#define flecs_player_STATIC #ifndef FLECS_PLAYER_H #define FLECS_PLAYER_H /* This generated file contains includes for project dependencies */ /* ) (.) .|. | | _.--| |--._ .-'; ;`-'& ; `&. \ & ; & &_/ |"""---...---"""| \ | | | | | | | / `---.|.|.|.---' * This file is generated by bake.lang.c for your convenience. Headers of * dependencies will automatically show up in this file. Include bake_config.h * in your main project file. Do not edit! */ #ifndef FLECS_PLAYER_BAKE_CONFIG_H #define FLECS_PLAYER_BAKE_CONFIG_H /* Headers of public dependencies */ #include #include /* Convenience macro for exporting symbols */ #ifndef flecs_player_STATIC #if flecs_player_EXPORTS && (defined(_MSC_VER) || defined(__MINGW32__)) #define FLECS_PLAYER_API __declspec(dllexport) #elif flecs_player_EXPORTS #define FLECS_PLAYER_API __attribute__((__visibility__("default"))) #elif defined _MSC_VER #define FLECS_PLAYER_API __declspec(dllimport) #else #define FLECS_PLAYER_API #endif #else #define FLECS_PLAYER_API #endif #endif ECS_ENUM(EcsPlayerState, { EcsPlayerPlay, EcsPlayerPause, EcsPlayerStop }); ECS_STRUCT(EcsPlayer, { EcsPlayerState state; EcsPlayerState prev_state; float time_scale; ecs_entity_t play_pipeline; ecs_entity_t stop_pipeline; ECS_PRIVATE ecs_snapshot_t *snapshot; }); ECS_STRUCT(EcsTargetFps, { float target_fps; }); #ifdef __cplusplus extern "C" { #endif typedef struct FlecsPlayer { ECS_DECLARE_COMPONENT(EcsPlayer); } FlecsPlayer; FLECS_PLAYER_API void FlecsPlayerImport( ecs_world_t *world); #define FlecsPlayerImportHandles(handles)\ ECS_IMPORT_COMPONENT(handles, EcsPlayer); #ifdef __cplusplus } #endif #endif