#include "platform.h" #include "raylib.h" #include "raymath.h" #include "network.h" #include "game.h" #include "entity_view.h" #include "camera.h" #include "math.h" uint16_t screenWidth = 1600; uint16_t screenHeight = 900; #define GFX_WORLD_SCALE 20.0f static Camera2D render_camera; void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) { // Check if default font has been loaded if (GetFontDefault().texture.id != 0) { Vector2 position = { (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE }; int defaultFontSize = 10; // Default Font chars height in pixel int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing; DrawTextEx(GetFontDefault(), text, position, (float)fontSize * GFX_WORLD_SCALE, (float)new_spacing * GFX_WORLD_SCALE, color); } } int MeasureTextEco(const char *text, int fontSize, float spacing) { Vector2 vec = { 0.0f, 0.0f }; // Check if default font has been loaded if (GetFontDefault().texture.id != 0) { int defaultFontSize = 10; // Default Font chars height in pixel int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing; vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing); } return (int)vec.x; } void DrawCircleEco(int centerX, int centerY, float radius, Color color) { DrawCircleV((Vector2){ (float)centerX * GFX_WORLD_SCALE, (float)centerY * GFX_WORLD_SCALE }, radius * GFX_WORLD_SCALE, color); } void DrawRectangleEco(int posX, int posY, int width, int height, Color color) { DrawRectangleV((Vector2){ (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE }, (Vector2){ (float)width * GFX_WORLD_SCALE, (float)height * GFX_WORLD_SCALE }, color); } void platform_init() { InitWindow(screenWidth, screenHeight, "eco2d - client"); SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_HIGHDPI|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE); SetTargetFPS(60); screenWidth = GetScreenWidth(); screenHeight = GetScreenHeight(); render_camera.target = (Vector2){0.0f,0.0f}; render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f}; render_camera.rotation = 0.0f; render_camera.zoom = 4.0f/GFX_WORLD_SCALE; } void platform_shutdown() { CloseWindow(); } uint8_t platform_is_running() { return !WindowShouldClose(); } void platform_input() { float mouse_z = (GetMouseWheelMove()*20.0f)/GFX_WORLD_SCALE; if (mouse_z != 0.0f) { render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.2f/GFX_WORLD_SCALE, 320.0f/GFX_WORLD_SCALE); } // NOTE(zaklaus): keystate handling { float x=0.0f, y=0.0f; uint8_t use, sprint; if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f; if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f; if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y -= 1.0f; if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y += 1.0f; use = IsKeyPressed(KEY_SPACE); sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT); // NOTE(zaklaus): NEW! mouse movement if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) { Vector2 mouse_pos = GetMousePosition(); mouse_pos.x /= screenWidth; mouse_pos.y /= screenHeight; mouse_pos.x -= 0.5f; mouse_pos.y -= 0.5f; mouse_pos = Vector2Normalize(mouse_pos); x = mouse_pos.x; y = mouse_pos.y; } game_action_send_keystate(x, y, use, sprint); } // NOTE(zaklaus): cycle through viewers { if (IsKeyPressed(KEY_Q)) { game_world_view_cycle_active(-1); } else if (IsKeyPressed(KEY_E)) { game_world_view_cycle_active(1); } } } void display_conn_status(); void DEBUG_draw_entities(uint64_t key, entity_view data); void DEBUG_draw_ground(uint64_t key, entity_view data); void platform_render() { camera game_camera = camera_get(); render_camera.target = (Vector2){game_camera.x * GFX_WORLD_SCALE, game_camera.y * GFX_WORLD_SCALE}; BeginDrawing(); ClearBackground(BLACK); BeginMode2D(render_camera); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_ground); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_entities); EndMode2D(); display_conn_status(); EndDrawing(); } void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } DrawFPS(0, 20); } void DEBUG_draw_ground(uint64_t key, entity_view data) { switch (data.kind) { case EKIND_CHUNK: { world_view *view = game_world_view_get_active(); int32_t size = view->chunk_size * view->block_size; float block_size = view->block_size*0.70f; int16_t chunk_size = view->chunk_size; int16_t offset = 5; float block_spacing = (float)block_size * (size/(float)(chunk_size*block_size)); float block_offset = size - block_spacing*chunk_size; double x = data.x * size + offset; double y = data.y * size + offset; DrawRectangleEco((int)x, (int)y, size-offset, size-offset, LIME); for (uint16_t i = 0; i < chunk_size*chunk_size; i++) { int32_t bx = (float)(i % chunk_size) * block_spacing + (int16_t)x + block_offset; int32_t by = (float)(i / chunk_size) * block_spacing + (int16_t)y + block_offset; DrawRectangleEco(bx, by, block_size, block_size, GREEN); } DrawTextEco(TextFormat("%.01f %.01f", data.x, data.y), (int16_t)x+15, (int16_t)y+15, 65 , BLACK, 0.0); }break; default:break; } } static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; } void DEBUG_draw_entities(uint64_t key, entity_view data) { world_view *view = game_world_view_get_active(); uint16_t size = 4; uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f / GFX_WORLD_SCALE/(float)render_camera.zoom); float font_spacing = 1.1f; float title_bg_offset = 4; float fixed_title_offset = 2; switch (data.kind) { case EKIND_THING: { double x = data.x; double y = data.y; const char *title = TextFormat("Thing %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, BLACK); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, RAYWHITE, font_spacing); DrawCircleEco(x, y, size, BLUE); }break; case EKIND_PLAYER: { double x = data.x; double y = data.y; const char *title = TextFormat("Player %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, BLACK); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, RAYWHITE, font_spacing); DrawCircleEco(x, y, size, RED); }break; default:break; } }