eco2d/code/foundation/src/world/world.h

130 lines
4.4 KiB
C

#pragma once
#include "platform/system.h"
#include "librg.h"
#include "pkt/packet.h"
#include "flecs.h"
#include "world/blocks.h"
#define WORLD_ERROR_NONE +0x0000
#define WORLD_ERROR_OUTOFMEM -0x0001
#define WORLD_ERROR_INVALID_BLOCKS -0x0002
#define WORLD_ERROR_INVALID_DIMENSIONS -0x0003
#define WORLD_ERROR_INVALID_BUFFER -0x0004
#define WORLD_ERROR_TRACKER_FAILED -0x0005
#define WORLD_LAYERING 0
#define WORLD_TRACKER_LAYERS 3
#define WORLD_TRACKER_UPDATE_FAST_MS 0
#define WORLD_TRACKER_UPDATE_NORMAL_MS 0.05f
#define WORLD_TRACKER_UPDATE_SLOW_MS 0.1f
#define WORLD_TRACKER_UPDATE_MP_FAST_MS 0.05f
#define WORLD_TRACKER_UPDATE_MP_NORMAL_MS 0.15f
#define WORLD_TRACKER_UPDATE_MP_SLOW_MS 0.3f
#define WORLD_BLOCK_SIZE 64
#define WORLD_PKT_READER(name) int32_t name(void* data, uint32_t datalen, void *udata)
typedef WORLD_PKT_READER(world_pkt_reader_proc);
#define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata)
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
typedef struct {
float minx, miny;
float maxx, maxy;
} collision_island;
typedef struct {
bool is_paused;
block_id *data;
block_id *outer_data;
uint32_t seed;
uint32_t size;
uint16_t chunk_size;
uint16_t chunk_amount;
block_id **block_mapping;
block_id **outer_block_mapping;
uint16_t dim;
uint8_t *islands_count;
collision_island *islands;
float tracker_update[3];
uint8_t active_layer_id;
ecs_world_t *ecs;
ecs_world_t *ecs_stage;
ecs_query_t *ecs_update;
ecs_query_t *ecs_clientinfo;
ecs_entity_t *chunk_mapping;
librg_world *tracker;
world_pkt_reader_proc *reader_proc;
world_pkt_writer_proc *writer_proc;
} world_data;
void world_setup_pkt_handlers(world_pkt_reader_proc *reader_proc, world_pkt_writer_proc *writer_proc);
int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount);
int32_t world_destroy(void);
int32_t world_update(void);
int32_t world_read(void* data, uint32_t datalen, void *udata);
int32_t world_write(pkt_header *pkt, void *udata);
uint32_t world_buf(block_id const **ptr, uint32_t *width);
uint32_t world_seed(void);
ecs_world_t *world_ecs(void);
ecs_query_t *world_ecs_player(void);
ecs_query_t *world_ecs_clientinfo(void);
void world_set_stage(ecs_world_t *ecs);
librg_world *world_tracker(void);
// NOTE(zaklaus): World simulation time control
void world_pause(void);
void world_resume(void);
bool world_is_paused(void);
void world_step(float step_size);
uint16_t world_chunk_size(void);
uint16_t world_chunk_amount(void);
uint16_t world_dim(void);
ecs_entity_t world_chunk_mapping(librg_chunk id);
void world_rebuild_chunk_islands(librg_chunk chunk_id);
uint8_t world_chunk_collision_islands(librg_chunk id, collision_island *islands);
typedef struct {
uint16_t id;
block_id bid;
ecs_entity_t chunk_e;
int64_t chunk_id;
float ox, oy;
float aox, aoy;
bool is_outer;
} world_block_lookup;
world_block_lookup world_block_from_realpos(float x, float y);
world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx);
int64_t world_chunk_from_realpos(float x, float y);
int64_t world_chunk_from_entity(ecs_entity_t id);
// NOTE(zaklaus): This changes the inner chunk layer, it should only be used for terraforming!
void world_chunk_replace_worldgen_block(int64_t id, uint16_t block_idx, block_id bid);
// NOTE(zaklaus): Replaces a block unconditionally
void world_chunk_replace_block(int64_t id, uint16_t block_idx, block_id bid);
// NOTE(zaklaus): Places a block only if the outer layer's chunk slot is empty,
// it also allows us to remove a block from outer layer unconditionally
bool world_chunk_place_block(int64_t id, uint16_t block_idx, block_id bid);
// NOTE(zaklaus): Convenience method to replace block with air and drop item optionally
void world_chunk_destroy_block(float x, float y, bool drop_item);
block_id *world_chunk_get_blocks(int64_t id);
void world_chunk_mark_dirty(ecs_entity_t e);
bool world_chunk_is_dirty(ecs_entity_t e);
// NOTE(zaklaus): Uses locally persistent buffer !!
int64_t *world_chunk_fetch_entities(librg_chunk chunk_id, size_t *ents_len);
int64_t *world_chunk_fetch_entities_realpos(float x, float y, size_t *ents_len);
int64_t *world_chunk_query_entities(int64_t e, size_t *ents_len, int8_t radius);
bool world_entity_valid(ecs_entity_t e);
void *world_component_cached(ecs_world_t *world, ecs_entity_t entity, ecs_id_t id);