find_package(raylib 3.5 QUIET) if (NOT raylib_FOUND) include(FetchContent) FetchContent_Declare( raylib URL https://github.com/raysan5/raylib/archive/master.tar.gz ) FetchContent_GetProperties(raylib) if (NOT raylib_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(raylib) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) endif() endif() add_library(client-common STATIC source/network.c source/game.c source/main.c header/network.h header/platform.h header/game.h ../../common/signal_handling.c ../../common/signal_handling.h ../../common/assets.h ../../common/assets.c ) add_executable(eco2d-client source/platform_raylib.c ) add_executable(eco2d-cli source/platform_text.c ) include_directories(header/) target_link_libraries(eco2d-client raylib client-common) target_link_libraries(eco2d-cli client-common) if (WIN32) target_link_libraries(eco2d-cli winmm) target_link_libraries(eco2d-client winmm) elseif (APPLE) target_link_libraries(eco2d-cli pthread m dl) target_link_libraries(eco2d-client pthread m dl) elseif (UNIX) target_link_libraries(eco2d-cli pthread m dl atomic) target_link_libraries(eco2d-client pthread m dl atomic) endif()