35 lines
852 B
C
35 lines
852 B
C
#pragma once
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#include "flecs/flecs.h"
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#include "components/general.h"
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typedef Vector2D Velocity;
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typedef struct {
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ECS_DECLARE_TYPE(Movement);
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ECS_DECLARE_ENTITY(Walking);
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ECS_DECLARE_ENTITY(Flying);
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ECS_DECLARE_COMPONENT(Velocity);
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} Physics;
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#define PhysicsImportHandles(handles)\
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ECS_IMPORT_TYPE(handles, Movement);\
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ECS_IMPORT_ENTITY(handles, Walking);\
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ECS_IMPORT_ENTITY(handles, Flying);\
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ECS_IMPORT_COMPONENT(handles, Velocity);\
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static inline void PhysicsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Physics);
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ecs_set_name_prefix(ecs, "Physics");
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ECS_TAG(ecs, Walking);
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ECS_TAG(ecs, Flying);
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ECS_TYPE(ecs, Movement, Walking, Flying);
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ECS_COMPONENT(ecs, Velocity);
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ECS_SET_TYPE(Movement);
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ECS_SET_ENTITY(Walking);
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ECS_SET_ENTITY(Flying);
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ECS_SET_COMPONENT(Velocity);
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}
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