to the
* module entity id.
*
* A more convenient way to import a module is by using the ECS_IMPORT macro.
*
* @param world The world.
* @param module The module to load.
* @param module_name The name of the module to load.
* @param flags An integer that will be passed into the module import action.
* @param handles_out A struct with handles to the module components/systems.
* @param handles_size Size of the handles_out parameter.
* @return The module entity.
*/
FLECS_API
ecs_entity_t ecs_import(
ecs_world_t *world,
ecs_module_action_t module,
const char *module_name,
void *handles_out,
size_t handles_size);
/* Import a module from a library.
* Similar to ecs_import, except that this operation will attempt to load the
* module from a dynamic library.
*
* A library may contain multiple modules, which is why both a library name and
* a module name need to be provided. If only a library name is provided, the
* library name will be reused for the module name.
*
* The library will be looked up using a canonical name, which is in the same
* form as a module, like `flecs.components.transform`. To transform this
* identifier to a platform specific library name, the operation relies on the
* module_to_dl callback of the os_api which the application has to override if
* the default does not yield the correct library name.
*
* @param world The world.
* @param library_name The name of the library to load.
* @param module_name The name of the module to load.
* @param flags The flags to pass to the module.
*/
FLECS_API
ecs_entity_t ecs_import_from_library(
ecs_world_t *world,
const char *library_name,
const char *module_name);
/** Define module
*/
#define ECS_MODULE(world, id)\
ECS_ENTITY_VAR(id) = ecs_new_module(world, 0, #id, sizeof(id), ECS_ALIGNOF(id));\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &FLECS__E##id, 1);\
id *handles = (id*)ecs_get_mut(world, ecs_typeid(id), id, NULL);\
(void)ecs_typeid(id);\
(void)ecs_type(id);\
(void)handles;
/** Wrapper around ecs_import.
* This macro provides a convenient way to load a module with the world. It can
* be used like this:
*
* ECS_IMPORT(world, FlecsSystemsPhysics, 0);
*
* This macro will define entity and type handles for the component associated
* with the module. An application can retrieve the module component like this:
*
* FlecsSystemsPhysics m = ecs_get(world, EcsSingleton, FlecsSystemsPhysics);
*
* The contents of a module component are module specific, although they
* typically contain handles to the content of the module.
*/
#define ECS_IMPORT(world, id) \
id ecs_module(id);\
char *id##__name = ecs_module_path_from_c(#id);\
ECS_ENTITY_VAR(id) = ecs_import(\
world, id##Import, id##__name, &ecs_module(id), sizeof(id));\
ecs_os_free(id##__name);\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &FLECS__E##id, 1);\
id##ImportHandles(ecs_module(id));\
(void)ecs_typeid(id);\
(void)ecs_type(id);\
/** Declare type variable */
#define ECS_TYPE_VAR(id)\
ecs_type_t ecs_type(id)
/** Declare entity variable */
#define ECS_ENTITY_VAR(id)\
ecs_entity_t ecs_typeid(id)
/** Utility macro for declaring a component inside a handles type */
#define ECS_DECLARE_COMPONENT(id)\
ECS_ENTITY_VAR(id);\
ECS_TYPE_VAR(id)
/** Utility macro for declaring an entity inside a handles type */
#define ECS_DECLARE_ENTITY(id)\
ecs_entity_t id;\
ECS_TYPE_VAR(id)
/** Utility macro for declaring a type inside a handles type */
#define ECS_DECLARE_TYPE(id)\
ECS_DECLARE_ENTITY(id)
/** Utility macro for setting a component in a module function */
#define ECS_SET_COMPONENT(id)\
if (handles) handles->ecs_typeid(id) = ecs_typeid(id);\
if (handles) handles->ecs_type(id) = ecs_type(id)
/** Utility macro for setting an entity in a module function */
#define ECS_SET_ENTITY(id)\
if (handles) handles->id = id;
/** Utility macro for setting a type in a module function */
#define ECS_SET_TYPE(id)\
if (handles) handles->id = id;\
if (handles) handles->ecs_type(id) = ecs_type(id);
#define ECS_EXPORT_COMPONENT(id)\
ECS_SET_COMPONENT(id)
#define ECS_EXPORT_ENTITY(id)\
ECS_SET_ENTITY(id)
#define ECS_EXPORT_TYPE(id)\
ECS_SET_TYPE(id)
/** Utility macro for importing a component */
#define ECS_IMPORT_COMPONENT(handles, id)\
ECS_ENTITY_VAR(id) = (handles).ecs_typeid(id); (void)ecs_typeid(id);\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &FLECS__E##id, 1);\
(void)ecs_typeid(id);\
(void)ecs_type(id)
/** Utility macro for importing an entity */
#define ECS_IMPORT_ENTITY(handles, id)\
ecs_entity_t id = (handles).id;\
ECS_VECTOR_STACK(FLECS__T##id, ecs_entity_t, &id, 1);\
(void)id;\
(void)ecs_type(id)
/** Utility macro for importing a type */
#define ECS_IMPORT_TYPE(handles, id)\
ecs_entity_t id = (handles).id;\
ecs_type_t ecs_type(id) = (handles).ecs_type(id);\
(void)id;\
(void)ecs_type(id)
#ifdef __cplusplus
}
#endif
#endif
#endif
#ifndef FLECS_SYSTEMS_H
#define FLECS_SYSTEMS_H
#ifdef __cplusplus
extern "C" {
#endif
////////////////////////////////////////////////////////////////////////////////
//// Components
////////////////////////////////////////////////////////////////////////////////
FLECS_API
extern ecs_type_t
ecs_type(EcsTrigger),
ecs_type(EcsSystem),
ecs_type(EcsTickSource),
ecs_type(EcsSignatureExpr),
ecs_type(EcsSignature),
ecs_type(EcsQuery),
ecs_type(EcsIterAction),
ecs_type(EcsContext);
/* Component used to provide a tick source to systems */
typedef struct EcsTickSource {
bool tick; /* True if providing tick */
FLECS_FLOAT time_elapsed; /* Time elapsed since last tick */
} EcsTickSource;
/* Signature expression */
typedef struct EcsSignatureExpr {
const char *expr;
} EcsSignatureExpr;
/* Parsed signature */
typedef struct EcsSignature {
ecs_sig_t signature;
} EcsSignature;
/* Query component */
typedef struct EcsQuery {
ecs_query_t *query;
} EcsQuery;
/* System action */
typedef struct EcsIterAction {
ecs_iter_action_t action;
} EcsIterAction;
/* System context */
typedef struct EcsContext {
const void *ctx;
} EcsContext;
////////////////////////////////////////////////////////////////////////////////
//// Systems API
////////////////////////////////////////////////////////////////////////////////
/** Declare a systen.
* This macro declares a system with the specified function, kind and signature.
* Systems are matched with entities that match the system signature. The system
* signature is specified as a comma-separated list of column expressions, where
* a column expression can be any of the following:
*
* - A simple component identifier ('Position')
* - An OR expression ('Position | Velocity')
* - An optional expression ('?Position')
* - A NOT expression ('!Position')
* - An OWNED expression ('OWNED:Position')
* - A SHARED expression ('SHARED:Position')
* - A PARENT expression ('PARENT:Position')
* - A CASCADE expression ('CASCADE:Position')
* - An entity expression ('MyEntity:Position')
* - An empty expression (':Position')
*
* The systen kind specifies the phase in which the system is ran.
*
* Examples:
* ECS_SYSTEM(world, Move, EcsOnUpdate, Position, Velocity, !AngularVelocity);
* ECS_SYSTEM(world, Transform, EcsPostUpdate, PARENT:Transform, Transform);
*
* In these examples, 'Move' and 'Transform' must be valid identifiers to a C
* function of the following signature:
*
* void Move(ecs_iter_t *it) { ... }
*
* Inside this function the system can access the data from the signature with
* the ECS_COLUMN macro:
*
* ECS_COLUMN(it, Position, p, 1);
* ECS_COLUMN(it, Velocity, v, 2);
*
* For more details on system signatures and phases see the Flecs manual.
*/
#ifndef FLECS_LEGACY
#define ECS_SYSTEM(world, name, kind, ...) \
ecs_iter_action_t ecs_iter_action(name) = name;\
ecs_entity_t name = ecs_new_system(world, 0, #name, kind, #__VA_ARGS__, ecs_iter_action(name));\
(void)ecs_iter_action(name);\
(void)name;
#endif
#define ECS_TRIGGER(world, name, kind, component) \
ecs_entity_t __F##name = ecs_new_trigger(world, 0, #name, kind, #component, name);\
ecs_entity_t name = __F##name;\
(void)__F##name;\
(void)name;
/** Run a specific system manually.
* This operation runs a single system manually. It is an efficient way to
* invoke logic on a set of entities, as manual systems are only matched to
* tables at creation time or after creation time, when a new table is created.
*
* Manual systems are useful to evaluate lists of prematched entities at
* application defined times. Because none of the matching logic is evaluated
* before the system is invoked, manual systems are much more efficient than
* manually obtaining a list of entities and retrieving their components.
*
* An application may pass custom data to a system through the param parameter.
* This data can be accessed by the system through the param member in the
* ecs_iter_t value that is passed to the system callback.
*
* Any system may interrupt execution by setting the interrupted_by member in
* the ecs_iter_t value. This is particularly useful for manual systems, where
* the value of interrupted_by is returned by this operation. This, in
* cominbation with the param argument lets applications use manual systems
* to lookup entities: once the entity has been found its handle is passed to
* interrupted_by, which is then subsequently returned.
*
* @param world The world.
* @param system The system to run.
* @param delta_time: The time passed since the last system invocation.
* @param param A user-defined parameter to pass to the system.
* @return handle to last evaluated entity if system was interrupted.
*/
FLECS_API
ecs_entity_t ecs_run(
ecs_world_t *world,
ecs_entity_t system,
FLECS_FLOAT delta_time,
void *param);
/** Run system with offset/limit and type filter.
* This operation is the same as ecs_run, but filters the entities that will be
* iterated by the system.
*
* Entities can be filtered in two ways. Offset and limit control the range of
* entities that is iterated over. The range is applied to all entities matched
* with the system, thus may cover multiple archetypes.
*
* The type filter controls which entity types the system will evaluate. Only
* types that contain all components in the type filter will be iterated over. A
* type filter is only evaluated once per table, which makes filtering cheap if
* the number of entities is large and the number of tables is small, but not as
* cheap as filtering in the system signature.
*
* @param world The world.
* @param system The system to invoke.
* @param delta_time: The time passed since the last system invocation.
* @param filter A component or type to filter matched entities.
* @param param A user-defined parameter to pass to the system.
* @return handle to last evaluated entity if system was interrupted.
*/
FLECS_API
ecs_entity_t ecs_run_w_filter(
ecs_world_t *world,
ecs_entity_t system,
FLECS_FLOAT delta_time,
int32_t offset,
int32_t limit,
const ecs_filter_t *filter,
void *param);
/** System status change callback */
typedef enum ecs_system_status_t {
EcsSystemStatusNone = 0,
EcsSystemEnabled,
EcsSystemDisabled,
EcsSystemActivated,
EcsSystemDeactivated
} ecs_system_status_t;
typedef void (*ecs_system_status_action_t)(
ecs_world_t *world,
ecs_entity_t system,
ecs_system_status_t status,
void *ctx);
/** Set system status action.
* The status action is invoked whenever a system is enabled or disabled. Note
* that a system may be enabled but may not actually match any entities. In this
* case the system is enabled but not _active_.
*
* In addition to communicating the enabled / disabled status, the action also
* communicates changes in the activation status of the system. A system becomes
* active when it has one or more matching entities, and becomes inactive when
* it no longer matches any entities.
*
* A system switches between enabled and disabled when an application invokes the
* ecs_enable operation with a state different from the state of the system, for
* example the system is disabled, and ecs_enable is invoked with enabled: true.
*
* Additionally a system may switch between enabled and disabled when it is an
* EcsOnDemand system, and interest is generated or lost for one of its [out]
* columns.
*
* @param world The world.
* @param system The system for which to set the action.
* @param action The action.
* @param ctx Context that will be passed to the action when invoked.
*/
FLECS_API
void ecs_set_system_status_action(
ecs_world_t *world,
ecs_entity_t system,
ecs_system_status_action_t action,
const void *ctx);
////////////////////////////////////////////////////////////////////////////////
//// System debug API
////////////////////////////////////////////////////////////////////////////////
typedef struct ecs_dbg_system_t {
ecs_entity_t system;
int32_t entities_matched_count;
int32_t active_table_count;
int32_t inactive_table_count;
bool enabled;
void *system_data;
} ecs_dbg_system_t;
FLECS_API
int ecs_dbg_system(
ecs_world_t *world,
ecs_entity_t system,
ecs_dbg_system_t *dbg_out);
FLECS_API
ecs_table_t* ecs_dbg_get_active_table(
ecs_world_t *world,
ecs_dbg_system_t *dbg,
int32_t index);
FLECS_API
ecs_table_t* ecs_dbg_get_inactive_table(
ecs_world_t *world,
ecs_dbg_system_t *dbg,
int32_t index);
FLECS_API
ecs_type_t ecs_dbg_get_column_type(
ecs_world_t *world,
ecs_entity_t system,
int32_t column_index);
FLECS_API
bool ecs_dbg_match_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_entity_t system,
ecs_match_failure_t *failure_info_out);
////////////////////////////////////////////////////////////////////////////////
//// Module
////////////////////////////////////////////////////////////////////////////////
/* Pipeline component is empty: components and tags in module are static */
typedef struct FlecsSystem {
int32_t dummy;
} FlecsSystem;
FLECS_API
void FlecsSystemImport(
ecs_world_t *world);
#define FlecsSystemImportHandles(handles)
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_PIPELINE
/**
* @file pipeline.h
* @brief Pipeline module.
*
* The pipeline module provides support for running systems automatically and
* on multiple threads. A pipeline is a collection of tags that can be added to
* systems. When ran, a pipeline will query for all systems that have the tags
* that belong to a pipeline, and run them.
*
* The module defines a number of builtin tags (EcsPreUpdate, EcsOnUpdate,
* EcsPostUpdate etc.) that are registered with the builtin pipeline. The
* builtin pipeline is ran by default when calling ecs_progress(). An
* application can set a custom pipeline with the ecs_set_pipeline function.
*/
#ifdef FLECS_PIPELINE
#ifndef FLECS_SYSTEM
#define FLECS_SYSTEM
#endif
#ifndef FLECS_PIPELINE_H
#define FLECS_PIPELINE_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef FLECS_LEGACY
#define ECS_PIPELINE(world, name, ...) \
ecs_entity_t name = ecs_new_pipeline(world, 0, #name, #__VA_ARGS__);
#endif
/** Set a custom pipeline.
* This operation sets the pipeline to run when ecs_progress is invoked.
*
* @param world The world.
* @param pipeline The pipeline to set.
*/
FLECS_API
void ecs_set_pipeline(
ecs_world_t *world,
ecs_entity_t pipeline);
/** Get the current pipeline.
* This operation gets the current pipeline.
*
* @param world The world.
* @param pipeline The pipeline to set.
*/
FLECS_API
ecs_entity_t ecs_get_pipeline(
ecs_world_t *world);
/** Progress a world.
* This operation progresses the world by running all systems that are both
* enabled and periodic on their matching entities.
*
* An application can pass a delta_time into the function, which is the time
* passed since the last frame. This value is passed to systems so they can
* update entity values proportional to the elapsed time since their last
* invocation.
*
* When an application passes 0 to delta_time, ecs_progress will automatically
* measure the time passed since the last frame. If an application does not uses
* time management, it should pass a non-zero value for delta_time (1.0 is
* recommended). That way, no time will be wasted measuring the time.
*
* @param world The world to progress.
* @param delta_time The time passed since the last frame.
* @return false if ecs_quit has been called, true otherwise.
*/
FLECS_API
bool ecs_progress(
ecs_world_t *world,
FLECS_FLOAT delta_time);
/** Set time scale.
* Increase or decrease simulation speed by the provided multiplier.
*
* @param world The world.
* @param scale The scale to apply (default = 1).
*/
FLECS_API
void ecs_set_time_scale(
ecs_world_t *world,
FLECS_FLOAT scale);
/** Reset world clock.
* Reset the clock that keeps track of the total time passed in the simulation.
*
* @param world The world.
*/
FLECS_API
void ecs_reset_clock(
ecs_world_t *world);
/** Signal exit
* This operation signals that the application should quit. It will cause
* ecs_progress to return false.
*
* @param world The world to quit.
*/
FLECS_API
void ecs_quit(
ecs_world_t *world);
/** Deactivate systems that are not matched with tables.
* By default Flecs deactivates systems that are not matched with any tables.
* However, once a system has been matched with a table it remains activated, to
* prevent systems from continuously becoming active and inactive.
*
* To re-deactivate systems, an application can invoke this function, which will
* deactivate all systems that are not matched with any tables.
*
* @param world The world.
*/
FLECS_API
void ecs_deactivate_systems(
ecs_world_t *world);
////////////////////////////////////////////////////////////////////////////////
//// Threading
////////////////////////////////////////////////////////////////////////////////
/** Set number of worker threads.
* Setting this value to a value higher than 1 will start as many threads and
* will cause systems to evenly distribute matched entities across threads. The
* operation may be called multiple times to reconfigure the number of threads
* used, but never while running a system / pipeline. */
FLECS_API
void ecs_set_threads(
ecs_world_t *world,
int32_t threads);
////////////////////////////////////////////////////////////////////////////////
//// Module
////////////////////////////////////////////////////////////////////////////////
/* Pipeline component is empty: components and tags in module are static */
typedef struct FlecsPipeline {
int32_t dummy;
} FlecsPipeline;
FLECS_API
void FlecsPipelineImport(
ecs_world_t *world);
#define FlecsPipelineImportHandles(handles)
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_TIMER
/**
* @file timer.h
* @brief Timer module.
*
* Timers can be used to trigger actions at periodic or one-shot intervals. They
* are typically used together with systems and pipelines.
*/
#ifdef FLECS_TIMER
#ifndef FLECS_MODULE
#define FLECS_MODULE
#endif
#ifndef FLECS_PIPELINE
#define FLECS_PIPELINE
#endif
#ifndef FLECS_TIMER_H
#define FLECS_TIMER_H
#ifdef __cplusplus
extern "C" {
#endif
////////////////////////////////////////////////////////////////////////////////
//// Components
////////////////////////////////////////////////////////////////////////////////
FLECS_API
extern ecs_type_t
ecs_type(EcsTimer),
ecs_type(EcsRateFilter);
/** Component used for timer functionality */
typedef struct EcsTimer {
FLECS_FLOAT timeout; /* Timer timeout period */
FLECS_FLOAT time; /* Incrementing time value */
int32_t fired_count; /* Number of times ticked */
bool active; /* Is the timer active or not */
bool single_shot; /* Is this a single shot timer */
} EcsTimer;
/* Apply a rate filter to a tick source */
typedef struct EcsRateFilter {
ecs_entity_t src;
int32_t rate;
int32_t tick_count;
FLECS_FLOAT time_elapsed; /* Time elapsed since last tick */
} EcsRateFilter;
////////////////////////////////////////////////////////////////////////////////
//// Timer API
////////////////////////////////////////////////////////////////////////////////
/** Set timer timeout.
* This operation executes any systems associated with the timer after the
* specified timeout value. If the entity contains an existing timer, the
* timeout value will be reset.
*
* Any entity can be used as a timer (including systems). If a timeout value is
* set on a system entity, it will be automatically applied to that system.
*
* The timer is synchronous, and is incremented each frame by delta_time.
*
* @param world The world.
* @param timer The timer for which to set the timeout (0 to create one).
* @param timeout The timeout value.
* @return The timer entity.
*/
FLECS_API
ecs_entity_t ecs_set_timeout(
ecs_world_t *world,
ecs_entity_t timer,
FLECS_FLOAT timeout);
/** Get current timeout value for the specified timer.
* This operation returns the value set by ecs_set_timeout. If no timer is
* active for this entity, the operation returns 0.
*
* After the timeout expires the timer component is removed from the entity.
* This means that if ecs_get_timeout is invoked after the timer is expired, the
* operation will return 0.
*
* @param world The world.
* @param timer The timer.
* @return The current timeout value, or 0 if no timer is active.
*/
FLECS_API
FLECS_FLOAT ecs_get_timeout(
ecs_world_t *world,
ecs_entity_t timer);
/** Set timer interval.
* This operation will continously invoke systems associated with the timer
* after the interval period expires. If the entity contains an existing timer,
* the interval value will be reset.
*
* Any entity can be used as a timer (including systems). If an interval value
* is set on a system entity, it will be automatically applied to that system.
*
* The timer is synchronous, and is incremented each frame by delta_time.
*
* @param world The world.
* @param timer The timer for which to set the interval (0 to create one).
* @param interval The interval value.
* @return The timer entity.
*/
FLECS_API
ecs_entity_t ecs_set_interval(
ecs_world_t *world,
ecs_entity_t timer,
FLECS_FLOAT interval);
/** Get current interval value for the specified timer.
* This operation returns the value set by ecs_set_interval. If no timer is
* active for this entity, the operation returns 0.
*
* @param world The world.
* @param timer The timer for which to set the interval. If 0, an entity will be created.
* @return The current interval value, or 0 if no timer is active.
*/
FLECS_API
FLECS_FLOAT ecs_get_interval(
ecs_world_t *world,
ecs_entity_t timer);
/** Start timer.
* This operation resets the timer and starts it with the specified timeout. The
* entity must have the EcsTimer component (added by ecs_set_timeout and
* ecs_set_interval). If the entity does not have the EcsTimer component this
* operation will assert.
*
* @param world The world.
* @param timer The timer to start.
*/
FLECS_API
void ecs_start_timer(
ecs_world_t *world,
ecs_entity_t timer);
/** Stop timer
* This operation stops a timer from triggering. The entity must have the
* EcsTimer component or this operation will assert.
*
* @param world The world.
* @param timer The timer to stop.
*/
FLECS_API
void ecs_stop_timer(
ecs_world_t *world,
ecs_entity_t timer);
/** Set rate filter.
* This operation sets the source and rate for a rate filter. A rate filter
* samples another tick source (or frames, if none provided) and ticks when the
* number of sampled ticks equals the rate.
*
* @param world The world.
* @param filter The filter entity (0 to create one).
* @param rate The rate to apply.
* @param source The tick source (0 to use frames)
* @return The filter entity.
*/
FLECS_API
ecs_entity_t ecs_set_rate_filter(
ecs_world_t *world,
ecs_entity_t filter,
int32_t rate,
ecs_entity_t source);
/** Assign tick source to system.
* This operation associates a system with a tick source. If the system is both
* active and enabled at the moment the tick source fires, it will be executed.
* If no tick source is associated with a system, it will be invoked every
* frame.
*
* To disassociate a tick source from a system, use 0 for the tick_source
* parameter.
*
* Timer and rate filter entities are valid tick sources. An application can
* also create its own tick source by setting the EcsTickSource component on an
* entity.
*
* If an entity without the EcsTickSource component is provided as tick source,
* the system will not be executed.
*
* @param world The world.
* @param system The system to associate with the timer.
* @param timer The timer to associate with the system.
*/
FLECS_API
void ecs_set_tick_source(
ecs_world_t *world,
ecs_entity_t system,
ecs_entity_t tick_source);
////////////////////////////////////////////////////////////////////////////////
//// Module
////////////////////////////////////////////////////////////////////////////////
/* Timers module component */
typedef struct FlecsTimer {
int32_t dummy;
} FlecsTimer;
FLECS_API
void FlecsTimerImport(
ecs_world_t *world);
#define FlecsTimerImportHandles(handles)
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
/* Optional addons */
#ifdef FLECS_BULK
/**
* @file bulk.h
* @brief Bulk operations operate on all entities that match a provided filter.
