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#pragma once
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#include "system.h"
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typedef struct {
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uint16_t id;
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uint8_t kind;
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char* filename;
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} asset_info;
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enum {
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ASSET_KIND_IMAGE,
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ASSET_KIND_SOUND,
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ASSET_KIND_FORCE_8 = UINT8_MAX,
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};
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enum {
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ASSET_PLAYER,
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ASSET_FORCE_16 = UINT16_MAX,
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};
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extern asset_info assets[];
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