#define DEMO_NPC_MOVE_SPEED 500 #define DEMO_NPC_STEER_SPEED 300 void DemoNPCMoveAround(ecs_iter_t *it) { Velocity *v = ecs_column(it, Velocity, 1); for (int i = 0; i < it->count; i++) { float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y); v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it)); v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians((float)(rand()%360)))*DEMO_NPC_STEER_SPEED*safe_dt(it)); } }