*/
#ifdef FLECS_BULK
#ifndef FLECS_BULK_H
#define FLECS_BULK_H
#ifdef __cplusplus
extern "C" {
#endif
/** Add an entity to entities matching a filter.
* This operation is the same as ecs_add_entity, but is applied to all entities
* that match the provided filter.
*
* @param world The world.
* @param entity_add The entity to add.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_add_entity(
ecs_world_t *world,
ecs_entity_t entity_add,
const ecs_filter_t *filter);
/** Add a type to entities matching a filter.
* This operation is the same as ecs_add_type but is applied to all entities
* that match the provided filter.
*
* @param world The world.
* @param type The type to add.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_add_type(
ecs_world_t *world,
ecs_type_t type,
const ecs_filter_t *filter);
/** Add a component / type / tag to entities matching a filter.
* This operation is the same as ecs_add but is applied to all entities
* that match the provided filter.
*
* @param world The world.
* @param type The component, type or tag to add.
* @param filter The filter.
*/
#define ecs_bulk_add(world, type, filter)\
ecs_bulk_add_type(world, ecs_type(type), filter)
/** Removes an entity from entities matching a filter.
* This operation is the same as ecs_remove_entity, but is applied to all
* entities that match the provided filter.
*
* @param world The world.
* @param entity_remove The entity to remove.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_remove_entity(
ecs_world_t *world,
ecs_entity_t entity_remove,
const ecs_filter_t *filter);
/** Remove a type from entities matching a filter.
* This operation is the same as ecs_remove_type but is applied to all entities
* that match the provided filter.
*
* @param world The world.
* @param type The type to remove.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_remove_type(
ecs_world_t *world,
ecs_type_t type,
const ecs_filter_t *filter);
/** Add a component / type / tag to entities matching a filter.
* This operation is the same as ecs_remove but is applied to all entities
* that match the provided filter.
*
* @param world The world.
* @param type The component, type or tag to remove.
* @param filter The filter.
*/
#define ecs_bulk_remove(world, type, filter)\
ecs_bulk_remove_type(world, ecs_type(type), filter)
/** Add / remove type from entities matching a filter.
* Combination of ecs_bulk_add_type and ecs_bulk_remove_type.
*
* @param world The world.
* @param to_add The type to add.
* @param to_remove The type to remove.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_add_remove_type(
ecs_world_t *world,
ecs_type_t to_add,
ecs_type_t to_remove,
const ecs_filter_t *filter);
/** Add / remove component, type or tag from entities matching a filter.
* Combination of ecs_bulk_add and ecs_bulk_remove.
*
* @param world The world.
* @param to_add The component, type or tag to add.
* @param to_remove The component, type or tag to remove.
* @param filter The filter.
*/
#define ecs_bulk_add_remove(world, to_add, to_remove, filter)\
ecs_bulk_add_remove_type(world, ecs_type(to_add), ecs_type(to_remove), filter)
/** Delete entities matching a filter.
* This operation is the same as ecs_delete, but applies to all entities that
* match a filter.
*
* @param world The world.
* @param filter The filter.
*/
FLECS_API
void ecs_bulk_delete(
ecs_world_t *world,
const ecs_filter_t *filter);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_DBG
/**
* @file dbg.h
* @brief The debug addon enables requesting internals from entities and tables.
*/
#ifdef FLECS_DBG
#ifndef FLECS_DBG_H
#define FLECS_DBG_H
#ifdef __cplusplus
extern "C" {
#endif
/* Unstable API */
typedef struct ecs_dbg_entity_t {
ecs_entity_t entity;
ecs_table_t *table;
ecs_type_t type;
int32_t row;
bool is_watched;
} ecs_dbg_entity_t;
typedef struct ecs_dbg_table_t {
ecs_table_t *table;
ecs_type_t type;
ecs_type_t shared;
ecs_type_t container;
ecs_type_t parent_entities;
ecs_type_t base_entities;
ecs_vector_t *systems_matched;
ecs_entity_t *entities;
int32_t entities_count;
} ecs_dbg_table_t;
FLECS_API
void ecs_dbg_entity(
ecs_world_t *world,
ecs_entity_t entity,
ecs_dbg_entity_t *dbg_out);
FLECS_API
ecs_table_t *ecs_dbg_find_table(
ecs_world_t *world,
ecs_type_t type);
FLECS_API
ecs_table_t *ecs_dbg_get_table(
ecs_world_t *world,
int32_t index);
FLECS_API
bool ecs_dbg_filter_table(
ecs_world_t *world,
ecs_table_t *table,
ecs_filter_t *filter);
FLECS_API
void ecs_dbg_table(
ecs_world_t *world,
ecs_table_t *table,
ecs_dbg_table_t *dbg_out);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_MODULE
#endif
#ifdef FLECS_QUEUE
/**
* @file queue.h
* @brief Queue datastructure.
*
* The queue data structure implements a fixed-size ringbuffer. It is not used
* by the flecs core, but is used by flecs-hub modules.
*/
#ifdef FLECS_QUEUE
#ifndef FLECS_QUEUE_H_
#define FLECS_QUEUE_H_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ecs_queue_t ecs_queue_t;
FLECS_API
ecs_queue_t* _ecs_queue_new(
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count);
#define ecs_queue_new(T, elem_count)\
_ecs_queue_new(ECS_VECTOR_T(T), elem_count)
FLECS_API
ecs_queue_t* _ecs_queue_from_array(
ecs_size_t elem_size,
int16_t offset,
int32_t elem_count,
void *array);
#define ecs_queue_from_array(T, elem_count, array)\
_ecs_queue_from_array(ECS_VECTOR_T(T), elem_count, array)
FLECS_API
void* _ecs_queue_push(
ecs_queue_t *queue,
ecs_size_t elem_size,
int16_t offset);
#define ecs_queue_push(queue, T)\
(T*)_ecs_queue_push(queue, ECS_VECTOR_T(T))
FLECS_API
void* _ecs_queue_get(
ecs_queue_t *queue,
ecs_size_t elem_size,
int16_t offset,
int32_t index);
#define ecs_queue_get(queue, T, index)\
(T*)_ecs_queue_get(queue, ECS_VECTOR_T(T), index)
#define ecs_queue_get_t(vector, size, alignment, index) \
_ecs_queue_get(vector, ECS_VECTOR_U(size, alignment), index)
FLECS_API
void* _ecs_queue_last(
ecs_queue_t *queue,
ecs_size_t elem_size,
int16_t offset);
#define ecs_queue_last(queue, T)\
(T*)_ecs_queue_last(queue, ECS_VECTOR_T(T))
FLECS_API
int32_t ecs_queue_index(
ecs_queue_t *queue);
FLECS_API
int32_t ecs_queue_count(
ecs_queue_t *queue);
FLECS_API
void ecs_queue_free(
ecs_queue_t *queue);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_READER_WRITER
/**
* @file reader_writer.h
* @brief Blob serializer addon.
*
* The blos serializer addon allows an application to serialize the state of a
* world to a blob (a flat byte buffer). The addon contains a reader and writer
* API. The reader reads from a world and serializes it to N fixed-size buffers.
* The writer reads from N fixed-size buffers and writes to the world.
*
* The current limitations of the serializer are:
* - only POD types
* - no support for switch types and component enabling/disabling
*/
#ifdef FLECS_READER_WRITER
#ifndef FLECS_READER_WRITER_H
#define FLECS_READER_WRITER_H
#ifdef __cplusplus
extern "C" {
#endif
typedef enum ecs_blob_header_kind_t {
EcsStreamHeader,
/* Stream states */
EcsTableSegment,
EcsFooterSegment,
/* Table segment */
EcsTableHeader,
EcsTableTypeSize,
EcsTableType,
EcsTableSize,
EcsTableColumn,
EcsTableColumnHeader,
EcsTableColumnSize,
EcsTableColumnData,
/* Name column (EcsName) */
EcsTableColumnNameHeader,
EcsTableColumnNameLength,
EcsTableColumnName,
EcsStreamFooter
} ecs_blob_header_kind_t;
typedef struct ecs_table_reader_t {
ecs_blob_header_kind_t state;
int32_t table_index;
ecs_table_t *table;
ecs_data_t *data;
/* Current index in type */
ecs_size_t type_written;
ecs_type_t type;
/* Current column */
ecs_vector_t *column_vector;
int32_t column_index;
int32_t total_columns;
/* Keep track of how much of the component column has been written */
void *column_data;
int16_t column_size;
int16_t column_alignment;
ecs_size_t column_written;
/* Keep track of row when writing non-blittable data */
int32_t row_index;
int32_t row_count;
/* Keep track of how much of an entity name has been written */
const char *name;
ecs_size_t name_len;
ecs_size_t name_written;
bool has_next_table;
} ecs_table_reader_t;
typedef struct ecs_reader_t {
ecs_world_t *world;
ecs_blob_header_kind_t state;
ecs_iter_t data_iter;
ecs_iter_next_action_t data_next;
ecs_iter_t component_iter;
ecs_iter_next_action_t component_next;
ecs_table_reader_t table;
} ecs_reader_t;
typedef struct ecs_name_writer_t {
char *name;
int32_t written;
int32_t len;
int32_t max_len;
} ecs_name_writer_t;
typedef struct ecs_table_writer_t {
ecs_blob_header_kind_t state;
ecs_table_t *table;
ecs_vector_t *column_vector;
/* Keep state for parsing type */
int32_t type_count;
int32_t type_max_count;
ecs_size_t type_written;
ecs_entity_t *type_array;
int32_t column_index;
int16_t column_size;
int16_t column_alignment;
ecs_size_t column_written;
void *column_data;
int32_t row_count;
int32_t row_index;
ecs_name_writer_t name;
} ecs_table_writer_t;
typedef struct ecs_writer_t {
ecs_world_t *world;
ecs_blob_header_kind_t state;
ecs_table_writer_t table;
int error;
} ecs_writer_t;
/** Initialize a reader.
* A reader serializes data in a world to a sequence of bytes that can be stored
* in a file or sent across a network.
*
* @param world The world to serialize.
* @return The reader.
*/
FLECS_API
ecs_reader_t ecs_reader_init(
ecs_world_t *world);
/** Initialize a snapshot reader.
* A snapshot reader serializes data in a snapshot to a sequence of bytes that
* can be stored in a file or sent across a network. A snapshot reader has as
* advantage that serialization can take place asynchronously while the world
* is progressing.
*
* @param world The world in which the snapshot is taken.
* @param iter Iterator to the data to be serialized.
* @return The reader.
*/
FLECS_API
ecs_reader_t ecs_reader_init_w_iter(
ecs_iter_t *iter,
ecs_iter_next_action_t next);
/** Read from a reader.
* This operation reads a specified number of bytes from a reader and stores it
* in the specified buffer. When there are no more bytes to read from the reader
* the operation will return 0, otherwise it will return the number of bytes
* read.
*
* The specified buffer must be at least as big as the specified size, and the
* specified size must be a multiple of 4.
*
* @param buffer The buffer in which to store the read bytes.
* @param size The maximum number of bytes to read.
* @param reader The reader from which to read the bytes.
* @return The number of bytes read.
*/
FLECS_API
int32_t ecs_reader_read(
char *buffer,
int32_t size,
ecs_reader_t *reader);
/** Initialize a writer.
* A writer deserializes data from a sequence of bytes into a world. This
* enables applications to restore data from disk or the network.
*
* The provided world must be either empty or compatible with the data to
* deserialize, where compatible means that the serialized component ids and
* sizes must match exactly with those in the world. Errors can occur if a world
* is provided in which components have been declared in a different order, or
* when components have different type definitions.
*
* @param world The world in which to deserialize the data.
* @return The writer.
*/
FLECS_API
ecs_writer_t ecs_writer_init(
ecs_world_t *world);
/** Write to a writer.
* This operation writes a specified number of bytes from a specified buffer
* into the writer. The writer will restore the deserialized data into the
* original serialized entities. The write operation may be invoked multiple
* times with partial buffers, which allows applications to use static buffers
* when reading from, for example, a file or the network.
*
* The data contained in the buffers must have been serialized with the
* ecs_reader_read operation. If the data does not match the expected format, or
* the data contains conflicts with the world, the operation will fail. The
* data must be provided in the same order as produced by ecs_reader_read,
* but the used buffer size does not have to be the same as the one used by
* ecs_reader_read. The buffer size must be a multiple of 4.
*
* @param buffer The buffer to deserialize.
* @param size The maximum number of bytes.
* @param writer The writer to write to.
* @return Zero if success, non-zero if failed to deserialize.
*/
FLECS_API
int32_t ecs_writer_write(
const char *buffer,
int32_t size,
ecs_writer_t *writer);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef FLECS_SNAPSHOT
/**
* @file snapshot.h
* @brief Snapshot addon.
*
* A snapshot records the state of a world in a way so that it can be restored
* later. Snapshots work with POD components and non-POD components, provided
* that the appropriate lifecycle actions are registered for non-POD components.
*
* A snapshot is tightly coupled to a world. It is not possible to restore a
* snapshot from world A into world B.
*/
#ifdef FLECS_SNAPSHOT
#ifndef FLECS_SNAPSHOT_H
#define FLECS_SNAPSHOT_H
#ifdef __cplusplus
extern "C" {
#endif
/** Create a snapshot.
* This operation makes a copy of all component in the world that matches the
* specified filter.
*
* @param world The world to snapshot.
* @param return The snapshot.
*/
FLECS_API
ecs_snapshot_t* ecs_snapshot_take(
ecs_world_t *world);
/** Create a filtered snapshot.
* This operation is the same as ecs_snapshot_take, but accepts an iterator so
* an application can control what is stored by the snapshot.
*
* @param iter An iterator to the data to be stored by the snapshot.
* @param next A function pointer to the next operation for the iterator.
* @param return The snapshot.
*/
FLECS_API
ecs_snapshot_t* ecs_snapshot_take_w_iter(
ecs_iter_t *iter,
ecs_iter_next_action_t action);
/** Restore a snapshot.
* This operation restores the world to the state it was in when the specified
* snapshot was taken. A snapshot can only be used once for restoring, as its
* data replaces the data that is currently in the world.
* This operation also resets the last issued entity handle, so any calls to
* ecs_new may return entity ids that have been issued before restoring the
* snapshot.
*
* The world in which the snapshot is restored must be the same as the world in
* which the snapshot is taken.
*
* @param world The world to restore the snapshot to.
* @param snapshot The snapshot to restore.
*/
FLECS_API
void ecs_snapshot_restore(
ecs_world_t *world,
ecs_snapshot_t *snapshot);
/** Obtain iterator to snapshot data.
*
* @param snapshot The snapshot to iterate over.
* @return Iterator to snapshot data. */
FLECS_API
ecs_iter_t ecs_snapshot_iter(
ecs_snapshot_t *snapshot,
const ecs_filter_t *filter);
/** Progress snapshot iterator.
*
* @param iter The snapshot iterator.
* @return True if more data is available, otherwise false.
*/
FLECS_API
bool ecs_snapshot_next(
ecs_iter_t *iter);
/** Free snapshot resources.
* This frees resources associated with a snapshot without restoring it.
*
* @param world The world.
* @param snapshot The snapshot to free.
*/
FLECS_API
void ecs_snapshot_free(
ecs_snapshot_t *snapshot);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
/**
* @file direct_access.h
* @brief Low-level access to underlying data structures for best performance.
*
* This API allows for low-level direct access to tables and their columns. The
* APIs primary intent is to provide fast primitives for new operations. It is
* not recommended to use the API directly in application code, as invoking the
* API in an incorrect way can lead to a corrupted datastore.
*/
#ifndef FLECS_DIRECT_ACCESS_H_
#define FLECS_DIRECT_ACCESS_H_
#ifdef __cplusplus
extern "C" {
#endif
#ifdef FLECS_DIRECT_ACCESS
/** Find the index of a column in a table.
* Table columns are stored in the order of their respective component ids. As
* this is not trivial for an application to deduce, this operation returns the
* index of a column in a table for a given component. This index can be used
* in other table operations to identify a column.
*
* The returned index is determined separately for each table. Indices obtained
* for one table should not be used for another table.
*
* @param table The table.
* @param component The component for which to retrieve the column index.
* @return The column index, or -1 if the table does not have the component.
*/
FLECS_API
int32_t ecs_table_find_column(
ecs_table_t *table,
ecs_entity_t component);
/** Get table column.
* This operation returns the pointer to a column array. A column contains all
* the data for a component for the provided table in a contiguous array.
*
* The returned pointer is not stable, and may change when a table needs to
* resize its arrays, for example in order to accomodate for more records.
*
* @param table The table.
* @param column The column index.
* @return Vector that contains the column array.
*/
FLECS_API
ecs_vector_t* ecs_table_get_column(
ecs_table_t *table,
int32_t column);
/** Set table column.
* This operation enables an application to set a component column for a table.
* After the operation the column is owned by the table. Any operations that
* change the column after this operation can cause undefined behavior.
*
* Care must be taken that all columns in a table have the same number of
* elements. If one column has less elements than another, the behavior is
* undefined. The operation will not check if the assigned column is of the same
* size as other columns, as this would prevent an application from assigning
* a set of different columns to a table of a different size.
*
* Setting a column will not delete the previous column. It is the
* responsibility of the application to ensure that the old column is deleted
* properly (using ecs_table_delete_column).
*
* The provided vector must have the same element size and alignment as the
* target column. If the size and/or alignment do not match, the behavior will
* be undefined. In debug mode the operation may assert.
*
* If the provided vector is NULL, the table will ensure that a vector is
* created for the provided column. If a vector exists that is not of the
* same size as the entities vector, it will be resized to match.
*
* @param world The world.
* @param table The table.
* @param column The column index.
* @param vector The column data to assing.
*/
FLECS_API
ecs_vector_t* ecs_table_set_column(
ecs_world_t *world,
ecs_table_t *table,
int32_t column,
ecs_vector_t *vector);
/** Get the vector containing entity ids for the table.
* This operation obtains the vector with entity ids for the current table. Each
* entity id is associated with one record, and ids are stored in the same order
* as the table records. The element type of the vector is ecs_entity_t.
*
* @param table The table.
* @return The vector containing the table's entities.
*/
FLECS_API
ecs_vector_t* ecs_table_get_entities(
ecs_table_t *table);
/** Get the vector containing pointers to entity records.
* A table stores cached pointers to entity records for fast access. This
* operation provides direct access to the vector. The element type of the
* vector is ecs_record_t*.
*
* @param table The table.
* @return The vector containing the entity records.
*/
FLECS_API
ecs_vector_t* ecs_table_get_records(
ecs_table_t *table);
/** Clear records.
* This operation clears records for a world so that they no longer point to a
* table. This is useful to ensure that a world is left in a consistent state
* after moving data to destination world.
*
* @param records The vector with record pointers
*/
FLECS_API
void ecs_records_clear(
ecs_vector_t *records);
/** Initialize records.
* This operation ensures entity records are updated to the provided table.
*
* @param world The world.
* @param entities The vector with entity identifiers.
* @param records The vector with record pointers.
* @param table The table in which the entities are stored.
*/
FLECS_API
void ecs_records_update(
ecs_world_t *world,
ecs_vector_t *entities,
ecs_vector_t *records,
ecs_table_t *table);
/** Set the vector containing entity ids for the table.
* This operation sets the vector with entity ids for a table. In addition the
* operation also requires setting a vector with pointers to records. The
* record pointers in the vector need to be managed by the entity index. If they
* are not, this can cause undefined behavior.
*
* The provided vectors must have the same number of elements as the number of
* records in the table. If the element count is not the same, this causes
* undefined behavior.
*
* A table must have an entity and record vector, even if the table does not
* contain entities. For each record that is not an entity, the entity vector
* should contain 0, and the record vector should contain NULL.
*
* @param table The table.
* @param entities The entity vector.
* @param records The record vector.
*/
FLECS_API
void ecs_table_set_entities(
ecs_table_t *table,
ecs_vector_t *entities,
ecs_vector_t *records);
/** Delete a column.
* This operation frees the memory of a table column and will invoke the
* component destructor if registered.
*
* The provided vector does not need to be the same as the vector in the table.
* The reason the table must be provided is so that the operation can retrieve
* the correct destructor for the component. If the component does not have a
* destructor, an application can alternatively delete the vector directly.
*
* If the specified vector is NULL, the column of the table will be removed and
* the table will be updated to no longer point at the column. If an explicit
* column is provided, the table is not modified. If a column is deleted that is
* still being pointed to by a table, behavior is undefined. It is the
* responsibility of the application to ensure that a table no longer points to
* a deleted column, by using ecs_table_set_column.
*
* Simultaneously, if this operation is used to delete a table column, the
* application should make sure that if the table contains other columns, they
* are either also deleted, or that the deleted column is replaced by a column
* of the same size. Note that this also goes for the entity and record vectors,
* they should have the same number of elements as the other columns.
*
* The vector must be of the same component as the specified column. If the
* vector is not of the same component, behavior will be undefined. In debug
* mode the API may assert, though it may not always be able to detect a
* mismatching vector/column.
*
* After this operation the vector should no longer be used by the application.
*
* @param table The table.
* @param column The column index.
* @param vector The column vector to delete.
*/
FLECS_API
void ecs_table_delete_column(
ecs_world_t *world,
ecs_table_t *table,
int32_t column,
ecs_vector_t *vector);
/** Find a record for a given entity.
* This operation finds an existing record in the entity index for a given
* entity. The returned pointer is stable for the lifecycle of the world and can
* be used as argument for the ecs_record_update operation.
*
* The returned record (if found) points to the adminstration that relates an
* entity id to a table. Updating the value of the returned record will cause
* operations like ecs_get and ecs_has to look in the updated table.
*
* Updating this record to a table in which the entity is not stored causes
* undefined behavior.
*
* When the entity has never been created or is not alive this operation will
* return NULL.
*
* @param world The world.
* @param entity The entity.
* @return The record that belongs to the entity, or NULL if not found.
*/
FLECS_API
ecs_record_t* ecs_record_find(
ecs_world_t *world,
ecs_entity_t entity);
/** Same as ecs_record_find, but creates record if it doesn't exist.
* If an entity id has not been created with ecs_new_*, this function can be
* used to ensure that a record exists for an entity id. If the provided id
* already exists in the world, the operation will return the existing record.
*
* @param world The world.
* @param entity The entity for which to retrieve the record.
* @return The (new or existing) record that belongs to the entity.
*/
FLECS_API
ecs_record_t* ecs_record_ensure(
ecs_world_t *world,
ecs_entity_t entity);
/** Get value from record.
* This operation gets a component value from a record. The provided column
* index must match the table of the record.
*
* @param r The record.
* @param column The column index of the component to get.
*/
FLECS_API
void* ecs_record_get_column(
ecs_record_t *r,
int32_t column,
size_t size);
/** Copy value to a component for a record.
* This operation sets the component value of a single component for a record.
* If the component type has a copy action it will be used, otherwise the value
* be memcpyd into the component array.
*
* The provided record does not need to be managed by the entity index but does
* need to point to a valid record in the table. If the provided index is
* outside of the range indicating the number of records in the table, behavior
* is undefined. In debug mode it will cause the operation to assert.
*
* @param world The world.
* @param r The record to set.
* @param column The column index of the component to set.
* @param size The size of the component.
* @param value Pointer to the value to copy.
*/
FLECS_API
void ecs_record_copy_to(
ecs_world_t *world,
ecs_record_t *r,
int32_t column,
size_t size,
const void *value,
int32_t count);
/** Memcpy value to a component for a record.
