42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#include "modules/components.h"
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ECS_COMPONENT_DECLARE(Vector2D);
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ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Velocity);
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ECS_COMPONENT_DECLARE(Chunk);
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ECS_COMPONENT_DECLARE(Drawable);
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ECS_COMPONENT_DECLARE(Input);
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ECS_COMPONENT_DECLARE(ClientInfo);
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ECS_COMPONENT_DECLARE(Health);
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ECS_COMPONENT_DECLARE(Classify);
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ECS_COMPONENT_DECLARE(Vehicle);
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ECS_COMPONENT_DECLARE(IsInVehicle);
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ECS_COMPONENT_DECLARE(ItemDrop);
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ECS_COMPONENT_DECLARE(Inventory);
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ECS_COMPONENT_DECLARE(ItemContainer);
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ECS_COMPONENT_DECLARE(Device);
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ECS_COMPONENT_DECLARE(DemoNPC);
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ECS_COMPONENT_DECLARE(StreamInfo);
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void ComponentsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Components);
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ECS_COMPONENT_DEFINE(ecs, Vector2D);
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ECS_COMPONENT_DEFINE(ecs, Position);
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ECS_COMPONENT_DEFINE(ecs, Velocity);
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ECS_COMPONENT_DEFINE(ecs, Chunk);
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ECS_COMPONENT_DEFINE(ecs, Drawable);
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ECS_COMPONENT_DEFINE(ecs, Input);
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ECS_COMPONENT_DEFINE(ecs, ClientInfo);
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ECS_COMPONENT_DEFINE(ecs, Health);
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ECS_COMPONENT_DEFINE(ecs, Classify);
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ECS_COMPONENT_DEFINE(ecs, Vehicle);
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ECS_COMPONENT_DEFINE(ecs, IsInVehicle);
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ECS_COMPONENT_DEFINE(ecs, ItemDrop);
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ECS_COMPONENT_DEFINE(ecs, Inventory);
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ECS_COMPONENT_DEFINE(ecs, ItemContainer);
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ECS_COMPONENT_DEFINE(ecs, Device);
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ECS_COMPONENT_DEFINE(ecs, DemoNPC);
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ECS_COMPONENT_DEFINE(ecs, StreamInfo);
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}
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