172 lines
4.4 KiB
C
172 lines
4.4 KiB
C
#include "platform/platform.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "net/network.h"
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#include "core/game.h"
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#include "world/entity_view.h"
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#include "world/prediction.h"
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#include "core/camera.h"
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#include "math.h"
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#include "world/blocks.h"
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#include "gen/assets.h"
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#include "platform/profiler.h"
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#include "debug/debug_ui.h"
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#include "utils/raylib_helpers.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten.h>
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EM_JS(int, canvas_get_width, (), {
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return canvas.width;
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});
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EM_JS(int, canvas_get_height, (), {
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return canvas.height;
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});
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#endif
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static uint16_t screenWidth = 1024;
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static uint16_t screenHeight = 768;
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static float target_zoom = 0.6f;
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static bool request_shutdown;
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#include "renderer.c"
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bool inv_is_open = false;
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void platform_init() {
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SetTraceLogLevel(LOG_ERROR);
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#if defined(PLATFORM_WEB)
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screenWidth = (uint16_t)canvas_get_width();
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screenHeight = (uint16_t)canvas_get_height();
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#endif
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InitWindow(screenWidth, screenHeight, "eco2d");
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#endif
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renderer_init();
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}
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void platform_shutdown() {
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renderer_shutdown();
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CloseWindow();
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}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
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}
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static game_keystate_data last_input_data = {0};
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inline static
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void platform_input_update_input_frame(game_keystate_data data) {
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// NOTE(zaklaus): Test if there are any changes
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if (data.x != last_input_data.x) goto send_data;
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if (data.y != last_input_data.y) goto send_data;
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if (data.use != last_input_data.use) goto send_data;
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if (data.sprint != last_input_data.sprint) goto send_data;
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if (data.ctrl != last_input_data.ctrl) goto send_data;
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return;
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send_data:
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last_input_data = data;
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game_action_send_keystate(&data);
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}
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void platform_input() {
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float mouse_z = (GetMouseWheelMove()*0.5f);
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 11.0f);
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}
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// NOTE(zaklaus): keystate handling
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{
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float x=0.0f, y=0.0f;
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uint8_t use, sprint, drop, ctrl, pick;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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use = IsKeyPressed(KEY_SPACE);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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// NOTE(zaklaus): NEW! mouse movement
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Vector2 mouse_pos = GetMousePosition();
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mouse_pos.x /= screenWidth;
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mouse_pos.y /= screenHeight;
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mouse_pos.x -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos = Vector2Normalize(mouse_pos);
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if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
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x = mouse_pos.x;
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y = -mouse_pos.y;
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}
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game_keystate_data in_data = {
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.x = x,
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.y = y,
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.mx = mouse_pos.x,
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.my = mouse_pos.y,
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.use = use,
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.sprint = sprint,
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.ctrl = ctrl,
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};
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platform_input_update_input_frame(in_data);
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}
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}
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void platform_render() {
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#else
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uint16_t newScreenWidth = (uint16_t)canvas_get_width();
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uint16_t newScreenHeight = (uint16_t)canvas_get_height();
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if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
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screenWidth = newScreenWidth;
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screenHeight = newScreenHeight;
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SetWindowSize(screenWidth, screenHeight);
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}
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#endif
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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assets_frame();
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BeginDrawing();
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{
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profile (PROF_RENDER) {
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renderer_draw();
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}
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}
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EndDrawing();
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if (request_shutdown) {
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CloseWindow();
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}
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}
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float platform_frametime() {
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return GetFrameTime();
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}
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float platform_zoom_get(void) {
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return target_zoom;
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}
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void platform_request_close(void) {
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request_shutdown = true;
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}
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