* Same as ecs_record_copy_to, except that this operation will always use
* memcpy. This operation should only be used for components that can be safely
* memcpyd. If the operation is used for a component that has a copy or move
* action, the behavior is undefined. In debug mode the operation may assert.
*
* @param world The world.
* @param r The record to set.
* @param column The column index of the component to set.
* @param size The size of the component.
* @param value Pointer to the value to move.
*/
FLECS_API
void ecs_record_copy_pod_to(
ecs_world_t *world,
ecs_record_t *r,
int32_t column,
size_t size,
const void *value,
int32_t count);
/** Move value to a component for a record.
* Same as ecs_record_copy_to, except that it uses the move action. If the
* component has no move action the value will be memcpyd into the component
* array. After this operation the application can no longer assume that the
* value passed into the function is valid.
*
* @param world The world.
* @param r The record to set.
* @param column The column index of the component to set.
* @param size The size of the component.
* @param value Pointer to the value to move.
*/
FLECS_API
void ecs_record_move_to(
ecs_world_t *world,
ecs_record_t *r,
int32_t column,
size_t size,
void *value,
int32_t count);
#endif
#ifdef __cplusplus
}
#endif
#endif
#ifdef FLECS_STATS
/**
* @file stats.h
* @brief Statistics addon.
*
* The statistics addon enables an application to obtain detailed metrics about
* the storage, systems and operations of a world.
*/
#ifdef FLECS_STATS
#ifndef FLECS_STATS_H
#define FLECS_STATS_H
#ifdef __cplusplus
extern "C" {
#endif
#define ECS_STAT_WINDOW (60)
/** Simple value that indicates current state */
typedef struct ecs_gauge_t {
float avg[ECS_STAT_WINDOW];
float min[ECS_STAT_WINDOW];
float max[ECS_STAT_WINDOW];
} ecs_gauge_t;
/* Monotonically increasing counter */
typedef struct ecs_counter_t {
ecs_gauge_t rate; /**< Keep track of deltas too */
float value[ECS_STAT_WINDOW];
} ecs_counter_t;
typedef struct ecs_world_stats_t {
/* Allows struct to be initialized with {0} */
int32_t dummy_;
ecs_gauge_t entity_count; /**< Number of entities */
ecs_gauge_t component_count; /**< Number of components */
ecs_gauge_t query_count; /**< Number of queries */
ecs_gauge_t system_count; /**< Number of systems */
ecs_gauge_t table_count; /**< Number of tables */
ecs_gauge_t empty_table_count; /**< Number of empty tables */
ecs_gauge_t singleton_table_count; /**< Number of singleton tables. Singleton tables are tables with just a single entity that contains itself */
ecs_gauge_t matched_entity_count; /**< Number of entities matched by queries */
ecs_gauge_t matched_table_count; /**< Number of tables matched by queries */
/* Deferred operations */
ecs_counter_t new_count;
ecs_counter_t bulk_new_count;
ecs_counter_t delete_count;
ecs_counter_t clear_count;
ecs_counter_t add_count;
ecs_counter_t remove_count;
ecs_counter_t set_count;
ecs_counter_t discard_count;
/* Timing */
ecs_counter_t world_time_total_raw; /**< Actual time passed since simulation start (first time progress() is called) */
ecs_counter_t world_time_total; /**< Simulation time passed since simulation start. Takes into account time scaling */
ecs_counter_t frame_time_total; /**< Time spent processing a frame. Smaller than world_time_total when load is not 100% */
ecs_counter_t system_time_total; /**< Time spent on processing systems. */
ecs_counter_t merge_time_total; /**< Time spent on merging deferred actions. */
ecs_gauge_t fps; /**< Frames per second. */
ecs_gauge_t delta_time; /**< Delta_time. */
/* Frame data */
ecs_counter_t frame_count_total; /**< Number of frames processed. */
ecs_counter_t merge_count_total; /**< Number of merges executed. */
ecs_counter_t pipeline_build_count_total; /**< Number of system pipeline rebuilds (occurs when an inactive system becomes active). */
ecs_counter_t systems_ran_frame; /**< Number of systems ran in the last frame. */
/** Current position in ringbuffer */
int32_t t;
} ecs_world_stats_t;
/* Statistics for a single query (use ecs_get_query_stats) */
typedef struct ecs_query_stats_t {
ecs_gauge_t matched_table_count; /**< Number of matched non-empty tables. This is the number of tables
* iterated over when evaluating a query. */
ecs_gauge_t matched_empty_table_count; /**< Number of matched empty tables. Empty tables are not iterated over when
* evaluating a query. */
ecs_gauge_t matched_entity_count; /**< Number of matched entities across all tables */
/** Current position in ringbuffer */
int32_t t;
} ecs_query_stats_t;
/** Statistics for a single system (use ecs_get_system_stats) */
typedef struct ecs_system_stats_t {
ecs_query_stats_t query_stats;
ecs_counter_t time_spent; /**< Time spent processing a system */
ecs_counter_t invoke_count; /**< Number of times system is invoked */
ecs_gauge_t active; /**< Whether system is active (is matched with >0 entities) */
ecs_gauge_t enabled; /**< Whether system is enabled */
} ecs_system_stats_t;
/** Statistics for all systems in a pipeline. */
typedef struct ecs_pipeline_stats_t {
/** Vector with system ids of all systems in the pipeline. The systems are
* stored in the order they are executed. Merges are represented by a 0. */
ecs_vector_t *systems;
/** Map with system statistics. For each system in the systems vector, an
* entry in the map exists of type ecs_system_stats_t. */
ecs_map_t *system_stats;
} ecs_pipeline_stats_t;
/** Get world statistics.
* Obtain statistics for the provided world. This operation loops several times
* over the tables in the world, and can impact application performance.
*
* @param world The world.
* @param stats Out parameter for statistics.
*/
FLECS_API void ecs_get_world_stats(
ecs_world_t *world,
ecs_world_stats_t *stats);
/** Print world statistics.
* Print statistics obtained by ecs_get_world_statistics and in the
* ecs_world_info_t struct.
*
* @param world The world.
* @param stats The statistics to print.
*/
FLECS_API void ecs_dump_world_stats(
ecs_world_t *world,
const ecs_world_stats_t *stats);
/** Get query statistics.
* Obtain statistics for the provided query.
*
* @param world The world.
* @param query The query.
* @param stats Out parameter for statistics.
*/
FLECS_API void ecs_get_query_stats(
ecs_world_t *world,
ecs_query_t *query,
ecs_query_stats_t *s);
#ifdef FLECS_SYSTEM
/** Get system statistics.
* Obtain statistics for the provided system.
*
* @param world The world.
* @param system The system.
* @param stats Out parameter for statistics.
* @return true if success, false if not a system.
*/
FLECS_API bool ecs_get_system_stats(
ecs_world_t *world,
ecs_entity_t system,
ecs_system_stats_t *stats);
#endif
#ifdef FLECS_PIPELINE
/** Get pipeline statistics.
* Obtain statistics for the provided pipeline.
*
* @param world The world.
* @param pipeline The pipeline.
* @param stats Out parameter for statistics.
* @return true if success, false if not a pipeline.
*/
FLECS_API bool ecs_get_pipeline_stats(
ecs_world_t *world,
ecs_entity_t pipeline,
ecs_pipeline_stats_t *stats);
#endif
FLECS_API void ecs_gauge_reduce(
ecs_gauge_t *dst,
int32_t t_dst,
ecs_gauge_t *src,
int32_t t_src);
#ifdef __cplusplus
}
#endif
#endif
#endif
#endif
#ifdef __cplusplus
}
#ifndef FLECS_NO_CPP
#ifndef FLECS_LEGACY
/**
* @file flecs.hpp
* @brief Flecs C++ API.
*
* This is a C++11 wrapper around the Flecs C API.
*/
#pragma once
#include <string>
#include <sstream>
#include <array>
#include <functional>
namespace flecs {
////////////////////////////////////////////////////////////////////////////////
//// Forward declarations and types
////////////////////////////////////////////////////////////////////////////////
using world_t = ecs_world_t;
using entity_t = ecs_entity_t;
using type_t = ecs_type_t;
using snapshot_t = ecs_snapshot_t;
using filter_t = ecs_filter_t;
using query_t = ecs_query_t;
class world;
class snapshot;
class entity;
class type;
class iter;
class filter;
class filter_iterator;
class child_iterator;
class world_filter;
class snapshot_filter;
template<typename ... Components>
class query_iterator;
template<typename ... Components>
class query;
template<typename ... Components>
class system;
enum match_kind {
MatchAll = EcsMatchAll,
MatchAny = EcsMatchAny,
MatchExact = EcsMatchExact
};
namespace _
{
template <typename T>
class component_info;
template <typename ...Components>
bool pack_args_to_string(
world_t *world,
std::stringstream& str,
bool is_each = false);
}
////////////////////////////////////////////////////////////////////////////////
//// Builtin components and tags
////////////////////////////////////////////////////////////////////////////////
/* Builtin components */
using Component = EcsComponent;
using ComponentLifecycle = EcsComponentLifecycle;
using Trigger = EcsTrigger;
using Type = EcsType;
using Name = EcsName;
using Timer = EcsTimer;
using RateFilter = EcsRateFilter;
using TickSource = EcsTickSource;
using SignatureExpr = EcsSignatureExpr;
using Signature = EcsSignature;
using Query = EcsQuery;
using ViewAction = EcsIterAction;
using Context = EcsContext;
/* Builtin tag ids */
static const ecs_entity_t Module = EcsModule;
static const ecs_entity_t Prefab = EcsPrefab;
static const ecs_entity_t Hidden = EcsHidden;
static const ecs_entity_t Disabled = EcsDisabled;
static const ecs_entity_t DisabledIntern = EcsDisabledIntern;
static const ecs_entity_t Inactive = EcsInactive;
static const ecs_entity_t OnDemand = EcsOnDemand;
static const ecs_entity_t Monitor = EcsMonitor;
static const ecs_entity_t Pipeline = EcsPipeline;
/* Trigger tags */
static const ecs_entity_t OnAdd = EcsOnAdd;
static const ecs_entity_t OnRemove = EcsOnRemove;
static const ecs_entity_t OnSet = EcsOnSet;
/* Builtin pipeline tags */
static const ecs_entity_t PreFrame = EcsPreFrame;
static const ecs_entity_t OnLoad = EcsOnLoad;
static const ecs_entity_t PostLoad = EcsPostLoad;
static const ecs_entity_t PreUpdate = EcsPreUpdate;
static const ecs_entity_t OnUpdate = EcsOnUpdate;
static const ecs_entity_t OnValidate = EcsOnValidate;
static const ecs_entity_t PostUpdate = EcsPostUpdate;
static const ecs_entity_t PreStore = EcsPreStore;
static const ecs_entity_t OnStore = EcsOnStore;
static const ecs_entity_t PostFrame = EcsPostFrame;
/** Builtin entity ids */
static const ecs_entity_t World = EcsWorld;
static const ecs_entity_t Singleton = EcsSingleton;
/** Builtin roles */
static const ecs_entity_t Childof = ECS_CHILDOF;
static const ecs_entity_t Instanceof = ECS_INSTANCEOF;
static const ecs_entity_t Trait = ECS_TRAIT;
static const ecs_entity_t Switch = ECS_SWITCH;
static const ecs_entity_t Case = ECS_CASE;
static const ecs_entity_t Owned = ECS_OWNED;
////////////////////////////////////////////////////////////////////////////////
/** Unsafe wrapper class around a column.
* This class can be used when a system does not know the type of a column at
* compile time.
*/
class unsafe_column {
public:
unsafe_column(void* array, size_t size, size_t count, bool is_shared = false)
: m_array(array)
, m_size(size)
, m_count(count)
, m_is_shared(is_shared) {}
/** Return element in component array.
* This operator may only be used if the column is not shared.
*
* @param index Index of element.
* @return Reference to element.
*/
void* operator[](size_t index) {
ecs_assert(index < m_count, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
ecs_assert(!m_is_shared, ECS_INVALID_PARAMETER, NULL);
return ECS_OFFSET(m_array, m_size * index);
}
/** Return whether component is set.
* If the column is optional, this method may return false.
*
* @return True if component is set, false if component is not set.
*/
bool is_set() const {
return m_array != nullptr;
}
/** Return whether component is shared.
* If the column is shared, this method returns true.
*
* @return True if component is shared, false if component is owned.
*/
bool is_shared() const {
return m_is_shared;
}
protected:
void* m_array;
size_t m_size;
size_t m_count;
bool m_is_shared;
};
/** Wrapper class around a column.
*
* @tparam T component type of the column.
*/
template <typename T>
class column {
public:
/** Create column from component array.
*
* @param array Pointer to the component array.
* @param count Number of elements in component array.
* @param is_shared Is the component shared or not.
*/
column(T* array, size_t count, bool is_shared = false)
: m_array(array)
, m_count(count)
, m_is_shared(is_shared) {}
/** Create column from iterator.
*
* @param iter Iterator object.
* @param column Index of the signature of the query being iterated over.
*/
column(iter &iter, int column);
/** Return element in component array.
* This operator may only be used if the column is not shared.
*
* @param index Index of element.
* @return Reference to element.
*/
T& operator[](size_t index) {
ecs_assert(index < m_count, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
ecs_assert(!index || !m_is_shared, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_array != nullptr, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
return m_array[index];
}
/** Return first element of component array.
* This operator is typically used when the column is shared.
*
* @return Reference to the first element.
*/
T* operator->() {
ecs_assert(m_array != nullptr, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
return m_array;
}
/** Return whether component is set.
* If the column is optional, this method may return false.
*
* @return True if component is set, false if component is not set.
*/
bool is_set() const {
return m_array != nullptr;
}
/** Return whether component is shared.
* If the column is shared, this method returns true.
*
* @return True if component is shared, false if component is owned.
*/
bool is_shared() const {
return m_is_shared;
}
protected:
T* m_array;
size_t m_count;
bool m_is_shared;
};
////////////////////////////////////////////////////////////////////////////////
namespace _ {
/** Similar to flecs::column, but abstracts away from shared / owned columns.
*
* @tparam T component type of the column.
*/
template <typename T, typename = void>
class any_column { };
template <typename T>
class any_column<T, typename std::enable_if<std::is_pointer<T>::value == true>::type > final : public column<typename std::remove_pointer<T>::type> {
public:
any_column(T array, std::size_t count, bool is_shared = false)
: column<typename std::remove_pointer<T>::type>(array, count, is_shared) { }
T operator[](size_t index) {
if (!this->m_is_shared) {
ecs_assert(index < this->m_count, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
if (this->m_array) {
return &this->m_array[index];
} else {
return nullptr;
}
} else {
return &this->m_array[0];
}
}
};
template <typename T>
class any_column<T, typename std::enable_if<std::is_pointer<T>::value == false>::type> final : public column<T> {
public:
any_column(T* array, std::size_t count, bool is_shared = false)
: column<T>(array, count, is_shared) { }
T& operator[](size_t index) {
if (!this->m_is_shared) {
ecs_assert(index < this->m_count, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
return this->m_array[index];
} else {
return this->m_array[0];
}
}
};
////////////////////////////////////////////////////////////////////////////////
/** Iterate over an integer range (used to iterate over entity range).
*
* @tparam Type of the iterator
*/
template <typename T>
class range_iterator
{
public:
explicit range_iterator(T value)
: m_value(value){}
bool operator!=(range_iterator const& other) const
{
return m_value != other.m_value;
}
T const& operator*() const
{
return m_value;
}
range_iterator& operator++()
{
++m_value;
return *this;
}
private:
T m_value;
};
} // namespace _
////////////////////////////////////////////////////////////////////////////////
/** Class that enables iterating over table columns.
*/
class iter final {
using row_iterator = _::range_iterator<size_t>;
public:
/** Construct iterator from C iterator object.
* This operation is typically not invoked directly by the user.
*
* @param it Pointer to C iterator.
*/
iter(const ecs_iter_t *it) : m_iter(it) {
m_begin = 0;
m_end = static_cast<std::size_t>(it->count);
}
row_iterator begin() const {
return row_iterator(m_begin);
}
row_iterator end() const {
return row_iterator(m_end);
}
/** Obtain handle to current system.
*/
flecs::entity system() const;
/** Obtain current world.
*/
flecs::world world() const;
/** Number of entities to iterate over.
*/
size_t count() const {
return static_cast<size_t>(m_iter->count);
}
/** Number of columns in iteator.
*/
int32_t column_count() const {
return m_iter->column_count;
}
/** Size of column data type.
*
* @param col The column id.
*/
size_t column_size(int32_t col) const {
return ecs_column_size(m_iter, col);
}
/** Return delta_time of current frame.
*/
FLECS_FLOAT delta_time() const {
return m_iter->delta_time;
}
/** Return time elapsed since last time system was invoked.
*/
FLECS_FLOAT delta_system_time() const {
return m_iter->delta_system_time;
}
/** Return total time passed in simulation.
*/
FLECS_FLOAT world_time() const {
return m_iter->world_time;
}
/** Returns whether column is shared.
*
* @param col The column id.
*/
bool is_shared(int32_t col) const {
return !ecs_is_owned(m_iter, col);
}
/** Returns whether column is owned.
*
* @param col The column id.
*/
bool is_owned(int32_t col) const {
return ecs_is_owned(m_iter, col);
}
/** Returns whether column is set.
*
* @param col The column id.
*/
bool is_set(int32_t col) const {
return ecs_column_w_size(m_iter, 0, col) != NULL;
}
/** Access param field.
* The param field contains the value assigned to flecs::Context, or the
* value passed to the `param` argument when invoking system::run.
*/
void* param() {
return m_iter->param;
}
/** Returns whether column is readonly.
*
* @param col The column id.
*/
bool is_readonly(int32_t col) const {
return ecs_is_readonly(m_iter, col);
}
/** Obtain column source (0 if self)
*
* @param col The column id.
*/
flecs::entity column_source(int32_t col) const;
/** Obtain component/tag entity of column.
*
* @param col The column id.
*/
flecs::entity column_entity(int32_t col) const;
/** Obtain type of column
*
* @param col The column id.
*/
flecs::type column_type(int32_t col) const;
/** Obtain entity being iterated over for row.
*
* @param row Row being iterated over.
*/
flecs::entity entity(size_t row) const;
/** Obtain type of table being iterated over.
*/
type table_type() const;
/** Obtain the total number of tables the iterator will iterate over.
*/
int32_t table_count() const {
return m_iter->table_count;
}
/** Obtain the total number of inactive tables the query is matched with.
*/
int32_t inactive_table_count() const {
return m_iter->inactive_table_count;
}
/** Obtain untyped pointer to table column.
*
* @param table_column Id of table column (corresponds with location in table type).
* @return Pointer to table column.
*/
void* table_column(int32_t col) const {
return ecs_table_column(m_iter, col);
}
/** Obtain typed pointer to table column.
* If the table does not contain a column with the specified type, the
* function will assert.
*
* @tparam T Type of the table column.
*/
template <typename T>
flecs::column<T> table_column() const {
auto type = ecs_iter_type(m_iter);
auto col = ecs_type_index_of(type, _::component_info<T>::id());
ecs_assert(col != -1, ECS_INVALID_PARAMETER, NULL);
return flecs::column<T>(static_cast<T*>(ecs_table_column(m_iter, col)),
static_cast<std::size_t>(m_iter->count), false);
}
/** Obtain column with const type.
* If the specified column id does not match with the provided type, the
* function will assert.
*
* @tparam T Type of the column.
* @param col The column id.
* @return The component column.
*/
template <typename T,
typename std::enable_if<std::is_const<T>::value, void>::type* = nullptr>
flecs::column<T> column(int32_t col) const {
return get_column<T>(col);
}
/** Obtain column with non-const type.
* If the specified column id does not match with the provided type or if
* the column is readonly, the function will assert.
*
* @tparam T Type of the column.
* @param col The column id.
* @return The component column.
*/
template <typename T,
typename std::enable_if<std::is_const<T>::value == false, void>::type* = nullptr>
flecs::column<T> column(int32_t col) const {
ecs_assert(!ecs_is_readonly(m_iter, col), ECS_COLUMN_ACCESS_VIOLATION, NULL);
return get_column<T>(col);
}
/** Obtain unsafe column.
* Unsafe columns are required when a system does not know at compile time
* which component will be passed to it.
*
* @param col The column id.
*/
flecs::unsafe_column column(int32_t col) const {
return get_unsafe_column(col);
}
/** Obtain owned column.
* Same as iter::column, but ensures that column is owned.
*
* @tparam Type of the column.
* @param col The column id.
* @return The component column.
*/
template <typename T>
flecs::column<T> owned(int32_t col) const {
ecs_assert(!!ecs_is_owned(m_iter, col), ECS_COLUMN_IS_SHARED, NULL);
return this->column<T>(col);
}
/** Obtain shared column.
* Same as iter::column, but ensures that column is shared.
*
* @tparam Type of the column.
* @param col The column id.
* @return The component column.
*/
template <typename T>
const T& shared(int32_t col) const {
ecs_assert(ecs_column_entity(m_iter, col) == _::component_info<T>::id(m_iter->world), ECS_COLUMN_TYPE_MISMATCH, NULL);
ecs_assert(!ecs_is_owned(m_iter, col), ECS_COLUMN_IS_NOT_SHARED, NULL);
return *static_cast<T*>(ecs_column_w_size(m_iter, sizeof(T), col));
}
/** Obtain single const element of owned or shared column.
* If the specified column id does not match with the provided type the
* function will assert.
*
* @tparam Type of the element.
* @param col The column id.
* @param row The current row.
* @return The component element.
*/
template <typename T,
typename std::enable_if<std::is_const<T>::value, void>::type* = nullptr>
T& element(int32_t col, int32_t row) const {
return get_element<T>(col, row);
}
/** Obtain single const element of owned or shared column.
* If the specified column id does not match with the provided type or if
* the column is readonly, the function will assert.
*
* @tparam Type of the element.
* @param col The column id.
* @param row The current row.
* @return The component element.
*/
template <typename T,
typename std::enable_if<std::is_const<T>::value == false, void>::type* = nullptr>
T& element(int32_t col, int32_t row) const {
ecs_assert(!ecs_is_readonly(m_iter, col), ECS_COLUMN_ACCESS_VIOLATION, NULL);
return get_element<T>(col, row);
}
private:
/* Get column, check if correct type is used */
template <typename T>
flecs::column<T> get_column(int32_t column_id) const {
#ifndef NDEBUG
ecs_entity_t column_entity = ecs_column_entity(m_iter, column_id);
ecs_assert(column_entity & ECS_TRAIT || column_entity & ECS_SWITCH ||
column_entity & ECS_CASE ||
column_entity == _::component_info<T>::id(m_iter->world),
ECS_COLUMN_TYPE_MISMATCH, NULL);
#endif
size_t count;
bool is_shared = !ecs_is_owned(m_iter, column_id);
/* If a shared column is retrieved with 'column', there will only be a
* single value. Ensure that the application does not accidentally read
* out of bounds. */
if (is_shared) {
count = 1;
} else {
/* If column is owned, there will be as many values as there are
* entities. */
count = static_cast<size_t>(m_iter->count);
}
return flecs::column<T>(
static_cast<T*>(ecs_column_w_size(m_iter, sizeof(T), column_id)),
count, is_shared);
}
flecs::unsafe_column get_unsafe_column(int32_t column_id) const {
size_t count;
size_t size = ecs_column_size(m_iter, column_id);
bool is_shared = !ecs_is_owned(m_iter, column_id);
/* If a shared column is retrieved with 'column', there will only be a
* single value. Ensure that the application does not accidentally read
* out of bounds. */
if (is_shared) {
count = 1;
} else {
/* If column is owned, there will be as many values as there are
* entities. */
count = static_cast<size_t>(m_iter->count);
}
return flecs::unsafe_column(ecs_column_w_size(m_iter, 0, column_id), size, count, is_shared);
}
/* Get single field, check if correct type is used */
template <typename T>
T& get_element(int32_t col, int32_t row) const {
ecs_assert(ecs_column_entity(m_iter, col) == _::component_info<T>::id(m_iter->world), ECS_COLUMN_TYPE_MISMATCH, NULL);
return *static_cast<T*>(ecs_element_w_size(m_iter, sizeof(T), col, row));
}
const ecs_iter_t *m_iter;
std::size_t m_begin;
std::size_t m_end;
};
template <typename T>
inline column<T>::column(iter &iter, int32_t col) {
*this = iter.column<T>(col);
}
////////////////////////////////////////////////////////////////////////////////
/** The world.
