#include "vehicle.h" #include "entity.h" #include "entity_view.h" #include "world/world.h" #include "modules/components.h" uint64_t vehicle_spawn(void) { ecs_entity_t e = entity_spawn(EKIND_VEHICLE); Vehicle *veh = ecs_get_mut(world_ecs(), e, Vehicle, NULL); zpl_zero_item(veh); veh->wheel_base = 60.0f; return (uint64_t)e; } void vehicle_despawn(uint64_t ent_id) { entity_despawn(ent_id); }