#pragma once #include "system.h" enum { IN_NONE, IN_LEFT, IN_RIGHT, IN_UP, IN_DOWN, IN_USE, IN_SPRINT, IN_DROP, IN_CTRL, IN_TOGGLE_INV, IN_TOGGLE_DEMOLITION, }; enum { DEV_NONE, DEV_KEYBOARD, DEV_MOUSE, DEV_JOYSTICK }; typedef struct { uint8_t device; uint32_t id; } input_bind; typedef struct { const char* name; uint8_t action; input_bind *binds; } input_map; uint8_t input_is_down(uint8_t action); uint8_t input_is_pressed(uint8_t action); uint8_t input_is_released(uint8_t action);