* The world is the container of all ECS data and systems. If the world is
* deleted, all data in the world will be deleted as well.
*/
class world final {
public:
/** Create world.
*/
world()
: m_world( ecs_init() )
, m_owned( true ) { init_builtin_components(); }
/** Create world with command line arguments.
* Currently command line arguments are not interpreted, but they may be
* used in the future to configure Flecs parameters.
*/
world(int argc, char *argv[])
: m_world( ecs_init_w_args(argc, argv) )
, m_owned( true ) { init_builtin_components(); }
/** Create world from C world.
*/
explicit world(world_t *w)
: m_world( w )
, m_owned( false ) { }
/** Not allowed to copy a world. May only take a reference.
*/
world(const world& obj) = delete;
world(world&& obj) {
m_world = obj.m_world;
m_owned = obj.m_owned;
obj.m_world = nullptr;
obj.m_owned = false;
}
/** Not allowed to copy a world. May only take a reference.
*/
world& operator=(const world& obj) = delete;
world& operator=(world&& obj) {
this->~world();
m_world = obj.m_world;
m_owned = obj.m_owned;
obj.m_world = nullptr;
obj.m_owned = false;
return *this;
}
~world() {
if (m_owned && m_world) {
ecs_fini(m_world);
}
}
/** Obtain pointer to C world object.
*/
world_t* c_ptr() const {
return m_world;
}
/** Enable tracing.
*
* @param level The tracing level.
*/
static void enable_tracing(int level) {
ecs_tracing_enable(level);
}
/** Progress world, run all systems.
*
* @param delta_time Custom delta_time. If 0 is provided, Flecs will automatically measure delta_tiem.
*/
bool progress(FLECS_FLOAT delta_time = 0.0) const {
return ecs_progress(m_world, delta_time);
}
/** Defer operations until end of frame.
* When this operation is invoked while iterating, operations inbetween the
* defer_begin and defer_end operations are executed at the end of the frame.
*
* This operation is thread safe.
*/
bool defer_begin() {
return ecs_defer_begin(m_world);
}
/** End block of operations to defer.
* See defer_begin.
*
* This operation is thread safe.
*/
bool defer_end() {
return ecs_defer_end(m_world);
}
/** Set number of threads.
* This will distribute the load evenly across the configured number of
* threads for each system.
*
* @param threads Number of threads.
*/
void set_threads(std::int32_t threads) const {
ecs_set_threads(m_world, threads);
}
/** Get number of threads.
*
* @return Number of configured threads.
*/
std::int32_t get_threads() const {
return ecs_get_threads(m_world);
}
/** Get index of current thread.
*
* @return Unique index for current thread.
*/
std::int32_t get_thread_index() const {
return ecs_get_thread_index(m_world);
}
/** Set target FPS
* This will ensure that the main loop (world::progress) does not run faster
* than the specified frames per second.
*
* @param target_fps Target frames per second.
*/
void set_target_fps(FLECS_FLOAT target_fps) const {
ecs_set_target_fps(m_world, target_fps);
}
/** Get target FPS
*
* @return Configured frames per second.
*/
FLECS_FLOAT get_target_fps() const {
const ecs_world_info_t *stats = ecs_get_world_info(m_world);
return stats->target_fps;
}
/** Get tick
*
* @return Monotonically increasing frame count.
*/
std::int32_t get_tick() const {
const ecs_world_info_t *stats = ecs_get_world_info(m_world);
return stats->frame_count_total;
}
/** Set timescale
*
* @return Monotonically increasing frame count.
*/
void set_time_scale(FLECS_FLOAT mul) const {
ecs_set_time_scale(m_world, mul);
}
/** Get timescale
*
* @return Monotonically increasing frame count.
*/
FLECS_FLOAT get_time_scale() const {
const ecs_world_info_t *stats = ecs_get_world_info(m_world);
return stats->time_scale;
}
/** Set world context.
* Set a context value that can be accessed by anyone that has a reference
* to the world.
*
* @param ctx The world context.
*/
void set_context(void* ctx) const {
ecs_set_context(m_world, ctx);
}
/** Get world context.
*
* @return The configured world context.
*/
void* get_context() const {
return ecs_get_context(m_world);
}
/** Preallocate memory for number of entities.
* This function preallocates memory for the entity index.
*
* @param entity_count Number of entities to preallocate memory for.
*/
void dim(std::int32_t entity_count) const {
ecs_dim(m_world, entity_count);
}
/** Preallocate memory for type
* This function preallocates memory for the component arrays of the
* specified type.
*
* @param type Type to preallocate memory for.
* @param entity_count Number of entities to preallocate memory for.
*/
void dim_type(type_t t, std::int32_t entity_count) const {
ecs_dim_type(m_world, t, entity_count);
}
/** Set entity range.
* This function limits the range of issued entity ids between min and max.
*
* @param min Minimum entity id issued.
* @param max Maximum entity id issued.
*/
void set_entity_range(entity_t min, entity_t max) const {
ecs_set_entity_range(m_world, min, max);
}
/** Enforce that operations cannot modify entities outside of range.
* This function ensures that only entities within the specified range can
* be modified. Use this function if specific parts of the code only are
* allowed to modify a certain set of entities, as could be the case for
* networked applications.
*
* @param enabled True if range check should be enabled, false if not.
*/
void enable_range_check(bool enabled) const {
ecs_enable_range_check(m_world, enabled);
}
/** Disables inactive systems.
*
* This removes systems that are not matched with any entities from the main
* loop. Systems are only added to the main loop after they first match with
* entities, but are not removed automatically.
*
* This function allows an application to manually disable inactive systems
* which removes them from the main loop. Doing so will cause Flecs to
* rebuild the pipeline in the next iteration.
*
* @param level The tracing level.
*/
void deactivate_systems() {
ecs_deactivate_systems(m_world);
}
/** Lookup entity by name.
*
* @param name Entity name.
*/
flecs::entity lookup(const char *name) const;
/** Lookup entity by name.
*
* @overload
*/
flecs::entity lookup(std::string& name) const;
/** Set singleton component.
*/
template <typename T>
void set(T value) const;
/** Get mut singleton component.
*/
template <typename T>
T* get_mut() const;
/** Mark singleton component as modified.
*/
template <typename T>
void modified() const;
/** Patch singleton component.
*/
template <typename T>
void patch(std::function<void(T&)> func) const;
/** Get singleton component.
*/
template <typename T>
const T* get() const;
/** Test if world has singleton component.
*/
template <typename T>
bool has() const;
/** Remove singleton component.
*/
template <typename T>
void remove() const;
/** Get id for type.
*/
template <typename T>
entity_t type_id() {
return _::component_info<T>::id(m_world);
}
/** Get singleton entity for type.
*/
template <typename T>
flecs::entity singleton();
/** Create alias for component.
*
* @tparam Component to create an alias for.
* @param alias Alias for the component.
*/
template <typename T>
flecs::entity use(const char *alias = nullptr);
/** Create alias for entity.
*
* @param name Name of the entity.
* @param alias Alias for the entity.
*/
flecs::entity use(const char *name, const char *alias = nullptr);
/** Create alias for entity.
*
* @param entity Entity for which to create the alias.
* @param alias Alias for the entity.
*/
void use(flecs::entity entity, const char *alias = nullptr);
/** Delete all entities matching a filter.
*
* @param filter The filter to use for matching.
*/
void delete_entities(flecs::filter filter) const;
/** Add component to all entities matching a filter.
*
* @tparam T The component to add.
* @param filter The filter to use for matching.
*/
template <typename T>
void add(flecs::filter filter) const;
/** Add type to all entities.
*
* @param type The type to add.
*/
void add(flecs::type type) const;
/** Add type to all entities matching a filter.
*
* @param type The type to add.
* @param filter The filter to use for matching.
*/
void add(flecs::type type, flecs::filter filter) const;
/** Add entity to all entities.
*
* @param entity The entity to add.
*/
void add(flecs::entity entity) const;
/** Add entity to all entities matching a filter.
*
* @param entity The entity to add.
* @param filter The filter to use for matching.
*/
void add(flecs::entity entity, flecs::filter filter) const;
/** Remove component from all entities matching a filter.
*
* @tparam T The component to remove.
* @param filter The filter to use for matching.
*/
template <typename T>
void remove(flecs::filter filter) const;
/** Remove type from all entities.
*
* @param type The component to remove.
*/
void remove(flecs::type type) const;
/** Remove type from all entities matching a filter.
*
* @tparam T The component to remove.
* @param filter The filter to use for matching.
*/
void remove(flecs::type type, flecs::filter filter) const;
/** Remove entity from all entities.
*
* @param entity The entity to remove.
*/
void remove(flecs::entity entity) const;
/** Remove entity from all entities matching a filter.
*
* @param entity The entity to remove.
* @param filter The filter to use for matching.
*/
void remove(flecs::entity entity, flecs::filter filter) const;
/** Create iterable filter for entities in world.
*
* @param filter The filter to create.
*/
world_filter filter(const flecs::filter& filter) const;
flecs::filter_iterator begin() const;
flecs::filter_iterator end() const;
/** Count entities matching a component.
*
* @tparam T The component to use for matching.
*/
template <typename T>
int count() const {
return ecs_count_type(
m_world, _::component_info<T>::type(m_world));
}
/** Count entities matching a filter.
*
* @param filter The filter to use for matching.
*/
int count(flecs::filter filter) const;
/** Enable locking.
*
* @param enabled True if locking should be enabled, false if not.
*/
bool enable_locking(bool enabled) {
return ecs_enable_locking(m_world, enabled);
}
/** Lock world.
*/
void lock() {
ecs_lock(m_world);
}
/** Unlock world.
*/
void unlock() {
ecs_unlock(m_world);
}
/** Create a prefab.
*/
template <typename... Args>
flecs::entity entity(Args &&... args) const;
/** Create an entity.
*/
template <typename... Args>
flecs::entity prefab(Args &&... args) const;
/** Create a type.
*/
template <typename... Args>
flecs::type type(Args &&... args) const;
/** Create a module.
*/
template <typename Module, typename... Args>
flecs::entity module(Args &&... args) const;
/** Import a module.
*/
template <typename Module>
flecs::entity import(); // Cannot be const because modules accept a non-const world
/** Create an system.
*/
template <typename... Comps, typename... Args>
flecs::system<Comps...> system(Args &&... args) const;
/** Create a query.
*/
template <typename... Comps, typename... Args>
flecs::query<Comps...> query(Args &&... args) const;
/** Register a component.
*/
template <typename T, typename... Args>
flecs::entity component(Args &&... args) const;
/** Register a POD component.
*/
template <typename T, typename... Args>
flecs::entity pod_component(Args &&... args) const;
/** Register a relocatable component.
*/
template <typename T, typename... Args>
flecs::entity relocatable_component(Args &&... args) const;
/** Create a snapshot.
*/
template <typename... Args>
flecs::snapshot snapshot(Args &&... args) const;
private:
void init_builtin_components();
world_t *m_world;
bool m_owned;
};
////////////////////////////////////////////////////////////////////////////////
/** Fluent API for chaining entity operations
* This class contains entity operations that can be chained. For example, by
* using this class, an entity can be created like this:
*
* flecs::entity e = flecs::entity(world)
* .add<Position>()
* .add<Velocity>();
*/
template <typename Base>
class entity_builder {
using base_type = const Base;
public:
/** Add an entity to an entity by id.
* This adds a raw entity id (64 bit integer) to the type of the current
* entity.
*
* @param entity The entity id to add.
*/
base_type& add(entity_t entity) const {
static_cast<base_type*>(this)->invoke(
[entity](world_t *world, entity_t id) {
ecs_add_entity(world, id, entity);
});
return *static_cast<base_type*>(this);
}
/** Add a component to an entity.
* To ensure the component is initialized, it should have a constructor.
*
* @tparam T the component type to add.
*/
template <typename T>
base_type& add() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_add_entity(world, id, _::component_info<T>::id(world));
});
return *static_cast<base_type*>(this);
}
/** Add an entity to an entity.
* Add an entity to the entity. This is typically used for tagging.
*
* @param entity The entity to add.
*/
base_type& add(const entity& entity) const;
/** Add a type to an entity by its C pointer.
* A type is a vector of component ids. This operation adds all components
* in a single operation, and is a more efficient version of doing
* individual add operations.
*
* @param type The C type to add.
*/
base_type& add(type_t type) const {
static_cast<base_type*>(this)->invoke(
[type](world_t *world, entity_t id) {
ecs_add_type(world, id, type);
});
return *static_cast<base_type*>(this);
}
/** Add a type to an entity.
* A type is a vector of component ids. This operation adds all components
* in a single operation, and is a more efficient version of doing
* individual add operations.
*
* @param type The type to add.
*/
base_type& add(type type) const;
/** Add a trait.
* This operation adds a trait for an entity by entity id. If the trait
* is a component, a value of the trait type will be associated with the
* entity. If the trait is not a component, a value of the component type
* will be associated with the entity. If both the trait and component ids
* are regular entities, no values will be associated with the entity.
*
* @param trait The trait id.
* @param entity The entity identifier.
*/
base_type& add_trait(entity_t trait, entity_t entity) const {
static_cast<base_type*>(this)->invoke(
[entity, trait](world_t *world, entity_t id) {
ecs_add_entity(world, id,
ecs_trait(entity, trait));
});
return *static_cast<base_type*>(this);
}
/** Add a trait.
* This operation adds a trait for a component. A value of the trait type
* will be associated with the entity.
*
* @tparam T the trait type.
* @tparam C the component type.
*/
template<typename T, typename C>
base_type& add_trait() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_add_entity(world, id,
ecs_trait(_::component_info<C>::id(world),
_::component_info<T>::id(world)));
});
return *static_cast<base_type*>(this);
}
/** Add a trait.
* This operation adds a trait for a component. A value of the trait
* type will be associated with the entity.
*
* @tparam T The trait to add.
* @param component The component for which to add the trait.
*/
template<typename T>
base_type& add_trait(flecs::entity component) const;
/** Add a trait tag.
* This operation adds a trait tag for a component. A value of the component
* type will be associated with the entity. Note that the trait tag passed
* into this function should not be a component.
*
* @tparam C The component type.
* @param trait The trait identifier.
*/
template<typename C>
base_type& add_trait_tag(flecs::entity trait) const;
/** Add a trait.
* This operation adds a trait for an entity by entity id. If the trait
* is a component, a value of the trait type will be associated with the
* entity. If the trait is not a component, a value of the component type
* will be associated with the entity. If both the trait and component ids
* are regular entities, no values will be associated with the entity.
*
* @param trait The trait to add.
* @param entity The tag for which to add the trait.
*/
base_type& add_trait(flecs::entity trait, flecs::entity entity) const;
/** Remove an entity from an entity by id.
*
* @param entity The entity id to remove.
*/
base_type& remove(entity_t entity) const {
static_cast<base_type*>(this)->invoke(
[entity](world_t *world, entity_t id) {
ecs_remove_entity(world, id, entity);
});
return *static_cast<base_type*>(this);
}
/** Remove a component from an entity.
*
* @tparam T the type of the component to remove.
*/
template <typename T>
base_type& remove() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_remove_entity(world, id, _::component_info<T>::id(world));
});
return *static_cast<base_type*>(this);
}
/** Remove an entity from an entity.
*
* @param entity The entity to remove.
*/
base_type& remove(const entity& entity) const;
/** Remove a type from an entity by its C pointer.
* A type is a vector of component ids. This operation adds all components
* in a single operation, and is a more efficient version of doing
* individual add operations.
*
* @param type the pointer to the type to remove.
*/
base_type& remove(type_t type) const {
static_cast<base_type*>(this)->invoke(
[type](world_t *world, entity_t id) {
ecs_remove_type(world, id, type);
});
return *static_cast<base_type*>(this);
}
/** Remove a type from an entity.
* A type is a vector of component ids. This operation adds all components
* in a single operation, and is a more efficient version of doing
* individual add operations.
*
* @param type the type to remove.
*/
base_type& remove(type type) const;
/** Remove a trait.
* This operation removes a trait for an entity by entity id.
*
* @param trait The trait to remove.
* @param entity The entity for which to remove the trait.
*/
base_type& remove_trait(entity_t trait, entity_t entity) const {
static_cast<base_type*>(this)->invoke(
[entity, trait](world_t *world, entity_t id) {
ecs_remove_entity(world, id,
ecs_trait(entity, trait));
});
return *static_cast<base_type*>(this);
}
/** Remove a trait.
* This operation removes a trait for a component.
*
* @tparam T The trait to remove.
* @tparam C The component for which to remove the trait.
*/
template<typename T, typename C>
base_type& remove_trait() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_remove_entity(world, id,
ecs_trait(_::component_info<C>::id(world),
_::component_info<T>::id(world)));
});
return *static_cast<base_type*>(this);
}
/** Remove a trait.
* This operation removes a trait tag for a component. The trait should not
* be a component.
*
* @tparam T The trait to remove.
* @param component The component for which to remove the trait.
*/
template<typename T>
base_type& remove_trait(flecs::entity component) const;
/** Remove a trait tag.
* This operation removes a trait tag for a component. The trait should not
* be a component.
*
* @tparam C The component for which to remove the trait.
* @param trait The trait to remove.
*/
template<typename C>
base_type& remove_trait_tag(flecs::entity trait) const;
/** Remove a trait.
* This operation removes a trait for an entity.
*
* @param trait The trait to remove.
* @param entity The entity for which to remove the trait.
*/
base_type& remove_trait(flecs::entity trait, flecs::entity entity) const;
/** Add a parent entity to an entity by id.
*
* @param parent The id of the parent to add.
*/
base_type& add_childof(entity_t parent) const {
static_cast<base_type*>(this)->invoke(
[parent](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_CHILDOF | parent);
});
return *static_cast<base_type*>(this);
}
/** Add a parent entity to an entity.
*
* @param parent The parent to add.
*/
base_type& add_childof(const entity& parent) const;
/** Remove a parent entity from an entity by id.
*
* @param parent The id of the parent to remove.
*/
base_type& remove_childof(entity_t parent) const {
static_cast<base_type*>(this)->invoke(
[parent](world_t *world, entity_t id) {
ecs_remove_entity(world, id, ECS_CHILDOF | parent);
});
return *static_cast<base_type*>(this);
}
/** Remove a parent entity from an entity.
*
* @param parent The parent to remove.
*/
base_type& remove_childof(const entity& parent) const;
/** Add a base entity to an entity by id.
*
* @param base The base id to add.
*/
base_type& add_instanceof(entity_t base) const {
static_cast<base_type*>(this)->invoke(
[base](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_INSTANCEOF | base);
});
return *static_cast<base_type*>(this);
}
/** Add a base entity to an entity.
*
* @param base The base to add.
*/
base_type& add_instanceof(const entity& base) const;
/** Remove a base entity from an entity by id.
*
* @param base The base id to remove.
*/
base_type& remove_instanceof(entity_t base) const {
static_cast<base_type*>(this)->invoke(
[base](world_t *world, entity_t id) {
ecs_remove_entity(world, id, ECS_INSTANCEOF | base);
});
return *static_cast<base_type*>(this);
}
/** Remove a base entity from an entity.
*
* @param base The base to remove.
*/
base_type& remove_instanceof(const entity& base) const;
/** Add owned flag for component (forces ownership when instantiating)
*
* @param entity The entity for which to add the OWNED flag
*/
base_type& add_owned(entity_t entity) const {
static_cast<base_type*>(this)->invoke(
[entity](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_OWNED | entity);
});
return *static_cast<base_type*>(this);
}
/** Add owned flag for component (forces ownership when instantiating)
*
* @tparam T The component for which to add the OWNED flag
*/
template <typename T>
base_type& add_owned() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_OWNED | _::component_info<T>::id(world));
});
return *static_cast<base_type*>(this);
}
/** Add owned flag for type entity.
* This will ensure that all components in the type are owned for instances
* of this entity.
*
* @param type The type for which to add the OWNED flag
*/
base_type& add_owned(flecs::type type) const;
/** Add a switch to an entity by id.
* The switch entity must be a type, that is it must have the EcsType
* component. Entities created with flecs::type are valid here.
*
* @param sw The switch entity id to add.
*/
base_type& add_switch(entity_t sw) const {
static_cast<base_type*>(this)->invoke(
[sw](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_SWITCH | sw);
});
return *static_cast<base_type*>(this);
}
/** Add a switch to an entity.
* The switch entity must be a type, that is it must have the EcsType
* component.
*
* @param sw The switch entity to add.
*/
base_type& add_switch(const entity& sw) const;
/** Add a switch to an entity.
* Any instance of flecs::type can be used as a switch.
*
* @param sw The switch to add.
*/
base_type& add_switch(const type& sw) const;
/** Remove a switch from an entity by id.
*
* @param sw The switch entity id to remove.
*/
base_type& remove_switch(entity_t sw) const {
static_cast<base_type*>(this)->invoke(
[sw](world_t *world, entity_t id) {
ecs_remove_entity(world, id, ECS_SWITCH | sw);
});
return *static_cast<base_type*>(this);
}
/** Remove a switch from an entity.
*
* @param sw The switch entity to remove.
*/
base_type& remove_switch(const entity& sw) const;
/** Remove a switch from an entity.
* Any instance of flecs::type can be used as a switch.
*
* @param sw The switch to remove.
*/
base_type& remove_switch(const type& sw) const;
/** Add a switch to an entity by id.
* The case must belong to a switch that is already added to the entity.
*
* @param sw_case The case entity id to add.
*/
base_type& add_case(entity_t sw_case) const {
static_cast<base_type*>(this)->invoke(
[sw_case](world_t *world, entity_t id) {
ecs_add_entity(world, id, ECS_CASE | sw_case);
});
return *static_cast<base_type*>(this);
}
/** Add a switch to an entity by id.
* The case must belong to a switch that is already added to the entity.
*
* @tparam T The case to add.
*/
template<typename T>
base_type& add_case() const {
return this->add_case(_::component_info<T>::id());
}
/** Add a case to an entity.
* The case must belong to a switch that is already added to the entity.
*
* @param sw_case The case entity to add.
*/
base_type& add_case(const entity& sw_case) const;
/** Remove a case from an entity by id.
* The case must belong to a switch that is already added to the entity.
*
* @param sw_case The case entity id to remove.
*/
base_type& remove_case(entity_t sw_case) const {
static_cast<base_type*>(this)->invoke(
[sw_case](world_t *world, entity_t id) {
ecs_remove_entity(world, id, ECS_CASE | sw_case);
});
return *static_cast<base_type*>(this);
}
/** Remove a switch from an entity by id.
* The case must belong to a switch that is already added to the entity.
*
* @tparam T The case to remove.
*/
template<typename T>
base_type& remove_case() const {
return this->remove_case(_::component_info<T>::id());
}
/** Remove a case from an entity.
* The case must belong to a switch that is already added to the entity.
