eco2d/code/modules/modules/controllers.h

36 lines
997 B
C

#pragma once
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
ECS_STRUCT(Input, {
float x;
float y;
uint8_t use;
uint8_t sprint;
});
typedef struct {
ECS_DECLARE_COMPONENT(Input);
ECS_DECLARE_ENTITY(EcsActor);
ECS_DECLARE_ENTITY(EcsPlayer);
ECS_DECLARE_ENTITY(EcsBuilder);
ECS_DECLARE_ENTITY(EcsDemoNPC);
ECS_DECLARE_TYPE(Player);
ECS_DECLARE_TYPE(Builder);
ECS_DECLARE_ENTITY(MovementImpulse);
ECS_DECLARE_ENTITY(DemoNPCMoveAround);
} Controllers;
#define ControllersImportHandles(handles)\
ECS_IMPORT_COMPONENT(handles, Input);\
ECS_IMPORT_TYPE(handles, Player);\
ECS_IMPORT_TYPE(handles, Builder);\
ECS_IMPORT_ENTITY(handles, EcsActor);\
ECS_IMPORT_ENTITY(handles, EcsPlayer);\
ECS_IMPORT_ENTITY(handles, EcsBuilder);\
ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
ECS_IMPORT_ENTITY(handles, MovementImpulse);\
ECS_IMPORT_ENTITY(handles, DemoNPCMoveAround);\
void ControllersImport(ecs_world_t *ecs);