eco2d/code/game/header/entity_view.h

69 lines
1.8 KiB
C

#pragma once
#include "system.h"
#define ZPL_PICO
#include "zpl.h"
typedef enum {
EKIND_PLAYER = 0,
EKIND_THING,
EKIND_CHUNK,
FORCE_EKIND_UINT16 = UINT16_MAX
} entity_kind;
typedef enum {
EFLAG_INTERP = (1 << 0),
FORCE_EFLAG_UINT16 = UINT16_MAX
} entity_flag;
typedef enum {
ETRAN_NONE,
ETRAN_FADEOUT,
ETRAN_FADEIN,
ETRAN_REMOVE,
FORCE_ETRAN_UINT8 = UINT8_MAX
} entity_transition_effect;
typedef struct entity_view {
int64_t ent_id;
entity_kind kind;
entity_flag flag;
float x;
float y;
float vx;
float vy;
float tx;
float ty;
// TODO(zaklaus): Find a way to stream dynamic arrays
uint8_t blocks_used;
uint8_t blocks[256];
int64_t tex;
// NOTE(zaklaus): internals
uint8_t layer_id;
uint64_t last_update;
// NOTE(zaklaus): fade in-out effect
entity_transition_effect tran_effect;
float tran_time;
} entity_view;
ZPL_TABLE_DECLARE(, entity_view_tbl, entity_view_tbl_, entity_view);
void entity_view_init(entity_view_tbl *map);
void entity_view_free(entity_view_tbl *map);
void entity_view_update_or_create(entity_view_tbl *map, uint64_t ent_id, entity_view data);
void entity_view_destroy(entity_view_tbl *map, uint64_t ent_id);
entity_view *entity_view_get(entity_view_tbl *map, uint64_t ent_id);
void entity_view_map(entity_view_tbl *map, void (*map_proc)(uint64_t key, entity_view *value));
size_t entity_view_pack_struct(void *data, size_t len, entity_view view);
entity_view entity_view_unpack_struct(void *data, size_t len);
void entity_view_mark_for_removal(entity_view_tbl *map, uint64_t ent_id);
void entity_view_mark_for_fadein(entity_view_tbl *map, uint64_t ent_id);
void entity_view_update_chunk_texture(entity_view_tbl *map, uint64_t ent_id, void *view);
void entity_view_remove_chunk_texture(entity_view_tbl *map, uint64_t ent_id);