*
* @param sw_case The case entity id to remove.
*/
base_type& remove_case(const entity& sw_case) const;
/** Enable an entity.
* Enabled entities are matched with systems and can be searched with
* queries.
*/
base_type& enable() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_enable(world, id, true);
});
return *static_cast<base_type*>(this);
}
/** Disable an entity.
* Disabled entities are not matched with systems and cannot be searched
* with queries, unless explicitly specified in the query expression.
*/
base_type& disable() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_enable(world, id, true);
});
return *static_cast<base_type*>(this);
}
/** Enable a component.
* This sets the enabled bit for this component. If this is the first time
* the component is enabled or disabled, the bitset is added.
*
* @tparam T The component to enable.
*/
template<typename T>
base_type& enable() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_enable_component_w_entity(world, id, _::component_info<T>::id(), true);
});
return *static_cast<base_type*>(this);
}
/** Disable a component.
* This sets the enabled bit for this component. If this is the first time
* the component is enabled or disabled, the bitset is added.
*
* @tparam T The component to enable.
*/
template<typename T>
base_type& disable() const {
static_cast<base_type*>(this)->invoke(
[](world_t *world, entity_t id) {
ecs_enable_component_w_entity(world, id, _::component_info<T>::id(), false);
});
return *static_cast<base_type*>(this);
}
/** Enable a component.
* See enable<T>.
*
* @param id The component to enable.
*/
base_type& enable(flecs::entity_t id) const {
static_cast<base_type*>(this)->invoke(
[id](world_t *world, entity_t e) {
ecs_enable_component_w_entity(world, e, id, true);
});
return *static_cast<base_type*>(this);
}
/** Disable a component.
* See disable<T>.
*
* @param id The component to disable.
*/
base_type& disable(flecs::entity_t id) const {
static_cast<base_type*>(this)->invoke(
[id](world_t *world, entity_t e) {
ecs_enable_component_w_entity(world, e, id, false);
});
return *static_cast<base_type*>(this);
}
/** Enable a component.
* See enable<T>.
*
* @param entity The component to enable.
*/
base_type& enable(const flecs::entity& entity) const;
/** Disable a component.
* See disable<T>.
*
* @param entity The component to disable.
*/
base_type& disable(const flecs::entity& entity) const;
/** Set a component for an entity.
* This operation overwrites the component value. If the entity did not yet
* have the component, this operation will add it.
*
* @tparam T The component to set.
* @param value The value to assign to the component.
*/
template <typename T>
const base_type& set(T&& value) const {
static_cast<base_type*>(this)->invoke(
[&value](world_t *world, entity_t id) {
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
ecs_set_ptr_w_entity(
world, id, _::component_info<T>::id(world), sizeof(T), &value);
});
return *static_cast<base_type*>(this);
}
/** Set a component for an entity.
* This operation overwrites the component value. If the entity did not yet
* have the component, this operation will add it.
*
* @tparam T The component to set.
* @param value The value to assign to the component.
*/
template <typename T>
const base_type& set(const T& value) const {
static_cast<base_type*>(this)->invoke(
[&value](world_t *world, entity_t id) {
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
ecs_set_ptr_w_entity(
world, id, _::component_info<T>::id(world), sizeof(T), &value);
});
return *static_cast<base_type*>(this);
}
/** Set a trait for an entity.
* This operation overwrites the trait value. If the entity did not yet
* have the trait, this operation will add it.
*
* @tparam T The trait to set.
* @tparam C The component for which to set the trait.
* @param value The value to assign to the trait.
*/
template <typename T, typename C>
const base_type& set_trait(const T& value) const {
static_cast<base_type*>(this)->invoke(
[&value](world_t *world, entity_t id) {
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
ecs_set_ptr_w_entity(world, id,
ecs_trait(_::component_info<C>::id(world),
_::component_info<T>::id(world)),
sizeof(T), &value);
});
return *static_cast<base_type*>(this);
}
/** Set a trait tag for a component.
* This operation overwrites the trait value. If the entity did not yet
* have the trait, this operation will add it.
*
* This operation should be used for traits that are not components. If a
* trait is not a component, it will assume the type of the component it is
* assigned to.
*
* @tparam C The component for which to set the trait.
* @param value The value to assign to the trait.
*/
template <typename C>
const base_type& set_trait_tag(flecs::entity trait, const C& value) const;
/** Set a trait for an entity.
* This operation overwrites the trait value. If the entity did not yet
* have the trait, this operation will add it.
*
* @tparam T The trait to set.
* @param value The value to assign to the trait.
* @param entity The entity for which to set the trait.
*/
template <typename T>
const base_type& set_trait(const T& value, flecs::entity entity) const;
/** Patch a component value.
* This operation allows an application to partially overwrite a component
* value. The operation invokes a function with a reference to the value to
* write, and a boolean indicating if the component already existed.
*
* @tparam T The component to patch.
* @param func The function invoked by this operation.
*/
template <typename T>
const base_type& patch(std::function<void(T&, bool)> func) const {
static_cast<base_type*>(this)->invoke(
[&func](world_t *world, entity_t id) {
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
bool is_added;
T *ptr = static_cast<T*>(ecs_get_mut_w_entity(
world, id, _::component_info<T>::id(world), &is_added));
if (ptr) {
func(*ptr, !is_added);
ecs_modified_w_entity(world, id, _::component_info<T>::id(world));
}
});
return *static_cast<base_type*>(this);
}
/** Patch a component value.
* This operation allows an application to partially overwrite a component
* value. The operation invokes a function with a reference to the value to
* write.
*
* @tparam T The component to patch.
* @param func The function invoked by this operation.
*/
template <typename T>
const base_type& patch(std::function<void(T&)> func) const {
static_cast<base_type*>(this)->invoke(
[&func](world_t *world, entity_t id) {
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
bool is_added;
T *ptr = static_cast<T*>(ecs_get_mut_w_entity(
world, id, _::component_info<T>::id(world), &is_added));
if (ptr) {
func(*ptr);
ecs_modified_w_entity(world, id, _::component_info<T>::id(world));
}
});
return *static_cast<base_type*>(this);
}
};
////////////////////////////////////////////////////////////////////////////////
//// Quick and safe access to a component pointer
////////////////////////////////////////////////////////////////////////////////
template <typename T>
class ref {
public:
ref()
: m_world( nullptr )
, m_entity( 0 )
, m_ref()
{
}
ref(world_t *world, entity_t entity)
: m_world( world )
, m_entity( entity )
, m_ref()
{
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
ecs_get_ref_w_entity(
m_world, &m_ref, m_entity, _::component_info<T>::id(world));
}
const T* operator->() {
const T* result = static_cast<const T*>(ecs_get_ref_w_entity(
m_world, &m_ref, m_entity, _::component_info<T>::id(m_world)));
ecs_assert(result != NULL, ECS_INVALID_PARAMETER, NULL);
return result;
}
const T* get() {
if (m_entity) {
ecs_get_ref_w_entity(
m_world, &m_ref, m_entity, _::component_info<T>::id(m_world));
}
return static_cast<T*>(m_ref.ptr);
}
flecs::entity entity() const;
private:
world_t *m_world;
entity_t m_entity;
ecs_ref_t m_ref;
};
////////////////////////////////////////////////////////////////////////////////
/** Entity class
* This class provides access to entity operations.
*/
class entity : public entity_builder<entity> {
public:
/** Default constructor.
*/
explicit entity()
: m_world( nullptr )
, m_id( 0 ) { }
/** Create entity.
*
* @param world The world in which to create the entity.
*/
explicit entity(const world& world)
: m_world( world.c_ptr() )
, m_id( ecs_new_w_type(m_world, 0) ) { }
/** Create entity.
*
* @param world Pointer to the world in which to create the entity.
*/
explicit entity(world_t *world)
: m_world( world )
{
if (m_world) {
m_id = ecs_new_w_type(m_world, 0);
}
}
/** Create a named entity.
* Named entities can be looked up with the lookup functions. Entity names
* may be scoped, where each element in the name is separated by "::".
* For example: "Foo::Bar". If parts of the hierarchy in the scoped name do
* not yet exist, they will be automatically created.
*
* @param world The world in which to create the entity.
* @param name The entity name.
* @param is_component If true, the entity will be created from the pool of component ids (default = false).
*/
entity(const world& world, const char *name, bool is_component = false)
: m_world( world.c_ptr() )
, m_id( ecs_lookup_path_w_sep(m_world, 0, name, "::", "::") )
{
if (!m_id) {
if (is_component) {
m_id = ecs_new_component_id(m_world);
}
m_id = ecs_add_path_w_sep(
m_world, m_id, 0, name, "::", "::");
}
}
/** Create a named entity.
* Named entities can be looked up with the lookup functions. Entity names
* may be scoped, where each element in the name is separated by "::".
* For example: "Foo::Bar". If parts of the hierarchy in the scoped name do
* not yet exist, they will be automatically created.
*
* @param world The world in which to create the entity.
* @param name The entity name.
* @param is_component If true, the entity will be created from the pool of component ids (default = false).
*/
entity(const world& world, std::string name, bool is_component = false)
: m_world( world.c_ptr() )
, m_id( ecs_lookup_path_w_sep(m_world, 0, name.c_str(), "::", "::") )
{
if (!m_id) {
if (is_component) {
m_id = ecs_new_component_id(m_world);
}
m_id = ecs_add_path_w_sep(
m_world, m_id, 0, name.c_str(), "::", "::");
}
}
/** Wrap an existing entity id.
*
* @param world The world in which the entity is created.
* @param id The entity id.
*/
entity(const world& world, entity_t id)
: m_world( world.c_ptr() )
, m_id(id) { }
/** Wrap an existing entity id.
*
* @param world Pointer to the world in which the entity is created.
* @param id The entity id.
*/
entity(world_t *world, entity_t id)
: m_world( world )
, m_id(id) { }
/** Equality operator. */
bool operator==(const entity& e) {
return this->id() == e.id();
}
/** Inequality operator. */
bool operator!=(const entity& e) {
return this->id() != e.id();
}
explicit operator bool() {
return m_id != 0;
}
/** Entity id 0.
* This function is useful when the API must provide an entity object that
* belongs to a world, but the entity id is 0.
*
* @param world The world.
*/
static
flecs::entity null(const world& world) {
return flecs::entity(world.c_ptr(), (ecs_entity_t)0);
}
static
flecs::entity null() {
return flecs::entity(nullptr, (ecs_entity_t)0);
}
/** Get entity id.
* @return The integer entity id.
*/
entity_t id() const {
return m_id;
}
/** Get lo entity id.
* @return A new entity containing the lower 32 bits of the entity id.
*/
flecs::entity lo() const {
return flecs::entity(m_world, ecs_entity_t_lo(m_id));
}
/** Get hi entity id.
* @return A new entity containing the higher 32 bits of the entity id.
*/
flecs::entity hi() const {
return flecs::entity(m_world, ecs_entity_t_hi(m_id));
}
/** Combine two entity ids.
* @return A new entity that combines the provided entity ids in the lower
* and higher 32 bits of the entity id.
*/
static
flecs::entity comb(flecs::entity lo, flecs::entity hi) {
return flecs::entity(lo.world(),
ecs_entity_t_comb(lo.id(), hi.id()));
}
/** Add role.
* Roles are added to entity ids in types to indicate which role they play.
* Examples of roles are flecs::Instanceof and flecs::Childof.
*
* @return A new entity with the specified role set.
*/
flecs::entity add_role(entity_t role) const {
return flecs::entity(m_world, m_id | role);
}
/** Remove role.
* Roles are added to entity ids in types to indicate which role they play.
* Examples of roles are flecs::Instanceof and flecs::Childof.
*
* @return A new entity with any roles removed.
*/
flecs::entity remove_role() const {
return flecs::entity(m_world, m_id & ECS_COMPONENT_MASK);
}
/** Check if entity has specified role.
* Roles are added to entity ids in types to indicate which role they play.
* Examples of roles are flecs::Instanceof and flecs::Childof.
*
* @return True if the entity has the role, false otherwise.
*/
bool has_role(entity_t role) const {
return ((m_id & ECS_ROLE_MASK) == role);
}
/** Check is entity is alive.
*
* @return True if the entity is alive, false otherwise.
*/
bool is_alive() {
return ecs_is_alive(m_world, m_id);
}
/** Return the entity name.
*
* @return The entity name, or an empty string if the entity has no name.
*/
std::string name() const {
const EcsName *name = static_cast<const EcsName*>(
ecs_get_w_entity(m_world, m_id, ecs_entity(EcsName)));
if (name && name->value) {
return std::string(name->value);
} else {
return std::string();
}
}
/** Return the entity path.
*
* @return The hierarchical entity path, or an empty string if the entity
* has no name.
*/
std::string path(const char *sep = "::", const char *init_sep = "::") const {
char *path = ecs_get_path_w_sep(m_world, 0, m_id, 0, sep, init_sep);
if (path) {
std::string result = std::string(path);
ecs_os_free(path);
return result;
} else {
return std::string();
}
}
bool enabled() {
return !ecs_has_entity(m_world, m_id, flecs::Disabled);
}
/** Return the world.
*
* @return The world the entity is stored in.
*/
flecs::world world() const {
return flecs::world(m_world);
}
/** Return the type.
*
* @return Returns the entity type.
*/
flecs::type type() const;
/** Return type containing the entity.
*
* @return A type that contains only this entity.
*/
flecs::type to_type() const;
/** Get component value.
*
* @tparam T The component to get.
* @return Pointer to the component value, nullptr if the entity does not
* have the component.
*/
template <typename T>
const T* get() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<const T*>(
ecs_get_w_entity(m_world, m_id, _::component_info<T>::id(m_world)));
}
/** Get component value (untyped).
*
* @param component The component to get.
* @return Pointer to the component value, nullptr if the entity does not
* have the component.
*/
const void* get(flecs::entity component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_get_w_entity(m_world, m_id, component.id());
}
/** Get component value (untyped).
*
* @param component The id of the component to get.
* @return Pointer to the component value, nullptr if the entity does not
* have the component.
*/
const void* get(entity_t component_id) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_get_w_entity(m_world, m_id, component_id);
}
/** Get mutable component value.
* This operation returns a mutable pointer to the component. If the entity
* did not yet have the component, it will be added. If a base entity had
* the component, it will be overridden, and the value of the base component
* will be copied to the entity before this function returns.
*
* @tparam T The component to get.
* @param is_added If provided, this parameter will be set to true if the component was added.
* @return Pointer to the component value.
*/
template <typename T>
T* get_mut(bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<T*>(
ecs_get_mut_w_entity(
m_world, m_id, _::component_info<T>::id(m_world), is_added));
}
/** Get mutable component value (untyped).
* This operation returns a mutable pointer to the component. If the entity
* did not yet have the component, it will be added. If a base entity had
* the component, it will be overridden, and the value of the base component
* will be copied to the entity before this function returns.
*
* @param component The component to get.
* @param is_added If provided, this parameter will be set to true if the component was added.
* @return Pointer to the component value.
*/
void* get_mut(flecs::entity component, bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_get_mut_w_entity(m_world, m_id, component.id(), is_added);
}
/** Get mutable component value (untyped).
* This operation returns a mutable pointer to the component. If the entity
* did not yet have the component, it will be added. If a base entity had
* the component, it will be overridden, and the value of the base component
* will be copied to the entity before this function returns.
*
* @param component The id of the component to get.
* @param is_added If provided, this parameter will be set to true if the component was added.
* @return Pointer to the component value.
*/
void* get_mut(entity_t component_id, bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_get_mut_w_entity(m_world, m_id, component_id, is_added);
}
/** Get trait value.
*
* @tparam T The trait to get.
* @tparam C The component for which to get the trait.
* @return Pointer to the trait value, nullptr if the entity does not
* have the trait.
*/
template<typename T, typename C>
const T* get_trait() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<const T*>(ecs_get_w_entity(m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world), _::component_info<T>::id(m_world))));
}
/** Get trait value.
*
* @tparam T The trait to get.
* @param component The component for which to get the trait.
* @return Pointer to the trait value, nullptr if the entity does not
* have the trait.
*/
template<typename T>
const T* get_trait(flecs::entity component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<const T*>(ecs_get_w_entity(m_world, m_id, ecs_trait(
component.id(), _::component_info<T>::id(m_world))));
}
/** Get trait tag value.
* The trait passed to this function should not be a component. If a trait
* is not a component, the trait assumes the type of the component it is
* assigned to.
*
* @tparam C The component for which to get the trait
* @param trait The trait to get.
* @return Pointer to the trait value, nullptr if the entity does not
* have the trait.
*/
template<typename C>
const C* get_trait_tag(flecs::entity trait) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<C>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<const C*>(ecs_get_w_entity(m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world), trait.id())));
}
/** Get trait tag value (untyped).
* If a trait is not a component, the trait assumes the type of the
* component it is assigned to.
*
* @param trait The trait to get.
* @param component The component for which to get the trait.
* @return Pointer to the trait value, nullptr if the entity does not
* have the trait.
*/
const void* get_trait(flecs::entity trait, flecs::entity component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_get_w_entity(m_world, m_id, ecs_trait(
component.id(), trait.id()));
}
/** Get mutable trait value.
* This operation returns a mutable pointer to the trait. If the entity
* did not yet have the trait, it will be added. If a base entity had
* the trait, it will be overridden, and the value of the base trait
* will be copied to the entity before this function returns.
*
* @tparam T The trait to get.
* @tparam C The component for which to get the trait.
* @param is_added If provided, this parameter will be set to true if the trait was added.
* @return Pointer to the trait value.
*/
template <typename T, typename C>
T* get_trait_mut(bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<T*>(
ecs_get_mut_w_entity(
m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world),
_::component_info<T>::id(m_world)),
is_added));
}
/** Get mutable trait value.
* This operation returns a mutable pointer to the trait. If the entity
* did not yet have the trait, it will be added. If a base entity had
* the trait, it will be overridden, and the value of the base trait
* will be copied to the entity before this function returns.
*
* @tparam T The trait to get.
* @param component The component for which to get the trait.
* @param is_added If provided, this parameter will be set to true if the trait was added.
* @return Pointer to the trait value.
*/
template <typename T>
T* get_trait_mut(flecs::entity component, bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<T*>(
ecs_get_mut_w_entity(
m_world, m_id, ecs_trait(
_::component_info<T>::id(m_world),
component.id()),
is_added));
}
/** Get mutable trait tag value.
* This operation returns a mutable pointer to the trait. If the entity
* did not yet have the trait, it will be added. If a base entity had
* the trait, it will be overridden, and the value of the base trait
* will be copied to the entity before this function returns.
*
* The trait passed to the function should not be a component.
*
* @tparam C The component for which to get the trait.
* @param trait The trait to get.
* @param is_added If provided, this parameter will be set to true if the trait was added.
* @return Pointer to the trait value.
*/
template <typename C>
C* get_trait_tag_mut(flecs::entity trait, bool *is_added = nullptr) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<C>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return static_cast<C*>(
ecs_get_mut_w_entity(
m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world),
trait.id()),
is_added));
}
/** Signal that component was modified.
*
* @tparam T component that was modified.
*/
template <typename T>
void modified() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
ecs_modified_w_entity(m_world, m_id, _::component_info<T>::id(m_world));
}
/** Signal that component was modified.
*
* @param component component that was modified.
*/
void modified(flecs::entity component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_modified_w_entity(m_world, m_id, component.id());
}
/** Signal that component was modified.
*
* @param component id of component that was modified.
*/
void modified(entity_t component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_modified_w_entity(m_world, m_id, component);
}
/** Get reference to component.
* A reference allows for quick and safe access to a component value, and is
* a faster alternative to repeatedly calling 'get' for the same component.
*
* @tparam T component for which to get a reference.
* @return The reference.
*/
template <typename T>
ref<T> get_ref() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_assert(_::component_info<T>::size() != 0,
ECS_INVALID_PARAMETER, NULL);
return ref<T>(m_world, m_id);
}
/** Get parent from an entity.
* This operation retrieves the parent entity that has the specified
* component. If no parent with the specified component is found, an entity
* with id 0 is returned. If multiple parents have the specified component,
* the operation returns the first encountered one.
*
* @tparam T The component for which to find the parent.
* @return The parent entity.
*/
template <typename T>
flecs::entity get_parent() {
return flecs::entity(m_world, ecs_get_parent_w_entity(m_world, m_id,
_::component_info<T>::id(m_world)));
}
flecs::entity get_parent(flecs::entity e) {
return flecs::entity(m_world, ecs_get_parent_w_entity(m_world, m_id, e.id()));
}
/** Clear an entity.
* This operation removes all components from an entity without recycling
* the entity id.
*/
void clear() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_clear(m_world, m_id);
}
/** Delete an entity.
* Entities have to be deleted explicitly, and are not deleted when the
* flecs::entity object goes out of scope.
*/
void destruct() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_delete(m_world, m_id);
}
/** Lookup an entity by name.
* Lookup an entity in the scope of this entity. The provided path may
* contain double colons as scope separators, for example: "Foo::Bar".
*
* @param path The name of the entity to lookup.
* @return The found entity, or entity::null if no entity matched.
*/
entity lookup(const char *path) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
auto id = ecs_lookup_path_w_sep(m_world, m_id, path, "::", "::");
return entity(m_world, id);
}
/** Check if entity has the provided entity.
*
* @param entity The entity id to check.
* @return True if the entity has the provided entity id, false otherwise.
*/
bool has(entity_t e) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, e);
}
/** Check if entity has the provided parent.
*
* @param parent The parent id to check.
* @return True if the entity has the provided parent id, false otherwise.
*/
bool has_childof(entity_t parent) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ECS_CHILDOF | parent);
}
/** Check if entity has the provided base.
*
* @param base The entity id to check.
* @return True if the entity has the provided base id, false otherwise.
*/
bool has_instanceof(entity_t base) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ECS_INSTANCEOF | base);
}
/** Check if entity has the provided type.
*
* @param entity The type pointer to check.
* @return True if the entity has the provided type, false otherwise.
*/
bool has(type_t type) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_type(m_world, m_id, type);
}
/** Check if entity has the provided entity.
*
* @param entity The entity to check.
* @return True if the entity has the provided entity, false otherwise.
*/
bool has(const entity& e) const {
return has(e.id());
}
/** Check if entity has the provided parent.
*
* @param parent The entity to check.
* @return True if the entity has the provided parent, false otherwise.
*/
bool has_childof(const entity& parent) const {
return has_childof(parent.id());
}
/** Check if entity has the provided base.
*
* @param base The entity to check.
* @return True if the entity has the provided base, false otherwise.
*/
bool has_instanceof(const entity& base) const {
return has_instanceof(base.id());
}
/** Check if entity has the provided component.
*
* @tparam T The component to check.
* @return True if the entity has the provided component, false otherwise.
*/
template <typename T>
bool has() const {
return has(_::component_info<T>::id(m_world));
}
/** Check if entity owns the provided entity id.
* An entity id is owned if it is not shared from a base entity.
*
* @param entity The entity id to check.
* @return True if the entity owns the provided entity id, false otherwise.
*/
bool owns(entity_t e) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_owns_entity(m_world, m_id, e, true);
}
/** Check if entity owns the provided type.
* An type is owned if it is not shared from a base entity.
*
* @param type The type to check.
* @return True if the entity owns the provided type, false otherwise.
*/
bool owns(type_t type) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_type_owns_type(m_world, ecs_get_type(m_world, m_id), type, true);
}
/** Check if entity owns the provided entity.
* An entity is owned if it is not shared from a base entity.
*
* @param entity The entity to check.
* @return True if the entity owns the provided entity, false otherwise.
*/
bool owns(const entity& e) const {
return owns(e.id());
}
/** Check if entity owns the provided component.
