30 lines
373 B
C
30 lines
373 B
C
#include "game.h"
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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}
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int8_t game_is_networked() {
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return 1;
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}
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void game_shutdown() {
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world_destroy();
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}
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uint8_t game_is_running() {
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return 1;
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}
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void game_input() {
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}
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void game_update() {
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world_update();
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}
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void game_render() {
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}
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