eco2d/code/apps/playground/source/game.c

39 lines
614 B
C

#include "game.h"
#include "platform.h"
#include "world/world.h"
#include "packets/packet.h"
#include "signal_handling.h"
#include "flecs/flecs.h"
#include "flecs/flecs_dash.h"
#include "flecs/flecs_systems_civetweb.h"
#include "flecs/flecs_os_api_stdcpp.h"
void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
}
int8_t game_is_networked() {
return 1;
}
void game_shutdown() {
world_destroy();
}
uint8_t game_is_running() {
return 1;
}
void game_input() {
}
void game_update() {
world_update();
}
void game_render() {
}