* An component is owned if it is not shared from a base entity.
*
* @tparam T The component to check.
* @return True if the entity owns the provided component, false otherwise.
*/
template <typename T>
bool owns() const {
return owns(_::component_info<T>::id(m_world));
}
/** Check if entity has the provided trait.
*
* @tparam T The trait to check.
* @tparam C The component for which to check the trait.
* @return True if the entity has the provided trait, false otherwise.
*/
template<typename T, typename C>
bool has_trait() const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world),
_::component_info<T>::id(m_world)));
}
/** Check if entity has the provided trait.
*
* @tparam T The trait to check.
* @param component The component for which to check the trait.
* @return True if the entity has the provided trait, false otherwise.
*/
template<typename T>
bool has_trait(flecs::entity component) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ecs_trait(
component.id(), _::component_info<T>::id(m_world)));
}
/** Check if entity has the provided trait tag.
* The provided trait tag should not be a component.
*
* @tparam C The component for which to check the trait tag.
* @param trait The trait tag to check.
* @return True if the entity has the provided trait tag, false otherwise.
*/
template<typename C>
bool has_trait_tag(flecs::entity trait) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ecs_trait(
_::component_info<C>::id(m_world), trait.id()));
}
/** Check if entity has the provided trait.
* The provided trait should not be a component.
*
* @param trait The trait to check.
* @param component The component for which to check the trait.
* @return True if the entity has the provided trait, false otherwise.
*/
bool has_trait(flecs::entity trait, flecs::entity e) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, ecs_trait(
e.id(), trait.id()));
}
/** Check if entity has the provided switch.
*
* @param sw The switch to check.
* @return True if the entity has the provided switch, false otherwise.
*/
bool has_switch(flecs::type sw) const;
/** Check if entity has the provided case id.
*
* @param sw_case The case id to check.
* @return True if the entity has the provided case, false otherwise.
*/
bool has_case(entity_t sw_case) const {
ecs_assert(m_world != NULL, ECS_INVALID_PARAMETER, NULL);
ecs_assert(m_id != 0, ECS_INVALID_PARAMETER, NULL);
return ecs_has_entity(m_world, m_id, flecs::Case | sw_case);
}
/** Check if entity has the provided case.
*
* @param sw_case The case to check.
* @return True if the entity has the provided case, false otherwise.
*/
bool has_case(flecs::entity sw_case) const {
return this->has_case(sw_case.id());
}
template<typename T>
bool has_case() const {
return this->has_case(_::component_info<T>::id(m_world));
}
/** Get case for switch.
*
* @param sw The switch for which to obtain the case.
* @return True if the entity has the provided case, false otherwise.
*/
flecs::entity get_case(flecs::type sw) const;
/** Test if component is enabled.
*
* @tparam T The component to test.
* @return True if the component is enabled, false if it has been disabled.
*/
template<typename T>
bool is_enabled() {
return ecs_is_component_enabled_w_entity(
m_world, m_id, _::component_info<T>::id(m_world));
}
/** Test if component is enabled.
*
* @param id The component to test.
* @return True if the component is enabled, false if it has been disabled.
*/
bool is_enabled(flecs::entity_t id) {
return ecs_is_component_enabled_w_entity(
m_world, m_id, id);
}
/** Test if component is enabled.
*
* @param entity The component to test.
* @return True if the component is enabled, false if it has been disabled.
*/
bool is_enabled(const flecs::entity& e) {
return is_enabled(e.id());
}
/** Get current delta time.
* Convenience function so system implementations can get delta_time, even
* if they are using the .each() function.
*
* @return Current delta_time.
*/
FLECS_FLOAT delta_time() const {
const ecs_world_info_t *stats = ecs_get_world_info(m_world);
return stats->delta_time;
}
/** Return iterator to entity children.
* Enables depth-first iteration over entity children.
*
* @return Iterator to child entities.
*/
child_iterator children() const;
/** Used by builder class. Do not invoke. */
template <typename Func>
void invoke(Func&& action) const {
action(m_world, m_id);
}
protected:
world_t *m_world;
entity_t m_id;
};
/** Prefab class */
class prefab final : public entity {
public:
explicit prefab(const flecs::world& world, const char *name = nullptr)
: entity(world, name)
{
this->add(flecs::Prefab);
}
};
////////////////////////////////////////////////////////////////////////////////
//// A collection of component ids used to describe the contents of a table
////////////////////////////////////////////////////////////////////////////////
class type final : entity {
public:
explicit type(const flecs::world& world, const char *name = nullptr, const char *expr = nullptr)
: entity(world, ecs_new_type(world.c_ptr(), 0, name, expr))
{
sync_from_flecs();
}
type(const flecs::world& world, type_t t)
: entity( world.c_ptr(), 0 )
, m_type( t )
, m_normalized( t ) { }
type(world_t *world, type_t t)
: entity( world, 0 )
, m_type( t )
, m_normalized( t ) { }
type& add(const type& t) {
m_type = ecs_type_add(m_world, m_type, t.id());
m_normalized = ecs_type_merge(m_world, m_normalized, t.c_ptr(), nullptr);
sync_from_me();
return *this;
}
type& add(const entity& e) {
m_type = ecs_type_add(m_world, m_type, e.id());
m_normalized = ecs_type_add(m_world, m_normalized, e.id());
sync_from_me();
return *this;
}
type& add_instanceof(const entity& e) {
m_type = ecs_type_add(m_world, m_type, e.id() | ECS_INSTANCEOF);
m_normalized = ecs_type_add(m_world, m_normalized, e.id() | ECS_INSTANCEOF);
sync_from_me();
return *this;
}
type& add_childof(const entity& e) {
m_type = ecs_type_add(m_world, m_type, e.id() | ECS_CHILDOF);
m_normalized = ecs_type_add(m_world, m_normalized, e.id() | ECS_CHILDOF);
sync_from_me();
return *this;
}
template <typename T, typename C>
type& add_trait() {
m_type = ecs_type_add(m_world, m_type,
ecs_trait(_::component_info<C>::id(m_world),
_::component_info<T>::id(m_world)));
m_normalized = ecs_type_add(m_world, m_normalized,
ecs_trait(_::component_info<C>::id(m_world),
_::component_info<T>::id(m_world)));
sync_from_me();
return *this;
}
template <typename T>
type& add_trait(flecs::entity component) {
m_type = ecs_type_add(m_world, m_type,
ecs_trait(component.id(),
_::component_info<T>::id(m_world)));
m_normalized = ecs_type_add(m_world, m_normalized,
ecs_trait(component.id(),
_::component_info<T>::id(m_world)));
sync_from_me();
return *this;
}
type& add_trait(flecs::entity trait, flecs::entity component) {
m_type = ecs_type_add(m_world, m_type,
ecs_trait(component.id(), trait.id()));
m_normalized = ecs_type_add(m_world, m_normalized,
ecs_trait(component.id(), trait.id()));
sync_from_me();
return *this;
}
template <typename C>
type& add_trait_tag(flecs::entity trait) {
m_type = ecs_type_add(m_world, m_type,
ecs_trait(_::component_info<C>::id(), trait.id()));
m_normalized = ecs_type_add(m_world, m_normalized,
ecs_trait(_::component_info<C>::id(), trait.id()));
sync_from_me();
return *this;
}
template <typename ... Components>
type& add() {
std::stringstream str;
if (!_::pack_args_to_string<Components...>(m_world, str)) {
ecs_abort(ECS_INVALID_PARAMETER, NULL);
}
std::string expr = str.str();
ecs_type_t t = ecs_type_from_str(m_world, expr.c_str());
m_type = ecs_type_merge(m_world, m_type, t, nullptr);
m_normalized = ecs_type_merge(m_world, m_normalized, t, nullptr);
sync_from_me();
return *this;
}
std::string str() const {
char *str = ecs_type_str(m_world, m_type);
std::string result(str);
ecs_os_free(str);
return result;
}
type_t c_ptr() const {
return m_type;
}
// Expose entity id without making the entity class public.
entity_t id() const {
return m_id;
}
type_t c_normalized() const {
return m_normalized;
}
void enable() const {
ecs_assert(m_id != 0, ECS_INVALID_OPERATION, NULL);
ecs_enable(m_world, m_id, true);
}
void disable() const {
ecs_assert(m_id != 0, ECS_INVALID_OPERATION, NULL);
ecs_enable(m_world, m_id, false);
}
flecs::vector<entity_t> vector() {
return flecs::vector<entity_t>( (ecs_vector_t*)m_normalized );
}
private:
void sync_from_me() {
ecs_assert(m_id != 0, ECS_INVALID_OPERATION, NULL);
EcsType *tc = ecs_get_mut(m_world, m_id, EcsType, NULL);
if (tc) {
tc->type = m_type;
tc->normalized = m_normalized;
}
}
void sync_from_flecs() {
ecs_assert(m_id != 0, ECS_INVALID_OPERATION, NULL);
EcsType *tc = ecs_get_mut(m_world, m_id, EcsType, NULL);
if (tc) {
m_type = tc->type;
m_normalized = tc->normalized;
}
}
type_t m_type;
type_t m_normalized;
};
////////////////////////////////////////////////////////////////////////////////
//// Entity range, allows for operating on a range of consecutive entities
////////////////////////////////////////////////////////////////////////////////
class entity_range final : public entity_builder<entity_range> {
public:
entity_range(const world& world, std::int32_t count)
: m_world(world.c_ptr())
, m_ids( ecs_bulk_new_w_type(m_world, nullptr, count))
, m_count(count) { }
entity_range(const world& world, std::int32_t count, flecs::type type)
: m_world(world.c_ptr())
, m_ids( ecs_bulk_new_w_type(m_world, type.c_ptr(), count))
, m_count(count) { }
template <typename Func>
void invoke(Func&& action) const {
for (int i = 0; i < m_count; i ++) {
action(m_world, m_ids[i]);
}
}
private:
world_t *m_world;
const entity_t *m_ids;
std::int32_t m_count;
};
////////////////////////////////////////////////////////////////////////////////
//// Register component, provide global access to component handles / metadata
////////////////////////////////////////////////////////////////////////////////
namespace _
{
// Trick to obtain typename from type, as described here
// https://blog.molecular-matters.com/2015/12/11/getting-the-type-of-a-template-argument-as-string-without-rtti/
//
// The code from the link has been modified to work with more types, and across
// multiple compilers.
//
struct name_util {
/* Remove parts from typename that aren't needed for component name */
static void trim_name(char *typeName) {
ecs_size_t len = ecs_os_strlen(typeName);
/* Remove 'const' */
ecs_size_t const_len = ecs_os_strlen("const ");
if ((len > const_len) && !ecs_os_strncmp(typeName, "const ", const_len)) {
ecs_os_memmove(typeName, typeName + const_len, len - const_len);
typeName[len - const_len] = '\0';
len -= const_len;
}
/* Remove 'struct' */
ecs_size_t struct_len = ecs_os_strlen("struct ");
if ((len > struct_len) && !ecs_os_strncmp(typeName, "struct ", struct_len)) {
ecs_os_memmove(typeName, typeName + struct_len, len - struct_len);
typeName[len - struct_len] = '\0';
len -= struct_len;
}
/* Remove 'class' */
ecs_size_t class_len = ecs_os_strlen("class ");
if ((len > class_len) && !ecs_os_strncmp(typeName, "class ", class_len)) {
ecs_os_memmove(typeName, typeName + class_len, len - class_len);
typeName[len - class_len] = '\0';
len -= class_len;
}
while (typeName[len - 1] == ' ' ||
typeName[len - 1] == '&' ||
typeName[len - 1] == '*')
{
len --;
typeName[len] = '\0';
}
/* Remove const at end of string */
if (len > const_len) {
if (!ecs_os_strncmp(&typeName[len - const_len], " const", const_len)) {
typeName[len - const_len] = '\0';
}
}
}
};
// Compiler-specific conversion from __PRETTY_FUNCTION__ to component name.
// This code uses a trick that instantiates a function for the component type.
// Then __PRETTY_FUNCTION__ is used to obtain the name of the function. Because
// the result of __PRETTY_FUNCTION__ is not standardized, there are different
// implementations for clang, gcc and msvc. Code that uses a different compiler
// needs to register component names explicitly.
#if defined(__clang__)
static const unsigned int FRONT_SIZE = sizeof("static const char* flecs::_::name_helper<") - 1u;
static const unsigned int BACK_SIZE = sizeof(">::name() [T = ]") - 1u;
template <typename T>
struct name_helper
{
static const char* name(void) {
static const size_t size = (sizeof(__PRETTY_FUNCTION__) - FRONT_SIZE - BACK_SIZE) / 2 + 1u;
static char typeName[size + 6] = {};
memcpy(typeName, __PRETTY_FUNCTION__ + FRONT_SIZE, size - 1u);
name_util::trim_name(typeName);
return typeName;
}
};
#elif defined(__GNUC__)
static const unsigned int FRONT_SIZE = sizeof("static const char* flecs::_::name_helper<T>::name() [with T = ") - 1u;
static const unsigned int BACK_SIZE = sizeof("]") - 1u;
template <typename T>
struct name_helper
{
static const char* name(void) {
static const size_t size = sizeof(__PRETTY_FUNCTION__) - FRONT_SIZE - BACK_SIZE;
static char typeName[size + 6] = {};
memcpy(typeName, __PRETTY_FUNCTION__ + FRONT_SIZE, size - 1u);
name_util::trim_name(typeName);
return typeName;
}
};
#elif defined(_WIN32)
static const unsigned int FRONT_SIZE = sizeof("flecs::_::name_helper<") - 1u;
static const unsigned int BACK_SIZE = sizeof(">::name") - 1u;
template <typename T>
struct name_helper
{
static const char* name(void) {
static const size_t size = sizeof(__FUNCTION__) - FRONT_SIZE - BACK_SIZE;
static char typeName[size + 6] = {};
memcpy(typeName, __FUNCTION__ + FRONT_SIZE, size - 1u);
name_util::trim_name(typeName);
return typeName;
}
};
#elif
#error "implicit component registration not supported"
#endif
// The following functions are lifecycle callbacks that are automatically
// registered with flecs to ensure component lifecycle is handled correctly. Not
// all types require this, yet callbacks are registered by default, which
// introduces some overhead when working with components.
//
// An application can optimize this by explicitly registering a component as a
// plain old datatype, with world.pod_component<T>().
template <typename T>
void component_ctor(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *entity_ptr,
void *ptr,
size_t size,
int32_t count,
void *ctx)
{
(void)world;
(void)component;
(void)entity_ptr;
(void)size;
(void)ctx;
ecs_assert(size == sizeof(T), ECS_INTERNAL_ERROR, NULL);
T *t_ptr = static_cast<T*>(ptr);
for (int i = 0; i < count; i ++) {
new(&t_ptr[i]) T;
}
}
template <typename T>
void component_dtor(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *entity_ptr,
void *ptr,
size_t size,
int32_t count,
void *ctx)
{
(void)world;
(void)component;
(void)entity_ptr;
(void)size;
(void)ctx;
ecs_assert(size == sizeof(T), ECS_INTERNAL_ERROR, NULL);
T *t_ptr = static_cast<T*>(ptr);
for (int i = 0; i < count; i ++) {
t_ptr[i].~T();
}
}
template <typename T>
void component_copy(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *dst_entity,
const ecs_entity_t *src_entity,
void *dst_ptr,
const void *src_ptr,
size_t size,
int32_t count,
void *ctx)
{
(void)world;
(void)component;
(void)dst_entity;
(void)src_entity;
(void)size;
(void)ctx;
ecs_assert(size == sizeof(T), ECS_INTERNAL_ERROR, NULL);
T *t_dst_ptr = static_cast<T*>(dst_ptr);
const T *t_src_ptr = static_cast<const T*>(src_ptr);
for (int i = 0; i < count; i ++) {
t_dst_ptr[i] = t_src_ptr[i];
}
}
template <typename T>
void component_move(
ecs_world_t *world,
ecs_entity_t component,
const ecs_entity_t *dst_entity,
const ecs_entity_t *src_entity,
void *dst_ptr,
void *src_ptr,
size_t size,
int32_t count,
void *ctx)
{
(void)world;
(void)component;
(void)dst_entity;
(void)src_entity;
(void)size;
(void)ctx;
ecs_assert(size == sizeof(T), ECS_INTERNAL_ERROR, NULL);
T *t_dst_ptr = static_cast<T*>(dst_ptr);
T *t_src_ptr = static_cast<T*>(src_ptr);
for (int i = 0; i < count; i ++) {
t_dst_ptr[i] = std::move(t_src_ptr[i]);
}
}
// Register component lifecycle callbacks with flecs.
template<typename T>
void register_lifecycle_actions(
ecs_world_t *world,
ecs_entity_t component,
bool ctor,
bool dtor,
bool copy,
bool move)
{
if (!ecs_component_has_actions(world, component)) {
EcsComponentLifecycle cl{};
if (ctor) {
cl.ctor = _::component_ctor<
typename std::remove_const<
typename std::remove_pointer<T>::type>::type>;
}
if (dtor) {
cl.dtor = _::component_dtor<
typename std::remove_const<
typename std::remove_pointer<T>::type>::type>;
}
if (copy) {
cl.copy = _::component_copy<
typename std::remove_const<
typename std::remove_pointer<T>::type>::type>;
}
if (move) {
cl.move = _::component_move<
typename std::remove_const<
typename std::remove_pointer<T>::type>::type>;
}
ecs_set_component_actions_w_entity( world, component, &cl);
}
}
// Class that holds component identifier and name.
// This class is used by most component operations to obtain the component id in
// a transparent way for the application. The component id is stored in a static
// member of a class, and is shared by all worlds in an application. As such,
// each world in an application must (and will) have the same id.
//
// Because of how global (templated) variables are instantiated, it is possible
// that different instances for the same component exist across different
// translation units. This is handled transparently by flecs. When a component
// id is requested from the component_info class, but the id is uninitialized, a
// lookup by name will be performed for the component on the world, which will
// return the id with which the component was already registered. This means
// component identifiers are eventually consistent across translation units.
//
// When a component id is requested for a world that had not yet registered the
// component, it will be registered with the existing identifier. This ensures
// that multiple worlds in the same application use the same component ids.
//
// There are a few limitations of this approach.
//
// 1) When two worlds register components in different orders, it is possible
// that different components receive the same identifier. When a world
// attempts to re-register a component with a different identifier, an error
// will be thrown. To prevent this from happening, worlds should register
// components in the same order.
//
// 2) Component names are used to ensure that different translation units use
// the same identifiers. If a component is registered under different names
// in the same application, id conflicts can occur.
//
// Known issues:
//
// It seems like component registration does not always work correctly in Unreal
// engine when recreating a world. A plausible cause for this is the hot
// reloading of dynamic libraries by the engine. A workaround for this issue is
// to call flecs::_::component_info<T>::reset() before recreating the world.
// This will reset the global component state and avoids conflicts. The exact
// cause of the issue is investigated here:
// https://github.com/SanderMertens/flecs/issues/293
template <typename T>
class component_info final {
public:
// Initialize component identifier
static void init(world_t* world, entity_t entity, bool allow_tag = true) {
// If an identifier was already set, check for consistency
if (s_id) {
// If an identifier was registered, a name should've been registered
// as well.
ecs_assert(s_name.c_str() != nullptr, ECS_INTERNAL_ERROR, NULL);
// A component cannot be registered using a different identifier.
ecs_assert(s_id == entity, ECS_INCONSISTENT_COMPONENT_ID,
_::name_helper<T>::name());
// Ensure the entity has the same name as what was registered.
if (s_id >= EcsFirstUserComponentId) {
char *path = ecs_get_fullpath(world, entity);
ecs_assert(!strcmp(path, s_name.c_str()),
ECS_INCONSISTENT_COMPONENT_NAME,
_::name_helper<T>::name());
ecs_os_free(path);
}
// Component was already registered and data is consistent with new
// identifier, so nothing else to be done.
return;
}
// Component wasn't registered yet, set the values. Register component
// name as the fully qualified flecs path.
char *path = ecs_get_fullpath(world, entity);
s_id = entity;
s_name = path;
s_allow_tag = allow_tag;
// s_name is an std::string, so it will have made a copy
ecs_os_free(path);
}
// Obtain a component identifier without registering lifecycle callbacks.
static entity_t id_no_lifecycle(world_t *world = nullptr,
const char *name = nullptr, bool allow_tag = true)
{
// If no id has been registered yet, do it now.
if (!s_id) {
if (!name) {
// If no name was provided, retrieve the name implicitly from
// the name_helper class.
name = _::name_helper<T>::name();
}
s_allow_tag = allow_tag;
// If no world was provided, we can't implicitly register the
// component. While there are a few cases where calling this
// function without a world is OK, in general functions should
// always provide a world to enable implicit registration.
ecs_assert(world != nullptr, ECS_COMPONENT_NOT_REGISTERED, name);
// Create entity with name first. This ensurs that the component is
// created in the right location in the hierarchy, in case a scoped
// name is used. This allows registering components with the same
// name in different namespaces.
//
// If the component was already registered for this world, this will
// resolve the existing component identifier. This enables
// transparent component registeration across multiple translation
// units, as long as the same world is used.
//
// The last parameter ('true') ensures that when the component was
// not yet registered, a new component identifier is created.
// Component identifiers and entity identifiers are equivalent,
// though a pool of identifiers at the start of the id range is
// reserved for components. This is a performance optimization, as
// low ids in some parts of the code allow for direct indexing.
flecs::world w(world);
flecs::entity result = entity(w, name, true);
// Now use the resulting identifier to register the component. Note
// that the name is not passed into this function, as the entity was
// already created with the correct name.
ecs_entity_t entity = ecs_new_component(
world, result.id(), nullptr,
size(),
alignment());
// The identifier returned by the function should be the same as the
// identifier that was passed in.
ecs_assert(entity == result.id(), ECS_INTERNAL_ERROR, NULL);
// Init the component_info instance with the identiifer.
init(world, entity);
}
// By now we should have a valid identifier
ecs_assert(s_id != 0, ECS_INTERNAL_ERROR, NULL);
return s_id;
}
// Obtain a component identifier, register lifecycle callbacks if this is
// the first time the component is used.
static entity_t id(world_t *world = nullptr, const char *name = nullptr,
bool allow_tag = true)
{
// If no id has been registered yet, do it now.
if (!s_id) {
// This will register a component id, but will not register
// lifecycle callbacks.
id_no_lifecycle(world, name, allow_tag);
// Register lifecycle callbacks, but only if the component has a
// size. Components that don't have a size are tags, and tags don't
// require construction/destruction/copy/move's. */
if (size()) {
register_lifecycle_actions<T>(world, s_id,
true, true, true, true);
}
}
// By now we should have a valid identifier
ecs_assert(s_id != 0, ECS_INTERNAL_ERROR, NULL);
return s_id;
}
// Obtain a component name
static const char* name(world_t *world = nullptr) {
// If no id has been registered yet, do it now.
if (!s_id) {
id(world);
}
// By now we should have a valid identifier
ecs_assert(s_id != 0, ECS_INTERNAL_ERROR, NULL);
// If the id is set, the name should also have been set
return s_name.c_str();
}
// Obtain a component name, don't register lifecycle if the component hadn't
// been registered yet. While functionally the same could be achieved by
// first calling id_no_lifecycle() and then name(), this function ensures
// that the lifecycle callback templates are not instantiated. This allows
// some types (such as module classes) to be created without a default
// constructor.
static const char* name_no_lifecycle(world_t *world = nullptr) {
// If no id has been registered yet, do it now.
if (!s_id) {
id_no_lifecycle(world);
}
// By now we should have a valid identifier
ecs_assert(s_id != 0, ECS_INTERNAL_ERROR, NULL);
// Return
return s_name.c_str();
}
// Return the type of a component.
