#define ZPL_PICO #include "zpl.h" #include "world/world.h" #include "world/blocks.h" #include "raylib.h" #define BLOCKS_COUNT (sizeof(blocks)/sizeof(block)) typedef struct { char *name; uint32_t flags; uint32_t kind; uint32_t biome; char symbol; // NOTE(zaklaus): viewer data Texture2D tex; } block; #include "blocks_list.c" int32_t blocks_setup(void) { for (uint32_t i=0; itex = LoadTextureFromImage(img); UnloadImage(img); } return 0; } void blocks_destroy(void) { for (uint32_t i=0; i