eco2d/code/foundation/src/ents/entity_spawnlist.c

14 lines
365 B
C

// NOTE(zaklaus): access to spawners
#include "ents/storage.h"
#include "ents/furnace.h"
static struct {
asset_id id;
uint64_t (*proc)();
} entity_spawnlist[] = {
{ .id = ASSET_CHEST, .proc = storage_spawn },
{ .id = ASSET_FURNACE, .proc = furnace_spawn }
};
#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))