14 lines
365 B
C
14 lines
365 B
C
// NOTE(zaklaus): access to spawners
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#include "ents/storage.h"
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#include "ents/furnace.h"
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static struct {
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asset_id id;
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uint64_t (*proc)();
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} entity_spawnlist[] = {
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{ .id = ASSET_CHEST, .proc = storage_spawn },
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{ .id = ASSET_FURNACE, .proc = furnace_spawn }
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};
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#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))
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