#include "game.h" #include "platform.h" #include "world/world.h" #include "packet.h" #include "signal_handling.h" #include "network.h" #include "flecs/flecs.h" #include "flecs/flecs_dash.h" #include "flecs/flecs_systems_civetweb.h" #include "flecs/flecs_os_api_stdcpp.h" static WORLD_PKT_READER(mp_pkt_reader) { pkt_header header = {0}; uint32_t ok = pkt_header_decode(&header, data, datalen); if (ok && header.ok) { return pkt_handlers[header.id].handler(&header) >= 0; } else { zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok); } return -1; } void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) { sighandler_register(); stdcpp_set_os_api(); zpl_printf("[INFO] Generating world of size: %d x %d\n", world_size, world_size); world_init(seed, block_size, chunk_size, world_size, mp_pkt_reader, mp_pkt_writer); /* server dashboard */ { ECS_IMPORT(world_ecs(), FlecsDash); ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb); ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001}); ecs_set_target_fps(world_ecs(), 60); } zpl_printf("[INFO] Initializing network...\n"); network_init(); network_server_start("0.0.0.0", 27000); } int8_t game_is_networked() { return 1; } void game_shutdown() { network_server_stop(); network_destroy(); world_destroy(); sighandler_unregister(); zpl_printf("Bye!\n"); } uint8_t game_is_running() { return 1; } void game_input() { } void game_update() { network_server_tick(); world_update(); } void game_render() { }