eco2d/code/game/source/entity.c

46 lines
1.2 KiB
C

#include "entity.h"
#include "entity_view.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world/world.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "zpl.h"
uint64_t entity_spawn(char *name, uint16_t class_id) {
ECS_IMPORT(world_ecs(), Components);
ecs_entity_t e = ecs_new(world_ecs(), 0);
if (!name) {
name = zpl_bprintf("entity_%d", e);
}
ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
ecs_set(world_ecs(), e, Velocity, {0});
ecs_set(world_ecs(), e, Classify, { .id = class_id });
ecs_add(world_ecs(), e, Walking);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
#if 1
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
#else
pos->x=350;
pos->y=88;
#endif
if (class_id != EKIND_SERVER) {
librg_entity_track(world_tracker(), e);
librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
}
return (uint64_t)e;
}
void entity_despawn(uint64_t ent_id) {
librg_entity_untrack(world_tracker(), ent_id);
ecs_delete(world_ecs(), ent_id);
}