// The type is a vector of component ids. This will return a type with just
// the current component id.
static type_t type(world_t *world = nullptr) {
// If no id has been registered yet, do it now.
if (!s_id) {
id(world);
}
// By now we should have a valid identifier
ecs_assert(s_id != 0, ECS_INTERNAL_ERROR, NULL);
// Create a type from the component id.
if (!s_type) {
s_type = ecs_type_from_entity(world, s_id);
}
ecs_assert(s_type != nullptr, ECS_INTERNAL_ERROR, NULL);
return s_type;
}
// Return the size of a component.
static size_t size() {
// C++ types that have no members still have a size. Use std::is_empty
// to check if the type is empty. If so, use 0 for the component size.
//
// If s_allow_tag is set to false, the size returned by C++ is used.
// This is useful in cases where class instances are still required, as
// is the case with module classes.
if (s_allow_tag && std::is_empty<T>::value) {
return 0;
} else {
return sizeof(typename std::remove_pointer<T>::type);
}
}
// Return the alignment of a component.
static size_t alignment() {
if (size() == 0) {
return 0;
} else {
return alignof(typename std::remove_pointer<T>::type);
}
}
// Was the component already registered.
static bool registered() {
return s_id != 0;
}
// This function is only used to test cross-translation unit features. No
// code other than test cases should invoke this function.
static void reset() {
s_id = 0;
s_type = NULL;
s_name.clear();
}
private:
static entity_t s_id;
static type_t s_type;
static std::string s_name;
static bool s_allow_tag;
};
// Global templated variables that hold component identifier and other info
template <typename T> entity_t component_info<T>::s_id( 0 );
template <typename T> type_t component_info<T>::s_type( nullptr );
template <typename T> std::string component_info<T>::s_name("");
template <typename T> bool component_info<T>::s_allow_tag( true );
////////////////////////////////////////////////////////////////////////////////
//// Register a component with flecs
////////////////////////////////////////////////////////////////////////////////
} // namespace _
/** Plain old datatype, no lifecycle actions are registered */
template <typename T>
flecs::entity pod_component(const flecs::world& world, const char *name = nullptr, bool allow_tag = true) {
if (!name) {
name = _::name_helper<T>::name();
}
world_t *world_ptr = world.c_ptr();
entity_t id = 0;
if (_::component_info<T>::registered()) {
/* To support components across multiple worlds, ensure that the
* component ids are the same. */
id = _::component_info<T>::id_no_lifecycle(world_ptr, name, allow_tag);
/* If entity is not empty check if the name matches */
if (ecs_get_type(world_ptr, id) != nullptr) {
if (id >= EcsFirstUserComponentId) {
char *path = ecs_get_fullpath(world_ptr, id);
ecs_assert(!strcmp(path, name),
ECS_INCONSISTENT_COMPONENT_NAME, name);
ecs_os_free(path);
}
}
/* Register name with entity, so that when the entity is created the
* correct id will be resolved from the name. */
ecs_add_path_w_sep(world_ptr, id, 0, name, "::", "::");
/* If a component was already registered with this id but with a
* different size, the ecs_new_component function will fail. */
/* We need to explicitly call ecs_new_component here again. Even though
* the component was already registered, it may have been registered
* with a different world. This ensures that the component is registered
* with the same id for the current world.
* If the component was registered already, nothing will change. */
ecs_entity_t entity = ecs_new_component(
world.c_ptr(), id, nullptr,
_::component_info<T>::size(),
_::component_info<T>::alignment());
(void)entity;
ecs_assert(entity == id, ECS_INTERNAL_ERROR, NULL);
/* This functionality could have been put in id_no_lifecycle, but since
* this code happens when a component is registered, and the entire API
* calls id_no_lifecycle, this would add a lot of overhead to each call.
* This is why when using multiple worlds, components should be
* registered explicitly. */
} else {
/* If the component is not yet registered, ensure no other component
* or entity has been registered with this name */
ecs_entity_t entity = ecs_lookup_fullpath(world_ptr, name);
(void)entity;
ecs_assert(entity == 0, ECS_COMPONENT_NAME_IN_USE, name);
id = _::component_info<T>::id_no_lifecycle(world_ptr, name, allow_tag);
}
_::component_info<T>::init(world_ptr, id, allow_tag);
_::component_info<const T>::init(world_ptr, id, allow_tag);
_::component_info<T*>::init(world_ptr, id, allow_tag);
_::component_info<T&>::init(world_ptr, id, allow_tag);
return world.entity(id);
}
/** Regular component with ctor, dtor copy and move actions */
template <typename T>
flecs::entity component(const flecs::world& world, const char *name = nullptr) {
flecs::entity result = pod_component<T>(world, name);
if (_::component_info<T>::size()) {
_::register_lifecycle_actions<T>(world.c_ptr(), result.id(),
true, true, true, true);
}
return result;
}
/** Trivially relocatable component that can be memcpy'd. */
template <typename T>
flecs::entity relocatable_component(const flecs::world& world, const char *name = nullptr) {
flecs::entity result = pod_component<T>(world, name);
_::register_lifecycle_actions<T>(world.c_ptr(), result.id(),
true, true, true, false);
return result;
}
template <typename T>
flecs::entity_t type_id() {
return _::component_info<T>::id();
}
////////////////////////////////////////////////////////////////////////////////
//// Define a module
////////////////////////////////////////////////////////////////////////////////
template <typename T>
flecs::entity module(const flecs::world& world, const char *name = nullptr) {
ecs_set_scope(world.c_ptr(), 0);
flecs::entity result = pod_component<T>(world, name, false);
ecs_set_scope(world.c_ptr(), result.id());
return result;
}
////////////////////////////////////////////////////////////////////////////////
//// Import a module
////////////////////////////////////////////////////////////////////////////////
template <typename T>
flecs::entity import(world& world) {
if (!_::component_info<T>::registered()) {
ecs_trace_1("import %s", _::name_helper<T>::name());
ecs_log_push();
ecs_entity_t scope = ecs_get_scope(world.c_ptr());
// Allocate module, so the this ptr will remain stable
T *module_data = new T(world);
ecs_set_scope(world.c_ptr(), scope);
flecs::entity m = world.lookup(_::component_info<T>::name_no_lifecycle(world.c_ptr()));
ecs_set_ptr_w_entity(
world.c_ptr(),
m.id(),
_::component_info<T>::id_no_lifecycle(world.c_ptr()),
_::component_info<T>::size(),
module_data);
ecs_log_pop();
return m;
} else {
return flecs::entity(world,
_::component_info<T>::id_no_lifecycle(world.c_ptr()));
}
}
////////////////////////////////////////////////////////////////////////////////
//// A filter is used to match subsets of tables
////////////////////////////////////////////////////////////////////////////////
class filter {
public:
filter()
: m_world( nullptr )
, m_filter{ } {}
explicit filter(const world& world)
: m_world( world.c_ptr() )
, m_filter{ } { }
filter& include(type type) {
m_filter.include = ecs_type_merge(m_world, m_filter.include, type.c_ptr(), nullptr);
return *this;
}
filter& include(entity entity) {
m_filter.include = ecs_type_add(m_world, m_filter.include, entity.id());
return *this;
}
template <typename T>
filter& include() {
m_filter.include = ecs_type_add(m_world, m_filter.include, _::component_info<T>::id(m_world));
return *this;
}
filter& include_kind(match_kind kind) {
m_filter.include_kind = static_cast<ecs_match_kind_t>(kind);
return *this;
}
type include() {
return type(m_world, m_filter.include);
}
filter& exclude(type type) {
m_filter.exclude = ecs_type_merge(m_world, m_filter.exclude, type.c_ptr(), nullptr);
return *this;
}
filter& exclude(entity entity) {
m_filter.exclude = ecs_type_add(m_world, m_filter.exclude, entity.id());
return *this;
}
template <typename T>
filter& exclude() {
m_filter.exclude = ecs_type_add(m_world, m_filter.exclude, _::component_info<T>::id(m_world));
return *this;
}
filter& exclude_kind(match_kind kind) {
m_filter.exclude_kind = static_cast<ecs_match_kind_t>(kind);
return *this;
}
type exclude() {
return type(m_world, m_filter.exclude);
}
const filter_t* c_ptr() const {
if (m_world) {
return &m_filter;
} else {
return nullptr;
}
}
private:
world_t *m_world;
filter_t m_filter;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility to convert template argument pack to array of columns
////////////////////////////////////////////////////////////////////////////////
namespace _ {
template <typename ... Components>
class column_args {
public:
struct Column {
void *ptr;
bool is_shared;
};
using Columns = std::array<Column, sizeof...(Components)>;
column_args(ecs_iter_t* iter) {
populate_columns(iter, 0, (typename std::remove_reference<typename std::remove_pointer<Components>::type>::type*)nullptr...);
}
Columns m_columns;
private:
/* Dummy function when last component has been added */
void populate_columns(ecs_iter_t *iter, size_t index) {
(void)iter;
(void)index;
}
/* Populate columns array recursively */
template <typename T, typename... Targs>
void populate_columns(ecs_iter_t *iter, size_t index, T comp, Targs... comps) {
int32_t column = static_cast<int32_t>(index + 1);
void *ptr = ecs_column_w_size(iter, sizeof(*comp), column);
m_columns[index].ptr = ptr;
m_columns[index].is_shared = !ecs_is_owned(iter, column) && ptr != nullptr;
populate_columns(iter, index + 1, comps ...);
}
};
////////////////////////////////////////////////////////////////////////////////
//// Utility class to invoke a system each
////////////////////////////////////////////////////////////////////////////////
template <typename Func, typename ... Components>
class each_invoker {
using Columns = typename column_args<Components ...>::Columns;
public:
explicit each_invoker(Func func) : m_func(func) { }
// Invoke system
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) == sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, size_t index, Columns& columns, Targs... comps) {
flecs::iter iter_wrapper(iter);
(void)index;
(void)columns;
// Use any_column so we can transparently use shared components
for (auto row : iter_wrapper) {
func(iter_wrapper.entity(row), (_::any_column<typename std::remove_reference<Components>::type>(
(typename std::remove_reference< typename std::remove_pointer<Components>::type >::type*)comps.ptr,
static_cast<size_t>(iter->count), comps.is_shared))[row]...);
}
}
// Add components one by one to parameter pack
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) != sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, size_t index, Columns& columns, Targs... comps) {
call_system(iter, func, index + 1, columns, comps..., columns[index]);
}
// Callback provided to flecs system
static void run(ecs_iter_t *iter) {
const Context *ctx = ecs_get(iter->world, iter->system, EcsContext);
each_invoker *self = (each_invoker*)ctx->ctx;
Func func = self->m_func;
column_args<Components...> columns(iter);
call_system(iter, func, 0, columns.m_columns);
}
private:
Func m_func;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility class to invoke a system action
////////////////////////////////////////////////////////////////////////////////
template <typename Func, typename ... Components>
class action_invoker {
using Columns = typename column_args<Components ...>::Columns;
public:
explicit action_invoker(Func func)
: m_func(func) { }
/* Invoke system */
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) == sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, int index, Columns& columns, Targs... comps) {
(void)index;
(void)columns;
flecs::iter iter_wrapper(iter);
func(iter_wrapper, (column<typename std::remove_reference< typename std::remove_pointer<Components>::type >::type>(
(typename std::remove_reference< typename std::remove_pointer<Components>::type >::type*)comps.ptr, iter->count, comps.is_shared))...);
}
/** Add components one by one to parameter pack */
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) != sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, int index, Columns& columns, Targs... comps) {
call_system(iter, func, index + 1, columns, comps..., columns[index]);
}
/** Callback provided to flecs */
static void run(ecs_iter_t *iter) {
const Context *ctx = ecs_get(iter->world, iter->system, EcsContext);
action_invoker *self = (action_invoker*)ctx->ctx;
Func func = self->m_func;
column_args<Components...> columns(iter);
call_system(iter, func, 0, columns.m_columns);
}
private:
Func m_func;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility class to invoke a system iterate action
////////////////////////////////////////////////////////////////////////////////
template <typename Func, typename ... Components>
class iter_invoker {
using Columns = typename column_args<Components ...>::Columns;
public:
explicit iter_invoker(Func func)
: m_func(func) { }
/* Invoke system */
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) == sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, size_t index, Columns& columns, Targs... comps) {
(void)index;
(void)columns;
flecs::iter iter_wrapper(iter);
func(iter_wrapper, ((typename std::remove_reference< typename std::remove_pointer<Components>::type >::type*)comps.ptr)...);
}
/** Add components one by one to parameter pack */
template <typename... Targs,
typename std::enable_if<sizeof...(Targs) != sizeof...(Components), void>::type* = nullptr>
static void call_system(ecs_iter_t *iter, Func func, size_t index, Columns& columns, Targs... comps) {
call_system(iter, func, index + 1, columns, comps..., columns[index]);
}
/** Callback provided to flecs */
static void run(ecs_iter_t *iter) {
const Context *ctx = ecs_get(iter->world, iter->system, EcsContext);
iter_invoker *self = (iter_invoker*)ctx->ctx;
Func func = self->m_func;
column_args<Components...> columns(iter);
call_system(iter, func, 0, columns.m_columns);
}
private:
Func m_func;
};
} // namespace _
////////////////////////////////////////////////////////////////////////////////
//// Persistent queries
////////////////////////////////////////////////////////////////////////////////
class query_base {
public:
/** Get pointer to C query object.
*/
query_t* c_ptr() const {
return m_query;
}
/** Sort the output of a query.
* This enables sorting of entities across matched tables. As a result of this
* operation, the order of entities in the matched tables may be changed.
* Resorting happens when a query iterator is obtained, and only if the table
* data has changed.
*
* If multiple queries that match the same (sub)set of tables specify different
* sorting functions, resorting is likely to happen every time an iterator is
* obtained, which can significantly slow down iterations.
*
* The sorting function will be applied to the specified component. Resorting
* only happens if that component has changed, or when the entity order in the
* table has changed. If no component is provided, resorting only happens when
* the entity order changes.
*
* @tparam T The component used to sort.
* @param compare The compare function used to sort the components.
*/
template <typename T>
void order_by(int(*compare)(flecs::entity_t, const T*, flecs::entity_t, const T*)) {
ecs_query_order_by(m_world, m_query,
flecs::_::component_info<T>::id(m_world),
(ecs_compare_action_t)compare);
}
/** Sort the output of a query.
* Same as order_by<T>, but with component identifier.
*
* @param component The component used to sort.
* @param compare The compare function used to sort the components.
*/
void order_by(flecs::entity component, int(*compare)(flecs::entity_t, const void*, flecs::entity_t, const void*)) {
ecs_query_order_by(m_world, m_query, component.id(), compare);
}
/** Group and sort matched tables.
* Similar yo ecs_query_order_by, but instead of sorting individual entities, this
* operation only sorts matched tables. This can be useful of a query needs to
* enforce a certain iteration order upon the tables it is iterating, for
* example by giving a certain component or tag a higher priority.
*
* The sorting function assigns a "rank" to each type, which is then used to
* sort the tables. Tables with higher ranks will appear later in the iteration.
*
* Resorting happens when a query iterator is obtained, and only if the set of
* matched tables for a query has changed. If table sorting is enabled together
* with entity sorting, table sorting takes precedence, and entities will be
* sorted within each set of tables that are assigned the same rank.
*
* @tparam T The component used to determine the group rank.
* @param rank The rank action.
*/
template <typename T>
void group_by(int(*rank)(flecs::world_t*, flecs::entity_t, flecs::type_t type)) {
ecs_query_group_by(m_world, m_query,
flecs::_::component_info<T>::id(m_world), rank);
}
/** Group and sort matched tables.
* Same as group_by<T>, but with component identifier.
*
* @param component The component used to determine the group rank.
* @param rank The rank action.
*/
void group_by(flecs::entity component, int(*rank)(flecs::world_t*, flecs::entity_t, flecs::type_t type)) {
ecs_query_group_by(m_world, m_query, component.id(), rank);
}
/** Returns whether the query data changed since the last iteration.
* This operation must be invoked before obtaining the iterator, as this will
* reset the changed state. The operation will return true after:
* - new entities have been matched with
* - matched entities were deleted
* - matched components were changed
*
* @return true if entities changed, otherwise false.
*/
bool changed() {
return ecs_query_changed(m_query);
}
/** Returns whether query is orphaned.
* When the parent query of a subquery is deleted, it is left in an orphaned
* state. The only valid operation on an orphaned query is deleting it. Only
* subqueries can be orphaned.
*
* @return true if query is orphaned, otherwise false.
*/
bool orphaned() {
return ecs_query_orphaned(m_query);
}
/** Free the query.
