#define ZPL_IMPL #include "zpl.h" #include "platform/system.h" #include "core/game.h" #include "models/entity.h" #include "world/entity_view.h" #include "utils/options.h" #include "platform/signal_handling.h" #include "platform/profiler.h" #include "flecs.h" #include "flecs/flecs_os_api_stdcpp.h" #include "models/components.h" #include "systems/systems.h" #include "platform/arch.h" ZPL_DIAGNOSTIC_PUSH_WARNLEVEL(0) #include "tinyc2.h" ZPL_DIAGNOSTIC_POP #define DEFAULT_WORLD_SEED 302097 #define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */ #define DEFAULT_WORLD_SIZE 5 /* amount of chunks within a world (single axis) */ /* TODO - monster spawner - the longer we survive, the more and stronger enemies we spawn - player grows HP by leveling up - XP increases by killing mobs - player can pick an "ability" upon reaching level milestones - abilities: armor/shield, TODO ... - enemies damage player when close to him in ticks (damage effects, ...) - basic projectile pooling (flecs) - somewhat believable world gen, small hamlets with cols, etc */ #include "system_mob.c" void mob_systems(ecs_world_t *ecs) { ECS_SYSTEM_TICKED_EX(ecs, MobDetectPlayers, EcsPostUpdate, 100.0f, components.Position, components.Mob); ECS_SYSTEM(ecs, MobMovement, EcsPostUpdate, components.Velocity, components.Position, components.MobHuntPlayer); ECS_SYSTEM_TICKED(ecs, MobMeleeAtk, EcsPostUpdate, components.Position, components.Mob, components.MobHuntPlayer, components.MobMelee); ECS_OBSERVER(ecs, MobDetectPlayers1, EcsOnAdd, components.Mob); } int main(int argc, char** argv) { zpl_opts opts={0}; zpl_opts_init(&opts, zpl_heap(), argv[0]); zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT); zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG); //zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT); zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT); zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING); zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT); uint32_t ok = zpl_opts_compile(&opts, argc, argv); if (!ok) { zpl_opts_print_errors(&opts); zpl_opts_print_help(&opts); return -1; } int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only"); int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only"); int32_t seed = (int32_t)zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED); uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE); uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE); zpl_string host = zpl_opts_string(&opts, "host", NULL); uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0); game_kind play_mode = GAMEKIND_SINGLE; if (is_viewer_only) play_mode = GAMEKIND_CLIENT; if (is_server_only) play_mode = GAMEKIND_HEADLESS; if (zpl_opts_has_arg(&opts, "random-seed")) { zpl_random rnd={0}; zpl_random_init(&rnd); seed = zpl_random_gen_u32(&rnd); zpl_printf("Seed: %u\n", seed); } if (zpl_opts_has_arg(&opts, "preview-map")) { generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size); return 0; } sighandler_register(); game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0); { mob_systems(world_ecs()); } game_run(); game_shutdown(); sighandler_unregister(); zpl_string_free(host); zpl_opts_free(&opts); return 0; } //------------------------------------------------------------------------ void game_player_joined(uint64_t ent) {} void game_player_departed(uint64_t ent) {}