108 lines
4.7 KiB
HTML
108 lines
4.7 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>eco2d web game</title>
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<meta name="title" content="eco2d web game">
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<meta name="description" content="Small C99 2D game engine with a focus on prototyping">
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<meta name="keywords" content="eco2d, html5, ecs, C, librg, chunks">
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<meta name="viewport" content="width=device-width">
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<!-- Open Graph metatags for sharing -->
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<meta property="og:title" content="eco2d web game">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="https://avatars.githubusercontent.com/u/31039603?s=400&u=371f601b81fd4c6843f910b4565a54704caaa374&v=4">
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<meta property="og:site_name" content="zpl.pw">
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<meta property="og:url" content="https://github.com/zpl-c/eco2d">
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<meta property="og:description" content="Small C99 2D game engine with a focus on prototyping">
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<!-- Twitter metatags for sharing -->
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@DMadarasz">
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<meta name="twitter:title" content="eco2d web game">
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<meta name="twitter:image" content="https://avatars.githubusercontent.com/u/31039603?s=400&u=371f601b81fd4c6843f910b4565a54704caaa374&v=4">
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<meta name="twitter:url" content="https://github.com/zpl-c/eco2d">
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<meta name="twitter:description" content="Small C99 2D game engine with a focus on prototyping">
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<!-- Google tag (gtag.js) -->
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-R1QS3P3D1T"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'G-R1QS3P3D1T');
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</script>
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<style>
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html, body { margin: 0px; padding: 0px; background-color: black; width: 100%; height: 100%;}
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canvas.emscripten {
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border: 0px none; background-color: black;
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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<script type='text/javascript'>
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function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
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{
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var isSafari = false; // Not supported, navigator.userAgent access is being restricted
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//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
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var data = FS.readFile(memoryFSname);
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var blob;
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if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
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else blob = new Blob([data.buffer], { type: "application/octet-binary" });
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// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
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// in Settings/Advanced/Downloads section you have a setting:
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// 'Ask where to save each file before downloading' - which you can set true/false.
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// If you enable this setting it would always ask you and bring the SaveAsDialog
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saveAs(blob, localFSname);
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}
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</script>
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</head>
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<body>
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<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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<script>
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var Module = {
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print: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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};
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})(),
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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})
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})()
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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