*/
void destruct() {
ecs_query_free(m_query);
m_world = nullptr;
m_query = nullptr;
}
protected:
world_t *m_world;
query_t *m_query;
};
template<typename ... Components>
class query : public query_base {
using Columns = typename _::column_args<Components...>::Columns;
public:
query() {
m_world = nullptr;
m_query = nullptr;
}
explicit query(const world& world) {
std::stringstream str;
if (!_::pack_args_to_string<Components...>(world.c_ptr(), str, true)) {
ecs_abort(ECS_INVALID_PARAMETER, NULL);
}
m_world = world.c_ptr();
m_query = ecs_query_new(world.c_ptr(), str.str().c_str());
}
explicit query(const world& world, query_base& parent) {
std::stringstream str;
if (!_::pack_args_to_string<Components...>(world.c_ptr(), str, true)) {
ecs_abort(ECS_INVALID_PARAMETER, NULL);
}
m_world = world.c_ptr();
m_query = ecs_subquery_new(world.c_ptr(), parent.c_ptr(), str.str().c_str());
}
explicit query(const world& world, const char *expr) {
std::stringstream str;
m_world = world.c_ptr();
if (!_::pack_args_to_string<Components...>(world.c_ptr(), str, true)) {
m_query = ecs_query_new(world.c_ptr(), expr);
} else {
str << "," << expr;
m_query = ecs_query_new(world.c_ptr(), str.str().c_str());
}
}
explicit query(const world& world, query_base& parent, const char *expr) {
std::stringstream str;
m_world = world.c_ptr();
if (!_::pack_args_to_string<Components...>(world.c_ptr(), str, true)) {
m_query = ecs_subquery_new(world.c_ptr(), parent.c_ptr(), expr);
} else {
str << "," << expr;
m_query = ecs_subquery_new(world.c_ptr(), parent.c_ptr(), str.str().c_str());
}
}
query_iterator<Components...> begin() const;
query_iterator<Components...> end() const;
template <typename Func>
void each(Func func) const {
ecs_iter_t it = ecs_query_iter(m_query);
while (ecs_query_next(&it)) {
_::column_args<Components...> columns(&it);
_::each_invoker<Func, Components...> ctx(func);
ctx.call_system(&it, func, 0, columns.m_columns);
}
}
/* DEPRECATED */
template <typename Func>
void action(Func func) const {
ecs_iter_t it = ecs_query_iter(m_query);
while (ecs_query_next(&it)) {
_::column_args<Components...> columns(&it);
_::action_invoker<Func, Components...> ctx(func);
ctx.call_system(&it, func, 0, columns.m_columns);
}
}
template <typename Func>
void iter(Func func) const {
ecs_iter_t it = ecs_query_iter(m_query);
while (ecs_query_next(&it)) {
_::column_args<Components...> columns(&it);
_::iter_invoker<Func, Components...> ctx(func);
ctx.call_system(&it, func, 0, columns.m_columns);
}
}
};
////////////////////////////////////////////////////////////////////////////////
//// Snapshots make a copy of the world state that can be restored
////////////////////////////////////////////////////////////////////////////////
class snapshot final {
public:
explicit snapshot(const world& world)
: m_world( world )
, m_snapshot( nullptr ) { }
snapshot(const snapshot& obj)
: m_world( obj.m_world )
{
ecs_iter_t it = ecs_snapshot_iter(obj.m_snapshot, nullptr);
m_snapshot = ecs_snapshot_take_w_iter(&it, ecs_snapshot_next);
}
snapshot(snapshot&& obj)
: m_world(obj.m_world)
, m_snapshot(obj.m_snapshot)
{
obj.m_snapshot = nullptr;
}
snapshot& operator=(const snapshot& obj) {
ecs_assert(m_world.c_ptr() == obj.m_world.c_ptr(), ECS_INVALID_PARAMETER, NULL);
ecs_iter_t it = ecs_snapshot_iter(obj.m_snapshot, nullptr);
m_snapshot = ecs_snapshot_take_w_iter(&it, ecs_snapshot_next);
return *this;
}
snapshot& operator=(snapshot&& obj) {
ecs_assert(m_world.c_ptr() == obj.m_world.c_ptr(), ECS_INVALID_PARAMETER, NULL);
m_snapshot = obj.m_snapshot;
obj.m_snapshot = nullptr;
return *this;
}
void take() {
if (m_snapshot) {
ecs_snapshot_free(m_snapshot);
}
m_snapshot = ecs_snapshot_take(m_world.c_ptr());
}
void take(flecs::filter filter) {
if (m_snapshot) {
ecs_snapshot_free(m_snapshot);
}
ecs_iter_t it = ecs_filter_iter(m_world.c_ptr(), filter.c_ptr());
m_snapshot = ecs_snapshot_take_w_iter(
&it, ecs_filter_next);
}
void restore() {
if (m_snapshot) {
ecs_snapshot_restore(m_world.c_ptr(), m_snapshot);
m_snapshot = nullptr;
}
}
~snapshot() {
if (m_snapshot) {
ecs_snapshot_free(m_snapshot);
}
}
snapshot_t* c_ptr() const {
return m_snapshot;
}
snapshot_filter filter(const filter& filter);
filter_iterator begin();
filter_iterator end();
private:
const world& m_world;
snapshot_t *m_snapshot;
};
////////////////////////////////////////////////////////////////////////////////
//// Fluent interface to run a system manually
////////////////////////////////////////////////////////////////////////////////
class system_runner_fluent {
public:
system_runner_fluent(world_t *world, entity_t id, FLECS_FLOAT delta_time, void *param)
: m_world(world)
, m_id(id)
, m_delta_time(delta_time)
, m_param(param)
, m_filter()
, m_offset(0)
, m_limit(0) { }
system_runner_fluent& filter(filter filter) {
m_filter = filter;
return *this;
}
system_runner_fluent& offset(std::int32_t offset) {
m_offset = offset;
return *this;
}
system_runner_fluent& limit(std::int32_t limit) {
m_limit = limit;
return *this;
}
~system_runner_fluent() {
ecs_run_w_filter(
m_world, m_id, m_delta_time, m_offset, m_limit, m_filter.c_ptr(), m_param);
}
private:
world_t *m_world;
entity_t m_id;
FLECS_FLOAT m_delta_time;
void *m_param;
flecs::filter m_filter;
std::int32_t m_offset;
std::int32_t m_limit;
};
////////////////////////////////////////////////////////////////////////////////
//// Register a system with Flecs
////////////////////////////////////////////////////////////////////////////////
template<typename ... Components>
class system final : public entity {
public:
explicit system(const flecs::world& world, const char *name = nullptr, const char *signature = nullptr)
: entity(world, name)
, m_kind(static_cast<ecs_entity_t>(OnUpdate))
, m_signature(signature)
, m_interval(0.0)
, m_on_demand(false)
, m_hidden(false)
, m_finalized(false) {
ecs_assert(m_id != 0, ECS_INTERNAL_ERROR, NULL);
}
explicit system(const flecs::world& world, flecs::entity id)
: entity(world, id.id())
, m_finalized(true) { }
system& signature(const char *signature) {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
ecs_assert(!m_signature, ECS_INVALID_PARAMETER, NULL);
m_signature = signature;
return *this;
}
system& kind(entity_t kind) {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
m_kind = static_cast<ecs_entity_t>(kind);
return *this;
}
system& interval(FLECS_FLOAT interval) {
if (!m_finalized) {
m_interval = interval;
} else {
ecs_set_interval(m_world, m_id, interval);
}
return *this;
}
FLECS_FLOAT interval() {
return ecs_get_interval(m_world, m_id);
}
// DEPRECATED: use interval instead
system& period(FLECS_FLOAT period) {
return this->interval(period);
}
system& on_demand() {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
m_on_demand = true;
return *this;
}
system& hidden() {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
m_hidden = true;
return *this;
}
void enable() {
ecs_enable(m_world, m_id, true);
}
void disable() {
ecs_enable(m_world, m_id, false);
}
void set_period(FLECS_FLOAT period) const {
ecs_set_interval(m_world, m_id, period);
}
void set_context(void *ctx) const {
EcsContext ctx_value = { ctx };
ecs_set_ptr(m_world, m_id, EcsContext, &ctx_value);
}
void* get_context() const {
const EcsContext *ctx = ecs_get(m_world, m_id, EcsContext);
if (ctx) {
return (void*)ctx->ctx;
} else {
return NULL;
}
}
system_runner_fluent run(FLECS_FLOAT delta_time = 0.0f, void *param = nullptr) const {
return system_runner_fluent(m_world, m_id, delta_time, param);
}
/* DEPRECATED. Use iter instead. */
template <typename Func>
system& action(Func func) {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
auto ctx = new _::action_invoker<Func, Components...>(func);
create_system(_::action_invoker<Func, Components...>::run, false);
EcsContext ctx_value = {ctx};
ecs_set_ptr(m_world, m_id, EcsContext, &ctx_value);
return *this;
}
/* Iter (or each) is mandatory and always the last thing that
* is added in the fluent method chain. Create system signature from both
* template parameters and anything provided by the signature method. */
template <typename Func>
system& iter(Func func) {
ecs_assert(!m_finalized, ECS_INVALID_PARAMETER, NULL);
auto ctx = new _::iter_invoker<Func, Components...>(func);
create_system(_::iter_invoker<Func, Components...>::run, false);
EcsContext ctx_value = {ctx};
ecs_set_ptr(m_world, m_id, EcsContext, &ctx_value);
return *this;
}
/* Each is similar to action, but accepts a function that operates on a
* single entity */
template <typename Func>
system& each(Func func) {
auto ctx = new _::each_invoker<Func, Components...>(func);
create_system(_::each_invoker<Func, Components...>::run, true);
EcsContext ctx_value = {ctx};
ecs_set_ptr(m_world, m_id, EcsContext, &ctx_value);
return *this;
}
~system() = default;
private:
template <typename Invoker>
entity_t create_system(Invoker invoker, bool is_each) {
ecs_assert(m_id != 0, ECS_INTERNAL_ERROR, NULL);
entity_t e;
bool is_trigger = m_kind == flecs::OnAdd || m_kind == flecs::OnRemove;
if (is_trigger) {
// Don't add ANY source to each function if this is a trigger
is_each = false;
}
std::string signature = build_signature(is_each);
if (!signature.length()) {
signature = "0";
}
if (is_trigger) {
e = ecs_new_trigger(
m_world,
m_id,
nullptr,
m_kind,
signature.c_str(),
invoker);
} else {
e = ecs_new_system(
m_world,
m_id,
nullptr,
m_kind,
signature.c_str(),
invoker);
}
ecs_assert(e == m_id, ECS_INTERNAL_ERROR, NULL);
if (m_interval != 0) {
ecs_set_interval(m_world, e, m_interval);
}
m_finalized = true;
return e;
}
std::string build_signature(bool is_each) {
bool is_set = false;
std::stringstream str;
if (_::pack_args_to_string<Components ...>(m_world, str, is_each)) {
is_set = true;
}
if (m_signature) {
if (is_set) {
str << ",";
}
str << m_signature;
is_set = true;
}
if (m_hidden) {
if (is_set) {
str << ",";
}
str << "SYSTEM:Hidden";
is_set = true;
}
if (m_on_demand) {
if (is_set) {
str << ",";
}
str << "SYSTEM:EcsOnDemand";
is_set = true;
}
return str.str();
}
ecs_entity_t m_kind;
const char *m_signature = nullptr;
FLECS_FLOAT m_interval;
bool m_on_demand;
bool m_hidden;
bool m_finalized; // After set to true, call no more fluent functions
};
////////////////////////////////////////////////////////////////////////////////
//// Persistent queries
////////////////////////////////////////////////////////////////////////////////
template<typename ... Components>
class query_iterator
{
public:
query_iterator()
: m_has_next(false)
, m_iter{ } { }
query_iterator(const query<Components...>& query)
: m_iter( ecs_query_iter(query.c_ptr()) )
{
m_has_next = ecs_query_next(&m_iter);
}
bool operator!=(query_iterator const& other) const {
return m_has_next != other.m_has_next;
}
flecs::iter const operator*() const {
return flecs::iter(&m_iter);
}
query_iterator& operator++() {
m_has_next = ecs_query_next(&m_iter);
return *this;
}
private:
bool m_has_next;
ecs_iter_t m_iter;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility for iterating over tables that match a filter
////////////////////////////////////////////////////////////////////////////////
class filter_iterator
{
public:
filter_iterator(ecs_iter_next_action_t action)
: m_world(nullptr)
, m_has_next(false)
, m_iter{ }
, m_action(action) { }
filter_iterator(const world& world, const filter& filter, ecs_iter_next_action_t action)
: m_world( world.c_ptr() )
, m_iter( ecs_filter_iter(m_world, filter.c_ptr()) )
, m_action(action)
{
m_has_next = m_action(&m_iter);
}
filter_iterator(const world& world, const snapshot& snapshot, const filter& filter, ecs_iter_next_action_t action)
: m_world( world.c_ptr() )
, m_iter( ecs_snapshot_iter(snapshot.c_ptr(), filter.c_ptr()) )
, m_action(action)
{
m_has_next = m_action(&m_iter);
}
bool operator!=(filter_iterator const& other) const {
return m_has_next != other.m_has_next;
}
flecs::iter const operator*() const {
return flecs::iter(&m_iter);
}
filter_iterator& operator++() {
m_has_next = m_action(&m_iter);
return *this;
}
private:
world_t *m_world;
bool m_has_next;
ecs_iter_t m_iter;
ecs_iter_next_action_t m_action;
};
////////////////////////////////////////////////////////////////////////////////
//// Tree iterator
////////////////////////////////////////////////////////////////////////////////
class tree_iterator
{
public:
tree_iterator()
: m_has_next(false)
, m_iter{ } { }
tree_iterator(flecs::entity entity)
: m_iter( ecs_scope_iter(entity.world().c_ptr(), entity.id()) )
{
m_has_next = ecs_scope_next(&m_iter);
}
bool operator!=(tree_iterator const& other) const {
return m_has_next != other.m_has_next;
}
flecs::iter const operator*() const {
return flecs::iter(&m_iter);
}
tree_iterator& operator++() {
m_has_next = ecs_scope_next(&m_iter);
return *this;
}
private:
bool m_has_next;
ecs_iter_t m_iter;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility for creating a world-based filter iterator
////////////////////////////////////////////////////////////////////////////////
class world_filter {
public:
world_filter(const world& world, const filter& filter)
: m_world( world )
, m_filter( filter ) { }
inline filter_iterator begin() const {
return filter_iterator(m_world, m_filter, ecs_filter_next);
}
inline filter_iterator end() const {
return filter_iterator(ecs_filter_next);
}
private:
const world& m_world;
const filter& m_filter;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility for creating a snapshot-based filter iterator
////////////////////////////////////////////////////////////////////////////////
class snapshot_filter {
public:
snapshot_filter(const world& world, const snapshot& snapshot, const filter& filter)
: m_world( world )
, m_snapshot( snapshot )
, m_filter( filter ) { }
inline filter_iterator begin() const {
return filter_iterator(m_world, m_snapshot, m_filter, ecs_snapshot_next);
}
inline filter_iterator end() const {
return filter_iterator(ecs_snapshot_next);
}
private:
const world& m_world;
const snapshot& m_snapshot;
const filter& m_filter;
};
////////////////////////////////////////////////////////////////////////////////
//// Utility for creating a child table iterator
////////////////////////////////////////////////////////////////////////////////
class child_iterator {
public:
child_iterator(const entity& entity)
: m_parent( entity ) { }
inline tree_iterator begin() const {
return tree_iterator(m_parent);
}
inline tree_iterator end() const {
return tree_iterator();
}
private:
const entity& m_parent;
};
////////////////////////////////////////////////////////////////////////////////
//// Reader for world/snapshot serialization
////////////////////////////////////////////////////////////////////////////////
class reader final {
public:
explicit reader(world& world) {
m_reader = ecs_reader_init(world.c_ptr());
}
reader(world& world, snapshot& snapshot) {
(void)world;
ecs_iter_t it = ecs_snapshot_iter(snapshot.c_ptr(), nullptr);
m_reader = ecs_reader_init_w_iter(&it, ecs_snapshot_next);
}
int32_t read(char *buffer, std::int64_t size) {
return ecs_reader_read(buffer, static_cast<int32_t>(size), &m_reader);
}
private:
ecs_reader_t m_reader;
};
////////////////////////////////////////////////////////////////////////////////
//// Writer for world deserialization
////////////////////////////////////////////////////////////////////////////////
class writer final {
public:
explicit writer(world& world) {
m_writer = ecs_writer_init(world.c_ptr());
}
int32_t write(const char *buffer, std::int64_t size) {
return ecs_writer_write(buffer, static_cast<int32_t>(size), &m_writer);
}
private:
ecs_writer_t m_writer;
};
////////////////////////////////////////////////////////////////////////////////
//// Filter fwd declared functions
////////////////////////////////////////////////////////////////////////////////
inline snapshot_filter snapshot::filter(const flecs::filter& filter) {
return snapshot_filter(m_world, *this, filter);
}
inline filter_iterator snapshot::begin() {
return filter_iterator(m_world, *this, flecs::filter(m_world), ecs_snapshot_next);
}
inline filter_iterator snapshot::end() {
return filter_iterator(ecs_snapshot_next);
}
////////////////////////////////////////////////////////////////////////////////
//// Query fwd declared functions
////////////////////////////////////////////////////////////////////////////////
template<typename ... Components>
inline query_iterator<Components...> query<Components...>::begin() const {
return query_iterator<Components...>(*this);
}
template<typename ... Components>
inline query_iterator<Components...> query<Components...>::end() const {
return query_iterator<Components...>();
}
////////////////////////////////////////////////////////////////////////////////
//// Cached ptr fwd declared functions
////////////////////////////////////////////////////////////////////////////////
template <typename T>
flecs::entity ref<T>::entity() const {
return flecs::entity(m_world, m_entity);
}
////////////////////////////////////////////////////////////////////////////////
//// Entity fwd declared functions
////////////////////////////////////////////////////////////////////////////////
inline flecs::type entity::type() const {
return flecs::type(m_world, ecs_get_type(m_world, m_id));
}
inline flecs::type entity::to_type() const {
ecs_type_t type = ecs_type_from_entity(m_world, m_id);
return flecs::type(m_world, type);
}
inline child_iterator entity::children() const {
return flecs::child_iterator(*this);
}
////////////////////////////////////////////////////////////////////////////////
//// Entity fluent fwd declared functions
////////////////////////////////////////////////////////////////////////////////
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add(const entity& entity) const {
return add(entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add(type type) const {
return add(type.c_ptr());
}
template <typename base>
template <typename T>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_trait(flecs::entity component) const {
return add_trait(_::component_info<T>::id(), component.id());
}
template <typename base>
template <typename C>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_trait_tag(flecs::entity trait) const {
return add_trait(trait.id(), _::component_info<C>::id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_trait(flecs::entity trait, flecs::entity entity) const {
return add_trait(trait.id(), entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove(const entity& entity) const {
return remove(entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove(type type) const {
return remove(type.c_ptr());
}
template <typename base>
template <typename T>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_trait(flecs::entity component) const {
return remove_trait(_::component_info<T>::id(), component.id());
}
template <typename base>
template <typename C>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_trait_tag(flecs::entity trait) const {
return remove_trait(trait.id(), _::component_info<C>::id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_trait(flecs::entity trait, flecs::entity entity) const {
return remove_trait(trait.id(), entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_childof(const entity& entity) const {
return add_childof(entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_childof(const entity& entity) const {
return remove_childof(entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_instanceof(const entity& entity) const {
return add_instanceof(entity.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_instanceof(const entity& entity) const {
return remove_instanceof(entity.id());
}
template <typename base>
template <typename C>
inline typename entity_builder<base>::base_type& entity_builder<base>::set_trait_tag(flecs::entity trait, const C& value) const
{
static_cast<base_type*>(this)->invoke(
[trait, &value](world_t *world, entity_t id) {
ecs_set_ptr_w_entity(world, id,
ecs_trait(_::component_info<C>::id(world), trait.id()),
sizeof(C), &value);
});
return *static_cast<base_type*>(this);
}
template <typename base>
template <typename T>
inline typename entity_builder<base>::base_type& entity_builder<base>::set_trait(const T& value, flecs::entity tag) const
{
static_cast<base_type*>(this)->invoke(
[tag, &value](world_t *world, entity_t id) {
ecs_set_ptr_w_entity(world, id,
ecs_trait(tag.id(), _::component_info<T>::id(world)),
sizeof(T), &value);
});
return *static_cast<base_type*>(this);
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_owned(flecs::type type) const {
return add_owned(type.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_switch(const entity& sw) const {
return add_switch(sw.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_switch(const type& sw) const {
return add_switch(sw.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_switch(const entity& sw) const {
return remove_switch(sw.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_switch(const type& sw) const {
return remove_switch(sw.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::add_case(const entity& sw_case) const {
return add_case(sw_case.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::remove_case(const entity& sw_case) const {
return remove_case(sw_case.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::enable(const entity& e) const {
return enable(e.id());
}
template <typename base>
inline typename entity_builder<base>::base_type& entity_builder<base>::disable(const entity& e) const {
return disable(e.id());
}
inline bool entity::has_switch(flecs::type type) const {
return ecs_has_entity(m_world, m_id, flecs::Switch | type.id());
}
inline flecs::entity entity::get_case(flecs::type sw) const {
return flecs::entity(m_world, ecs_get_case(m_world, m_id, sw.id()));
}
////////////////////////////////////////////////////////////////////////////////
//// Iter fwd declared functions
////////////////////////////////////////////////////////////////////////////////
inline flecs::entity iter::system() const {
return flecs::entity(m_iter->world, m_iter->system);
}
inline flecs::world iter::world() const {
return flecs::world(m_iter->world);
}
inline flecs::entity iter::entity(size_t row) const {
ecs_assert(row < (size_t)m_iter->count, ECS_COLUMN_INDEX_OUT_OF_RANGE, NULL);
return flecs::entity(m_iter->world, m_iter->entities[row]);
}
/* Obtain column source (0 if self) */
inline flecs::entity iter::column_source(int32_t col) const {
return flecs::entity(m_iter->world, ecs_column_source(m_iter, col));
}
/* Obtain component/tag entity of column */
inline flecs::entity iter::column_entity(int32_t col) const {
return flecs::entity(m_iter->world, ecs_column_entity(m_iter, col));
}
/* Obtain type of column */
inline type iter::column_type(int32_t col) const {
return flecs::type(m_iter->world, ecs_column_type(m_iter, col));
}
/* Obtain type of table being iterated over */
inline type iter::table_type() const {
return flecs::type(m_iter->world, ecs_iter_type(m_iter));
}
////////////////////////////////////////////////////////////////////////////////
//// World fwd declared functions
////////////////////////////////////////////////////////////////////////////////
inline void world::delete_entities(flecs::filter filter) const {
ecs_bulk_delete(m_world, filter.c_ptr());
}
template <typename T>
inline void world::add(flecs::filter filter) const {
ecs_bulk_add_remove_type(
m_world, _::component_info<T>::type(m_world), nullptr, filter.c_ptr());
}
inline void world::add(flecs::type t) const {
ecs_bulk_add_remove_type(m_world, t.c_ptr(), nullptr, nullptr);
}
inline void world::add(flecs::type t, flecs::filter filter) const {
ecs_bulk_add_remove_type(m_world, t.c_ptr(), nullptr, filter.c_ptr());
}
inline void world::add(class flecs::entity e) const {
ecs_bulk_add_remove_type(m_world, e.to_type().c_ptr(), nullptr, nullptr);
}
inline void world::add(class flecs::entity e, flecs::filter filter) const {
ecs_bulk_add_remove_type(m_world, e.to_type().c_ptr(), nullptr, filter.c_ptr());
}
template <typename T>
inline void world::remove(flecs::filter filter) const {
ecs_bulk_add_remove_type(
m_world, nullptr, _::component_info<T>::type(m_world), filter.c_ptr());
}
inline void world::remove(flecs::type t) const {
ecs_bulk_add_remove_type(m_world, nullptr, t.c_ptr(), nullptr);
}
inline void world::remove(flecs::type t, flecs::filter filter) const {
ecs_bulk_add_remove_type(m_world, nullptr, t.c_ptr(), filter.c_ptr());
}
inline void world::remove(class entity e) const {
ecs_bulk_add_remove_type(m_world, nullptr, e.to_type().c_ptr(), nullptr);
}
inline void world::remove(class entity e, flecs::filter filter) const {
ecs_bulk_add_remove_type(m_world, nullptr, e.to_type().c_ptr(), filter.c_ptr());
}
inline flecs::world_filter world::filter(const flecs::filter& filter) const {
return flecs::world_filter(*this, filter);
}
inline filter_iterator world::begin() const {
return filter_iterator(*this, flecs::filter(*this), ecs_filter_next);
}
inline filter_iterator world::end() const {
return filter_iterator(ecs_filter_next);
}
inline int world::count(flecs::filter filter) const {
return ecs_count_w_filter(m_world, filter.c_ptr());
}
inline void world::init_builtin_components() {
pod_component<Component>("flecs::core::Component");
pod_component<Type>("flecs::core::Type");
pod_component<Name>("flecs::core::Name");
}
template <typename T>
inline flecs::entity world::use(const char *alias) {
entity_t id = _::component_info<T>::id(m_world);
const char *name = alias;
if (!name) {
// If no name is defined, use the entity name without the scope
name = ecs_get_name(m_world, id);
}
ecs_use(m_world, id, name);
return flecs::entity(m_world, id);
}
inline flecs::entity world::use(const char *name, const char *alias) {
entity_t id = ecs_lookup_path_w_sep(m_world, 0, name, "::", "::");
ecs_assert(id != 0, ECS_INVALID_PARAMETER, NULL);
ecs_use(m_world, id, alias);
return flecs::entity(m_world, id);
}
inline void world::use(flecs::entity e, const char *alias) {
entity_t id = e.id();
const char *name = alias;
if (!name) {
// If no name is defined, use the entity name without the scope
ecs_get_name(m_world, id);
}
ecs_use(m_world, id, alias);
}
inline entity world::lookup(const char *name) const {
auto id = ecs_lookup_path_w_sep(m_world, 0, name, "::", "::");
return flecs::entity(*this, id);
}
inline entity world::lookup(std::string& name) const {
auto id = ecs_lookup_path_w_sep(m_world, 0, name.c_str(), "::", "::");
return flecs::entity(*this, id);
}
template <typename T>
void world::set(T value) const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
e.set<T>(value);
}
template <typename T>
T* world::get_mut() const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
return e.get_mut<T>();
}
template <typename T>
void world::modified() const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
return e.modified<T>();
}
template <typename T>
void world::patch(std::function<void(T&)> func) const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
e.patch<T>(func);
}
template <typename T>
const T* world::get() const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
return e.get<T>();
}
template <typename T>
bool world::has() const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
return e.has<T>();
}
template <typename T>
void world::remove() const {
flecs::entity e(m_world, _::component_info<T>::id(m_world));
e.remove<T>();
}
template <typename T>
flecs::entity world::singleton() {
return flecs::entity(m_world, _::component_info<T>::id(m_world));
}
template <typename... Args>
inline flecs::entity world::entity(Args &&... args) const {
return flecs::entity(*this, std::forward<Args>(args)...);
}
template <typename... Args>
inline flecs::entity world::prefab(Args &&... args) const {
return flecs::prefab(*this, std::forward<Args>(args)...);
}
template <typename... Args>
inline flecs::type world::type(Args &&... args) const {
return flecs::type(*this, std::forward<Args>(args)...);
}
template <typename... Comps, typename... Args>
inline flecs::system<Comps...> world::system(Args &&... args) const {
return flecs::system<Comps...>(*this, std::forward<Args>(args)...);
}
template <typename... Comps, typename... Args>
inline flecs::query<Comps...> world::query(Args &&... args) const {
return flecs::query<Comps...>(*this, std::forward<Args>(args)...);
}
template <typename Module, typename... Args>
inline flecs::entity world::module(Args &&... args) const {
return flecs::module<Module>(*this, std::forward<Args>(args)...);
}
template <typename Module>
inline flecs::entity world::import() {
return flecs::import<Module>(*this);
}
template <typename T, typename... Args>
inline flecs::entity world::component(Args &&... args) const {
return flecs::component<T>(*this, std::forward<Args>(args)...);
}
template <typename T, typename... Args>
inline flecs::entity world::pod_component(Args &&... args) const {
return flecs::pod_component<T>(*this, std::forward<Args>(args)...);
}
template <typename T, typename... Args>
inline flecs::entity world::relocatable_component(Args &&... args) const {
return flecs::relocatable_component<T>(*this, std::forward<Args>(args)...);
}
template <typename... Args>
inline flecs::snapshot world::snapshot(Args &&... args) const {
return flecs::snapshot(*this, std::forward<Args>(args)...);
}
/** Utilities to convert type trait to flecs signature syntax */
namespace _
{
template <typename T,
typename std::enable_if< std::is_const<T>::value == true, void>::type* = nullptr>
constexpr const char *inout_modifier() {
return "[in] ";
}
template <typename T,
typename std::enable_if< std::is_reference<T>::value == true, void>::type* = nullptr>
constexpr const char *inout_modifier() {
return "[out] ";
}
template <typename T,
typename std::enable_if<std::is_const<T>::value == false && std::is_reference<T>::value == false, void>::type* = nullptr>
constexpr const char *inout_modifier() {
return "";
}
template <typename T,
typename std::enable_if< std::is_pointer<T>::value == true, void>::type* = nullptr>
constexpr const char *optional_modifier() {
return "?";
}
template <typename T,
typename std::enable_if< std::is_pointer<T>::value == false, void>::type* = nullptr>
constexpr const char *optional_modifier() {
return "";
}
/** Convert template arguments to string */
template <typename ...Components>
bool pack_args_to_string(world_t *world, std::stringstream& str, bool is_each) {
(void)world;
std::array<const char*, sizeof...(Components)> ids = {
(_::component_info<Components>::name(world))...
};
std::array<const char*, sizeof...(Components)> inout_modifiers = {
(inout_modifier<Components>())...
};
std::array<const char*, sizeof...(Components)> optional_modifiers = {
(optional_modifier<Components>())...
};
size_t i = 0;
for (auto id : ids) {
if (i) {
str << ",";
}
str << inout_modifiers[i];
str << optional_modifiers[i];
if (is_each) {
str << "ANY:";
}
str << id;
i ++;
}
return i != 0;
}
} // namespace _
} // namespace flecs
#endif
#endif
#endif
#endif