eco2d/code/common/player.c

38 lines
1.1 KiB
C

#include "player.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world.h"
#include "modules/general.h"
#include "modules/controllers.h"
#include "modules/net.h"
uint64_t player_spawn(char *name) {
ECS_IMPORT(world_ecs(), General);
ECS_IMPORT(world_ecs(), Controllers);
ECS_IMPORT(world_ecs(), Net);
ecs_entity_t e = ecs_new(world_ecs(), 0);
ecs_add(world_ecs(), e, EcsClient);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
ecs_set(world_ecs(), e, Input, {0});
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x = rand()%100;
pos->y = rand()%100;
librg_entity_track(world_tracker(), e);
librg_entity_owner_set(world_tracker(), e, (int64_t)e);
librg_entity_radius_set(world_tracker(), e, 2); /* 2 chunk radius visibility */
librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
librg_entity_untrack(world_tracker(), ent_id);
ecs_delete(world_ecs(), ent_id);
}