#include #include "world/world.h" #include "world/blocks.h" #include "utils/options.h" void generate_minimap(int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) { world_init(seed, block_size, chunk_size, world_size, NULL, NULL); uint8_t const *world; uint32_t world_length = chunk_size * world_size; uint32_t len = world_buf(&world, NULL); for (int i=0; i 0 && i % world_length == 0) { putc('\n', stdout); } putc(blocks_get_symbol(world[i]), stdout); } putc('\n', stdout); world_destroy(); }