eco2d/code/apps/client/source/platform_raylib.c

94 lines
2.5 KiB
C

#include "platform.h"
#include "raylib.h"
#include "network.h"
#include "game.h"
#include "entity_view.h"
#include "camera.h"
const uint16_t screenWidth = 1600;
const uint16_t screenHeight = 900;
static Camera2D render_camera;
void platform_init() {
InitWindow(screenWidth, screenHeight, "eco2d - client");
SetTargetFPS(60);
render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
render_camera.rotation = 0.0f;
render_camera.zoom = 0.3f;
}
void platform_shutdown() {
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
void display_conn_status();
void DEBUG_draw_entities(uint64_t key, entity_view data);
void DEBUG_draw_ground(uint64_t key, entity_view data);
void platform_render() {
camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x, game_camera.y};
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(render_camera);
entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_ground);
entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_entities);
EndMode2D();
display_conn_status();
EndDrawing();
}
void display_conn_status() {
if (game_is_networked()) {
if (network_client_is_connected()) {
DrawText("Connection: online", 5, 5, 12, GREEN);
} else {
DrawText("Connection: offline", 5, 5, 12, RED);
}
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
}
void DEBUG_draw_ground(uint64_t key, entity_view data) {
world_view *view = game_world_view_get_active();
int32_t x = data.x * view->chunk_size * view->block_size;
int32_t y = data.y * view->chunk_size * view->block_size;
int32_t size = view->chunk_size * view->block_size;
int32_t half_size = size/2;
int16_t offset = 10;
switch (data.kind) {
case EKIND_CHUNK: {
DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, GREEN);
char lol[80];
DrawText(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65, BLACK);
}break;
default:break;
}
}
void DEBUG_draw_entities(uint64_t key, entity_view data) {
world_view *view = game_world_view_get_active();
uint16_t size = 100;
switch (data.kind) {
case EKIND_PLAYER: {
DrawCircle(data.x, data.y, size, RED);
}break;
default:break;
}
}