30 lines
990 B
C
30 lines
990 B
C
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void MoveWalk(ecs_iter_t *it) {
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Position *p = ecs_column(it, Position, 1);
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Velocity *v = ecs_column(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
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world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
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float drag = blocks_get_drag(lookup.block_id);
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v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG*drag);
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v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG*drag);
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}
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}
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#define PLR_MOVE_SPEED 50.0
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#define PLR_MOVE_SPEED_MULT 4.0
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void MovementImpulse(ecs_iter_t *it) {
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Input *in = ecs_column(it, Input, 1);
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Velocity *v = ecs_column(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
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if (world_entity_valid(in[i].parent)) continue;
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double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
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if (zpl_abs(v[i].x) < speed && in[i].x)
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v[i].x = in[i].x*speed;
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if (zpl_abs(v[i].y) < speed && in[i].y)
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v[i].y = in[i].y*speed;
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}
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}
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